#7464 - Fixed 'Export as .stl' scaling not applied on scaled object instances
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@ -5707,23 +5707,26 @@ void Plater::export_stl(bool extended, bool selection_only)
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return;
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// Following lambda generates a combined mesh for export with normals pointing outwards.
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auto mesh_to_export = [](const ModelObject* mo, bool instances) -> TriangleMesh {
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auto mesh_to_export = [](const ModelObject& mo, int instance_id) {
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TriangleMesh mesh;
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for (const ModelVolume *v : mo->volumes)
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for (const ModelVolume* v : mo.volumes)
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if (v->is_model_part()) {
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TriangleMesh vol_mesh(v->mesh());
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vol_mesh.transform(v->get_matrix(), true);
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mesh.merge(vol_mesh);
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}
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if (instances) {
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if (instance_id == -1) {
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TriangleMesh vols_mesh(mesh);
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mesh = TriangleMesh();
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for (const ModelInstance *i : mo->instances) {
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for (const ModelInstance* i : mo.instances) {
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TriangleMesh m = vols_mesh;
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m.transform(i->get_matrix(), true);
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mesh.merge(m);
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}
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}
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else if (0 <= instance_id && instance_id < mo.instances.size())
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mesh.transform(mo.instances[instance_id]->get_matrix(), true);
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return mesh;
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};
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@ -5732,14 +5735,8 @@ void Plater::export_stl(bool extended, bool selection_only)
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if (selection_only) {
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const ModelObject* model_object = p->model.objects[obj_idx];
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if (selection.get_mode() == Selection::Instance)
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{
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if (selection.is_single_full_object())
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mesh = mesh_to_export(model_object, true);
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else
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mesh = mesh_to_export(model_object, false);
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}
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else
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{
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mesh = selection.is_single_full_object() ? mesh_to_export(*model_object, -1) : mesh_to_export(*model_object, selection.get_instance_idx());
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else {
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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mesh = model_object->volumes[volume->volume_idx()]->mesh();
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mesh.transform(volume->get_volume_transformation().get_matrix(), true);
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@ -5747,69 +5744,62 @@ void Plater::export_stl(bool extended, bool selection_only)
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}
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}
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else {
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for (const ModelObject *o : p->model.objects)
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mesh.merge(mesh_to_export(o, true));
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for (const ModelObject* o : p->model.objects) {
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mesh.merge(mesh_to_export(*o, -1));
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}
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}
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else
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{
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}
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else {
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// This is SLA mode, all objects have only one volume.
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// However, we must have a look at the backend to load
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// hollowed mesh and/or supports
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const PrintObjects& objects = p->sla_print.objects();
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for (const SLAPrintObject* object : objects)
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{
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for (const SLAPrintObject* object : objects) {
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const ModelObject* model_object = object->model_object();
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if (selection_only) {
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if (model_object->id() != p->model.objects[obj_idx]->id())
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continue;
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}
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Transform3d mesh_trafo_inv = object->trafo().inverse();
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bool is_left_handed = object->is_left_handed();
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const Transform3d mesh_trafo_inv = object->trafo().inverse();
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const bool is_left_handed = object->is_left_handed();
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TriangleMesh pad_mesh;
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bool has_pad_mesh = extended && object->has_mesh(slaposPad);
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if (has_pad_mesh)
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{
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const bool has_pad_mesh = extended && object->has_mesh(slaposPad);
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if (has_pad_mesh) {
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pad_mesh = object->get_mesh(slaposPad);
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pad_mesh.transform(mesh_trafo_inv);
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}
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TriangleMesh supports_mesh;
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bool has_supports_mesh = extended && object->has_mesh(slaposSupportTree);
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if (has_supports_mesh)
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{
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const bool has_supports_mesh = extended && object->has_mesh(slaposSupportTree);
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if (has_supports_mesh) {
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supports_mesh = object->get_mesh(slaposSupportTree);
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supports_mesh.transform(mesh_trafo_inv);
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}
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const std::vector<SLAPrintObject::Instance>& obj_instances = object->instances();
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for (const SLAPrintObject::Instance& obj_instance : obj_instances)
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{
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for (const SLAPrintObject::Instance& obj_instance : obj_instances) {
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auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(),
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[&obj_instance](const ModelInstance *mi) { return mi->id() == obj_instance.instance_id; });
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assert(it != model_object->instances.end());
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if (it != model_object->instances.end())
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{
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bool one_inst_only = selection_only && ! selection.is_single_full_object();
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if (it != model_object->instances.end()) {
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const bool one_inst_only = selection_only && ! selection.is_single_full_object();
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int instance_idx = it - model_object->instances.begin();
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const int instance_idx = it - model_object->instances.begin();
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const Transform3d& inst_transform = one_inst_only
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? Transform3d::Identity()
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: object->model_object()->instances[instance_idx]->get_transformation().get_matrix();
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TriangleMesh inst_mesh;
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if (has_pad_mesh)
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{
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if (has_pad_mesh) {
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TriangleMesh inst_pad_mesh = pad_mesh;
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inst_pad_mesh.transform(inst_transform, is_left_handed);
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inst_mesh.merge(inst_pad_mesh);
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}
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if (has_supports_mesh)
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{
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if (has_supports_mesh) {
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TriangleMesh inst_supports_mesh = supports_mesh;
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inst_supports_mesh.transform(inst_transform, is_left_handed);
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inst_mesh.merge(inst_supports_mesh);
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