Created a new gizmo for flattening an object
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@ -141,8 +141,9 @@ sub new {
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# callback to react to gizmo rotate
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my $on_gizmo_rotate = sub {
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my ($angle_z) = @_;
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my ($angle_z, $angle_y) = @_;
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$self->rotate(rad2deg($angle_z), Z, 'absolute');
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$self->rotate(rad2deg($angle_y), Y, 'absolute');
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};
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# callback to update object's geometry info while using gizmos
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@ -1,5 +1,6 @@
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#include "GLCanvas3D.hpp"
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#include "../../admesh/stl.h"
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#include "../../libslic3r/libslic3r.h"
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#include "../../slic3r/GUI/3DScene.hpp"
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#include "../../slic3r/GUI/GLShader.hpp"
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@ -1154,6 +1155,18 @@ bool GLCanvas3D::Gizmos::init()
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m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
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gizmo = new GLGizmoFlatten;
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if (gizmo == nullptr)
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return false;
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if (!gizmo->init()) {
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_reset();
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return false;
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}
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m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
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return true;
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}
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@ -1387,6 +1400,25 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
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reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle_z(angle_z);
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}
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Pointf3 GLCanvas3D::Gizmos::get_flattening_normal() const
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{
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if (!m_enabled)
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return Pointf3(0.f, 0.f, 0.f);
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GizmosMap::const_iterator it = m_gizmos.find(Flatten);
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return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoFlatten*>(it->second)->get_flattening_normal() : Pointf3(0.f, 0.f, 0.f);
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}
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void GLCanvas3D::Gizmos::set_flattening_data(std::vector<Pointf3s> vertices_list)
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{
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if (!m_enabled)
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return;
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GizmosMap::const_iterator it = m_gizmos.find(Flatten);
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if (it != m_gizmos.end())
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reinterpret_cast<GLGizmoFlatten*>(it->second)->set_flattening_data(vertices_list);
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}
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void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
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{
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if (!m_enabled)
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@ -2170,6 +2202,27 @@ void GLCanvas3D::update_gizmos_data()
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{
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m_gizmos.set_scale(model_instance->scaling_factor);
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m_gizmos.set_angle_z(model_instance->rotation);
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/////////////////////////////////////////////////////////////////////////
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// Following block provides convex hull data to the Flatten gizmo
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// It is temporary, it should be optimized and moved elsewhere later
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TriangleMesh ch = model_object->mesh().convex_hull3d();
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stl_facet* facet_ptr = ch.stl.facet_start;
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std::vector<Pointf3s> points;
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while (facet_ptr < ch.stl.facet_start+ch.stl.stats.number_of_facets) {
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Pointf3 a = Pointf3(facet_ptr->vertex[1].x - facet_ptr->vertex[0].x, facet_ptr->vertex[1].y - facet_ptr->vertex[0].y, facet_ptr->vertex[1].z - facet_ptr->vertex[0].z);
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Pointf3 b = Pointf3(facet_ptr->vertex[2].x - facet_ptr->vertex[0].x, facet_ptr->vertex[2].y - facet_ptr->vertex[0].y, facet_ptr->vertex[2].z - facet_ptr->vertex[0].z);
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if (0.5 * sqrt(dot(cross(a, b), cross(a,b))) > 50.f) {
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points.emplace_back(Pointf3s());
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for (unsigned int j=0; j<3; ++j)
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points.back().emplace_back(Pointf3(facet_ptr->vertex[j].x, facet_ptr->vertex[j].y, facet_ptr->vertex[j].z));
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points.back().emplace_back(Pointf3(facet_ptr->normal.x, facet_ptr->normal.y, facet_ptr->normal.z));
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}
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facet_ptr+=1;
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}
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m_gizmos.set_flattening_data(points);
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////////////////////////////////////////////////////////////////////////
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}
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}
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}
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@ -2177,6 +2230,7 @@ void GLCanvas3D::update_gizmos_data()
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{
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m_gizmos.set_scale(1.0f);
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m_gizmos.set_angle_z(0.0f);
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m_gizmos.set_flattening_data(std::vector<Pointf3s>());
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}
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}
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@ -2760,6 +2814,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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m_gizmos.start_dragging();
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m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
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m_dirty = true;
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if (m_gizmos.get_current_type() == Gizmos::Flatten) {
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// Rotate the object so the normal points downward:
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Pointf3 normal = m_gizmos.get_flattening_normal();
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if (normal.x != 0.f || normal.y != 0.f || normal.z != 0.f) {
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float angle_z = -atan2(normal.y, normal.x);
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float angle_y = M_PI - atan2(normal.x*cos(angle_z)-normal.y*sin(angle_z), normal.z);
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m_on_gizmo_rotate_callback.call((double)angle_z, (double)angle_y);
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}
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}
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}
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else
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{
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@ -3039,7 +3103,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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}
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case Gizmos::Rotate:
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{
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m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
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m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z(), 0.);
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break;
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}
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default:
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@ -338,6 +338,7 @@ public:
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Undefined,
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Scale,
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Rotate,
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Flatten,
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Num_Types
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};
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@ -382,6 +383,9 @@ public:
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float get_angle_z() const;
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void set_angle_z(float angle_z);
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void set_flattening_data(std::vector<Pointf3s> vertices_list);
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Pointf3 get_flattening_normal() const;
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void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
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void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
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@ -110,7 +110,7 @@ int GLGizmoBase::get_hover_id() const
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void GLGizmoBase::set_hover_id(int id)
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{
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if (id < (int)m_grabbers.size())
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//if (id < (int)m_grabbers.size())
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m_hover_id = id;
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}
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@ -502,5 +502,112 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
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render_grabbers();
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}
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GLGizmoFlatten::GLGizmoFlatten()
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: GLGizmoBase(),
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m_normal(Pointf3(0.f, 0.f, 0.f))
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{}
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bool GLGizmoFlatten::on_init()
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{
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std::string path = resources_dir() + "/icons/overlay/";
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std::string filename = path + "scale_off.png";
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if (!m_textures[Off].load_from_file(filename, false))
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return false;
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filename = path + "scale_hover.png";
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if (!m_textures[Hover].load_from_file(filename, false))
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return false;
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filename = path + "scale_on.png";
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if (!m_textures[On].load_from_file(filename, false))
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return false;
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return true;
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}
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void GLGizmoFlatten::on_start_dragging()
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{
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if (m_hover_id != -1)
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m_normal = m_planes[m_hover_id].normal;
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}
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void GLGizmoFlatten::on_update(const Pointf& mouse_pos)
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{
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/*Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
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coordf_t orig_len = length(m_starting_drag_position - center);
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coordf_t new_len = length(mouse_pos - center);
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coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
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m_scale = m_starting_scale * (float)ratio;*/
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}
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void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
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{
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bool blending_was_enabled = ::glIsEnabled(GL_BLEND);
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::glEnable(GL_BLEND);
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::glDisable(GL_DEPTH_TEST);
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for (int i=0; i<(int)m_planes.size(); ++i) {
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if (i == m_hover_id)
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::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
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else
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::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
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::glBegin(GL_POLYGON);
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for (const auto& vertex : m_planes[i].vertices)
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::glVertex3f((GLfloat)vertex.x, (GLfloat)vertex.y, (GLfloat)vertex.z);
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::glEnd();
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}
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if (!blending_was_enabled)
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::glDisable(GL_BLEND);
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}
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void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
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{
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static const GLfloat INV_255 = 1.0f / 255.0f;
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::glDisable(GL_DEPTH_TEST);
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for (unsigned int i = 0; i < m_planes.size(); ++i)
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{
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::glColor3f(1.f, 1.f, (254.0f - (float)i) * INV_255);
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::glBegin(GL_POLYGON);
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for (const auto& vertex : m_planes[i].vertices)
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::glVertex3f((GLfloat)vertex.x, (GLfloat)vertex.y, (GLfloat)vertex.z);
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::glEnd();
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}
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}
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void GLGizmoFlatten::set_flattening_data(std::vector<Pointf3s> vertices_list)
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{
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// Each entry in vertices_list describe one polygon that can be laid flat.
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// All points but the last one are vertices of the polygon, the last "point" is the outer normal vector.
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m_planes.clear();
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m_planes.reserve(vertices_list.size());
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for (const auto& plane_data : vertices_list) {
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m_planes.emplace_back(PlaneData());
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for (unsigned int i=0; i<plane_data.size()-1; ++i)
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m_planes.back().vertices.emplace_back(plane_data[i]);
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m_planes.back().normal = plane_data.back();
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}
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}
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Pointf3 GLGizmoFlatten::get_flattening_normal() const {
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Pointf3 normal = m_normal;
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m_normal = Pointf3(0.f, 0.f, 0.f);
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return normal;
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}
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} // namespace GUI
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} // namespace Slic3r
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@ -149,6 +149,38 @@ protected:
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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};
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class GLGizmoFlatten : public GLGizmoBase
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{
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// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
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private:
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mutable Pointf3 m_normal;
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struct PlaneData {
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std::vector<Pointf3> vertices;
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Pointf3 normal;
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float color[3];
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};
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std::vector<PlaneData> m_planes;
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public:
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GLGizmoFlatten();
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void set_flattening_data(std::vector<Pointf3s> vertices_list);
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Pointf3 get_flattening_normal() const;
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protected:
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virtual bool on_init();
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virtual void on_start_dragging();
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virtual void on_update(const Pointf& mouse_pos);
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virtual void on_render(const BoundingBoxf3& box) const;
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virtual void on_render_for_picking(const BoundingBoxf3& box) const;
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};
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} // namespace GUI
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} // namespace Slic3r
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