SLA gizmo now uses glClipPlane instead of touching projection matrix
Messing with the projection matrix invalidates the z-buffer This currently only works in OpenGL legacy mode
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@ -1319,16 +1319,16 @@ bool GLCanvas3D::Gizmos::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
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std::pair<float, float> GLCanvas3D::Gizmos::get_sla_clipping_plane() const
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GLCanvas3D::ClippingPlane GLCanvas3D::Gizmos::get_sla_clipping_plane() const
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{
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if (!m_enabled)
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return std::make_pair(0.f, 0.f);
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return ClippingPlane();
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GizmosMap::const_iterator it = m_gizmos.find(SlaSupports);
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if (it != m_gizmos.end())
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return reinterpret_cast<GLGizmoSlaSupports*>(it->second)->get_sla_clipping_plane();
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return std::make_pair(0.f, 0.f);;
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return ClippingPlane();
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}
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@ -4706,19 +4706,17 @@ void GLCanvas3D::set_sla_clipping(bool enable) const
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return;
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if (enable) {
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::glMatrixMode(GL_PROJECTION);
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::glPushMatrix();
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::glMatrixMode(GL_MODELVIEW);
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const Size& cnv_size = get_canvas_size();
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std::pair<float, float> clipping_limits = m_gizmos.get_sla_clipping_plane();
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set_ortho_projection((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height(), clipping_limits.first, clipping_limits.second);
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}
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else {
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::glMatrixMode(GL_PROJECTION);
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::glPopMatrix();
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::glMatrixMode(GL_MODELVIEW);
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::glClear(GL_DEPTH_BUFFER_BIT);
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ClippingPlane gizmo_clipping_plane;
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try {
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gizmo_clipping_plane = m_gizmos.get_sla_clipping_plane();
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}
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catch (...) { return; }
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::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)gizmo_clipping_plane.get_data());
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::glEnable(GL_CLIP_PLANE0);
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}
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else
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::glDisable(GL_CLIP_PLANE0);
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}
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@ -4774,10 +4772,10 @@ void GLCanvas3D::_render_objects() const
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{
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if (m_use_clipping_planes)
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{
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::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_clipping_planes[0].get_data());
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::glEnable(GL_CLIP_PLANE0);
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::glClipPlane(GL_CLIP_PLANE1, (GLdouble*)m_clipping_planes[1].get_data());
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::glClipPlane(GL_CLIP_PLANE1, (GLdouble*)m_clipping_planes[0].get_data());
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::glEnable(GL_CLIP_PLANE1);
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::glClipPlane(GL_CLIP_PLANE2, (GLdouble*)m_clipping_planes[1].get_data());
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::glEnable(GL_CLIP_PLANE2);
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}
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// do not cull backfaces to show broken geometry, if any
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@ -4788,8 +4786,8 @@ void GLCanvas3D::_render_objects() const
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if (m_use_clipping_planes)
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{
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::glDisable(GL_CLIP_PLANE0);
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::glDisable(GL_CLIP_PLANE1);
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::glDisable(GL_CLIP_PLANE2);
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}
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}
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@ -448,7 +448,7 @@ private:
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
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std::pair<float, float> get_sla_clipping_plane() const;
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ClippingPlane get_sla_clipping_plane() const;
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void render_current_gizmo(const Selection& selection) const;
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void render_current_gizmo_for_picking_pass(const Selection& selection) const;
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@ -612,47 +612,42 @@ void GLGizmoSlaSupports::update_cache_entry_normal(unsigned int i) const
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std::pair<float, float> GLGizmoSlaSupports::get_sla_clipping_plane() const
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GLCanvas3D::ClippingPlane GLGizmoSlaSupports::get_sla_clipping_plane() const
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{
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if (!m_model_object)
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return std::make_pair(0.f, 0.f);;
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throw std::invalid_argument("GLGizmoSlaSupports::get_sla_clipping_plane() has no model object pointer.");
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Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix;
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::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
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// clipping space origin transformed to world coords:
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Vec3d clipping_origin = (modelview_matrix.inverse() * Eigen::Matrix<GLdouble, 4, 1, Eigen::DontAlign>{0, 0, 0, 1}).block<3,1>(0,0);
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// we'll recover current look direction from the modelview matrix (in world coords):
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Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
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float dist = direction_to_camera.dot(clipping_origin) - direction_to_camera.dot(m_active_instance_bb.center());
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float dist = direction_to_camera.dot(m_active_instance_bb.center());
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return std::make_pair((dist - m_active_instance_bb.radius()) + m_clipping_plane_distance * 2*m_active_instance_bb.radius(), dist + 5.f*m_active_instance_bb.radius());
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return GLCanvas3D::ClippingPlane(-direction_to_camera.normalized(),(dist - (-m_active_instance_bb.radius()) - m_clipping_plane_distance * 2*m_active_instance_bb.radius()));
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}
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/*
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void GLGizmoSlaSupports::find_intersections(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<IntersectionLine>& idxs) const
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void GLGizmoSlaSupports::find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& idxs) const
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{
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if (aabb->is_leaf()) { // this is a facet
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// corner.dot(normal) - offset
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unsigned int facet_idx = aabb->m_primitive;
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Vec3f a = m_V.row(m_F(facet_idx, 0));
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Vec3f b = m_V.row(m_F(facet_idx, 1));
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Vec3f c = m_V.row(m_F(facet_idx, 2));
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idxs.push_back(aabb->m_primitive);
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}
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else { // not a leaf
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using CornerType = Eigen::AlignedBox<float, 3>::CornerType;
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bool sign = std::signbit(offset - normal.dot(aabb->m_box.corner(CornerType(0))));
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for (unsigned int i=1; i<8; ++i)
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if (std::signbit(offset - normal.dot(aabb->m_box.corner(CornerType(i)))) != sign) {
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find_intersections(aabb->m_left, normal, offset, idxs);
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find_intersections(aabb->m_right, normal, offset, idxs);
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find_intersecting_facets(aabb->m_left, normal, offset, idxs);
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find_intersecting_facets(aabb->m_right, normal, offset, idxs);
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}
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}
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}
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void GLGizmoSlaSupports::make_line_segments() const
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{
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TriangleMeshSlicer tms(&m_model_object->volumes.front()->mesh);
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@ -52,7 +52,7 @@ public:
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void set_sla_support_data(ModelObject* model_object, const Selection& selection);
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bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down);
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void delete_selected_points(bool force = false);
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std::pair<float, float> get_sla_clipping_plane() const;
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GLCanvas3D::ClippingPlane get_sla_clipping_plane() const;
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private:
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bool on_init();
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@ -87,6 +87,7 @@ private:
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std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
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bool is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera, float z_shift) const;
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void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
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// Methods that do the model_object and editing cache synchronization,
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// editing mode selection, etc:
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