Tech ENABLE_WORLD_COORDINATE - Fixed size of Rotate Gizmo in 3D scene

This commit is contained in:
enricoturri1966 2023-01-09 12:25:26 +01:00
parent ec6daeb1d3
commit 2c02db3514
6 changed files with 127 additions and 150 deletions

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@ -884,7 +884,10 @@ void ObjectManipulation::update_if_dirty()
m_lock_bnt->SetLock(m_uniform_scale);
m_lock_bnt->SetToolTip(wxEmptyString);
m_lock_bnt->enable();
#if !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (m_word_local_combo->GetSelection() != (int)m_coordinates_type)
m_word_local_combo->SetSelection((int)m_coordinates_type);
#else
}
{
@ -892,7 +895,7 @@ void ObjectManipulation::update_if_dirty()
if (m_word_local_combo->GetSelection() != new_selection)
m_word_local_combo->SetSelection(new_selection);
}
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
if (m_new_enabled)
m_og->enable();

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@ -129,7 +129,7 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D &parent)
, m_update_job_cancel(nullptr)
{
m_rotate_gizmo.set_group_id(0);
m_rotate_gizmo.set_using_local_coordinate(true);
m_rotate_gizmo.set_force_local_coordinate(true);
// TODO: add suggestion to use https://fontawesome.com/
// (copy & paste) unicode symbols from web
// paste HEX unicode into notepad move cursor after unicode press [alt] + [x]

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@ -234,50 +234,17 @@ void GLGizmoRotate::on_render()
#if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
ECoordinatesType coordinates_type;
if (m_using_local_coordinate ||
selection.is_wipe_tower())
coordinates_type = ECoordinatesType::Local;
else
coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
if (coordinates_type == ECoordinatesType::World) {
m_bounding_box = selection.get_bounding_box();
m_center = m_bounding_box.center();
}
else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
const GLVolume& v = *selection.get_first_volume();
m_bounding_box = v.transformed_convex_hull_bounding_box(
v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_scaling_factor_matrix());
m_center = v.world_matrix() * m_bounding_box.center();
}
else {
m_bounding_box.reset();
const Selection::IndicesList& ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume& v = *selection.get_volume(id);
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
const Geometry::Transformation inst_trafo = selection.get_first_volume()->get_instance_transformation();
m_bounding_box = m_bounding_box.transformed(inst_trafo.get_scaling_factor_matrix());
m_center = inst_trafo.get_matrix_no_scaling_factor() * m_bounding_box.center();
}
const auto [box, box_trafo] = m_force_local_coordinate ?
selection.get_bounding_box_in_reference_system(ECoordinatesType::Local) : selection.get_bounding_box_in_current_reference_system();
m_bounding_box = box;
m_center = box_trafo.translation();
m_orient_matrix = box_trafo;
m_radius = Offset + m_bounding_box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
if (coordinates_type == ECoordinatesType::World)
m_orient_matrix = Transform3d::Identity();
else if (coordinates_type == ECoordinatesType::Local && (selection.is_wipe_tower() || selection.is_single_volume_or_modifier())) {
const GLVolume& v = *selection.get_first_volume();
m_orient_matrix = v.get_instance_transformation().get_rotation_matrix() * v.get_volume_transformation().get_rotation_matrix();
}
else {
const GLVolume& v = *selection.get_first_volume();
m_orient_matrix = v.get_instance_transformation().get_rotation_matrix();
}
}
#endif // ENABLE_WORLD_COORDINATE
@ -531,7 +498,7 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
}
#if ENABLE_WORLD_COORDINATE
return Geometry::translation_transform(m_center) * m_orient_matrix * ret;
return m_orient_matrix * ret;
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
ret = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true) * ret;
@ -546,7 +513,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
#endif // ENABLE_WORLD_COORDINATE
{
double half_pi = 0.5 * double(PI);
const double half_pi = 0.5 * double(PI);
Transform3d m = Transform3d::Identity();
@ -573,7 +540,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
}
#if ENABLE_WORLD_COORDINATE
m = m * m_orient_matrix.inverse();
m = m * Geometry::Transformation(m_orient_matrix).get_matrix_no_offset().inverse();
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
m = m * selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true).inverse();

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@ -56,7 +56,7 @@ private:
float m_old_angle{ 0.0f };
// emboss need to draw rotation gizmo in local coordinate systems
bool m_using_local_coordinate{false};
bool m_force_local_coordinate{ false };
ColorRGBA m_drag_color;
ColorRGBA m_highlight_color;
@ -71,7 +71,7 @@ public:
std::string get_tooltip() const override;
void set_group_id(int group_id) { m_group_id = group_id; }
void set_using_local_coordinate(bool use) { m_using_local_coordinate =use;}
void set_force_local_coordinate(bool use) { m_force_local_coordinate = use; }
void start_dragging();
void stop_dragging();

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@ -817,113 +817,117 @@ const std::pair<BoundingBoxf3, Transform3d>& Selection::get_bounding_box_in_curr
if (!m_bounding_box_in_current_reference_system.has_value()) {
last_coordinates_type = int(coordinates_type);
BoundingBoxf3 original_box;
Transform3d trafo;
//
// calculate box aligned to current reference system
//
switch (coordinates_type)
{
case ECoordinatesType::World:
{
original_box = get_bounding_box();
trafo = Transform3d::Identity();
break;
}
case ECoordinatesType::Instance: {
for (unsigned int id : m_list) {
const GLVolume& v = *get_volume(id);
original_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
trafo = get_first_volume()->get_instance_transformation().get_matrix();
break;
}
case ECoordinatesType::Local: {
assert(is_single_volume_or_modifier());
const GLVolume& v = *get_first_volume();
original_box = v.bounding_box();
trafo = v.world_matrix();
break;
}
}
//
// calculate box size in world coordinates
//
auto point_to_Vec4d = [](const Vec3d& p) { return Vec4d(p.x(), p.y(), p.z(), 1.0); };
auto Vec4d_to_Vec3d = [](const Vec4d& v) { return Vec3d(v.x(), v.y(), v.z()); };
auto apply_transform = [](const std::vector<Vec4d>& original, const Transform3d& trafo, bool normalize) {
std::vector<Vec4d> transformed(original.size());
for (size_t i = 0; i < original.size(); ++i) {
transformed[i] = trafo * original[i];
if (normalize)
transformed[i].normalize();
}
return transformed;
};
auto calc_box_size = [point_to_Vec4d, Vec4d_to_Vec3d, apply_transform](const BoundingBoxf3& box, const Transform3d& trafo) {
Geometry::Transformation transformation(trafo);
// box aligned to current reference system
std::vector<Vec4d> homo_vertices = {
point_to_Vec4d({ box.min.x(), box.min.y(), box.min.z() }),
point_to_Vec4d({ box.max.x(), box.min.y(), box.min.z() }),
point_to_Vec4d({ box.max.x(), box.max.y(), box.min.z() }),
point_to_Vec4d({ box.min.x(), box.max.y(), box.min.z() }),
point_to_Vec4d({ box.min.x(), box.min.y(), box.max.z() }),
point_to_Vec4d({ box.max.x(), box.min.y(), box.max.z() }),
point_to_Vec4d({ box.max.x(), box.max.y(), box.max.z() }),
point_to_Vec4d({ box.min.x(), box.max.y(), box.max.z() })
};
// box vertices in world coordinates
std::vector<Vec4d> transformed_homo_vertices = apply_transform(homo_vertices, trafo, false);
// project back to current reference system
const std::vector<Vec4d> homo_axes = { Vec4d::UnitX(), Vec4d::UnitY(), Vec4d::UnitZ() };
std::vector<Vec4d> transformed_homo_axes = apply_transform(homo_axes, Geometry::Transformation(trafo).get_matrix_no_scaling_factor(), true);
std::vector<Vec3d> transformed_axes(transformed_homo_axes.size());
for (size_t i = 0; i < transformed_homo_axes.size(); ++i) {
transformed_axes[i] = Vec4d_to_Vec3d(transformed_homo_axes[i]);
}
Vec3d min = { DBL_MAX, DBL_MAX, DBL_MAX };
Vec3d max = { -DBL_MAX, -DBL_MAX, -DBL_MAX };
for (const Vec4d& v_homo : transformed_homo_vertices) {
const Vec3d v = Vec4d_to_Vec3d(v_homo);
for (int i = 0; i < 3; ++i) {
const double dot_i = v.dot(transformed_axes[i]);
min(i) = std::min(min(i), dot_i);
max(i) = std::max(max(i), dot_i);
}
}
// return size
const Vec3d size = max - min;
return size;
};
const Vec3d box_size = calc_box_size(original_box, trafo);
const std::vector<Vec4d> box_center = { point_to_Vec4d(original_box.center()) };
std::vector<Vec4d> transformed_box_center = apply_transform(box_center, trafo, false);
//
// return box centered at 0, 0, 0
//
const Vec3d half_box_size = 0.5 * box_size;
BoundingBoxf3 out_box(-half_box_size, half_box_size);
Geometry::Transformation out_trafo(trafo);
out_trafo.set_offset(Vec4d_to_Vec3d(transformed_box_center[0]));
*const_cast<std::optional<std::pair<BoundingBoxf3, Transform3d>>*>(&m_bounding_box_in_current_reference_system) = { out_box, out_trafo.get_matrix_no_scaling_factor() };
*const_cast<std::optional<std::pair<BoundingBoxf3, Transform3d>>*>(&m_bounding_box_in_current_reference_system) = get_bounding_box_in_reference_system(coordinates_type);
}
return *m_bounding_box_in_current_reference_system;
}
std::pair<BoundingBoxf3, Transform3d> Selection::get_bounding_box_in_reference_system(ECoordinatesType type) const
{
BoundingBoxf3 original_box;
Transform3d trafo;
//
// calculate box aligned to current reference system
//
switch (type)
{
case ECoordinatesType::World:
{
original_box = get_bounding_box();
trafo = Transform3d::Identity();
break;
}
case ECoordinatesType::Instance: {
for (unsigned int id : m_list) {
const GLVolume& v = *get_volume(id);
original_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
trafo = get_first_volume()->get_instance_transformation().get_matrix();
break;
}
case ECoordinatesType::Local: {
assert(is_single_volume_or_modifier());
const GLVolume& v = *get_first_volume();
original_box = v.bounding_box();
trafo = v.world_matrix();
break;
}
}
//
// calculate box size in world coordinates
//
auto point_to_Vec4d = [](const Vec3d& p) { return Vec4d(p.x(), p.y(), p.z(), 1.0); };
auto Vec4d_to_Vec3d = [](const Vec4d& v) { return Vec3d(v.x(), v.y(), v.z()); };
auto apply_transform = [](const std::vector<Vec4d>& original, const Transform3d& trafo, bool normalize) {
std::vector<Vec4d> transformed(original.size());
for (size_t i = 0; i < original.size(); ++i) {
transformed[i] = trafo * original[i];
if (normalize)
transformed[i].normalize();
}
return transformed;
};
auto calc_box_size = [point_to_Vec4d, Vec4d_to_Vec3d, apply_transform](const BoundingBoxf3& box, const Transform3d& trafo) {
Geometry::Transformation transformation(trafo);
// box aligned to current reference system
std::vector<Vec4d> homo_vertices = {
point_to_Vec4d({ box.min.x(), box.min.y(), box.min.z() }),
point_to_Vec4d({ box.max.x(), box.min.y(), box.min.z() }),
point_to_Vec4d({ box.max.x(), box.max.y(), box.min.z() }),
point_to_Vec4d({ box.min.x(), box.max.y(), box.min.z() }),
point_to_Vec4d({ box.min.x(), box.min.y(), box.max.z() }),
point_to_Vec4d({ box.max.x(), box.min.y(), box.max.z() }),
point_to_Vec4d({ box.max.x(), box.max.y(), box.max.z() }),
point_to_Vec4d({ box.min.x(), box.max.y(), box.max.z() })
};
// box vertices in world coordinates
std::vector<Vec4d> transformed_homo_vertices = apply_transform(homo_vertices, trafo, false);
// project back to current reference system
const std::vector<Vec4d> homo_axes = { Vec4d::UnitX(), Vec4d::UnitY(), Vec4d::UnitZ() };
std::vector<Vec4d> transformed_homo_axes = apply_transform(homo_axes, Geometry::Transformation(trafo).get_matrix_no_scaling_factor(), true);
std::vector<Vec3d> transformed_axes(transformed_homo_axes.size());
for (size_t i = 0; i < transformed_homo_axes.size(); ++i) {
transformed_axes[i] = Vec4d_to_Vec3d(transformed_homo_axes[i]);
}
Vec3d min = { DBL_MAX, DBL_MAX, DBL_MAX };
Vec3d max = { -DBL_MAX, -DBL_MAX, -DBL_MAX };
for (const Vec4d& v_homo : transformed_homo_vertices) {
const Vec3d v = Vec4d_to_Vec3d(v_homo);
for (int i = 0; i < 3; ++i) {
const double dot_i = v.dot(transformed_axes[i]);
min(i) = std::min(min(i), dot_i);
max(i) = std::max(max(i), dot_i);
}
}
// return size
const Vec3d size = max - min;
return size;
};
const Vec3d box_size = calc_box_size(original_box, trafo);
const std::vector<Vec4d> box_center = { point_to_Vec4d(original_box.center()) };
std::vector<Vec4d> transformed_box_center = apply_transform(box_center, trafo, false);
//
// return box centered at 0, 0, 0
//
const Vec3d half_box_size = 0.5 * box_size;
BoundingBoxf3 out_box(-half_box_size, half_box_size);
Geometry::Transformation out_trafo(trafo);
out_trafo.set_offset(Vec4d_to_Vec3d(transformed_box_center[0]));
return { out_box, out_trafo.get_matrix_no_scaling_factor() };
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::setup_cache()

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@ -391,9 +391,12 @@ public:
// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
// Modifiers are taken in account
const BoundingBoxf3& get_full_unscaled_instance_local_bounding_box() const;
// Returns the bounding box aligned to the axis of the currently selected reference system (World/Object/Part)
// Returns the bounding box aligned to the axes of the currently selected reference system (World/Object/Part)
// and the transform to place and orient it in world coordinates
const std::pair<BoundingBoxf3, Transform3d>& get_bounding_box_in_current_reference_system() const;
// Returns the bounding box aligned to the axes of the given reference system
// and the transform to place and orient it in world coordinates
std::pair<BoundingBoxf3, Transform3d> get_bounding_box_in_reference_system(ECoordinatesType type) const;
#endif // ENABLE_WORLD_COORDINATE
void setup_cache();