Add cancel and statusFn into init phase of simplification
Move debug functions into NDEBUG macro
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@ -7,13 +7,14 @@
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using namespace Slic3r;
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// only private namespace not neccessary be in hpp
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// only private namespace not neccessary be in .hpp
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namespace QuadricEdgeCollapse {
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using Vertices = std::vector<stl_vertex>;
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using Triangle = stl_triangle_vertex_indices;
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using Indices = std::vector<stl_triangle_vertex_indices>;
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using SymMat = SimplifyMesh::implementation::SymetricMatrix<double>;
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using ThrowOnCancel = std::function<void(void)>;
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using StatusFn = std::function<void(int)>;
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// smallest error caused by edges, identify smallest edge in triangle
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struct Error
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{
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@ -74,7 +75,8 @@ namespace QuadricEdgeCollapse {
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// calculate error for vertex and quadrics, triangle quadrics and triangle vertex give zero, only pozitive number
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double vertex_error(const SymMat &q, const Vec3d &vertex);
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SymMat create_quadric(const Triangle &t, const Vec3d& n, const Vertices &vertices);
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std::tuple<TriangleInfos, VertexInfos, EdgeInfos, Errors> init(const indexed_triangle_set &its);
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std::tuple<TriangleInfos, VertexInfos, EdgeInfos, Errors>
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init(const indexed_triangle_set &its, ThrowOnCancel& throw_on_cancel, StatusFn& status_fn);
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std::optional<uint32_t> find_triangle_index1(uint32_t vi, const VertexInfo& v_info,
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uint32_t ti, const EdgeInfos& e_infos, const Indices& indices);
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bool is_flipped(const Vec3f &new_vertex, uint32_t ti0, uint32_t ti1, const VertexInfo& v_info,
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@ -89,129 +91,24 @@ namespace QuadricEdgeCollapse {
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uint32_t vi0, uint32_t vi1, uint32_t vi_top0,
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const Triangle &t1, CopyEdgeInfos& infos, EdgeInfos &e_infos1);
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void compact(const VertexInfos &v_infos, const TriangleInfos &t_infos, const EdgeInfos &e_infos, indexed_triangle_set &its);
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#ifndef NDEBUG
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void store_surround(const char *obj_filename, size_t triangle_index, int depth, const indexed_triangle_set &its,
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const VertexInfos &v_infos, const EdgeInfos &e_infos);
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bool check_neighbors(const indexed_triangle_set &its, const TriangleInfos &t_infos,
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const VertexInfos &v_infos, const EdgeInfos &e_infos);
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#endif /* NDEBUG */
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} // namespace QuadricEdgeCollapse
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using namespace QuadricEdgeCollapse;
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// store triangle surrounding to file
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void store_surround(const char * obj_filename,
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size_t triangle_index,
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int depth,
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const indexed_triangle_set &its,
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const VertexInfos & v_infos,
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const EdgeInfos & e_infos)
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{
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std::set<size_t> triangles;
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// triangle index, depth
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using Item = std::pair<size_t, int>;
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std::queue<Item> process;
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process.push({triangle_index, depth});
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while (!process.empty()) {
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Item item = process.front();
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process.pop();
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size_t ti = item.first;
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auto it = triangles.find(ti);
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if (it != triangles.end()) continue;
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triangles.insert(ti);
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if (item.second == 0) continue;
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const Vec3i &t = its.indices[ti];
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for (size_t i = 0; i < 3; ++i) {
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const auto &v_info = v_infos[t[i]];
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for (size_t d = 0; d < v_info.count; ++d) {
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size_t ei = v_info.start + d;
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const auto & e_info = e_infos[ei];
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auto it = triangles.find(e_info.t_index);
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if (it != triangles.end()) continue;
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process.push({e_info.t_index, item.second - 1});
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}
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}
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}
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std::vector<size_t> trs;
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trs.reserve(triangles.size());
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for (size_t ti : triangles) trs.push_back(ti);
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its_store_triangles(its, obj_filename, trs);
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//its_write_obj(its,"original.obj");
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}
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bool check_neighbors(const indexed_triangle_set &its,
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const TriangleInfos & t_infos,
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const VertexInfos & v_infos,
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const EdgeInfos & e_infos)
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{
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VertexInfos v_infos2(v_infos.size());
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size_t count_indices = 0;
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for (size_t ti = 0; ti < its.indices.size(); ti++) {
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if (t_infos[ti].is_deleted()) continue;
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++count_indices;
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const Triangle &t = its.indices[ti];
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for (size_t e = 0; e < 3; e++) {
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VertexInfo &v_info = v_infos2[t[e]];
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++v_info.count; // triangle count
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}
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}
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uint32_t triangle_start = 0;
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for (VertexInfo &v_info : v_infos2) {
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v_info.start = triangle_start;
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triangle_start += v_info.count;
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// set filled vertex to zero
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v_info.count = 0;
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}
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// create reference
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EdgeInfos e_infos2(count_indices * 3);
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for (size_t ti = 0; ti < its.indices.size(); ti++) {
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if (t_infos[ti].is_deleted()) continue;
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const Triangle &t = its.indices[ti];
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for (size_t j = 0; j < 3; ++j) {
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VertexInfo &v_info = v_infos2[t[j]];
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size_t ei = v_info.start + v_info.count;
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assert(ei < e_infos2.size());
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EdgeInfo &e_info = e_infos2[ei];
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e_info.t_index = ti;
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e_info.edge = j;
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++v_info.count;
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}
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}
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for (size_t vi = 0; vi < its.vertices.size(); vi++) {
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const VertexInfo &v_info = v_infos[vi];
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if (v_info.is_deleted()) continue;
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const VertexInfo &v_info2 = v_infos2[vi];
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if (v_info.count != v_info2.count) {
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return false;
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}
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EdgeInfos eis;
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eis.reserve(v_info.count);
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std::copy(e_infos.begin() + v_info.start,
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e_infos.begin() + v_info.start + v_info.count,
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std::back_inserter(eis));
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auto compare = [](const EdgeInfo &ei1, const EdgeInfo &ei2) {
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return ei1.t_index < ei2.t_index;
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};
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std::sort(eis.begin(), eis.end(), compare);
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std::sort(e_infos2.begin() + v_info2.start,
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e_infos2.begin() + v_info2.start + v_info2.count,
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compare);
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for (size_t ei = 0; ei < v_info.count; ++ei) {
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if (eis[ei].t_index != e_infos2[ei + v_info2.start].t_index) {
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return false;
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}
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}
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}
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return true;
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}
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void Slic3r::its_quadric_edge_collapse(
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indexed_triangle_set & its,
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uint32_t triangle_count,
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float * max_error,
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std::function<void(void)> throw_on_cancel,
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std::function<void(int)> statusfn)
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std::function<void(int)> status_fn)
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{
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// constants --> may be move to config
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const int status_init_size = 10; // in percents
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@ -222,15 +119,19 @@ void Slic3r::its_quadric_edge_collapse(
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float maximal_error = (max_error == nullptr)? std::numeric_limits<float>::max() : *max_error;
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if (maximal_error <= 0.f) return;
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if (throw_on_cancel == nullptr) throw_on_cancel = []() {};
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if (statusfn == nullptr) statusfn = [](int) {};
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if (status_fn == nullptr) status_fn = [](int) {};
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StatusFn init_status_fn = [&](int percent) {
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status_fn(std::round((percent * status_init_size) / 100.));
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};
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TriangleInfos t_infos; // only normals with information about deleted triangle
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VertexInfos v_infos;
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EdgeInfos e_infos;
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Errors errors;
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std::tie(t_infos, v_infos, e_infos, errors) = init(its);
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std::tie(t_infos, v_infos, e_infos, errors) = init(its, throw_on_cancel, init_status_fn);
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throw_on_cancel();
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statusfn(status_init_size);
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status_fn(status_init_size);
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//its_store_triangle(its, "triangle.obj", 1182);
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//store_surround("triangle_surround1.obj", 1182, 1, its, v_infos, e_infos);
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@ -259,7 +160,7 @@ void Slic3r::its_quadric_edge_collapse(
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(double) count_triangle_to_reduce;
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double status = status_init_size + (100 - status_init_size) *
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(1. - reduced);
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statusfn(static_cast<int>(std::round(status)));
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status_fn(static_cast<int>(std::round(status)));
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};
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// modulo for update status
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uint32_t status_mod = std::max(uint32_t(16), count_triangle_to_reduce / 100);
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@ -481,8 +382,16 @@ SymMat QuadricEdgeCollapse::create_quadric(const Triangle &t,
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}
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std::tuple<TriangleInfos, VertexInfos, EdgeInfos, Errors>
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QuadricEdgeCollapse::init(const indexed_triangle_set &its)
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QuadricEdgeCollapse::init(const indexed_triangle_set &its, ThrowOnCancel& throw_on_cancel, StatusFn& status_fn)
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{
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// change speed of progress bargraph
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const int status_normal_size = 25;
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const int status_sum_quadric = 25;
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const int status_set_offsets = 10;
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const int status_calc_errors = 30;
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const int status_create_refs = 10;
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int status_offset = 0;
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TriangleInfos t_infos(its.indices.size());
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VertexInfos v_infos(its.vertices.size());
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{
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@ -496,8 +405,13 @@ QuadricEdgeCollapse::init(const indexed_triangle_set &its)
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Vec3d normal = create_normal(t, its.vertices);
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t_info.n = normal.cast<float>();
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triangle_quadrics[i] = create_quadric(t, normal, its.vertices);
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if (i % 1000000 == 0) {
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throw_on_cancel();
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status_fn(status_offset + (i * status_normal_size) / its.indices.size());
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}
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}
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}); // END parallel for
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status_offset += status_normal_size;
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// sum quadrics
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for (size_t i = 0; i < its.indices.size(); i++) {
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@ -508,7 +422,12 @@ QuadricEdgeCollapse::init(const indexed_triangle_set &its)
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v_info.q += q;
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++v_info.count; // triangle count
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}
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if (i % 1000000 == 0) {
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throw_on_cancel();
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status_fn(status_offset + (i * status_sum_quadric) / its.indices.size());
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}
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}
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status_offset += status_sum_quadric;
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} // remove triangle quadrics
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// set offseted starts
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@ -521,6 +440,10 @@ QuadricEdgeCollapse::init(const indexed_triangle_set &its)
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}
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assert(its.indices.size() * 3 == triangle_start);
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status_offset += status_set_offsets;
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throw_on_cancel();
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status_fn(status_offset);
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// calc error
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Errors errors(its.indices.size());
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tbb::parallel_for(tbb::blocked_range<size_t>(0, its.indices.size()),
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@ -529,8 +452,15 @@ QuadricEdgeCollapse::init(const indexed_triangle_set &its)
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const Triangle &t = its.indices[i];
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TriangleInfo & t_info = t_infos[i];
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errors[i] = calculate_error(i, t, its.vertices, v_infos, t_info.min_index);
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if (i % 1000000 == 0) {
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throw_on_cancel();
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status_fn(status_offset + (i * status_calc_errors) / its.indices.size());
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}
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if (i % 1000000 == 0) throw_on_cancel();
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}
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}); // END parallel for
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status_offset += status_calc_errors;
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// create reference
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EdgeInfos e_infos(its.indices.size() * 3);
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@ -545,7 +475,14 @@ QuadricEdgeCollapse::init(const indexed_triangle_set &its)
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e_info.edge = j;
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++v_info.count;
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}
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if (i % 1000000 == 0) {
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throw_on_cancel();
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status_fn(status_offset + (i * status_create_refs) / its.indices.size());
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}
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}
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throw_on_cancel();
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status_fn(100);
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return {t_infos, v_infos, e_infos, errors};
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}
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@ -794,3 +731,115 @@ void QuadricEdgeCollapse::compact(const VertexInfos & v_infos,
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}
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its.indices.erase(its.indices.begin() + ti_new, its.indices.end());
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}
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#ifndef NDEBUG
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// store triangle surrounding to file
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void QuadricEdgeCollapse::store_surround(const char *obj_filename,
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size_t triangle_index,
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int depth,
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const indexed_triangle_set &its,
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const VertexInfos & v_infos,
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const EdgeInfos & e_infos)
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{
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std::set<size_t> triangles;
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// triangle index, depth
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using Item = std::pair<size_t, int>;
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std::queue<Item> process;
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process.push({triangle_index, depth});
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while (!process.empty()) {
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Item item = process.front();
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process.pop();
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size_t ti = item.first;
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auto it = triangles.find(ti);
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if (it != triangles.end()) continue;
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triangles.insert(ti);
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if (item.second == 0) continue;
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const Vec3i &t = its.indices[ti];
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for (size_t i = 0; i < 3; ++i) {
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const auto &v_info = v_infos[t[i]];
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for (size_t d = 0; d < v_info.count; ++d) {
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size_t ei = v_info.start + d;
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const auto &e_info = e_infos[ei];
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auto it = triangles.find(e_info.t_index);
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if (it != triangles.end()) continue;
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process.push({e_info.t_index, item.second - 1});
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}
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}
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}
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std::vector<size_t> trs;
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trs.reserve(triangles.size());
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for (size_t ti : triangles) trs.push_back(ti);
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its_store_triangles(its, obj_filename, trs);
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// its_write_obj(its,"original.obj");
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}
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bool QuadricEdgeCollapse::check_neighbors(const indexed_triangle_set &its,
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const TriangleInfos & t_infos,
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const VertexInfos & v_infos,
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const EdgeInfos & e_infos)
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{
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VertexInfos v_infos2(v_infos.size());
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size_t count_indices = 0;
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for (size_t ti = 0; ti < its.indices.size(); ti++) {
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if (t_infos[ti].is_deleted()) continue;
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++count_indices;
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const Triangle &t = its.indices[ti];
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for (size_t e = 0; e < 3; e++) {
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VertexInfo &v_info = v_infos2[t[e]];
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++v_info.count; // triangle count
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}
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}
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uint32_t triangle_start = 0;
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for (VertexInfo &v_info : v_infos2) {
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v_info.start = triangle_start;
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triangle_start += v_info.count;
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// set filled vertex to zero
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v_info.count = 0;
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}
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// create reference
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EdgeInfos e_infos2(count_indices * 3);
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for (size_t ti = 0; ti < its.indices.size(); ti++) {
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if (t_infos[ti].is_deleted()) continue;
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const Triangle &t = its.indices[ti];
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for (size_t j = 0; j < 3; ++j) {
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VertexInfo &v_info = v_infos2[t[j]];
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size_t ei = v_info.start + v_info.count;
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assert(ei < e_infos2.size());
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EdgeInfo &e_info = e_infos2[ei];
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e_info.t_index = ti;
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e_info.edge = j;
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++v_info.count;
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}
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}
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for (size_t vi = 0; vi < its.vertices.size(); vi++) {
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const VertexInfo &v_info = v_infos[vi];
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if (v_info.is_deleted()) continue;
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const VertexInfo &v_info2 = v_infos2[vi];
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if (v_info.count != v_info2.count) { return false; }
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EdgeInfos eis;
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eis.reserve(v_info.count);
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std::copy(e_infos.begin() + v_info.start,
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e_infos.begin() + v_info.start + v_info.count,
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std::back_inserter(eis));
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auto compare = [](const EdgeInfo &ei1, const EdgeInfo &ei2) {
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return ei1.t_index < ei2.t_index;
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};
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std::sort(eis.begin(), eis.end(), compare);
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std::sort(e_infos2.begin() + v_info2.start,
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e_infos2.begin() + v_info2.start + v_info2.count, compare);
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for (size_t ei = 0; ei < v_info.count; ++ei) {
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if (eis[ei].t_index != e_infos2[ei + v_info2.start].t_index) {
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return false;
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}
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}
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}
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return true;
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}
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#endif /* NDEBUG */
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