Keep instance mode selection when at least one instance is already selected
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7d488e3424
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@ -108,21 +108,26 @@ void Selection::add(unsigned int volume_idx, bool as_single_selection)
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if (is_wipe_tower() && volume->is_wipe_tower)
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if (is_wipe_tower() && volume->is_wipe_tower)
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return;
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return;
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bool keep_instance_mode = (m_mode == Instance) && !as_single_selection && (is_single_full_instance() || is_multiple_full_instance());
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// resets the current list if needed
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// resets the current list if needed
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bool needs_reset = as_single_selection;
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bool needs_reset = as_single_selection;
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needs_reset |= volume->is_wipe_tower;
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needs_reset |= volume->is_wipe_tower;
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needs_reset |= is_wipe_tower() && !volume->is_wipe_tower;
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needs_reset |= is_wipe_tower() && !volume->is_wipe_tower;
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needs_reset |= !is_modifier() && volume->is_modifier;
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needs_reset |= !keep_instance_mode && !is_modifier() && volume->is_modifier;
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needs_reset |= is_modifier() && !volume->is_modifier;
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needs_reset |= is_modifier() && !volume->is_modifier;
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if (needs_reset)
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if (needs_reset)
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clear();
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clear();
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if (!contains_volume(volume_idx))
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if (!contains_volume(volume_idx))
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m_mode = volume->is_modifier ? Volume : Instance;
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{
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if (!keep_instance_mode)
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m_mode = volume->is_modifier ? Volume : Instance;
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}
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else
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else
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// keep current mode
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// keep current mode
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return;
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return;
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switch (m_mode)
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switch (m_mode)
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{
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{
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