Tech ENABLE_RAYCAST_PICKING - Gizmo flatten: fixed update of raycasters transformations
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5 changed files with 37 additions and 27 deletions
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@ -33,13 +33,14 @@ SceneRaycaster::SceneRaycaster() {
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#endif // ENABLE_RAYCAST_PICKING_DEBUG
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}
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std::shared_ptr<SceneRaycasterItem> SceneRaycaster::add_raycaster(EType type, int id, const MeshRaycaster& raycaster, const Transform3d& trafo)
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std::shared_ptr<SceneRaycasterItem> SceneRaycaster::add_raycaster(EType type, int id, const MeshRaycaster& raycaster,
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const Transform3d& trafo, bool use_back_faces)
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{
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switch (type) {
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case EType::Bed: { return m_bed.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo)); }
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case EType::Volume: { return m_volumes.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo)); }
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case EType::Gizmo: { return m_gizmos.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo)); }
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default: { assert(false); return nullptr; }
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case EType::Bed: { return m_bed.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
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case EType::Volume: { return m_volumes.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
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case EType::Gizmo: { return m_gizmos.emplace_back(std::make_shared<SceneRaycasterItem>(encode_id(type, id), raycaster, trafo, use_back_faces)); }
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default: { assert(false); return nullptr; }
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};
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}
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@ -107,6 +108,7 @@ SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Came
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auto test_raycasters = [this, is_closest, clipping_plane](EType type, const Vec2d& mouse_pos, const Camera& camera, HitResult& ret) {
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const ClippingPlane* clip_plane = (clipping_plane != nullptr && type == EType::Volume) ? clipping_plane : nullptr;
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std::vector<std::shared_ptr<SceneRaycasterItem>>* raycasters = get_raycasters(type);
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const Vec3f camera_forward = camera.get_dir_forward().cast<float>();
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HitResult current_hit = { type };
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for (std::shared_ptr<SceneRaycasterItem> item : *raycasters) {
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if (!item->is_active())
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@ -116,10 +118,11 @@ SceneRaycaster::HitResult SceneRaycaster::hit(const Vec2d& mouse_pos, const Came
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const Transform3d& trafo = item->get_transform();
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if (item->get_raycaster()->closest_hit(mouse_pos, trafo, camera, current_hit.position, current_hit.normal, clip_plane)) {
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current_hit.position = (trafo * current_hit.position.cast<double>()).cast<float>();
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if (is_closest(camera, current_hit.position)) {
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const Matrix3d normal_matrix = (Matrix3d)trafo.matrix().block(0, 0, 3, 3).inverse().transpose();
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current_hit.normal = (normal_matrix * current_hit.normal.cast<double>()).normalized().cast<float>();
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ret = current_hit;
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current_hit.normal = (trafo.matrix().block(0, 0, 3, 3).inverse().transpose() * current_hit.normal.cast<double>()).normalized().cast<float>();
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if (item->use_back_faces() || current_hit.normal.dot(camera_forward) < 0.0f){
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if (is_closest(camera, current_hit.position)) {
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ret = current_hit;
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}
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}
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}
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}
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