Some shader compilers did not seemingly like #if XXX blocks

if XXX was not defined. Changed to #ifdef XXX.
This commit is contained in:
Vojtech Bubnik 2020-12-11 12:27:07 +01:00
parent 9f6bf5a835
commit 2c8a92cacb
2 changed files with 3 additions and 3 deletions

View file

@ -16,7 +16,7 @@ struct SlopeDetection
uniform vec4 uniform_color;
uniform SlopeDetection slope;
#if ENABLE_ENVIRONMENT_MAP
#ifdef ENABLE_ENVIRONMENT_MAP
uniform sampler2D environment_tex;
uniform bool use_environment_tex;
#endif // ENABLE_ENVIRONMENT_MAP
@ -44,7 +44,7 @@ void main()
vec3 color = slope.actived ? slope_color() : uniform_color.rgb;
// if the fragment is outside the print volume -> use darker color
color = (any(lessThan(delta_box_min, ZERO)) || any(greaterThan(delta_box_max, ZERO))) ? mix(color, ZERO, 0.3333) : color;
#if ENABLE_ENVIRONMENT_MAP
#ifdef ENABLE_ENVIRONMENT_MAP
if (use_environment_tex)
gl_FragColor = vec4(0.45 * texture2D(environment_tex, normalize(eye_normal).xy * 0.5 + 0.5).xyz + 0.8 * color * intensity.x, uniform_color.a);
else

View file

@ -61,7 +61,7 @@ bool GLShaderProgram::init_from_files(const std::string& name, const ShaderFilen
for (std::string_view def : defines)
// Our shaders are stored with "\r\n", thus replicate the same here for consistency. Likely "\n" would suffice,
// but we don't know all the OpenGL shader compilers around.
defines_program += format("#define %s 1\r\n", def);
defines_program += format("#define %s\r\n", def);
ShaderSources sources = {};
for (size_t i = 0; i < static_cast<size_t>(EShaderType::Count); ++i) {