Refactor chained_path(), add chained_path_items() and chained_path_points()
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@ -182,10 +182,8 @@ sub make_fill {
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push @fills, @{$layer->thin_fills};
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push @fills_ordering_points, map $_->unpack->points->[0], @{$layer->thin_fills};
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# organize infill paths using a shortest path search
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@fills = @{chained_path([
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map [ $fills_ordering_points[$_], $fills[$_] ], 0..$#fills,
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])};
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# organize infill paths using a nearest-neighbor search
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@fills = @fills[ chained_path(\@fills_ordering_points) ];
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return @fills;
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}
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@ -7,7 +7,7 @@ our @ISA = qw(Exporter);
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our @EXPORT_OK = qw(
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PI X Y Z A B X1 Y1 X2 Y2 MIN MAX epsilon slope line_atan lines_parallel
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line_point_belongs_to_segment points_coincide distance_between_points
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comparable_distance_between_points
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comparable_distance_between_points chained_path_items chained_path_points
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line_length midpoint point_in_polygon point_in_segment segment_in_segment
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point_is_on_left_of_segment polyline_lines polygon_lines nearest_point
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point_along_segment polygon_segment_having_point polygon_has_subsegment
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@ -799,29 +799,43 @@ sub polyline_remove_short_segments {
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}
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}
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# accepts an arrayref; each item should be an arrayref whose first
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# item is the point to be used for the shortest path, and the second
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# one is the value to be returned in output (if the second item
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# is not provided, the point will be returned)
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# accepts an arrayref of points; it returns a list of indices
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# according to a nearest-neighbor walk
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sub chained_path {
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my ($items, $start_near) = @_;
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my %values = map +($_->[0] => $_->[1] || $_->[0]), @$items;
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my @points = map $_->[0], @$items;
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my @points = @$items;
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my %indices = map { $points[$_] => $_ } 0 .. $#points;
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my $result = [];
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my @result = ();
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my $last_point;
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if (!$start_near) {
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$start_near = shift @points;
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push @$result, $values{$start_near} if $start_near;
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push @result, $indices{$start_near} if $start_near;
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}
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while (@points) {
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$start_near = nearest_point($start_near, [@points]);
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@points = grep $_ ne $start_near, @points;
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push @$result, $values{$start_near};
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push @result, $indices{$start_near};
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}
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return $result;
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return @result;
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}
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# accepts an arrayref; each item should be an arrayref whose first
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# item is the point to be used for the shortest path, and the second
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# one is the value to be returned in output (if the second item
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# is not provided, the point will be returned)
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sub chained_path_items {
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my ($items, $start_near) = @_;
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my @indices = chained_path([ map $_->[0], @$items ], $start_near);
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return [ map $_->[1], @$items[@indices] ];
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}
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sub chained_path_points {
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my ($points, $start_near) = @_;
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return [ @$points[ chained_path($points, $start_near) ] ];
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}
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sub douglas_peucker {
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@ -2,7 +2,7 @@ package Slic3r::Layer::Region;
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use Moo;
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale chained_path);
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use Slic3r::Geometry qw(scale chained_path_items);
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use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex);
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use Slic3r::Surface ':types';
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@ -167,7 +167,7 @@ sub make_perimeters {
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my @perimeters = (); # one item per depth; each item
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# organize islands using a shortest path search
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my @surfaces = @{chained_path([
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my @surfaces = @{chained_path_items([
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map [ $_->contour->[0], $_ ], @{$self->slices},
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])};
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@ -319,18 +319,24 @@ sub make_perimeters {
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}
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# process one island (original surface) at time
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# islands are already sorted with a nearest-neighbor search
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foreach my $island (@perimeters) {
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# do holes starting from innermost one
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my @holes = ();
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my %is_external = ();
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# each item of @$island contains the expolygons having the same depth;
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# for each depth we build an arrayref containing all the holes
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my @hole_depths = map [ map $_->holes, @$_ ], @$island;
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# organize the outermost hole loops using a shortest path search
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@{$hole_depths[0]} = @{chained_path([
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# organize the outermost hole loops using a nearest-neighbor search
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@{$hole_depths[0]} = @{chained_path_items([
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map [ $_->[0], $_ ], @{$hole_depths[0]},
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])};
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# loop while we have spare holes
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CYCLE: while (map @$_, @hole_depths) {
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# remove first depth container if it contains no holes anymore
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shift @hole_depths while !@{$hole_depths[0]};
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# take first available hole
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