Improve performance of extra perimeters on overhangs (#9)
Use polygons instead of ExPolygons remove unnecessary unions of expensive areas Smoothen the anchors via opening and closing
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@ -768,54 +768,47 @@ ExtrusionPaths sort_and_connect_extra_perimeters(const std::vector<ExtrusionPath
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}
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#define EXTRA_PERIMETER_OFFSET_PARAMETERS ClipperLib::jtSquare, 0.
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//#define EXTRA_PERIM_DEBUG_FILES
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// #define EXTRA_PERIM_DEBUG_FILES
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// Function will generate extra perimeters clipped over nonbridgeable areas of the provided surface and returns both the new perimeters and
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// Polygons filled by those clipped perimeters
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std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over_overhangs(const Surface &surface,
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ExPolygons infill_area,
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std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over_overhangs(ExPolygons infill_area,
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const Polygons &lower_slices_polygons,
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const Flow &overhang_flow,
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size_t standard_perimeters_count,
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double scaled_resolution,
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const PrintObjectConfig &object_config,
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const PrintConfig &print_config)
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{
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coord_t anchors_size = scale_(EXTERNAL_INFILL_MARGIN);
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ExPolygons local_area = intersection_ex({surface.expolygon}, infill_area);
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ExPolygons anchors = intersection_ex(local_area, lower_slices_polygons);
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ExPolygons overhangs = diff_ex(local_area, lower_slices_polygons);
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if (overhangs.empty()) {
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return {};
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}
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Polygons anchors = intersection(infill_area, lower_slices_polygons);
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Polygons overhangs = diff(infill_area, lower_slices_polygons);
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if (overhangs.empty()) { return {}; }
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ExPolygons inset_anchors; // anchored area inset by the anchor length
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Polygons inset_anchors; // anchored area inset by the anchor length
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{
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std::vector<double> deltas{anchors_size * 0.15 + 0.5 * overhang_flow.scaled_spacing(),
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anchors_size * 0.33 + 0.5 * overhang_flow.scaled_spacing(),
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anchors_size * 0.66 + 0.5 * overhang_flow.scaled_spacing(), anchors_size * 1.00};
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std::vector<ExPolygons> anchor_areas_w_delta_anchor_size{};
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std::vector<Polygons> anchor_areas_w_delta_anchor_size{};
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for (double delta : deltas) {
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anchor_areas_w_delta_anchor_size.push_back(diff_ex(anchors, offset_ex(overhangs, delta, EXTRA_PERIMETER_OFFSET_PARAMETERS)));
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anchor_areas_w_delta_anchor_size.push_back(diff(anchors, expand(overhangs, delta, EXTRA_PERIMETER_OFFSET_PARAMETERS)));
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}
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for (size_t i = 0; i < anchor_areas_w_delta_anchor_size.size() - 1; i++) {
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ExPolygons clipped = diff_ex(anchor_areas_w_delta_anchor_size[i], offset_ex(anchor_areas_w_delta_anchor_size[i + 1],
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Polygons clipped = diff(anchor_areas_w_delta_anchor_size[i], expand(anchor_areas_w_delta_anchor_size[i + 1],
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deltas[i + 1], EXTRA_PERIMETER_OFFSET_PARAMETERS));
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anchor_areas_w_delta_anchor_size[i] = intersection_ex(anchor_areas_w_delta_anchor_size[i],
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offset_ex(clipped, deltas[i] + deltas[i + 1],
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anchor_areas_w_delta_anchor_size[i] = intersection(anchor_areas_w_delta_anchor_size[i],
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expand(clipped, deltas[i+1] + 0.1*overhang_flow.scaled_spacing(),
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EXTRA_PERIMETER_OFFSET_PARAMETERS));
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}
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for (size_t i = 0; i < anchor_areas_w_delta_anchor_size.size(); i++) {
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inset_anchors.insert(inset_anchors.end(), anchor_areas_w_delta_anchor_size[i].begin(),
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anchor_areas_w_delta_anchor_size[i].end());
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inset_anchors = union_(inset_anchors, anchor_areas_w_delta_anchor_size[i]);
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}
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inset_anchors = union_ex(inset_anchors);
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inset_anchors = closing_ex(to_polygons(inset_anchors), 1.0 * overhang_flow.scaled_spacing(), 1.0 * overhang_flow.scaled_spacing(),
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EXTRA_PERIMETER_OFFSET_PARAMETERS);
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inset_anchors = opening(inset_anchors, 0.8 * deltas[0], EXTRA_PERIMETER_OFFSET_PARAMETERS);
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inset_anchors = closing(inset_anchors, 0.8 * deltas[0], EXTRA_PERIMETER_OFFSET_PARAMETERS);
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#ifdef EXTRA_PERIM_DEBUG_FILES
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{
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@ -832,70 +825,67 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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#endif
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}
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ExPolygons inset_overhang_area = diff_ex(local_area, inset_anchors);
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ExPolygons repeated_area = offset_ex(intersection_ex(offset_ex(inset_overhang_area, 1.10 * overhang_flow.scaled_spacing(),
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EXTRA_PERIMETER_OFFSET_PARAMETERS),
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inset_anchors),
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0.1 * overhang_flow.scaled_spacing(), EXTRA_PERIMETER_OFFSET_PARAMETERS);
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Polygons inset_overhang_area = diff(infill_area, inset_anchors);
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#ifdef EXTRA_PERIM_DEBUG_FILES
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{
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BoundingBox bbox = get_extents(inset_overhangs_w_anchors);
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BoundingBox bbox = get_extents(inset_overhang_area);
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bbox.offset(scale_(1.));
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::Slic3r::SVG svg(debug_out_path("inset_overhangs_w_anchors").c_str(), bbox);
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for (const Line &line : to_lines(inset_overhangs_w_anchors)) svg.draw(line, "purple", scale_(0.25));
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for (const Line &line : to_lines(inset_overhang_area)) svg.draw(line, "red", scale_(0.20));
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for (const Line &line : to_lines(repeated_area)) svg.draw(line, "green", scale_(0.15));
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for (const Line &line : to_lines(inset_anchors)) svg.draw(line, "yellow", scale_(0.10));
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::Slic3r::SVG svg(debug_out_path("inset_overhang_area").c_str(), bbox);
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for (const Line &line : to_lines(inset_anchors)) svg.draw(line, "purple", scale_(0.25));
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for (const Line &line : to_lines(inset_overhang_area)) svg.draw(line, "red", scale_(0.15));
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svg.Close();
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}
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#endif
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Polygons area_left_unfilled;
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Polygons inset_overhang_area_left_unfilled;
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std::vector<std::vector<ExtrusionPaths>> extra_perims; // overhang region -> shell -> shell parts
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for (const ExPolygon &overhang : inset_overhang_area) {
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ExPolygons overhang_to_cover = {overhang};
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overhang_to_cover.insert(overhang_to_cover.end(), repeated_area.begin(), repeated_area.end());
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overhang_to_cover = union_ex(overhang_to_cover);
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for (const ExPolygon &overhang : union_ex(to_expolygons(inset_overhang_area))) {
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Polygons overhang_to_cover = to_polygons(overhang);
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Polygons expanded_overhang_to_cover = expand(overhang_to_cover, 1.1 * overhang_flow.scaled_spacing());
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Polygons shrinked_overhang_to_cover = shrink(overhang_to_cover, 0.1 * overhang_flow.scaled_spacing());
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ExPolygons real_overhang = intersection_ex({overhang_to_cover}, overhangs);
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if (real_overhang.empty()) {
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area_left_unfilled = union_(area_left_unfilled, to_polygons(overhang_to_cover));
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Polygons real_overhang = intersection(overhang_to_cover, overhangs);
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if (real_overhang.empty()) {
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inset_overhang_area_left_unfilled.insert(inset_overhang_area_left_unfilled.end(), overhang_to_cover.begin(),
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overhang_to_cover.end());
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continue;
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}
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extra_perims.emplace_back();
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std::vector<ExtrusionPaths> &overhang_region = extra_perims.back();
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ExPolygons anchoring = intersection_ex({overhang_to_cover}, inset_anchors);
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ExPolygons perimeter_polygon = offset_ex(overhang_to_cover, -overhang_flow.scaled_spacing() * 0.6);
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Polygons anchoring = intersection(expanded_overhang_to_cover, inset_anchors);
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Polygons perimeter_polygon = offset(union_(expand(overhang_to_cover, 0.1 * overhang_flow.scaled_spacing()), anchoring),
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-overhang_flow.scaled_spacing() * 0.6);
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double perimeter_polygon_area = area(perimeter_polygon);
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Polygon anchoring_convex_hull = Geometry::convex_hull(anchoring);
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double unbridgeable_area = area(diff_ex(perimeter_polygon, {anchoring_convex_hull}));
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for (const ExPolygon &exp : perimeter_polygon) {
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for (const Polygon &hole : exp.holes) { unbridgeable_area += std::abs(area(hole)); }
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double unbridgeable_area = area(diff(real_overhang, {anchoring_convex_hull}));
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// penalize also holes
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for (const Polygon &poly : perimeter_polygon) {
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if (poly.is_clockwise()) { // hole, penalize bridges.
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unbridgeable_area += std::abs(area(poly));
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}
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}
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auto [dir, unsupp_dist] = detect_bridging_direction(to_polygons(real_overhang), to_polygons(anchors));
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auto [dir, unsupp_dist] = detect_bridging_direction(real_overhang, anchors);
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#ifdef EXTRA_PERIM_DEBUG_FILES
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{
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BoundingBox bbox = get_extents(inset_overhang_area);
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bbox.offset(scale_(1.));
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::Slic3r::SVG svg(debug_out_path(("bridge_check").c_str()).c_str(), bbox);
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for (const Line &line : to_lines(perimeter_polygon)) svg.draw(line, "purple", scale_(0.25));
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for (const Line &line : to_lines(real_overhang)) svg.draw(line, "red", scale_(0.20));
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for (const Line &line : to_lines(anchoring_convex_hull)) svg.draw(line, "green", scale_(0.15));
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for (const Line &line : to_lines(anchoring)) svg.draw(line, "yellow", scale_(0.10));
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for (const Line &line : to_lines(diff_ex(perimeter_polygon, {anchoring_convex_hull}))) svg.draw(line, "black", scale_(0.10));
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svg.Close();
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}
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{
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BoundingBox bbox = get_extents(anchoring_convex_hull);
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bbox.offset(scale_(1.));
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::Slic3r::SVG svg(debug_out_path("bridge_check").c_str(), bbox);
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for (const Line &line : to_lines(perimeter_polygon)) svg.draw(line, "purple", scale_(0.25));
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for (const Line &line : to_lines(real_overhang)) svg.draw(line, "red", scale_(0.20));
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for (const Line &line : to_lines(anchoring_convex_hull)) svg.draw(line, "green", scale_(0.15));
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for (const Line &line : to_lines(anchoring)) svg.draw(line, "yellow", scale_(0.10));
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for (const Line &line : to_lines(diff_ex(perimeter_polygon, {anchoring_convex_hull}))) svg.draw(line, "black", scale_(0.10));
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svg.Close();
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}
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#endif
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auto total_length_of_real_overhang = total_length(to_polygons(real_overhang));
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if (unbridgeable_area < 0.2 * perimeter_polygon_area && unsupp_dist < total_length_of_real_overhang * 0.5) {
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area_left_unfilled = union_(area_left_unfilled, to_polygons(overhang_to_cover));
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if (unbridgeable_area < 0.2 * area(real_overhang) && unsupp_dist < total_length(real_overhang) * 0.125) {
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inset_overhang_area_left_unfilled.insert(inset_overhang_area_left_unfilled.end(),overhang_to_cover.begin(),overhang_to_cover.end());
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perimeter_polygon.clear();
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} else {
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// fill the overhang with perimeters
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@ -903,16 +893,15 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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while (continuation_loops > 0) {
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auto prev = perimeter_polygon;
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// prepare next perimeter lines
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Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), inset_overhang_area);
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Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), shrinked_overhang_to_cover);
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// do not add the perimeter to result yet, first check if perimeter_polygon is not empty after shrinking - this would mean
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// that the polygon was possibly too small for full perimeter loop and in that case try gap fill first
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perimeter_polygon.insert(perimeter_polygon.end(), anchoring.begin(), anchoring.end());
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perimeter_polygon = union_ex(perimeter_polygon);
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perimeter_polygon = intersection_ex({overhang_to_cover}, offset_ex(perimeter_polygon, -overhang_flow.scaled_spacing()));
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perimeter_polygon = union_(perimeter_polygon, anchoring);
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perimeter_polygon = intersection(offset(perimeter_polygon, -overhang_flow.scaled_spacing()), expanded_overhang_to_cover);
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if (perimeter_polygon.empty()) { // fill possible gaps of single extrusion width
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ExPolygons shrinked = offset_ex(prev, -0.4 * overhang_flow.scaled_spacing());
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Polygons shrinked = offset(prev, -0.4 * overhang_flow.scaled_spacing());
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if (!shrinked.empty()) {
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overhang_region.emplace_back();
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extrusion_paths_append(overhang_region.back(), perimeter, erOverhangPerimeter, overhang_flow.mm3_per_mm(),
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@ -922,8 +911,10 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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Polylines fills;
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ExPolygons gap = shrinked.empty() ? offset_ex(prev, overhang_flow.scaled_spacing() * 0.5) :
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offset_ex(prev, -overhang_flow.scaled_spacing() * 0.5);
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//gap = expolygons_simplify(gap, overhang_flow.scaled_spacing());
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for (const ExPolygon &ep : gap) {
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ep.medial_axis(overhang_flow.scaled_spacing() * 2.0, 0.35 * overhang_flow.scaled_width(), &fills);
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ep.medial_axis(overhang_flow.scaled_spacing() * 2.0, 0.3 * overhang_flow.scaled_width(), &fills);
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}
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if (!fills.empty()) {
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fills = intersection_pl(fills, inset_overhang_area);
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@ -938,10 +929,7 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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overhang_flow.width(), overhang_flow.height());
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}
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if (intersection(perimeter_polygon, real_overhang).empty()) {
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continuation_loops--;
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}
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if (intersection(perimeter_polygon, real_overhang).empty()) { continuation_loops--; }
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if (prev == perimeter_polygon) {
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#ifdef EXTRA_PERIM_DEBUG_FILES
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@ -957,15 +945,14 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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break;
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}
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}
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Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), inset_overhang_area);
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Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), shrinked_overhang_to_cover);
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overhang_region.emplace_back();
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extrusion_paths_append(overhang_region.back(), perimeter, erOverhangPerimeter, overhang_flow.mm3_per_mm(),
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overhang_flow.width(), overhang_flow.height());
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perimeter_polygon = offset_ex(perimeter_polygon, 0.5 * overhang_flow.scaled_spacing());
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perimeter_polygon.insert(perimeter_polygon.end(), anchoring.begin(), anchoring.end());
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perimeter_polygon = union_ex(perimeter_polygon);
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area_left_unfilled = union_(area_left_unfilled, to_polygons(perimeter_polygon));
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perimeter_polygon = expand(perimeter_polygon, 0.5 * overhang_flow.scaled_spacing());
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perimeter_polygon = union_(perimeter_polygon, anchoring);
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inset_overhang_area_left_unfilled.insert(inset_overhang_area_left_unfilled.end(), perimeter_polygon.begin(),perimeter_polygon.end());
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#ifdef EXTRA_PERIM_DEBUG_FILES
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BoundingBox bbox = get_extents(inset_overhang_area);
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@ -974,30 +961,32 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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for (const Line &line : to_lines(perimeter_polygon)) svg.draw(line, "blue", scale_(0.05));
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for (const Line &line : to_lines(anchoring)) svg.draw(line, "green", scale_(0.05));
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for (const Line &line : to_lines(overhang_to_cover)) svg.draw(line, "yellow", scale_(0.05));
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for (const Line &line : to_lines(area_left_unfilled)) svg.draw(line, "red", scale_(0.05));
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for (const Line &line : to_lines(inset_overhang_area_left_unfilled)) svg.draw(line, "red", scale_(0.05));
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svg.Close();
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#endif
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std::reverse(overhang_region.begin(), overhang_region.end()); //reverse the order, It shall be printed from inside out
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std::reverse(overhang_region.begin(), overhang_region.end()); // reverse the order, It shall be printed from inside out
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}
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}
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std::vector<ExtrusionPaths> result{};
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for (const std::vector<ExtrusionPaths> &paths : extra_perims) {
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result.push_back(sort_and_connect_extra_perimeters(paths, 1.5 * overhang_flow.scaled_spacing()));
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result.push_back(sort_and_connect_extra_perimeters(paths, 2.0 * overhang_flow.scaled_spacing()));
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}
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#ifdef EXTRA_PERIM_DEBUG_FILES
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BoundingBox bbox = get_extents(inset_overhang_area);
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bbox.offset(scale_(2.));
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::Slic3r::SVG svg(debug_out_path(("final" + std::to_string(rand())).c_str()).c_str(), bbox);
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for (const Line &line : to_lines(area_left_unfilled)) svg.draw(line, "blue", scale_(0.05));
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for (const Line &line : to_lines(inset_overhangs_w_anchors)) svg.draw(line, "green", scale_(0.05));
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for (const Line &line : to_lines(diff(inset_overhangs_w_anchors, area_left_unfilled))) svg.draw(line, "yellow", scale_(0.05));
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for (const Line &line : to_lines(inset_overhang_area_left_unfilled)) svg.draw(line, "blue", scale_(0.05));
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for (const Line &line : to_lines(inset_overhang_area)) svg.draw(line, "green", scale_(0.05));
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for (const Line &line : to_lines(diff(inset_overhang_area, inset_overhang_area_left_unfilled))) svg.draw(line, "yellow", scale_(0.05));
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svg.Close();
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#endif
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return {result, diff(inset_overhang_area, area_left_unfilled)};
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inset_overhang_area_left_unfilled = union_(inset_overhang_area_left_unfilled);
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return {result, diff(inset_overhang_area, inset_overhang_area_left_unfilled)};
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}
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// Thanks, Cura developers, for implementing an algorithm for generating perimeters with variable width (Arachne) that is based on the paper
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@ -1215,34 +1204,26 @@ void PerimeterGenerator::process_arachne()
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// collapse too narrow infill areas
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const auto min_perimeter_infill_spacing = coord_t(solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE));
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// append infill areas to fill_surfaces
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this->fill_surfaces->append(
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offset2_ex(
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union_ex(pp),
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float(- min_perimeter_infill_spacing / 2.),
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float(inset + min_perimeter_infill_spacing / 2.)),
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stInternal);
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// append infill areas to fill_surfaces
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ExPolygons infill_areas = offset2_ex(union_ex(pp), float(-min_perimeter_infill_spacing / 2.),
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float(inset + min_perimeter_infill_spacing / 2.));
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this->fill_surfaces->append(infill_areas, stInternal);
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if (this->lower_slices != nullptr && this->config->overhangs && this->config->extra_perimeters_on_overhangs &&
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this->config->perimeters > 0 && this->layer_id > this->object_config->raft_layers) {
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// Generate extra perimeters on overhang areas, and cut them to these parts only, to save print time and material
|
||||
ExPolygons infill_area;
|
||||
for (const auto &internal_surface : this->fill_surfaces->surfaces) { infill_area.push_back(internal_surface.expolygon); }
|
||||
auto [extra_perimeters,
|
||||
filled_area] = generate_extra_perimeters_over_overhangs(surface, infill_area,
|
||||
this->lower_slices_polygons(),
|
||||
this->overhang_flow, this->config->perimeters,
|
||||
this->m_scaled_resolution,
|
||||
*this->object_config, *this->print_config);
|
||||
auto [extra_perimeters, filled_area] = generate_extra_perimeters_over_overhangs(infill_areas,
|
||||
this->lower_slices_polygons(),
|
||||
this->overhang_flow, this->m_scaled_resolution,
|
||||
*this->object_config, *this->print_config);
|
||||
if (!extra_perimeters.empty()) {
|
||||
ExtrusionEntityCollection *this_islands_perimeters = static_cast<ExtrusionEntityCollection *>(this->loops->entities.back());
|
||||
ExtrusionEntityCollection new_perimeters{};
|
||||
ExtrusionEntityCollection new_perimeters{};
|
||||
new_perimeters.no_sort = this_islands_perimeters->no_sort;
|
||||
for (const ExtrusionPaths& paths : extra_perimeters) {
|
||||
new_perimeters.append(paths);
|
||||
}
|
||||
for (const ExtrusionPaths &paths : extra_perimeters) { new_perimeters.append(paths); }
|
||||
new_perimeters.append(this_islands_perimeters->entities);
|
||||
this_islands_perimeters->swap(new_perimeters);
|
||||
|
||||
|
||||
SurfaceCollection orig_surfaces = *this->fill_surfaces;
|
||||
this->fill_surfaces->clear();
|
||||
for (const auto &surface : orig_surfaces.surfaces) {
|
||||
@ -1516,33 +1497,24 @@ void PerimeterGenerator::process_classic()
|
||||
// collapse too narrow infill areas
|
||||
coord_t min_perimeter_infill_spacing = coord_t(solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE));
|
||||
// append infill areas to fill_surfaces
|
||||
this->fill_surfaces->append(
|
||||
offset2_ex(
|
||||
union_ex(pp),
|
||||
float(- inset - min_perimeter_infill_spacing / 2.),
|
||||
float(min_perimeter_infill_spacing / 2.)),
|
||||
stInternal);
|
||||
ExPolygons infill_areas = offset2_ex(union_ex(pp), float(-inset - min_perimeter_infill_spacing / 2.),
|
||||
float(min_perimeter_infill_spacing / 2.));
|
||||
this->fill_surfaces->append(infill_areas, stInternal);
|
||||
|
||||
if (this->lower_slices != nullptr && this->config->overhangs && this->config->extra_perimeters_on_overhangs &&
|
||||
this->config->perimeters > 0 && this->layer_id > this->object_config->raft_layers) {
|
||||
// Generate extra perimeters on overhang areas, and cut them to these parts only, to save print time and material
|
||||
ExPolygons infill_area;
|
||||
for (const auto &internal_surface : this->fill_surfaces->surfaces) { infill_area.push_back(internal_surface.expolygon); }
|
||||
auto [extra_perimeters, filled_area] = generate_extra_perimeters_over_overhangs(surface, infill_area,
|
||||
auto [extra_perimeters, filled_area] = generate_extra_perimeters_over_overhangs(infill_areas,
|
||||
this->lower_slices_polygons(),
|
||||
this->overhang_flow, this->config->perimeters,
|
||||
this->m_scaled_resolution,
|
||||
this->overhang_flow, this->m_scaled_resolution,
|
||||
*this->object_config, *this->print_config);
|
||||
if (!extra_perimeters.empty()) {
|
||||
ExtrusionEntityCollection *this_islands_perimeters = static_cast<ExtrusionEntityCollection *>(this->loops->entities.back());
|
||||
ExtrusionEntityCollection new_perimeters{};
|
||||
ExtrusionEntityCollection new_perimeters{};
|
||||
new_perimeters.no_sort = this_islands_perimeters->no_sort;
|
||||
for (const ExtrusionPaths& paths : extra_perimeters) {
|
||||
new_perimeters.append(paths);
|
||||
}
|
||||
for (const ExtrusionPaths &paths : extra_perimeters) { new_perimeters.append(paths); }
|
||||
new_perimeters.append(this_islands_perimeters->entities);
|
||||
this_islands_perimeters->swap(new_perimeters);
|
||||
|
||||
|
||||
SurfaceCollection orig_surfaces = *this->fill_surfaces;
|
||||
this->fill_surfaces->clear();
|
||||
|
Loading…
Reference in New Issue
Block a user