Some refactoring related to sequential print clearance contours
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5cc1359c05
commit
2dba40789f
4 changed files with 47 additions and 62 deletions
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@ -3294,24 +3294,26 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
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// or hide the old one.
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process_validation_warning(warning);
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if (printer_technology == ptFFF) {
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view3D->get_canvas3d()->reset_sequential_print_clearance();
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view3D->get_canvas3d()->set_as_dirty();
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view3D->get_canvas3d()->request_extra_frame();
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GLCanvas3D* canvas = view3D->get_canvas3d();
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if (canvas->is_sequential_print_clearance_evaluating()) {
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canvas->reset_sequential_print_clearance();
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canvas->set_as_dirty();
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canvas->request_extra_frame();
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}
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}
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}
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else {
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// The print is not valid.
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// Show error as notification.
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// The print is not valid.
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// Show error as notification.
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notification_manager->push_validate_error_notification(err);
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return_state |= UPDATE_BACKGROUND_PROCESS_INVALID;
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if (printer_technology == ptFFF) {
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const Print* print = background_process.fff_print();
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GLCanvas3D::ContoursList contours;
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contours.contours = print->get_sequential_print_clearance_contours();
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view3D->get_canvas3d()->set_sequential_print_clearance_visible(!contours.empty());
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view3D->get_canvas3d()->set_sequential_print_clearance_render_fill(!contours.empty());
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view3D->get_canvas3d()->set_sequential_print_clearance_contours(contours);
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view3D->get_canvas3d()->set_sequential_print_clearance_evaluating(false);
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GLCanvas3D* canvas = view3D->get_canvas3d();
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if (canvas->is_sequential_print_clearance_empty() || canvas->is_sequential_print_clearance_evaluating()) {
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GLCanvas3D::ContoursList contours;
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contours.contours = background_process.fff_print()->get_sequential_print_clearance_contours();
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canvas->set_sequential_print_clearance_contours(contours, true);
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}
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}
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}
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}
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