Fixed z offset of printbed models

This commit is contained in:
Enrico Turri 2019-02-08 10:19:07 +01:00
parent 3d731bc570
commit 29137d1b3c

View file

@ -656,11 +656,17 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
{ {
filename = model_path + "_bed.stl"; filename = model_path + "_bed.stl";
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) { if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2)); Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
if (key == "mk2") if (key == "mk2")
offset.y() += 15. / 2.; // hardcoded value to match the stl model
offset += Vec3d(0.0, 7.5, -0.03);
else if (key == "mk3") else if (key == "mk3")
offset += Vec3d(0., (19. - 8.) / 2., 2.); // hardcoded value to match the stl model
offset += Vec3d(0.0, 5.5, 2.43);
else if (key == "sl1")
// hardcoded value to match the stl model
offset += Vec3d(0.0, 0.0, -0.03);
m_model.center_around(offset); m_model.center_around(offset);
} }