Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
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commit
26d48b7f52
2 changed files with 3 additions and 3 deletions
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@ -56,9 +56,9 @@ public:
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Vec3d get_dir_right() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(0); }
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Vec3d get_dir_up() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(1); }
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Vec3d get_dir_forward() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
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Vec3d get_dir_forward() const { return -m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
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Vec3d get_position() const { return m_view_matrix.matrix().block(0, 3, 3, 1); }
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Vec3d get_position() const { return m_view_matrix.matrix().inverse().block(0, 3, 3, 1); }
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void apply_viewport(int x, int y, unsigned int w, unsigned int h) const;
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void apply_view_matrix() const;
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@ -550,7 +550,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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const Selection& selection = m_parent.get_selection();
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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const Transform3d& instance_matrix_no_translation_no_scaling = volume->get_instance_transformation().get_matrix(true,false,true);
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Vec3f direction_to_camera = camera.get_dir_forward().cast<float>();
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Vec3f direction_to_camera = -camera.get_dir_forward().cast<float>();
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Vec3f direction_to_camera_mesh = (instance_matrix_no_translation_no_scaling.inverse().cast<float>() * direction_to_camera).normalized().eval();
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Vec3f scaling = volume->get_instance_scaling_factor().cast<float>();
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direction_to_camera_mesh = Vec3f(direction_to_camera_mesh(0)*scaling(0), direction_to_camera_mesh(1)*scaling(1), direction_to_camera_mesh(2)*scaling(2));
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