Fixed z offset of printbed models
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3d731bc570
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29137d1b3c
1 changed files with 9 additions and 3 deletions
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@ -656,11 +656,17 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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{
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{
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filename = model_path + "_bed.stl";
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filename = model_path + "_bed.stl";
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if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
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if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.1 + 0.5 * m_model.get_bounding_box().size()(2));
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Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
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if (key == "mk2")
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if (key == "mk2")
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offset.y() += 15. / 2.;
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 7.5, -0.03);
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else if (key == "mk3")
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else if (key == "mk3")
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offset += Vec3d(0., (19. - 8.) / 2., 2.);
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 5.5, 2.43);
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else if (key == "sl1")
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// hardcoded value to match the stl model
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offset += Vec3d(0.0, 0.0, -0.03);
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m_model.center_around(offset);
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m_model.center_around(offset);
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}
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}
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