Some refactoring related to sequential print clearance contours
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5cc1359c05
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@ -880,7 +880,7 @@ void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas
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ImGui::PopStyleVar(2);
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}
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void GLCanvas3D::SequentialPrintClearance::set_contours(const ContoursList& contours)
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void GLCanvas3D::SequentialPrintClearance::set_contours(const ContoursList& contours, bool generate_fill)
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{
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m_contours.clear();
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m_instances.clear();
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@ -889,7 +889,7 @@ void GLCanvas3D::SequentialPrintClearance::set_contours(const ContoursList& cont
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if (contours.empty())
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return;
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if (m_render_fill) {
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if (generate_fill) {
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GLModel::Geometry fill_data;
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fill_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
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fill_data.color = { 0.3333f, 0.0f, 0.0f, 0.5f };
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@ -966,7 +966,6 @@ void GLCanvas3D::SequentialPrintClearance::render()
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glsafe(::glEnable(GL_BLEND));
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glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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if (m_render_fill)
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m_fill.render();
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#if ENABLE_GL_CORE_PROFILE
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@ -991,7 +990,7 @@ void GLCanvas3D::SequentialPrintClearance::render()
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for (const auto& [id, trafo] : m_instances) {
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shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo);
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assert(id < m_contours.size());
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m_contours[id].set_color(m_render_fill ? FILL_COLOR : m_evaluating ? NO_FILL_EVALUATING_COLOR : NO_FILL_COLOR);
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m_contours[id].set_color(m_fill.is_initialized() ? FILL_COLOR : m_evaluating ? NO_FILL_EVALUATING_COLOR : NO_FILL_COLOR);
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m_contours[id].render();
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}
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@ -3487,17 +3486,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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// Not only detection of some modifiers !!!
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if (evt.Dragging()) {
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GLGizmosManager::EType c = m_gizmos.get_current_type();
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if (current_printer_technology() == ptFFF &&
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fff_print()->config().complete_objects){
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if (c == GLGizmosManager::EType::Move ||
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c == GLGizmosManager::EType::Scale ||
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c == GLGizmosManager::EType::Rotate)
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update_sequential_clearance(true);
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} else {
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if (c == GLGizmosManager::EType::Move ||
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c == GLGizmosManager::EType::Scale ||
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c == GLGizmosManager::EType::Rotate)
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c == GLGizmosManager::EType::Rotate) {
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show_sinking_contours();
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects)
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update_sequential_clearance(true);
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}
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}
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else if (evt.LeftUp() &&
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@ -4005,7 +3999,7 @@ void GLCanvas3D::do_move(const std::string& snapshot_type)
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
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update_sequential_clearance(true);
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m_sequential_print_clearance.set_evaluating(true);
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m_sequential_print_clearance.m_evaluating = true;
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}
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m_dirty = true;
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@ -4093,7 +4087,7 @@ void GLCanvas3D::do_rotate(const std::string& snapshot_type)
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
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update_sequential_clearance(true);
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m_sequential_print_clearance.set_evaluating(true);
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m_sequential_print_clearance.m_evaluating = true;
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}
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m_dirty = true;
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@ -4170,7 +4164,7 @@ void GLCanvas3D::do_scale(const std::string& snapshot_type)
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if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) {
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update_sequential_clearance(true);
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m_sequential_print_clearance.set_evaluating(true);
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m_sequential_print_clearance.m_evaluating = true;
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}
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m_dirty = true;
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@ -4475,6 +4469,9 @@ void GLCanvas3D::update_sequential_clearance(bool force_contours_generation)
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// second: fill temporary cache with data from volumes
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for (const GLVolume* v : m_volumes.volumes) {
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if (v->is_wipe_tower)
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continue;
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const int object_idx = v->object_idx();
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const int instance_idx = v->instance_idx();
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auto& transform = instance_transforms[object_idx][instance_idx];
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@ -4490,12 +4487,11 @@ void GLCanvas3D::update_sequential_clearance(bool force_contours_generation)
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Geometry::rotation_transform(Geometry::rotation_diff_z(hull_trafo, inst_trafo.get_matrix()) * Vec3d::UnitZ());
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};
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set_sequential_print_clearance_render_fill(false);
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// calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid())
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// this is done only the first time this method is called while moving the mouse,
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// the results are then cached for following displacements
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if (force_contours_generation || m_sequential_print_clearance_first_displacement) {
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m_sequential_print_clearance.m_evaluating = false;
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m_sequential_print_clearance.m_hulls_2d_cache.clear();
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const float shrink_factor = static_cast<float>(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON));
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const double mitter_limit = scale_(0.1);
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@ -4537,7 +4533,7 @@ void GLCanvas3D::update_sequential_clearance(bool force_contours_generation)
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}
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}
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set_sequential_print_clearance_contours(contours);
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set_sequential_print_clearance_contours(contours, false);
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m_sequential_print_clearance_first_displacement = false;
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}
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else {
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@ -4554,9 +4550,6 @@ void GLCanvas3D::update_sequential_clearance(bool force_contours_generation)
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m_sequential_print_clearance.update_instances_trafos(trafos);
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}
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}
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// sends instances 2d hulls to be rendered
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set_sequential_print_clearance_visible(true);
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}
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bool GLCanvas3D::is_object_sinking(int object_idx) const
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@ -638,18 +638,13 @@ private:
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std::vector<GLModel> m_contours;
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// list of transforms used to render the contours
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std::vector<std::pair<size_t, Transform3d>> m_instances;
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bool m_render_fill{ true };
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bool m_visible{ false };
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bool m_evaluating{ false };
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std::vector<std::pair<Pointf3s, Transform3d>> m_hulls_2d_cache;
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public:
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void set_contours(const ContoursList& contours);
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void set_contours(const ContoursList& contours, bool generate_fill);
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void update_instances_trafos(const std::vector<Transform3d>& trafos);
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void set_render_fill(bool render_fill) { m_render_fill = render_fill; }
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void set_visible(bool visible) { m_visible = visible; }
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void set_evaluating(bool evaluating) { m_evaluating = evaluating; }
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void render();
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bool empty() const { return m_contours.empty(); }
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@ -975,25 +970,20 @@ public:
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}
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void reset_sequential_print_clearance() {
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m_sequential_print_clearance.set_visible(false);
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m_sequential_print_clearance.set_render_fill(false);
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m_sequential_print_clearance.set_contours(ContoursList());
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m_sequential_print_clearance.m_evaluating = false;
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m_sequential_print_clearance.set_contours(ContoursList(), false);
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}
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void set_sequential_print_clearance_visible(bool visible) {
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m_sequential_print_clearance.set_visible(visible);
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void set_sequential_print_clearance_contours(const ContoursList& contours, bool generate_fill) {
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m_sequential_print_clearance.set_contours(contours, generate_fill);
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}
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void set_sequential_print_clearance_render_fill(bool render_fill) {
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m_sequential_print_clearance.set_render_fill(render_fill);
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bool is_sequential_print_clearance_empty() const {
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return m_sequential_print_clearance.empty();
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}
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void set_sequential_print_clearance_contours(const ContoursList& contours) {
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m_sequential_print_clearance.set_contours(contours);
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}
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void set_sequential_print_clearance_evaluating(bool evaluating) {
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m_sequential_print_clearance.set_evaluating(evaluating);
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bool is_sequential_print_clearance_evaluating() const {
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return m_sequential_print_clearance.m_evaluating;
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}
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void update_sequential_clearance(bool force_contours_generation);
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@ -3294,9 +3294,12 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
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// or hide the old one.
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process_validation_warning(warning);
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if (printer_technology == ptFFF) {
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view3D->get_canvas3d()->reset_sequential_print_clearance();
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view3D->get_canvas3d()->set_as_dirty();
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view3D->get_canvas3d()->request_extra_frame();
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GLCanvas3D* canvas = view3D->get_canvas3d();
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if (canvas->is_sequential_print_clearance_evaluating()) {
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canvas->reset_sequential_print_clearance();
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canvas->set_as_dirty();
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canvas->request_extra_frame();
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}
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}
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}
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else {
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@ -3305,13 +3308,12 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
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notification_manager->push_validate_error_notification(err);
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return_state |= UPDATE_BACKGROUND_PROCESS_INVALID;
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if (printer_technology == ptFFF) {
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const Print* print = background_process.fff_print();
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GLCanvas3D* canvas = view3D->get_canvas3d();
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if (canvas->is_sequential_print_clearance_empty() || canvas->is_sequential_print_clearance_evaluating()) {
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GLCanvas3D::ContoursList contours;
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contours.contours = print->get_sequential_print_clearance_contours();
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view3D->get_canvas3d()->set_sequential_print_clearance_visible(!contours.empty());
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view3D->get_canvas3d()->set_sequential_print_clearance_render_fill(!contours.empty());
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view3D->get_canvas3d()->set_sequential_print_clearance_contours(contours);
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view3D->get_canvas3d()->set_sequential_print_clearance_evaluating(false);
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contours.contours = background_process.fff_print()->get_sequential_print_clearance_contours();
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canvas->set_sequential_print_clearance_contours(contours, true);
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}
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}
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}
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}
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