fix position of window
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21fd35d243
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268b06bdbb
@ -53,10 +53,6 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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const int max_char_in_name = 25;
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create_gui_cfg();
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(on_get_name(), flag);
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const Selection &selection = m_parent.get_selection();
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int object_idx = selection.get_object_idx();
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ModelObject *obj = wxGetApp().plater()->model().objects[object_idx];
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@ -65,6 +61,12 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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// Check selection of new volume
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// Do not reselect object when processing
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if (act_volume != volume && state == State::settings) {
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bool change_window_position = (volume == nullptr);
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// select different model
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if (volume != nullptr && original_its.has_value()) {
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set_its(*original_its);
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}
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obj_index = object_idx; // to remember correct object
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volume = act_volume;
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original_its = {};
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@ -72,12 +74,29 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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c.wanted_percent = 50.; // default value
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c.update_percent(tm.its.indices.size());
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is_valid_result = false;
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// set window position
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if (change_window_position) {
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ImVec2 pos = ImGui::GetMousePos();
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pos.x -= gui_cfg->window_offset;
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pos.y -= gui_cfg->window_offset;
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ImGui::SetWindowPos(pos, ImGuiCond_Always);
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// minimal top left value
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ImVec2 tl(gui_cfg->window_padding, gui_cfg->window_padding);
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if (pos.x < tl.x) pos.x = tl.x;
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if (pos.y < tl.y) pos.y = tl.y;
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// maximal bottom right value
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auto parent_size = m_parent.get_canvas_size();
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ImVec2 br(
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parent_size.get_width() - (2 * gui_cfg->window_offset + gui_cfg->window_padding),
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parent_size.get_height() - (2 * gui_cfg->window_offset + gui_cfg->window_padding));
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if (pos.x > br.x) pos.x = br.x;
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if (pos.y > br.y) pos.y = br.y;
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ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
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}
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}
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(on_get_name(), flag);
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size_t triangle_count = volume->mesh().its.indices.size();
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// already reduced mesh
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@ -211,8 +230,6 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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}
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void GLGizmoSimplify::close() {
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volume = nullptr;
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// close gizmo == open it again
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GLGizmosManager &gizmos_mgr = m_parent.get_gizmos_manager();
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gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
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@ -293,6 +310,14 @@ bool GLGizmoSimplify::on_is_activable() const
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return !m_parent.get_selection().is_empty();
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}
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void GLGizmoSimplify::on_set_state()
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{
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// Closing gizmo. e.g. selecting another one
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if (m_state == GLGizmoBase::Off) {
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volume = nullptr;
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}
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}
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void GLGizmoSimplify::create_gui_cfg() {
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if (gui_cfg.has_value()) return;
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@ -41,6 +41,7 @@ protected:
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virtual void on_render_input_window(float x, float y, float bottom_limit) override;
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virtual bool on_is_activable() const override;
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virtual bool on_is_selectable() const override { return false; }
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virtual void on_set_state() override;
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private:
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void close();
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@ -78,6 +79,7 @@ private:
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int input_width = 100;
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int input_small_width = 80;
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int window_offset = 100;
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int window_padding = 0;
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};
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std::optional<GuiCfg> gui_cfg;
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void create_gui_cfg();
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