ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -> Code cleanup

This commit is contained in:
Enrico Turri 2019-11-18 10:25:23 +01:00
parent 68a9980a5e
commit 28dedd65f0
6 changed files with 3 additions and 28 deletions

View file

@ -330,7 +330,6 @@ std::vector<coordf_t> layer_height_profile_adaptive(
return layer_height_profile;
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
std::vector<double> smooth_height_profile(const std::vector<double>& profile, const SlicingParameters& slicing_params,
unsigned int radius)
{
@ -397,7 +396,6 @@ std::vector<double> smooth_height_profile(const std::vector<double>& profile, co
return ret;
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void adjust_layer_height_profile(
const SlicingParameters &slicing_params,

View file

@ -147,10 +147,10 @@ extern std::vector<double> layer_height_profile_adaptive(
const SlicingParameters& slicing_params,
const ModelObject& object, float cusp_value);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
extern std::vector<double> smooth_height_profile(const std::vector<double>& profile, const SlicingParameters& slicing_params,
extern std::vector<double> smooth_height_profile(
const std::vector<double>& profile,
const SlicingParameters& slicing_params,
unsigned int radius);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#else
extern std::vector<coordf_t> layer_height_profile_adaptive(
const SlicingParameters &slicing_params,

View file

@ -44,6 +44,5 @@
// Enable adaptive layer height profile
#define ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE (1 && ENABLE_2_2_0_ALPHA1)
#define ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING (1 && ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE)
#endif // _technologies_h_

View file

@ -132,9 +132,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_layer_height_profile_modified(false)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, m_adaptive_cusp(0.2f)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
, m_smooth_radius(5)
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, state(Unknown)
, band_width(2.0f)
@ -285,7 +283,6 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
m_adaptive_cusp = std::min(m_adaptive_cusp, (float)m_slicing_parameters->max_layer_height);
ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, (float)m_slicing_parameters->max_layer_height, "%.2f");
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
ImGui::Separator();
imgui.disabled_begin(m_layer_height_profile.size() < 10);
if (imgui.button(_(L("Smooth"))))
@ -301,7 +298,6 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
if (ImGui::SliderInt("##1", &radius, 1, 10))
m_smooth_radius = (unsigned int)radius;
imgui.disabled_end();
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
ImGui::Separator();
if (imgui.button(_(L("Reset"))))
@ -617,7 +613,6 @@ void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, unsigned int radius)
{
m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, radius);
@ -625,8 +620,6 @@ void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas,
m_layers_texture.valid = false;
canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
@ -1256,9 +1249,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, Event<unsigned int>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
#if ENABLE_THUMBNAIL_GENERATOR
@ -1577,15 +1568,12 @@ void GLCanvas3D::adaptive_layer_height_profile(float cusp)
m_dirty = true;
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void GLCanvas3D::smooth_layer_height_profile(unsigned int radius)
{
m_layers_editing.smooth_layer_height_profile(*this, radius);
m_layers_editing.state = LayersEditing::Completed;
m_dirty = true;
}
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool GLCanvas3D::is_reload_delayed() const

View file

@ -107,9 +107,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, Event<unsigned int>);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class GLCanvas3D
@ -184,9 +182,7 @@ private:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
mutable float m_adaptive_cusp;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
mutable unsigned int m_smooth_radius;
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
class LayersTexture
@ -237,9 +233,7 @@ private:
void reset_layer_height_profile(GLCanvas3D& canvas);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void smooth_layer_height_profile(GLCanvas3D& canvas, unsigned int radius);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static float get_cursor_z_relative(const GLCanvas3D& canvas);
@ -537,9 +531,7 @@ public:
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void reset_layer_height_profile();
void adaptive_layer_height_profile(float cusp);
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
void smooth_layer_height_profile(unsigned int radius);
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
bool is_reload_delayed() const;

View file

@ -2090,9 +2090,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](Event<unsigned int>& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); });
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE_SMOOTHING
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
// 3DScene/Toolbar: