WarningTexture class in GLCanvas3D modified so it can be used more universally

Added a warning to notify that some objects are not rendered with SLA gizmo active
This commit is contained in:
Lukas Matena 2019-02-20 12:09:45 +01:00
parent 9a8a9bac28
commit 2759c87e5b
2 changed files with 70 additions and 44 deletions

View File

@ -3677,7 +3677,40 @@ GLCanvas3D::WarningTexture::WarningTexture()
{
}
bool GLCanvas3D::WarningTexture::generate(const std::string& msg, const GLCanvas3D& canvas)
void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas)
{
auto it = std::find(m_warnings.begin(), m_warnings.end(), warning);
if (state) {
if (it != m_warnings.end()) // this warning is already set to be shown
return;
m_warnings.push_back(warning);
std::sort(m_warnings.begin(), m_warnings.end());
}
else {
if (it == m_warnings.end()) // deactivating something that is not active is an easy task
return;
m_warnings.erase(it);
if (m_warnings.empty()) { // nothing remains to be shown
reset();
return;
}
}
// Look at the end of our vector and generate proper texture.
std::string text;
switch (m_warnings.back()) {
case ObjectOutside : text = L("Detected object outside print volume"); break;
case ToolpathOutside : text = L("Detected toolpath outside print volume"); break;
case SomethingNotShown : text = L("Some objects are not visible when editing supports"); break;
}
_generate(text, canvas); // GUI::GLTexture::reset() is called at the beginning of generate(...)
}
bool GLCanvas3D::WarningTexture::_generate(const std::string& msg, const GLCanvas3D& canvas)
{
reset();
@ -3750,6 +3783,9 @@ bool GLCanvas3D::WarningTexture::generate(const std::string& msg, const GLCanvas
void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const
{
if (m_warnings.empty())
return;
if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0))
{
::glDisable(GL_DEPTH_TEST);
@ -4074,7 +4110,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_toolbar_action_running(false)
, m_warning_texture_enabled(false)
, m_legend_texture_enabled(false)
, m_picking_enabled(false)
, m_moving_enabled(false)
@ -4232,8 +4267,7 @@ void GLCanvas3D::reset_volumes()
m_dirty = true;
}
enable_warning_texture(false);
_reset_warning_texture();
_set_warning_texture(WarningTexture::ObjectOutside, false);
}
int GLCanvas3D::check_volumes_outside_state() const
@ -4262,6 +4296,12 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
}
if (visible && !mo)
toggle_sla_auxiliaries_visibility(true);
if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
_set_warning_texture(WarningTexture::SomethingNotShown, true);
if (!mo && visible)
_set_warning_texture(WarningTexture::SomethingNotShown, false);
}
@ -4375,11 +4415,6 @@ void GLCanvas3D::enable_layers_editing(bool enable)
}
}
void GLCanvas3D::enable_warning_texture(bool enable)
{
m_warning_texture_enabled = enable;
}
void GLCanvas3D::enable_legend_texture(bool enable)
{
m_legend_texture_enabled = enable;
@ -4998,22 +5033,19 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
if (!contained)
{
enable_warning_texture(true);
_generate_warning_texture(L("Detected object outside print volume"));
_set_warning_texture(WarningTexture::ObjectOutside, true);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, state == ModelInstance::PVS_Fully_Outside));
}
else
{
enable_warning_texture(false);
m_volumes.reset_outside_state();
_reset_warning_texture();
_set_warning_texture(WarningTexture::ObjectOutside, false);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, !m_model->objects.empty()));
}
}
else
{
enable_warning_texture(false);
_reset_warning_texture();
_set_warning_texture(WarningTexture::ObjectOutside, false);
post_event(Event<bool>(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false));
}
@ -6667,9 +6699,6 @@ void GLCanvas3D::_render_selection_center() const
void GLCanvas3D::_render_warning_texture() const
{
if (!m_warning_texture_enabled)
return;
m_warning_texture.render(*this);
}
@ -8204,17 +8233,7 @@ void GLCanvas3D::_update_toolpath_volumes_outside_state()
void GLCanvas3D::_show_warning_texture_if_needed()
{
_set_current();
if (_is_any_volume_outside())
{
enable_warning_texture(true);
_generate_warning_texture(L("Detected toolpath outside print volume"));
}
else
{
enable_warning_texture(false);
_reset_warning_texture();
}
_set_warning_texture(WarningTexture::ToolpathOutside, _is_any_volume_outside());
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
@ -8247,14 +8266,9 @@ void GLCanvas3D::_generate_legend_texture(const GCodePreviewData& preview_data,
m_legend_texture.generate(preview_data, tool_colors, *this, m_dynamic_background_enabled && _is_any_volume_outside());
}
void GLCanvas3D::_generate_warning_texture(const std::string& msg)
void GLCanvas3D::_set_warning_texture(WarningTexture::Warning warning, bool state)
{
m_warning_texture.generate(msg, *this);
}
void GLCanvas3D::_reset_warning_texture()
{
m_warning_texture.reset();
m_warning_texture.activate(warning, state, *this);
}
bool GLCanvas3D::_is_any_volume_outside() const

View File

@ -843,18 +843,32 @@ private:
class WarningTexture : public GUI::GLTexture
{
public:
WarningTexture();
enum Warning {
ObjectOutside,
ToolpathOutside,
SomethingNotShown
};
// Sets a warning of the given type to be active/inactive. If several warnings are active simultaneously,
// only the last one is shown (decided by the order in the enum above).
void activate(WarningTexture::Warning warning, bool state, const GLCanvas3D& canvas);
void render(const GLCanvas3D& canvas) const;
private:
static const unsigned char Background_Color[3];
static const unsigned char Opacity;
int m_original_width;
int m_original_height;
public:
WarningTexture();
// Information about which warnings are currently active.
std::vector<Warning> m_warnings;
bool generate(const std::string& msg, const GLCanvas3D& canvas);
void render(const GLCanvas3D& canvas) const;
// Generates the texture with given text.
bool _generate(const std::string& msg, const GLCanvas3D& canvas);
};
class LegendTexture : public GUI::GLTexture
@ -1003,7 +1017,6 @@ public:
bool is_reload_delayed() const;
void enable_layers_editing(bool enable);
void enable_warning_texture(bool enable);
void enable_legend_texture(bool enable);
void enable_picking(bool enable);
void enable_moving(bool enable);
@ -1189,8 +1202,7 @@ private:
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
// generates a warning texture containing the given message
void _generate_warning_texture(const std::string& msg);
void _reset_warning_texture();
void _set_warning_texture(WarningTexture::Warning warning, bool state);
bool _is_any_volume_outside() const;