Cut: Use world coordinates

This commit is contained in:
Vojtech Kral 2018-11-26 12:08:10 +01:00
parent c29493a41b
commit 25f4f1fe55
3 changed files with 13 additions and 14 deletions

View File

@ -1005,15 +1005,10 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
// Because transformations are going to be applied to meshes directly,
// we reset transformation of all instances and volumes,
// _except_ for translation, which is preserved in the transformation matrix
// except for translation, which is preserved in the transformation matrix
// and not applied to the mesh transform.
// TODO: Do the same for Z-rotation as well?
// Convert z from relative to bb's base to object coordinates
// FIXME: doesn't work well for rotated objects
const auto bb = instance_bounding_box(instance, true);
z -= bb.min(2);
if (keep_upper) {
for (auto *instance : upper->instances) { cut_reset_transform(instance); }
}
@ -1030,11 +1025,15 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
TriangleMesh upper_mesh, lower_mesh;
// Transform the mesh by the object transformation matrix
volume->mesh.transform(instance_matrix * volume->get_matrix(true));
const auto volume_tr = instance_matrix * volume->get_matrix(true);
volume->mesh.transform(volume_tr);
cut_reset_transform(volume);
// Transform z from world to object
const auto local_z = volume_tr * Vec3d(0.0, 0.0, z);
TriangleMeshSlicer tms(&volume->mesh);
tms.cut(z, &upper_mesh, &lower_mesh);
tms.cut(local_z(2), &upper_mesh, &lower_mesh);
if (keep_upper) {
upper_mesh.repair();

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@ -238,7 +238,7 @@ public:
size_t materials_count() const;
size_t facets_count() const;
bool needed_repair() const;
ModelObjectPtrs cut(size_t instance, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false);
ModelObjectPtrs cut(size_t instance, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false); // Note: z is in world coordinates
void split(ModelObjectPtrs* new_objects);
void repair();

View File

@ -1992,7 +1992,7 @@ void GLGizmoCut::on_set_state()
{
// Reset m_cut_z on gizmo activation
if (get_state() == On) {
m_cut_z = 0.0;
m_cut_z = m_parent.get_selection().get_bounding_box().size()(2) / 2.0;
}
#ifndef ENABLE_IMGUI
@ -2014,10 +2014,10 @@ void GLGizmoCut::on_start_dragging(const GLCanvas3D::Selection& selection)
const BoundingBoxf3& box = selection.get_bounding_box();
m_start_z = m_cut_z;
m_max_z = box.size()(2) / 2.0;
m_max_z = box.size()(2);
m_drag_pos = m_grabbers[m_hover_id].center;
m_drag_center = box.center();
m_drag_center(2) += m_cut_z;
m_drag_center(2) = m_cut_z;
}
void GLGizmoCut::on_update(const UpdateData& data)
@ -2025,7 +2025,7 @@ void GLGizmoCut::on_update(const UpdateData& data)
if (m_hover_id != -1) {
// Clamp the plane to the object's bounding box
const double new_z = m_start_z + calc_projection(data.mouse_ray);
m_cut_z = std::max(-m_max_z, std::min(m_max_z, new_z));
m_cut_z = std::max(0.0, std::min(m_max_z, new_z));
}
}
@ -2037,7 +2037,7 @@ void GLGizmoCut::on_render(const GLCanvas3D::Selection& selection) const
const BoundingBoxf3& box = selection.get_bounding_box();
Vec3d plane_center = box.center();
plane_center(2) += m_cut_z;
plane_center(2) = m_cut_z;
const float min_x = box.min(0) - Margin;
const float max_x = box.max(0) + Margin;