Attempt to fix 3DScene key event on Linux
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1 changed files with 1 additions and 7 deletions
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@ -1987,20 +1987,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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int selected_object_idx = (is_layers_editing_enabled() && (m_print != nullptr)) ? get_layers_editing_first_selected_object_id(m_print->objects.size()) : -1;
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set_layers_editing_last_object_id(selected_object_idx);
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// set_mouse_dragging(false);
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if (evt.Entering())
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{
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#if defined(__WXMSW__) || defined(__WXGTK__)
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#if defined(__WXMSW__) || defined(__linux__)
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// On Windows and Linux needs focus in order to catch key events
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m_canvas->SetFocus();
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m_drag.set_start_position_2D(Point(INT_MAX, INT_MAX));
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#endif
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}
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else if (evt.LeftDClick())
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{
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m_on_double_click_callback.call();
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}
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else if (evt.LeftDown() || evt.RightDown())
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{
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// If user pressed left or right button we first check whether this happened
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@ -2197,9 +2193,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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int vol_id = m_drag.get_volume_idx();
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int group_id = m_volumes->volumes[vol_id]->drag_group_id;
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if (group_id == -1)
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{
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volume_idxs.push_back(vol_id);
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}
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else
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{
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for (int i = 0; i < m_volumes->volumes.size(); ++i)
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