Merge remote-tracking branch 'PRIVATE/master' into ys_cut
This commit is contained in:
commit
2ac3861b2a
340 changed files with 75309 additions and 54496 deletions
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@ -95,9 +95,7 @@ void GLGizmoRotate::disable_grabber() { m_grabbers[0].enabled = false; }
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bool GLGizmoRotate::on_init()
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{
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m_grabbers.push_back(Grabber());
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#if ENABLE_GIZMO_GRABBER_REFACTOR
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m_grabbers.back().extensions = (GLGizmoBase::EGrabberExtension)(int(GLGizmoBase::EGrabberExtension::PosY) | int(GLGizmoBase::EGrabberExtension::NegY));
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#endif // ENABLE_GIZMO_GRABBER_REFACTOR
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return true;
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}
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@ -107,7 +105,7 @@ void GLGizmoRotate::on_start_dragging()
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init_data_from_selection(m_parent.get_selection());
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#else
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const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
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m_center = m_has_forced_center ? m_forced_center : box.center();
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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@ -118,7 +116,11 @@ void GLGizmoRotate::on_start_dragging()
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void GLGizmoRotate::on_dragging(const UpdateData &data)
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{
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#if ENABLE_WORLD_COORDINATE
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const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray));
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#else
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const Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, m_parent.get_selection()));
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#endif // ENABLE_WORLD_COORDINATE
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const Vec2d orig_dir = Vec2d::UnitX();
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const Vec2d new_dir = mouse_pos.normalized();
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@ -153,11 +155,6 @@ void GLGizmoRotate::on_render()
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if (!m_grabbers.front().enabled)
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return;
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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if (!m_cone.is_initialized())
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m_cone.init_from(its_make_cone(1.0, 1.0, double(PI) / 12.0));
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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const Selection& selection = m_parent.get_selection();
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#if !ENABLE_WORLD_COORDINATE
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const BoundingBoxf3& box = selection.get_bounding_box();
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@ -167,7 +164,7 @@ void GLGizmoRotate::on_render()
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#if ENABLE_WORLD_COORDINATE
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init_data_from_selection(selection);
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#else
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m_center = m_has_forced_center ? m_forced_center : box.center();
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m_center = box.center();
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m_radius = Offset + box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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@ -182,30 +179,41 @@ void GLGizmoRotate::on_render()
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glsafe(::glEnable(GL_DEPTH_TEST));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_grabbers.front().matrix = local_transform(selection);
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#else
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glsafe(::glPushMatrix());
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transform_to_local(selection);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_GL_CORE_PROFILE
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if (!OpenGLManager::get_gl_info().is_core_profile())
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#endif // ENABLE_GL_CORE_PROFILE
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glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_GL_CORE_PROFILE
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GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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#endif // ENABLE_GL_CORE_PROFILE
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if (shader != nullptr) {
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shader->start_using();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d view_model_matrix = camera.get_view_matrix() * m_grabbers.front().matrix;
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_GL_CORE_PROFILE
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const std::array<int, 4>& viewport = camera.get_viewport();
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shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
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shader->set_uniform("width", 0.25f);
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shader->set_uniform("gap_size", 0.0f);
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#endif // ENABLE_GL_CORE_PROFILE
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const bool radius_changed = std::abs(m_old_radius - m_radius) > EPSILON;
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m_old_radius = m_radius;
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ColorRGBA color((m_hover_id != -1) ? m_drag_color : m_highlight_color);
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const ColorRGBA color = (m_hover_id != -1) ? m_drag_color : m_highlight_color;
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render_circle(color, radius_changed);
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if (m_hover_id != -1) {
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const bool hover_radius_changed = std::abs(m_old_hover_radius - m_radius) > EPSILON;
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@ -239,51 +247,41 @@ void GLGizmoRotate::on_render()
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#if ENABLE_WORLD_COORDINATE
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render_grabber(m_bounding_box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(m_bounding_box, false);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#else
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render_grabber(box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(box, false);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#if !ENABLE_RAYCAST_PICKING
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void GLGizmoRotate::on_render_for_picking()
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{
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const Selection& selection = m_parent.get_selection();
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glsafe(::glDisable(GL_DEPTH_TEST));
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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m_grabbers.front().matrix = local_transform(selection);
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#else
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glsafe(::glPushMatrix());
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transform_to_local(selection);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WORLD_COORDINATE
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render_grabbers_for_picking(m_bounding_box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(m_bounding_box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#else
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const BoundingBoxf3& box = selection.get_bounding_box();
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render_grabbers_for_picking(box);
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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render_grabber_extension(box, true);
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#endif // ENABLE_WORLD_COORDINATE
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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}
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#endif // !ENABLE_RAYCAST_PICKING
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#if ENABLE_WORLD_COORDINATE
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void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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@ -652,84 +650,7 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box)
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render_grabbers(box);
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}
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#if !ENABLE_GIZMO_GRABBER_REFACTOR
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void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking)
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{
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const float mean_size = float((box.size().x() + box.size().y() + box.size().z()) / 3.0);
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const double size = m_dragging ? double(m_grabbers.front().get_dragging_half_size(mean_size)) : double(m_grabbers.front().get_half_size(mean_size));
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#if ENABLE_LEGACY_OPENGL_REMOVAL
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GLShaderProgram* shader = wxGetApp().get_shader(picking ? "flat" : "gouraud_light");
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if (shader == nullptr)
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return;
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m_cone.set_color((!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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#else
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GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
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if (shader == nullptr)
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return;
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m_cone.set_color(-1, (!picking && m_hover_id != -1) ? complementary(m_grabbers.front().color) : m_grabbers.front().color);
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if (!picking) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1f);
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}
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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const Vec3d& center = m_grabbers.front().center;
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d& view_matrix = camera.get_view_matrix();
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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Transform3d view_model_matrix = view_matrix * m_grabbers.front().matrix *
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Geometry::assemble_transform(center, Vec3d(0.5 * PI, 0.0, m_angle)) *
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Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
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glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_cone.render();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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view_model_matrix = view_matrix * m_grabbers.front().matrix *
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Geometry::assemble_transform(center, Vec3d(-0.5 * PI, 0.0, m_angle)) *
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Geometry::assemble_transform(2.0 * size * Vec3d::UnitZ(), Vec3d::Zero(), Vec3d(0.75 * size, 0.75 * size, 3.0 * size));
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shader->set_uniform("view_model_matrix", view_model_matrix);
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shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
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#else
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glsafe(::glPopMatrix());
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(center.x(), center.y(), center.z()));
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glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
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glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
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glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
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glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size));
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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m_cone.render();
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#if !ENABLE_GL_SHADERS_ATTRIBUTES
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glsafe(::glPopMatrix());
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#endif // !ENABLE_GL_SHADERS_ATTRIBUTES
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#if !ENABLE_LEGACY_OPENGL_REMOVAL
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if (! picking)
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#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
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shader->stop_using();
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}
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#endif // !ENABLE_GIZMO_GRABBER_REFACTOR
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
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{
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Transform3d ret;
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@ -807,9 +728,13 @@ void GLGizmoRotate::transform_to_local(const Selection& selection) const
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}
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}
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}
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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#endif // ENABLE_LEGACY_OPENGL_REMOVAL
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#if ENABLE_WORLD_COORDINATE
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
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#else
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
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#endif // ENABLE_WORLD_COORDINATE
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{
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double half_pi = 0.5 * double(PI);
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@ -846,7 +771,20 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
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m.translate(-m_center);
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return transform(mouse_ray, m).intersect_plane(0.0);
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const Linef3 local_mouse_ray = transform(mouse_ray, m);
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if (std::abs(local_mouse_ray.vector().dot(Vec3d::UnitZ())) < EPSILON) {
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// if the ray is parallel to the plane containing the circle
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if (std::abs(local_mouse_ray.vector().dot(Vec3d::UnitY())) > 1.0 - EPSILON)
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// if the ray is parallel to grabber direction
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return Vec3d::UnitX();
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else {
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const Vec3d world_pos = (local_mouse_ray.a.x() >= 0.0) ? mouse_ray.a - m_center : mouse_ray.b - m_center;
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m.translate(m_center);
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return m * world_pos;
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}
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}
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else
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return local_mouse_ray.intersect_plane(0.0);
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}
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GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
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@ -972,6 +910,25 @@ void GLGizmoRotate3D::on_render()
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m_gizmos[Z].render();
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}
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#if ENABLE_RAYCAST_PICKING
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void GLGizmoRotate3D::on_register_raycasters_for_picking()
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{
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// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
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m_parent.set_raycaster_gizmos_on_top(true);
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for (GLGizmoRotate& g : m_gizmos) {
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g.register_raycasters_for_picking();
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}
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}
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void GLGizmoRotate3D::on_unregister_raycasters_for_picking()
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{
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for (GLGizmoRotate& g : m_gizmos) {
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g.unregister_raycasters_for_picking();
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}
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m_parent.set_raycaster_gizmos_on_top(false);
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}
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#endif // ENABLE_RAYCAST_PICKING
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GLGizmoRotate3D::RotoptimzeWindow::RotoptimzeWindow(ImGuiWrapper * imgui,
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State & state,
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const Alignment &alignment)
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