Fixed inconsistency between 1st layer islands and ordering vector
leading to crashes. Fixes SPE-1495
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3c1b81e384
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5 changed files with 36 additions and 21 deletions
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@ -1,9 +1,10 @@
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#include "ClipperUtils.hpp"
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#include "ElephantFootCompensation.hpp"
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#include "I18N.hpp"
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#include "Layer.hpp"
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#include "MultiMaterialSegmentation.hpp"
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#include "Print.hpp"
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#include "ClipperUtils.hpp"
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#include "ShortestPath.hpp"
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#include <boost/log/trivial.hpp>
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@ -398,6 +399,10 @@ static std::vector<std::vector<ExPolygons>> slices_to_regions(
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return slices_by_region;
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}
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// Layer::slicing_errors is no more set since 1.41.1 or possibly earlier, thus this code
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// was not really functional for a long day and nobody missed it.
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// Could we reuse this fixing code one day?
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/*
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std::string fix_slicing_errors(LayerPtrs &layers, const std::function<void()> &throw_if_canceled)
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{
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// Collect layers with slicing errors.
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@ -480,6 +485,7 @@ std::string fix_slicing_errors(LayerPtrs &layers, const std::function<void()> &t
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"The model has overlapping or self-intersecting facets. I tried to repair it, "
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"however you might want to check the results or repair the input file and retry.\n";
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}
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*/
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// Called by make_perimeters()
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// 1) Decides Z positions of the layers,
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@ -502,12 +508,18 @@ void PrintObject::slice()
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m_layers = new_layers(this, generate_object_layers(m_slicing_params, layer_height_profile));
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this->slice_volumes();
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m_print->throw_if_canceled();
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#if 0
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// Layer::slicing_errors is no more set since 1.41.1 or possibly earlier, thus this code
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// was not really functional for a long day and nobody missed it.
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// Could we reuse this fixing code one day?
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// Fix the model.
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//FIXME is this the right place to do? It is done repeateadly at the UI and now here at the backend.
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std::string warning = fix_slicing_errors(m_layers, [this](){ m_print->throw_if_canceled(); });
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m_print->throw_if_canceled();
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if (! warning.empty())
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BOOST_LOG_TRIVIAL(info) << warning;
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#endif
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// Update bounding boxes, back up raw slices of complex models.
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tbb::parallel_for(
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tbb::blocked_range<size_t>(0, m_layers.size()),
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@ -799,8 +811,12 @@ void PrintObject::slice_volumes()
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if (elephant_foot_compensation_scaled > 0.f && ! m_layers.empty()) {
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// The Elephant foot has been compensated, therefore the 1st layer's lslices are shrank with the Elephant foot compensation value.
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// Store the uncompensated value there.
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assert(m_layers.front()->id() == 0);
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m_layers.front()->lslices = std::move(lslices_1st_layer);
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//FIXME is this operation needed? MMU painting and brim now have to do work arounds to work with compensated layer, not with the uncompensated layer.
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// There may be subtle issues removing this block such as support raft sticking too well with the first object layer.
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Layer &layer = *m_layers.front();
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assert(layer.id() == 0);
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layer.lslices = std::move(lslices_1st_layer);
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layer.lslice_indices_sorted_by_print_order = chain_expolygons(layer.lslices);
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}
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}
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