Move on bed(text could change Z coordinate of the object)
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@ -524,8 +524,11 @@ void UpdateJob::update_volume(ModelVolume *volume,
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obj_list->update_name_in_list(object_idx, volume_idx);
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}
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// Move object on bed
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if (GLGizmoEmboss::is_text_object(volume)) volume->get_object()->ensure_on_bed();
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// When text is object.
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// When text positive volume is lowest part of object than modification of text
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// have to move object on bed.
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if (volume->type() == ModelVolumeType::MODEL_PART)
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volume->get_object()->ensure_on_bed();
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// redraw scene
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bool refresh_immediately = false;
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@ -617,6 +620,12 @@ void priv::create_volume(
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volume->text_configuration = data.text_configuration; // copy
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volume->set_transformation(trmat);
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// update printable state on canvas
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if (type == ModelVolumeType::MODEL_PART) {
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volume->get_object()->ensure_on_bed();
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canvas->update_instance_printable_state_for_object(object_idx);
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}
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// update volume name in object list
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// updata selection after new volume added
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// change name of volume in right panel
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@ -626,9 +635,6 @@ void priv::create_volume(
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wxDataViewItemArray sel = obj_list->reorder_volumes_and_get_selection(object_idx, add_to_selection);
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if (!sel.IsEmpty()) obj_list->select_item(sel.front());
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// update printable state on canvas
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if (type == ModelVolumeType::MODEL_PART) canvas->update_instance_printable_state_for_object(object_idx);
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obj_list->selection_changed();
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// Now is valid text volume selected open emboss gizmo
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