Improve performance of extra perimeters on overhangs ()

Use polygons instead of ExPolygons
remove unnecessary unions of expensive areas
Smoothen the anchors via opening and closing
This commit is contained in:
Pavel Mikuš 2022-11-16 11:33:00 +01:00 committed by GitHub
parent 7c63e94515
commit 294839eb24
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@ -768,54 +768,47 @@ ExtrusionPaths sort_and_connect_extra_perimeters(const std::vector<ExtrusionPath
}
#define EXTRA_PERIMETER_OFFSET_PARAMETERS ClipperLib::jtSquare, 0.
//#define EXTRA_PERIM_DEBUG_FILES
// #define EXTRA_PERIM_DEBUG_FILES
// Function will generate extra perimeters clipped over nonbridgeable areas of the provided surface and returns both the new perimeters and
// Polygons filled by those clipped perimeters
std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over_overhangs(const Surface &surface,
ExPolygons infill_area,
std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over_overhangs(ExPolygons infill_area,
const Polygons &lower_slices_polygons,
const Flow &overhang_flow,
size_t standard_perimeters_count,
double scaled_resolution,
const PrintObjectConfig &object_config,
const PrintConfig &print_config)
{
coord_t anchors_size = scale_(EXTERNAL_INFILL_MARGIN);
ExPolygons local_area = intersection_ex({surface.expolygon}, infill_area);
ExPolygons anchors = intersection_ex(local_area, lower_slices_polygons);
ExPolygons overhangs = diff_ex(local_area, lower_slices_polygons);
if (overhangs.empty()) {
return {};
}
Polygons anchors = intersection(infill_area, lower_slices_polygons);
Polygons overhangs = diff(infill_area, lower_slices_polygons);
if (overhangs.empty()) { return {}; }
ExPolygons inset_anchors; // anchored area inset by the anchor length
Polygons inset_anchors; // anchored area inset by the anchor length
{
std::vector<double> deltas{anchors_size * 0.15 + 0.5 * overhang_flow.scaled_spacing(),
anchors_size * 0.33 + 0.5 * overhang_flow.scaled_spacing(),
anchors_size * 0.66 + 0.5 * overhang_flow.scaled_spacing(), anchors_size * 1.00};
std::vector<ExPolygons> anchor_areas_w_delta_anchor_size{};
std::vector<Polygons> anchor_areas_w_delta_anchor_size{};
for (double delta : deltas) {
anchor_areas_w_delta_anchor_size.push_back(diff_ex(anchors, offset_ex(overhangs, delta, EXTRA_PERIMETER_OFFSET_PARAMETERS)));
anchor_areas_w_delta_anchor_size.push_back(diff(anchors, expand(overhangs, delta, EXTRA_PERIMETER_OFFSET_PARAMETERS)));
}
for (size_t i = 0; i < anchor_areas_w_delta_anchor_size.size() - 1; i++) {
ExPolygons clipped = diff_ex(anchor_areas_w_delta_anchor_size[i], offset_ex(anchor_areas_w_delta_anchor_size[i + 1],
Polygons clipped = diff(anchor_areas_w_delta_anchor_size[i], expand(anchor_areas_w_delta_anchor_size[i + 1],
deltas[i + 1], EXTRA_PERIMETER_OFFSET_PARAMETERS));
anchor_areas_w_delta_anchor_size[i] = intersection_ex(anchor_areas_w_delta_anchor_size[i],
offset_ex(clipped, deltas[i] + deltas[i + 1],
anchor_areas_w_delta_anchor_size[i] = intersection(anchor_areas_w_delta_anchor_size[i],
expand(clipped, deltas[i+1] + 0.1*overhang_flow.scaled_spacing(),
EXTRA_PERIMETER_OFFSET_PARAMETERS));
}
for (size_t i = 0; i < anchor_areas_w_delta_anchor_size.size(); i++) {
inset_anchors.insert(inset_anchors.end(), anchor_areas_w_delta_anchor_size[i].begin(),
anchor_areas_w_delta_anchor_size[i].end());
inset_anchors = union_(inset_anchors, anchor_areas_w_delta_anchor_size[i]);
}
inset_anchors = union_ex(inset_anchors);
inset_anchors = closing_ex(to_polygons(inset_anchors), 1.0 * overhang_flow.scaled_spacing(), 1.0 * overhang_flow.scaled_spacing(),
EXTRA_PERIMETER_OFFSET_PARAMETERS);
inset_anchors = opening(inset_anchors, 0.8 * deltas[0], EXTRA_PERIMETER_OFFSET_PARAMETERS);
inset_anchors = closing(inset_anchors, 0.8 * deltas[0], EXTRA_PERIMETER_OFFSET_PARAMETERS);
#ifdef EXTRA_PERIM_DEBUG_FILES
{
@ -832,58 +825,57 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
#endif
}
ExPolygons inset_overhang_area = diff_ex(local_area, inset_anchors);
ExPolygons repeated_area = offset_ex(intersection_ex(offset_ex(inset_overhang_area, 1.10 * overhang_flow.scaled_spacing(),
EXTRA_PERIMETER_OFFSET_PARAMETERS),
inset_anchors),
0.1 * overhang_flow.scaled_spacing(), EXTRA_PERIMETER_OFFSET_PARAMETERS);
Polygons inset_overhang_area = diff(infill_area, inset_anchors);
#ifdef EXTRA_PERIM_DEBUG_FILES
{
BoundingBox bbox = get_extents(inset_overhangs_w_anchors);
BoundingBox bbox = get_extents(inset_overhang_area);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(debug_out_path("inset_overhangs_w_anchors").c_str(), bbox);
for (const Line &line : to_lines(inset_overhangs_w_anchors)) svg.draw(line, "purple", scale_(0.25));
for (const Line &line : to_lines(inset_overhang_area)) svg.draw(line, "red", scale_(0.20));
for (const Line &line : to_lines(repeated_area)) svg.draw(line, "green", scale_(0.15));
for (const Line &line : to_lines(inset_anchors)) svg.draw(line, "yellow", scale_(0.10));
::Slic3r::SVG svg(debug_out_path("inset_overhang_area").c_str(), bbox);
for (const Line &line : to_lines(inset_anchors)) svg.draw(line, "purple", scale_(0.25));
for (const Line &line : to_lines(inset_overhang_area)) svg.draw(line, "red", scale_(0.15));
svg.Close();
}
#endif
Polygons area_left_unfilled;
Polygons inset_overhang_area_left_unfilled;
std::vector<std::vector<ExtrusionPaths>> extra_perims; // overhang region -> shell -> shell parts
for (const ExPolygon &overhang : inset_overhang_area) {
ExPolygons overhang_to_cover = {overhang};
overhang_to_cover.insert(overhang_to_cover.end(), repeated_area.begin(), repeated_area.end());
overhang_to_cover = union_ex(overhang_to_cover);
for (const ExPolygon &overhang : union_ex(to_expolygons(inset_overhang_area))) {
Polygons overhang_to_cover = to_polygons(overhang);
Polygons expanded_overhang_to_cover = expand(overhang_to_cover, 1.1 * overhang_flow.scaled_spacing());
Polygons shrinked_overhang_to_cover = shrink(overhang_to_cover, 0.1 * overhang_flow.scaled_spacing());
ExPolygons real_overhang = intersection_ex({overhang_to_cover}, overhangs);
Polygons real_overhang = intersection(overhang_to_cover, overhangs);
if (real_overhang.empty()) {
area_left_unfilled = union_(area_left_unfilled, to_polygons(overhang_to_cover));
inset_overhang_area_left_unfilled.insert(inset_overhang_area_left_unfilled.end(), overhang_to_cover.begin(),
overhang_to_cover.end());
continue;
}
extra_perims.emplace_back();
std::vector<ExtrusionPaths> &overhang_region = extra_perims.back();
ExPolygons anchoring = intersection_ex({overhang_to_cover}, inset_anchors);
ExPolygons perimeter_polygon = offset_ex(overhang_to_cover, -overhang_flow.scaled_spacing() * 0.6);
Polygons anchoring = intersection(expanded_overhang_to_cover, inset_anchors);
Polygons perimeter_polygon = offset(union_(expand(overhang_to_cover, 0.1 * overhang_flow.scaled_spacing()), anchoring),
-overhang_flow.scaled_spacing() * 0.6);
double perimeter_polygon_area = area(perimeter_polygon);
Polygon anchoring_convex_hull = Geometry::convex_hull(anchoring);
double unbridgeable_area = area(diff_ex(perimeter_polygon, {anchoring_convex_hull}));
for (const ExPolygon &exp : perimeter_polygon) {
for (const Polygon &hole : exp.holes) { unbridgeable_area += std::abs(area(hole)); }
double unbridgeable_area = area(diff(real_overhang, {anchoring_convex_hull}));
// penalize also holes
for (const Polygon &poly : perimeter_polygon) {
if (poly.is_clockwise()) { // hole, penalize bridges.
unbridgeable_area += std::abs(area(poly));
}
auto [dir, unsupp_dist] = detect_bridging_direction(to_polygons(real_overhang), to_polygons(anchors));
}
auto [dir, unsupp_dist] = detect_bridging_direction(real_overhang, anchors);
#ifdef EXTRA_PERIM_DEBUG_FILES
{
BoundingBox bbox = get_extents(inset_overhang_area);
BoundingBox bbox = get_extents(anchoring_convex_hull);
bbox.offset(scale_(1.));
::Slic3r::SVG svg(debug_out_path(("bridge_check").c_str()).c_str(), bbox);
::Slic3r::SVG svg(debug_out_path("bridge_check").c_str(), bbox);
for (const Line &line : to_lines(perimeter_polygon)) svg.draw(line, "purple", scale_(0.25));
for (const Line &line : to_lines(real_overhang)) svg.draw(line, "red", scale_(0.20));
for (const Line &line : to_lines(anchoring_convex_hull)) svg.draw(line, "green", scale_(0.15));
@ -892,10 +884,8 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
svg.Close();
}
#endif
auto total_length_of_real_overhang = total_length(to_polygons(real_overhang));
if (unbridgeable_area < 0.2 * perimeter_polygon_area && unsupp_dist < total_length_of_real_overhang * 0.5) {
area_left_unfilled = union_(area_left_unfilled, to_polygons(overhang_to_cover));
if (unbridgeable_area < 0.2 * area(real_overhang) && unsupp_dist < total_length(real_overhang) * 0.125) {
inset_overhang_area_left_unfilled.insert(inset_overhang_area_left_unfilled.end(),overhang_to_cover.begin(),overhang_to_cover.end());
perimeter_polygon.clear();
} else {
// fill the overhang with perimeters
@ -903,16 +893,15 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
while (continuation_loops > 0) {
auto prev = perimeter_polygon;
// prepare next perimeter lines
Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), inset_overhang_area);
Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), shrinked_overhang_to_cover);
// do not add the perimeter to result yet, first check if perimeter_polygon is not empty after shrinking - this would mean
// that the polygon was possibly too small for full perimeter loop and in that case try gap fill first
perimeter_polygon.insert(perimeter_polygon.end(), anchoring.begin(), anchoring.end());
perimeter_polygon = union_ex(perimeter_polygon);
perimeter_polygon = intersection_ex({overhang_to_cover}, offset_ex(perimeter_polygon, -overhang_flow.scaled_spacing()));
perimeter_polygon = union_(perimeter_polygon, anchoring);
perimeter_polygon = intersection(offset(perimeter_polygon, -overhang_flow.scaled_spacing()), expanded_overhang_to_cover);
if (perimeter_polygon.empty()) { // fill possible gaps of single extrusion width
ExPolygons shrinked = offset_ex(prev, -0.4 * overhang_flow.scaled_spacing());
Polygons shrinked = offset(prev, -0.4 * overhang_flow.scaled_spacing());
if (!shrinked.empty()) {
overhang_region.emplace_back();
extrusion_paths_append(overhang_region.back(), perimeter, erOverhangPerimeter, overhang_flow.mm3_per_mm(),
@ -922,8 +911,10 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
Polylines fills;
ExPolygons gap = shrinked.empty() ? offset_ex(prev, overhang_flow.scaled_spacing() * 0.5) :
offset_ex(prev, -overhang_flow.scaled_spacing() * 0.5);
//gap = expolygons_simplify(gap, overhang_flow.scaled_spacing());
for (const ExPolygon &ep : gap) {
ep.medial_axis(overhang_flow.scaled_spacing() * 2.0, 0.35 * overhang_flow.scaled_width(), &fills);
ep.medial_axis(overhang_flow.scaled_spacing() * 2.0, 0.3 * overhang_flow.scaled_width(), &fills);
}
if (!fills.empty()) {
fills = intersection_pl(fills, inset_overhang_area);
@ -938,10 +929,7 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
overhang_flow.width(), overhang_flow.height());
}
if (intersection(perimeter_polygon, real_overhang).empty()) {
continuation_loops--;
}
if (intersection(perimeter_polygon, real_overhang).empty()) { continuation_loops--; }
if (prev == perimeter_polygon) {
#ifdef EXTRA_PERIM_DEBUG_FILES
@ -957,15 +945,14 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
break;
}
}
Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), inset_overhang_area);
Polylines perimeter = intersection_pl(to_polylines(perimeter_polygon), shrinked_overhang_to_cover);
overhang_region.emplace_back();
extrusion_paths_append(overhang_region.back(), perimeter, erOverhangPerimeter, overhang_flow.mm3_per_mm(),
overhang_flow.width(), overhang_flow.height());
perimeter_polygon = offset_ex(perimeter_polygon, 0.5 * overhang_flow.scaled_spacing());
perimeter_polygon.insert(perimeter_polygon.end(), anchoring.begin(), anchoring.end());
perimeter_polygon = union_ex(perimeter_polygon);
area_left_unfilled = union_(area_left_unfilled, to_polygons(perimeter_polygon));
perimeter_polygon = expand(perimeter_polygon, 0.5 * overhang_flow.scaled_spacing());
perimeter_polygon = union_(perimeter_polygon, anchoring);
inset_overhang_area_left_unfilled.insert(inset_overhang_area_left_unfilled.end(), perimeter_polygon.begin(),perimeter_polygon.end());
#ifdef EXTRA_PERIM_DEBUG_FILES
BoundingBox bbox = get_extents(inset_overhang_area);
@ -974,30 +961,32 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
for (const Line &line : to_lines(perimeter_polygon)) svg.draw(line, "blue", scale_(0.05));
for (const Line &line : to_lines(anchoring)) svg.draw(line, "green", scale_(0.05));
for (const Line &line : to_lines(overhang_to_cover)) svg.draw(line, "yellow", scale_(0.05));
for (const Line &line : to_lines(area_left_unfilled)) svg.draw(line, "red", scale_(0.05));
for (const Line &line : to_lines(inset_overhang_area_left_unfilled)) svg.draw(line, "red", scale_(0.05));
svg.Close();
#endif
std::reverse(overhang_region.begin(), overhang_region.end()); //reverse the order, It shall be printed from inside out
std::reverse(overhang_region.begin(), overhang_region.end()); // reverse the order, It shall be printed from inside out
}
}
std::vector<ExtrusionPaths> result{};
for (const std::vector<ExtrusionPaths> &paths : extra_perims) {
result.push_back(sort_and_connect_extra_perimeters(paths, 1.5 * overhang_flow.scaled_spacing()));
result.push_back(sort_and_connect_extra_perimeters(paths, 2.0 * overhang_flow.scaled_spacing()));
}
#ifdef EXTRA_PERIM_DEBUG_FILES
BoundingBox bbox = get_extents(inset_overhang_area);
bbox.offset(scale_(2.));
::Slic3r::SVG svg(debug_out_path(("final" + std::to_string(rand())).c_str()).c_str(), bbox);
for (const Line &line : to_lines(area_left_unfilled)) svg.draw(line, "blue", scale_(0.05));
for (const Line &line : to_lines(inset_overhangs_w_anchors)) svg.draw(line, "green", scale_(0.05));
for (const Line &line : to_lines(diff(inset_overhangs_w_anchors, area_left_unfilled))) svg.draw(line, "yellow", scale_(0.05));
for (const Line &line : to_lines(inset_overhang_area_left_unfilled)) svg.draw(line, "blue", scale_(0.05));
for (const Line &line : to_lines(inset_overhang_area)) svg.draw(line, "green", scale_(0.05));
for (const Line &line : to_lines(diff(inset_overhang_area, inset_overhang_area_left_unfilled))) svg.draw(line, "yellow", scale_(0.05));
svg.Close();
#endif
return {result, diff(inset_overhang_area, area_left_unfilled)};
inset_overhang_area_left_unfilled = union_(inset_overhang_area_left_unfilled);
return {result, diff(inset_overhang_area, inset_overhang_area_left_unfilled)};
}
// Thanks, Cura developers, for implementing an algorithm for generating perimeters with variable width (Arachne) that is based on the paper
@ -1215,31 +1204,23 @@ void PerimeterGenerator::process_arachne()
// collapse too narrow infill areas
const auto min_perimeter_infill_spacing = coord_t(solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE));
// append infill areas to fill_surfaces
this->fill_surfaces->append(
offset2_ex(
union_ex(pp),
float(- min_perimeter_infill_spacing / 2.),
float(inset + min_perimeter_infill_spacing / 2.)),
stInternal);
// append infill areas to fill_surfaces
ExPolygons infill_areas = offset2_ex(union_ex(pp), float(-min_perimeter_infill_spacing / 2.),
float(inset + min_perimeter_infill_spacing / 2.));
this->fill_surfaces->append(infill_areas, stInternal);
if (this->lower_slices != nullptr && this->config->overhangs && this->config->extra_perimeters_on_overhangs &&
this->config->perimeters > 0 && this->layer_id > this->object_config->raft_layers) {
// Generate extra perimeters on overhang areas, and cut them to these parts only, to save print time and material
ExPolygons infill_area;
for (const auto &internal_surface : this->fill_surfaces->surfaces) { infill_area.push_back(internal_surface.expolygon); }
auto [extra_perimeters,
filled_area] = generate_extra_perimeters_over_overhangs(surface, infill_area,
auto [extra_perimeters, filled_area] = generate_extra_perimeters_over_overhangs(infill_areas,
this->lower_slices_polygons(),
this->overhang_flow, this->config->perimeters,
this->m_scaled_resolution,
this->overhang_flow, this->m_scaled_resolution,
*this->object_config, *this->print_config);
if (!extra_perimeters.empty()) {
ExtrusionEntityCollection *this_islands_perimeters = static_cast<ExtrusionEntityCollection *>(this->loops->entities.back());
ExtrusionEntityCollection new_perimeters{};
new_perimeters.no_sort = this_islands_perimeters->no_sort;
for (const ExtrusionPaths& paths : extra_perimeters) {
new_perimeters.append(paths);
}
for (const ExtrusionPaths &paths : extra_perimeters) { new_perimeters.append(paths); }
new_perimeters.append(this_islands_perimeters->entities);
this_islands_perimeters->swap(new_perimeters);
@ -1516,34 +1497,25 @@ void PerimeterGenerator::process_classic()
// collapse too narrow infill areas
coord_t min_perimeter_infill_spacing = coord_t(solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE));
// append infill areas to fill_surfaces
this->fill_surfaces->append(
offset2_ex(
union_ex(pp),
float(- inset - min_perimeter_infill_spacing / 2.),
float(min_perimeter_infill_spacing / 2.)),
stInternal);
ExPolygons infill_areas = offset2_ex(union_ex(pp), float(-inset - min_perimeter_infill_spacing / 2.),
float(min_perimeter_infill_spacing / 2.));
this->fill_surfaces->append(infill_areas, stInternal);
if (this->lower_slices != nullptr && this->config->overhangs && this->config->extra_perimeters_on_overhangs &&
this->config->perimeters > 0 && this->layer_id > this->object_config->raft_layers) {
// Generate extra perimeters on overhang areas, and cut them to these parts only, to save print time and material
ExPolygons infill_area;
for (const auto &internal_surface : this->fill_surfaces->surfaces) { infill_area.push_back(internal_surface.expolygon); }
auto [extra_perimeters, filled_area] = generate_extra_perimeters_over_overhangs(surface, infill_area,
auto [extra_perimeters, filled_area] = generate_extra_perimeters_over_overhangs(infill_areas,
this->lower_slices_polygons(),
this->overhang_flow, this->config->perimeters,
this->m_scaled_resolution,
this->overhang_flow, this->m_scaled_resolution,
*this->object_config, *this->print_config);
if (!extra_perimeters.empty()) {
ExtrusionEntityCollection *this_islands_perimeters = static_cast<ExtrusionEntityCollection *>(this->loops->entities.back());
ExtrusionEntityCollection new_perimeters{};
new_perimeters.no_sort = this_islands_perimeters->no_sort;
for (const ExtrusionPaths& paths : extra_perimeters) {
new_perimeters.append(paths);
}
for (const ExtrusionPaths &paths : extra_perimeters) { new_perimeters.append(paths); }
new_perimeters.append(this_islands_perimeters->entities);
this_islands_perimeters->swap(new_perimeters);
SurfaceCollection orig_surfaces = *this->fill_surfaces;
this->fill_surfaces->clear();
for (const auto &surface : orig_surfaces.surfaces) {