Merge remote-tracking branch 'PRIVATE/master' into ys_cut
This commit is contained in:
commit
2ac3861b2a
340 changed files with 75309 additions and 54496 deletions
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@ -5,9 +5,9 @@
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#if ENABLE_WORLD_COORDINATE
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#include "slic3r/GUI/GUI_ObjectManipulation.hpp"
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#endif // ENABLE_WORLD_COORDINATE
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#include "slic3r/GUI/Plater.hpp"
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#include "libslic3r/Model.hpp"
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#include <GL/glew.h>
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@ -62,15 +62,11 @@ bool GLGizmoMove3D::on_init()
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{
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for (int i = 0; i < 3; ++i) {
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m_grabbers.push_back(Grabber());
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#if ENABLE_GIZMO_GRABBER_REFACTOR
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m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ;
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#endif // ENABLE_GIZMO_GRABBER_REFACTOR
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}
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#if ENABLE_GIZMO_GRABBER_REFACTOR
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m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 };
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m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 };
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#endif // ENABLE_GIZMO_GRABBER_REFACTOR
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m_shortcut_key = WXK_CONTROL_M;
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@ -156,27 +152,22 @@ void GLGizmoMove3D::on_dragging(const UpdateData& data)
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void GLGizmoMove3D::on_render()
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{
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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if (!m_cone.is_initialized())
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m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 18.0));
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_WORLD_COORDINATE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPushMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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calc_selection_box_and_center();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Transform3d base_matrix = local_transform(m_parent.get_selection());
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for (int i = 0; i < 3; ++i) {
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m_grabbers[i].matrix = base_matrix;
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}
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#else
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transform_to_local(m_parent.get_selection());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const Vec3d zero = Vec3d::Zero();
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const Vec3d half_box_size = 0.5 * m_bounding_box.size();
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@ -197,20 +188,23 @@ void GLGizmoMove3D::on_render()
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const BoundingBoxf3& box = selection.get_bounding_box();
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const Vec3d& center = box.center();
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// x axis
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m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
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m_grabbers[0].color = AXES_COLOR[0];
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// x axis
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m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
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m_grabbers[0].color = AXES_COLOR[0];
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// y axis
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m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
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m_grabbers[1].color = AXES_COLOR[1];
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// y axis
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m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
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m_grabbers[1].color = AXES_COLOR[1];
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// z axis
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m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
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m_grabbers[2].color = AXES_COLOR[2];
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// z axis
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m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
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m_grabbers[2].color = AXES_COLOR[2];
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#endif // ENABLE_WORLD_COORDINATE
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_GL_CORE_PROFILE
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if (!OpenGLManager::get_gl_info().is_core_profile())
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WORLD_COORDINATE
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@ -255,12 +249,13 @@ void GLGizmoMove3D::on_render()
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if (m_hover_id == -1) {
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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#if ENABLE_WORLD_COORDINATE
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
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@ -268,7 +263,13 @@ void GLGizmoMove3D::on_render()
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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#endif // ENABLE_WORLD_COORDINATE
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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// draw axes
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for (unsigned int i = 0; i < 3; ++i) {
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@ -297,34 +298,21 @@ void GLGizmoMove3D::on_render()
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// draw grabbers
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#if ENABLE_WORLD_COORDINATE
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render_grabbers(m_bounding_box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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for (unsigned int i = 0; i < 3; ++i) {
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if (m_grabbers[i].enabled)
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabber_extension((Axis)i, base_matrix, m_bounding_box, false);
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#else
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render_grabber_extension((Axis)i, m_bounding_box, false);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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}
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#else
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render_grabbers(box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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for (unsigned int i = 0; i < 3; ++i) {
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if (m_grabbers[i].enabled)
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render_grabber_extension((Axis)i, box, false);
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}
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#endif // ENABLE_WORLD_COORDINATE
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}
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else {
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// draw axis
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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#if ENABLE_WORLD_COORDINATE
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shader->set_uniform("view_model_matrix", camera.get_view_matrix()* base_matrix);
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@ -332,7 +320,12 @@ void GLGizmoMove3D::on_render()
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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#endif // ENABLE_WORLD_COORDINATE
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.5f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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render_grabber_connection(m_hover_id);
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shader->stop_using();
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@ -365,32 +358,33 @@ void GLGizmoMove3D::on_render()
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m_grabbers[m_hover_id].render(true, mean_size);
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shader->stop_using();
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}
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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render_grabber_extension((Axis)m_hover_id, base_matrix, m_bounding_box, false);
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#else
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render_grabber_extension((Axis)m_hover_id, m_bounding_box, false);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#else
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render_grabber_extension((Axis)m_hover_id, box, false);
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#endif // ENABLE_WORLD_COORDINATE
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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}
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#if ENABLE_WORLD_COORDINATE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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#endif // ENABLE_WORLD_COORDINATE
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}
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#if ENABLE_RAYCAST_PICKING
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void GLGizmoMove3D::on_register_raycasters_for_picking()
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{
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// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
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m_parent.set_raycaster_gizmos_on_top(true);
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}
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void GLGizmoMove3D::on_unregister_raycasters_for_picking()
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{
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m_parent.set_raycaster_gizmos_on_top(false);
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}
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#else
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void GLGizmoMove3D::on_render_for_picking()
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{
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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const Transform3d base_matrix = local_transform(m_parent.get_selection());
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for (int i = 0; i < 3; ++i) {
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m_grabbers[i].matrix = base_matrix;
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@ -398,32 +392,18 @@ void GLGizmoMove3D::on_render_for_picking()
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#else
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glsafe(::glPushMatrix());
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transform_to_local(m_parent.get_selection());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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render_grabbers_for_picking(m_bounding_box);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(X, base_matrix, m_bounding_box, true);
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render_grabber_extension(Y, base_matrix, m_bounding_box, true);
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render_grabber_extension(Z, base_matrix, m_bounding_box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#else
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(X, m_bounding_box, true);
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render_grabber_extension(Y, m_bounding_box, true);
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render_grabber_extension(Z, m_bounding_box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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glsafe(::glPopMatrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#else
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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render_grabbers_for_picking(box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(X, box, true);
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render_grabber_extension(Y, box, true);
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render_grabber_extension(Z, box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#endif // ENABLE_WORLD_COORDINATE
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}
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#endif // ENABLE_RAYCAST_PICKING
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double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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{
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@ -451,74 +431,8 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
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return projection;
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}
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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#if ENABLE_WORLD_COORDINATE && ENABLE_GL_SHADERS_ATTRIBUTES
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void GLGizmoMove3D::render_grabber_extension(Axis axis, const Transform3d& base_matrix, const BoundingBoxf3& box, bool picking)
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#else
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void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking)
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#endif // ENABLE_WORLD_COORDINATE && ENABLE_GL_SHADERS_ATTRIBUTES
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{
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const Vec3d box_size = box.size();
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const float mean_size = float((box_size.x() + box_size.y() + box_size.z()) / 3.0);
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const double size = m_dragging ? double(m_grabbers[axis].get_dragging_half_size(mean_size)) : double(m_grabbers[axis].get_half_size(mean_size));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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if (shader == nullptr)
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return;
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color);
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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#else
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m_cone.set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers[axis].color) : m_grabbers[axis].color);
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if (!picking) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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}
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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Transform3d view_model_matrix = camera.get_view_matrix() * base_matrix * Geometry::assemble_transform(m_grabbers[axis].center);
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if (axis == X)
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view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY());
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else if (axis == Y)
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view_model_matrix = view_model_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX());
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view_model_matrix = view_model_matrix * Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z()));
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if (axis == X)
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glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
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else if (axis == Y)
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_cone.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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if (! picking)
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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}
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#if ENABLE_WORLD_COORDINATE
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
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{
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Transform3d ret = Geometry::assemble_transform(m_center);
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@ -544,7 +458,7 @@ void GLGizmoMove3D::transform_to_local(const Selection& selection) const
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glsafe(::glMultMatrixd(orient_matrix.data()));
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}
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}
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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||||
void GLGizmoMove3D::calc_selection_box_and_center()
|
||||
{
|
||||
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