3DScene bed variables moved to c++
This commit is contained in:
parent
43784f3409
commit
2b4829a4b9
@ -48,10 +48,6 @@ __PACKAGE__->mk_accessors( qw(_quat init
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volumes
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cutting_plane_z
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cut_lines_vertices
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bed_shape
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bed_triangles
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bed_grid_lines
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bed_polygon
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background
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_mouse_pos
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_hover_volume_idx
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@ -124,14 +120,16 @@ use constant SELECTED_COLOR => [0,1,0,1];
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# For mesh selection: Mouse hovers over the object, but object not selected yet - dark green.
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use constant HOVER_COLOR => [0.4,0.9,0,1];
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# phi / theta angles to orient the camera.
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use constant VIEW_DEFAULT => [45.0,45.0];
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use constant VIEW_LEFT => [90.0,90.0];
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use constant VIEW_RIGHT => [-90.0,90.0];
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use constant VIEW_TOP => [0.0,0.0];
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use constant VIEW_BOTTOM => [0.0,180.0];
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use constant VIEW_FRONT => [0.0,90.0];
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use constant VIEW_REAR => [180.0,90.0];
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#==============================================================================================================================
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## phi / theta angles to orient the camera.
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#use constant VIEW_DEFAULT => [45.0,45.0];
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#use constant VIEW_LEFT => [90.0,90.0];
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#use constant VIEW_RIGHT => [-90.0,90.0];
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#use constant VIEW_TOP => [0.0,0.0];
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#use constant VIEW_BOTTOM => [0.0,180.0];
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#use constant VIEW_FRONT => [0.0,90.0];
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#use constant VIEW_REAR => [180.0,90.0];
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#==============================================================================================================================
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use constant MANIPULATION_IDLE => 0;
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use constant MANIPULATION_DRAGGING => 1;
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@ -547,17 +545,21 @@ sub mouse_event {
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$self->mouse_to_3d($e->GetX, $e->GetY, 0),
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$self->mouse_to_3d($e->GetX, $e->GetY, 1))
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->intersect_plane($self->_drag_start_pos->z);
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# Clip the new position, so the object center remains close to the bed.
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{
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$cur_pos->translate(@{$self->_drag_volume_center_offset});
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my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y));
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if (! $self->bed_polygon->contains_point($cur_pos2)) {
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my $ip = $self->bed_polygon->point_projection($cur_pos2);
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$cur_pos->set_x(unscale($ip->x));
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$cur_pos->set_y(unscale($ip->y));
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}
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$cur_pos->translate(@{$self->_drag_volume_center_offset->negative});
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}
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#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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# >>>>>>>>>>>>>>>>>>>>>>>>>> TEMPORARY DISABLED DUE TO bed_polygon REMOVAL <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
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#
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# # Clip the new position, so the object center remains close to the bed.
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# {
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# $cur_pos->translate(@{$self->_drag_volume_center_offset});
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# my $cur_pos2 = Slic3r::Point->new(scale($cur_pos->x), scale($cur_pos->y));
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# if (! $self->bed_polygon->contains_point($cur_pos2)) {
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# my $ip = $self->bed_polygon->point_projection($cur_pos2);
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# $cur_pos->set_x(unscale($ip->x));
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# $cur_pos->set_y(unscale($ip->y));
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# }
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# $cur_pos->translate(@{$self->_drag_volume_center_offset->negative});
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# }
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#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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# Calculate the translation vector.
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my $vector = $self->_drag_start_pos->vector_to($cur_pos);
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# Get the volume being dragged.
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@ -980,83 +982,76 @@ sub max_bounding_box {
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#==============================================================================================================================
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}
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# Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane
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# to support the scene objects.
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sub set_auto_bed_shape {
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my ($self, $bed_shape) = @_;
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# draw a default square bed around object center
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my $max_size = max(@{ $self->volumes_bounding_box->size });
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my $center = $self->volumes_bounding_box->center;
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$self->set_bed_shape([
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[ $center->x - $max_size, $center->y - $max_size ], #--
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[ $center->x + $max_size, $center->y - $max_size ], #--
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[ $center->x + $max_size, $center->y + $max_size ], #++
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[ $center->x - $max_size, $center->y + $max_size ], #++
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]);
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# Set the origin for painting of the coordinate system axes.
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_bed_origin($self, Slic3r::Pointf->new(@$center[X,Y]));
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## Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane
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## to support the scene objects.
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#sub set_auto_bed_shape {
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# my ($self, $bed_shape) = @_;
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#
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# # draw a default square bed around object center
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# my $max_size = max(@{ $self->volumes_bounding_box->size });
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# my $center = $self->volumes_bounding_box->center;
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# $self->set_bed_shape([
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# [ $center->x - $max_size, $center->y - $max_size ], #--
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# [ $center->x + $max_size, $center->y - $max_size ], #--
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# [ $center->x + $max_size, $center->y + $max_size ], #++
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# [ $center->x - $max_size, $center->y + $max_size ], #++
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# ]);
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# # Set the origin for painting of the coordinate system axes.
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# $self->origin(Slic3r::Pointf->new(@$center[X,Y]));
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#==============================================================================================================================
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}
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# Set the bed shape to a single closed 2D polygon (array of two element arrays),
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# triangulate the bed and store the triangles into $self->bed_triangles,
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# fills the $self->bed_grid_lines and sets $self->origin.
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# Sets $self->bed_polygon to limit the object placement.
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sub set_bed_shape {
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my ($self, $bed_shape) = @_;
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$self->bed_shape($bed_shape);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_bed_shape($self, $bed_shape);
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#==============================================================================================================================
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# triangulate bed
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my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]);
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my $bed_bb = $expolygon->bounding_box;
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{
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my @points = ();
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foreach my $triangle (@{ $expolygon->triangulate }) {
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push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$triangle;
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}
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$self->bed_triangles(OpenGL::Array->new_list(GL_FLOAT, @points));
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}
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{
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my @polylines = ();
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for (my $x = $bed_bb->x_min; $x <= $bed_bb->x_max; $x += scale 10) {
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push @polylines, Slic3r::Polyline->new([$x,$bed_bb->y_min], [$x,$bed_bb->y_max]);
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}
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for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) {
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push @polylines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]);
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}
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# clip with a slightly grown expolygon because our lines lay on the contours and
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# may get erroneously clipped
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my @lines = map Slic3r::Line->new(@$_[0,-1]),
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@{intersection_pl(\@polylines, [ @{$expolygon->offset(+scaled_epsilon)} ])};
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# append bed contours
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push @lines, map @{$_->lines}, @$expolygon;
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my @points = ();
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foreach my $line (@lines) {
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push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$line; #))
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}
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$self->bed_grid_lines(OpenGL::Array->new_list(GL_FLOAT, @points));
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}
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# Set the origin for painting of the coordinate system axes.
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_bed_origin($self, Slic3r::Pointf->new(0,0));
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#}
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#
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## Set the bed shape to a single closed 2D polygon (array of two element arrays),
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## triangulate the bed and store the triangles into $self->bed_triangles,
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## fills the $self->bed_grid_lines and sets $self->origin.
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## Sets $self->bed_polygon to limit the object placement.
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#sub set_bed_shape {
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# my ($self, $bed_shape) = @_;
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#
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# $self->bed_shape($bed_shape);
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#
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# # triangulate bed
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# my $expolygon = Slic3r::ExPolygon->new([ map [map scale($_), @$_], @$bed_shape ]);
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# my $bed_bb = $expolygon->bounding_box;
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#
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# {
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# my @points = ();
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# foreach my $triangle (@{ $expolygon->triangulate }) {
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# push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$triangle;
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# }
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# $self->bed_triangles(OpenGL::Array->new_list(GL_FLOAT, @points));
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# }
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#
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# {
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# my @polylines = ();
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# for (my $x = $bed_bb->x_min; $x <= $bed_bb->x_max; $x += scale 10) {
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# push @polylines, Slic3r::Polyline->new([$x,$bed_bb->y_min], [$x,$bed_bb->y_max]);
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# }
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# for (my $y = $bed_bb->y_min; $y <= $bed_bb->y_max; $y += scale 10) {
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# push @polylines, Slic3r::Polyline->new([$bed_bb->x_min,$y], [$bed_bb->x_max,$y]);
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# }
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# # clip with a slightly grown expolygon because our lines lay on the contours and
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# # may get erroneously clipped
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# my @lines = map Slic3r::Line->new(@$_[0,-1]),
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# @{intersection_pl(\@polylines, [ @{$expolygon->offset(+scaled_epsilon)} ])};
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#
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# # append bed contours
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# push @lines, map @{$_->lines}, @$expolygon;
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#
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# my @points = ();
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# foreach my $line (@lines) {
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# push @points, map {+ unscale($_->x), unscale($_->y), GROUND_Z } @$line; #))
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# }
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# $self->bed_grid_lines(OpenGL::Array->new_list(GL_FLOAT, @points));
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# }
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#
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# # Set the origin for painting of the coordinate system axes.
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# $self->origin(Slic3r::Pointf->new(0,0));
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#
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# $self->bed_polygon(offset_ex([$expolygon->contour], $bed_bb->radius * 1.7, JT_ROUND, scale(0.5))->[0]->contour->clone);
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#}
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#==============================================================================================================================
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$self->bed_polygon(offset_ex([$expolygon->contour], $bed_bb->radius * 1.7, JT_ROUND, scale(0.5))->[0]->contour->clone);
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}
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sub deselect_volumes {
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my ($self) = @_;
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$_->set_selected(0) for @{$self->volumes};
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@ -1518,33 +1513,37 @@ sub Render {
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# draw ground
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my $ground_z = GROUND_Z;
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if ($self->bed_triangles) {
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glDisable(GL_DEPTH_TEST);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render($self);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glColor4f(0.8, 0.6, 0.5, 0.4);
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glNormal3d(0,0,1);
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glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_triangles->ptr());
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glDrawArrays(GL_TRIANGLES, 0, $self->bed_triangles->elements / 3);
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glDisableClientState(GL_VERTEX_ARRAY);
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# we need depth test for grid, otherwise it would disappear when looking
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# the object from below
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glEnable(GL_DEPTH_TEST);
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# draw grid
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glLineWidth(3);
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glColor4f(0.2, 0.2, 0.2, 0.4);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_grid_lines->ptr());
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glDrawArrays(GL_LINES, 0, $self->bed_grid_lines->elements / 3);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_BLEND);
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}
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# if ($self->bed_triangles) {
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# glDisable(GL_DEPTH_TEST);
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#
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# glEnable(GL_BLEND);
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# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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#
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# glEnableClientState(GL_VERTEX_ARRAY);
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# glColor4f(0.8, 0.6, 0.5, 0.4);
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# glNormal3d(0,0,1);
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# glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_triangles->ptr());
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# glDrawArrays(GL_TRIANGLES, 0, $self->bed_triangles->elements / 3);
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# glDisableClientState(GL_VERTEX_ARRAY);
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#
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# # we need depth test for grid, otherwise it would disappear when looking
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# # the object from below
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# glEnable(GL_DEPTH_TEST);
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#
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# # draw grid
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# glLineWidth(3);
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# glColor4f(0.2, 0.2, 0.2, 0.4);
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# glEnableClientState(GL_VERTEX_ARRAY);
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# glVertexPointer_c(3, GL_FLOAT, 0, $self->bed_grid_lines->ptr());
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# glDrawArrays(GL_LINES, 0, $self->bed_grid_lines->elements / 3);
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# glDisableClientState(GL_VERTEX_ARRAY);
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#
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# glDisable(GL_BLEND);
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# }
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#==============================================================================================================================
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my $volumes_bb = $self->volumes_bounding_box;
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@ -255,7 +255,10 @@ sub reload_scene {
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sub update_bed_size {
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my ($self) = @_;
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$self->set_bed_shape($self->{config}->bed_shape);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_bed_shape($self, $self->{config}->bed_shape);
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# $self->set_bed_shape($self->{config}->bed_shape);
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#==============================================================================================================================
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}
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# Called by the Platter wxNotebook when this page is activated.
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@ -474,7 +474,10 @@ sub set_z_idx_high
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sub set_bed_shape {
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my ($self, $bed_shape) = @_;
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$self->canvas->set_bed_shape($bed_shape);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_bed_shape($self->canvas, $bed_shape);
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# $self->canvas->set_bed_shape($bed_shape);
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#==============================================================================================================================
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}
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sub set_number_extruders {
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@ -113,7 +113,10 @@ sub new {
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if ($Slic3r::GUI::have_OpenGL) {
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$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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$canvas->set_auto_bed_shape;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,500]);
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$canvas->SetMinSize($canvas->GetSize);
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}
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@ -160,7 +160,10 @@ sub new {
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});
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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$canvas->set_auto_bed_shape;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,700]);
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$canvas->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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}
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@ -1747,6 +1747,16 @@ void _3DScene::resize(wxGLCanvas* canvas, unsigned int w, unsigned int h)
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s_canvas_mgr.resize(canvas, w, h);
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}
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bool _3DScene::is_dirty(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_dirty(canvas);
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}
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void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty)
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{
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s_canvas_mgr.set_dirty(canvas, dirty);
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}
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bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_shown_on_screen(canvas);
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@ -1767,6 +1777,11 @@ void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
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return s_canvas_mgr.set_bed_shape(canvas, shape);
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}
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void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.set_auto_bed_shape(canvas);
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}
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Pointf _3DScene::get_bed_origin(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_bed_origin(canvas);
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@ -1793,16 +1808,6 @@ BoundingBoxf3 _3DScene::get_max_bounding_box(wxGLCanvas* canvas)
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return s_canvas_mgr.get_max_bounding_box(canvas);
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}
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bool _3DScene::is_dirty(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_dirty(canvas);
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}
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void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty)
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{
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s_canvas_mgr.set_dirty(canvas, dirty);
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}
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unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_camera_type(canvas);
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@ -1883,6 +1888,11 @@ void _3DScene::select_view(wxGLCanvas* canvas, const std::string& direction)
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s_canvas_mgr.select_view(canvas, direction);
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}
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void _3DScene::render(wxGLCanvas* canvas)
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{
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s_canvas_mgr.render(canvas);
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}
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void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
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{
|
||||
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
|
||||
|
@ -544,12 +544,16 @@ public:
|
||||
|
||||
static void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
|
||||
|
||||
static bool is_dirty(wxGLCanvas* canvas);
|
||||
static void set_dirty(wxGLCanvas* canvas, bool dirty);
|
||||
|
||||
static bool is_shown_on_screen(wxGLCanvas* canvas);
|
||||
|
||||
static GLVolumeCollection* get_volumes(wxGLCanvas* canvas);
|
||||
static void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
|
||||
|
||||
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
|
||||
static void set_auto_bed_shape(wxGLCanvas* canvas);
|
||||
|
||||
static Pointf get_bed_origin(wxGLCanvas* canvas);
|
||||
static void set_bed_origin(wxGLCanvas* canvas, const Pointf* origin);
|
||||
@ -558,9 +562,6 @@ public:
|
||||
static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
|
||||
static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
|
||||
|
||||
static bool is_dirty(wxGLCanvas* canvas);
|
||||
static void set_dirty(wxGLCanvas* canvas, bool dirty);
|
||||
|
||||
static unsigned int get_camera_type(wxGLCanvas* canvas);
|
||||
static void set_camera_type(wxGLCanvas* canvas, unsigned int type);
|
||||
static std::string get_camera_type_as_string(wxGLCanvas* canvas);
|
||||
@ -584,6 +585,8 @@ public:
|
||||
static void zoom_to_volumes(wxGLCanvas* canvas);
|
||||
static void select_view(wxGLCanvas* canvas, const std::string& direction);
|
||||
|
||||
static void render(wxGLCanvas* canvas);
|
||||
|
||||
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
// static void _glew_init();
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include "../../slic3r/GUI/3DScene.hpp"
|
||||
#include "../../libslic3r/ClipperUtils.hpp"
|
||||
|
||||
#include <wx/glcanvas.h>
|
||||
|
||||
@ -8,6 +9,7 @@
|
||||
|
||||
static const bool TURNTABLE_MODE = true;
|
||||
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
|
||||
static const float GROUND_Z = -0.02f;
|
||||
|
||||
// phi / theta angles to orient the camera.
|
||||
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
|
||||
@ -21,6 +23,65 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f };
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z)
|
||||
{
|
||||
m_data.clear();
|
||||
|
||||
unsigned int size = 9 * (unsigned int)triangles.size();
|
||||
if (size == 0)
|
||||
return false;
|
||||
|
||||
m_data = std::vector<float>(size, 0.0f);
|
||||
|
||||
unsigned int coord = 0;
|
||||
for (const Polygon& t : triangles)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const Point& p = t.points[v];
|
||||
m_data[coord++] = (float)unscale(p.x);
|
||||
m_data[coord++] = (float)unscale(p.y);
|
||||
m_data[coord++] = z;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
|
||||
{
|
||||
m_data.clear();
|
||||
|
||||
unsigned int size = 6 * (unsigned int)lines.size();
|
||||
if (size == 0)
|
||||
return false;
|
||||
|
||||
m_data = std::vector<float>(size, 0.0f);
|
||||
|
||||
unsigned int coord = 0;
|
||||
for (const Line& l : lines)
|
||||
{
|
||||
m_data[coord++] = (float)unscale(l.a.x);
|
||||
m_data[coord++] = (float)unscale(l.a.y);
|
||||
m_data[coord++] = z;
|
||||
m_data[coord++] = (float)unscale(l.b.x);
|
||||
m_data[coord++] = (float)unscale(l.b.y);
|
||||
m_data[coord++] = z;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const float* GeometryBuffer::get_data() const
|
||||
{
|
||||
return m_data.data();
|
||||
}
|
||||
|
||||
unsigned int GeometryBuffer::get_data_size() const
|
||||
{
|
||||
return (unsigned int)m_data.size();
|
||||
}
|
||||
|
||||
GLCanvas3D::Camera::Camera()
|
||||
: m_type(CT_Ortho)
|
||||
, m_zoom(1.0f)
|
||||
@ -120,7 +181,23 @@ const Pointfs& GLCanvas3D::Bed::get_shape() const
|
||||
void GLCanvas3D::Bed::set_shape(const Pointfs& shape)
|
||||
{
|
||||
m_shape = shape;
|
||||
|
||||
_calc_bounding_box();
|
||||
|
||||
ExPolygon poly;
|
||||
for (const Pointf& p : m_shape)
|
||||
{
|
||||
poly.contour.append(Point(scale_(p.x), scale_(p.y)));
|
||||
}
|
||||
|
||||
_calc_triangles(poly);
|
||||
|
||||
const BoundingBox& bed_bbox = poly.contour.bounding_box();
|
||||
_calc_gridlines(poly, bed_bbox);
|
||||
|
||||
m_polygon = offset_ex(poly.contour, bed_bbox.radius() * 1.7, jtRound, scale_(0.5))[0].contour;
|
||||
|
||||
set_origin(Pointf(0.0, 0.0));
|
||||
}
|
||||
|
||||
const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
|
||||
@ -138,6 +215,43 @@ void GLCanvas3D::Bed::set_origin(const Pointf& origin)
|
||||
m_origin = origin;
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::render()
|
||||
{
|
||||
unsigned int triangles_vcount = m_triangles.get_data_size() / 3;
|
||||
if (triangles_vcount > 0)
|
||||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
::glColor4f(0.8f, 0.6f, 0.5f, 0.4f);
|
||||
::glNormal3d(0.0f, 0.0f, 1.0f);
|
||||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_data());
|
||||
::glDrawArrays(GL_TRIANGLES, 0, triangles_vcount);
|
||||
// ::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
// we need depth test for grid, otherwise it would disappear when looking
|
||||
// the object from below
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
// draw grid
|
||||
unsigned int gridlines_vcount = m_gridlines.get_data_size() / 3;
|
||||
|
||||
::glLineWidth(3.0f);
|
||||
::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
|
||||
// ::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_data());
|
||||
::glDrawArrays(GL_LINES, 0, gridlines_vcount);
|
||||
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::_calc_bounding_box()
|
||||
{
|
||||
m_bounding_box = BoundingBoxf3();
|
||||
@ -147,6 +261,44 @@ void GLCanvas3D::Bed::_calc_bounding_box()
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
|
||||
{
|
||||
Polygons triangles;
|
||||
poly.triangulate(&triangles);
|
||||
|
||||
if (!m_triangles.set_from_triangles(triangles, GROUND_Z))
|
||||
printf("Unable to create bed triangles\n");
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
||||
{
|
||||
Polylines axes_lines;
|
||||
for (coord_t x = bed_bbox.min.x; x <= bed_bbox.max.x; x += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(x, bed_bbox.min.y));
|
||||
line.append(Point(x, bed_bbox.max.y));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
for (coord_t y = bed_bbox.min.y; y <= bed_bbox.max.y; y += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(bed_bbox.min.x, y));
|
||||
line.append(Point(bed_bbox.max.x, y));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
|
||||
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
|
||||
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, SCALED_EPSILON)));
|
||||
|
||||
// append bed contours
|
||||
Lines contour_lines = to_lines(poly);
|
||||
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
||||
|
||||
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
|
||||
printf("Unable to create bed grid lines\n");
|
||||
}
|
||||
|
||||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
|
||||
: m_canvas(canvas)
|
||||
, m_context(context)
|
||||
@ -167,6 +319,16 @@ void GLCanvas3D::set_current()
|
||||
m_canvas->SetCurrent(*m_context);
|
||||
}
|
||||
|
||||
bool GLCanvas3D::is_dirty() const
|
||||
{
|
||||
return m_dirty;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_dirty(bool dirty)
|
||||
{
|
||||
m_dirty = dirty;
|
||||
}
|
||||
|
||||
bool GLCanvas3D::is_shown_on_screen() const
|
||||
{
|
||||
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
||||
@ -254,6 +416,26 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
|
||||
m_bed.set_shape(shape);
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_auto_bed_shape()
|
||||
{
|
||||
// draw a default square bed around object center
|
||||
const BoundingBoxf3& bbox = volumes_bounding_box();
|
||||
coordf_t max_size = bbox.max_size();
|
||||
const Pointf3& center = bbox.center();
|
||||
|
||||
Pointfs bed_shape;
|
||||
bed_shape.reserve(4);
|
||||
bed_shape.emplace_back(center.x - max_size, center.y - max_size);
|
||||
bed_shape.emplace_back(center.x + max_size, center.y - max_size);
|
||||
bed_shape.emplace_back(center.x + max_size, center.y + max_size);
|
||||
bed_shape.emplace_back(center.x - max_size, center.y + max_size);
|
||||
|
||||
set_bed_shape(bed_shape);
|
||||
|
||||
// Set the origin for painting of the coordinate system axes.
|
||||
set_bed_origin(Pointf(center.x, center.y));
|
||||
}
|
||||
|
||||
const Pointf& GLCanvas3D::get_bed_origin() const
|
||||
{
|
||||
return m_bed.get_origin();
|
||||
@ -264,16 +446,6 @@ void GLCanvas3D::set_bed_origin(const Pointf& origin)
|
||||
m_bed.set_origin(origin);
|
||||
}
|
||||
|
||||
bool GLCanvas3D::is_dirty() const
|
||||
{
|
||||
return m_dirty;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_dirty(bool dirty)
|
||||
{
|
||||
m_dirty = dirty;
|
||||
}
|
||||
|
||||
GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
|
||||
{
|
||||
return m_camera.get_type();
|
||||
@ -408,6 +580,11 @@ void GLCanvas3D::select_view(const std::string& direction)
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::render()
|
||||
{
|
||||
m_bed.render();
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_viewport_changed_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
|
@ -12,9 +12,22 @@ class wxIdleEvent;
|
||||
namespace Slic3r {
|
||||
|
||||
class GLVolumeCollection;
|
||||
class ExPolygon;
|
||||
|
||||
namespace GUI {
|
||||
|
||||
class GeometryBuffer
|
||||
{
|
||||
std::vector<float> m_data;
|
||||
|
||||
public:
|
||||
bool set_from_triangles(const Polygons& triangles, float z);
|
||||
bool set_from_lines(const Lines& lines, float z);
|
||||
|
||||
const float* get_data() const;
|
||||
unsigned int get_data_size() const;
|
||||
};
|
||||
|
||||
class GLCanvas3D
|
||||
{
|
||||
public:
|
||||
@ -65,6 +78,9 @@ public:
|
||||
Pointfs m_shape;
|
||||
BoundingBoxf3 m_bounding_box;
|
||||
Pointf m_origin;
|
||||
Polygon m_polygon;
|
||||
GeometryBuffer m_triangles;
|
||||
GeometryBuffer m_gridlines;
|
||||
|
||||
public:
|
||||
const Pointfs& get_shape() const;
|
||||
@ -75,8 +91,12 @@ public:
|
||||
const Pointf& get_origin() const;
|
||||
void set_origin(const Pointf& origin);
|
||||
|
||||
void render();
|
||||
|
||||
private:
|
||||
void _calc_bounding_box();
|
||||
void _calc_triangles(const ExPolygon& poly);
|
||||
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||
};
|
||||
|
||||
private:
|
||||
@ -98,6 +118,9 @@ public:
|
||||
|
||||
void set_current();
|
||||
|
||||
bool is_dirty() const;
|
||||
void set_dirty(bool dirty);
|
||||
|
||||
bool is_shown_on_screen() const;
|
||||
|
||||
void resize(unsigned int w, unsigned int h);
|
||||
@ -105,14 +128,17 @@ public:
|
||||
GLVolumeCollection* get_volumes();
|
||||
void set_volumes(GLVolumeCollection* volumes);
|
||||
|
||||
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
|
||||
// triangulate the bed and store the triangles into m_bed.m_triangles,
|
||||
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
|
||||
// Sets m_bed.m_polygon to limit the object placement.
|
||||
void set_bed_shape(const Pointfs& shape);
|
||||
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
|
||||
void set_auto_bed_shape();
|
||||
|
||||
const Pointf& get_bed_origin() const;
|
||||
void set_bed_origin(const Pointf& origin);
|
||||
|
||||
bool is_dirty() const;
|
||||
void set_dirty(bool dirty);
|
||||
|
||||
Camera::EType get_camera_type() const;
|
||||
void set_camera_type(Camera::EType type);
|
||||
std::string get_camera_type_as_string() const;
|
||||
@ -140,6 +166,8 @@ public:
|
||||
void zoom_to_volumes();
|
||||
void select_view(const std::string& direction);
|
||||
|
||||
void render();
|
||||
|
||||
void register_on_viewport_changed_callback(void* callback);
|
||||
|
||||
void on_size(wxSizeEvent& evt);
|
||||
|
@ -147,6 +147,19 @@ bool GLCanvas3DManager::layer_editing_allowed() const
|
||||
return m_layer_editing.allowed;
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->is_dirty() : false;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_dirty(dirty);
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
@ -180,6 +193,13 @@ void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
|
||||
it->second->set_bed_shape(shape);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_auto_bed_shape();
|
||||
}
|
||||
|
||||
Pointf GLCanvas3DManager::get_bed_origin(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
@ -211,19 +231,6 @@ BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas)
|
||||
return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3();
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->is_dirty() : false;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_dirty(dirty);
|
||||
}
|
||||
|
||||
unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
@ -335,6 +342,13 @@ void GLCanvas3DManager::select_view(wxGLCanvas* canvas, const std::string& direc
|
||||
it->second->select_view(direction);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render(wxGLCanvas* canvas)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->render();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
|
@ -52,6 +52,9 @@ public:
|
||||
bool use_VBOs() const;
|
||||
bool layer_editing_allowed() const;
|
||||
|
||||
bool is_dirty(wxGLCanvas* canvas) const;
|
||||
void set_dirty(wxGLCanvas* canvas, bool dirty);
|
||||
|
||||
bool is_shown_on_screen(wxGLCanvas* canvas) const;
|
||||
|
||||
void resize(wxGLCanvas* canvas, unsigned int w, unsigned int h);
|
||||
@ -60,6 +63,7 @@ public:
|
||||
void set_volumes(wxGLCanvas* canvas, GLVolumeCollection* volumes);
|
||||
|
||||
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
|
||||
void set_auto_bed_shape(wxGLCanvas* canvas);
|
||||
|
||||
Pointf get_bed_origin(wxGLCanvas* canvas) const;
|
||||
void set_bed_origin(wxGLCanvas* canvas, const Pointf& origin);
|
||||
@ -68,9 +72,6 @@ public:
|
||||
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
|
||||
BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
|
||||
|
||||
bool is_dirty(wxGLCanvas* canvas) const;
|
||||
void set_dirty(wxGLCanvas* canvas, bool dirty);
|
||||
|
||||
unsigned int get_camera_type(wxGLCanvas* canvas) const;
|
||||
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
|
||||
std::string get_camera_type_as_string(wxGLCanvas* canvas) const;
|
||||
@ -94,6 +95,8 @@ public:
|
||||
void zoom_to_volumes(wxGLCanvas* canvas);
|
||||
void select_view(wxGLCanvas* canvas, const std::string& direction);
|
||||
|
||||
void render(wxGLCanvas* canvas);
|
||||
|
||||
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
private:
|
||||
|
@ -215,6 +215,12 @@ set_bed_shape(canvas, shape)
|
||||
CODE:
|
||||
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
|
||||
|
||||
void
|
||||
set_auto_bed_shape(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
Clone<Pointf>
|
||||
get_bed_origin(canvas)
|
||||
SV *canvas;
|
||||
@ -394,6 +400,12 @@ select_view(canvas, direction)
|
||||
CODE:
|
||||
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
|
||||
|
||||
void
|
||||
render(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
|
||||
void
|
||||
register_on_viewport_changed_callback(canvas, callback)
|
||||
SV *canvas;
|
||||
|
Loading…
Reference in New Issue
Block a user