Tech ENABLE_WORLD_COORDINATE - Fixed size of Rotate Gizmo in 3D scene
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6 changed files with 127 additions and 150 deletions
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@ -234,50 +234,17 @@ void GLGizmoRotate::on_render()
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#if ENABLE_WORLD_COORDINATE
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void GLGizmoRotate::init_data_from_selection(const Selection& selection)
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{
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ECoordinatesType coordinates_type;
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if (m_using_local_coordinate ||
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selection.is_wipe_tower())
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coordinates_type = ECoordinatesType::Local;
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else
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coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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if (coordinates_type == ECoordinatesType::World) {
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m_bounding_box = selection.get_bounding_box();
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m_center = m_bounding_box.center();
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}
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else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
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const GLVolume& v = *selection.get_first_volume();
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m_bounding_box = v.transformed_convex_hull_bounding_box(
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v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_scaling_factor_matrix());
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m_center = v.world_matrix() * m_bounding_box.center();
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}
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else {
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m_bounding_box.reset();
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const Selection::IndicesList& ids = selection.get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume& v = *selection.get_volume(id);
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m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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}
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const Geometry::Transformation inst_trafo = selection.get_first_volume()->get_instance_transformation();
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m_bounding_box = m_bounding_box.transformed(inst_trafo.get_scaling_factor_matrix());
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m_center = inst_trafo.get_matrix_no_scaling_factor() * m_bounding_box.center();
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}
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const auto [box, box_trafo] = m_force_local_coordinate ?
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selection.get_bounding_box_in_reference_system(ECoordinatesType::Local) : selection.get_bounding_box_in_current_reference_system();
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m_bounding_box = box;
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m_center = box_trafo.translation();
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m_orient_matrix = box_trafo;
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m_radius = Offset + m_bounding_box.radius();
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m_snap_coarse_in_radius = m_radius / 3.0f;
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m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
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m_snap_fine_in_radius = m_radius;
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m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
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if (coordinates_type == ECoordinatesType::World)
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m_orient_matrix = Transform3d::Identity();
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else if (coordinates_type == ECoordinatesType::Local && (selection.is_wipe_tower() || selection.is_single_volume_or_modifier())) {
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const GLVolume& v = *selection.get_first_volume();
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m_orient_matrix = v.get_instance_transformation().get_rotation_matrix() * v.get_volume_transformation().get_rotation_matrix();
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}
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else {
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const GLVolume& v = *selection.get_first_volume();
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m_orient_matrix = v.get_instance_transformation().get_rotation_matrix();
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}
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}
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#endif // ENABLE_WORLD_COORDINATE
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@ -531,7 +498,7 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
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}
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#if ENABLE_WORLD_COORDINATE
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return Geometry::translation_transform(m_center) * m_orient_matrix * ret;
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return m_orient_matrix * ret;
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#else
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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ret = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true) * ret;
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@ -546,7 +513,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
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Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
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#endif // ENABLE_WORLD_COORDINATE
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{
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double half_pi = 0.5 * double(PI);
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const double half_pi = 0.5 * double(PI);
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Transform3d m = Transform3d::Identity();
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@ -573,7 +540,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
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}
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#if ENABLE_WORLD_COORDINATE
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m = m * m_orient_matrix.inverse();
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m = m * Geometry::Transformation(m_orient_matrix).get_matrix_no_offset().inverse();
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#else
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if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
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m = m * selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true).inverse();
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