rename its storing functions
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@ -184,7 +184,7 @@ void Slic3r::its_quadric_edge_collapse(
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throw_on_cancel();
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status_fn(status_init_size);
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//its_store_triangle(its, "triangle.obj", 1182);
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//its_store_triangle_to_obj(its, "triangle.obj", 1182);
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//store_surround("triangle_surround1.obj", 1182, 1, its, v_infos, e_infos);
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// convert from triangle index to mutable priority queue index
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@ -896,7 +896,7 @@ void QuadricEdgeCollapse::store_surround(const char *obj_filename,
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std::vector<size_t> trs;
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trs.reserve(triangles.size());
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for (size_t ti : triangles) trs.push_back(ti);
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its_store_triangles(its, obj_filename, trs);
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its_store_triangles_to_obj(its, obj_filename, trs);
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// its_write_obj(its,"original.obj");
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}
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@ -775,9 +775,9 @@ int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit)
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return removed;
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}
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bool its_store_triangle(const indexed_triangle_set &its,
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const char * obj_filename,
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size_t triangle_index)
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bool its_store_triangle_to_obj(const indexed_triangle_set &its,
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const char *obj_filename,
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size_t triangle_index)
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{
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if (its.indices.size() <= triangle_index) return false;
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Vec3i t = its.indices[triangle_index];
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@ -788,9 +788,9 @@ bool its_store_triangle(const indexed_triangle_set &its,
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return its_write_obj(its2, obj_filename);
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}
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bool its_store_triangles(const indexed_triangle_set &its,
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const char * obj_filename,
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const std::vector<size_t> & triangles)
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bool its_store_triangles_to_obj(const indexed_triangle_set &its,
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const char *obj_filename,
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const std::vector<size_t> &triangles)
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{
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indexed_triangle_set its2;
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its2.vertices.reserve(triangles.size() * 3);
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@ -210,8 +210,8 @@ int its_remove_degenerate_faces(indexed_triangle_set &its, bool shrink_to_fit =
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int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit = true);
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// store part of index triangle set
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bool its_store_triangle(const indexed_triangle_set &its, const char *obj_filename, size_t triangle_index);
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bool its_store_triangles(const indexed_triangle_set &its, const char *obj_filename, const std::vector<size_t>& triangles);
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bool its_store_triangle_to_obj(const indexed_triangle_set &its, const char *obj_filename, size_t triangle_index);
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bool its_store_triangles_to_obj(const indexed_triangle_set &its, const char *obj_filename, const std::vector<size_t>& triangles);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its, std::vector<Vec3i> &face_neighbors);
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