Merge branch 'dev' of https://github.com/prusa3d/PrusaSlicer into dev
This commit is contained in:
commit
2dc63070b6
@ -173,6 +173,12 @@ void GLModel::set_color(int entity_id, const ColorRGBA& color)
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}
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}
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ColorRGBA GLModel::get_color(size_t entity_id) const
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{
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if (entity_id < 0 || entity_id >= m_render_data.size()) return ColorRGBA{};
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return m_render_data[entity_id].color;
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}
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void GLModel::reset()
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{
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for (RenderData& data : m_render_data) {
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@ -76,6 +76,7 @@ namespace GUI {
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// if entity_id == -1 set the color of all entities
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void set_color(int entity_id, const ColorRGBA& color);
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ColorRGBA get_color(size_t entity_id = 0U) const;
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void reset();
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void render() const;
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@ -36,33 +36,72 @@ static void call_after_if_active(std::function<void()> fn, GUI_App* app = &wxGet
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});
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}
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static ModelVolume* get_model_volume(const Selection& selection, Model& model)
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static std::set<ObjectID> get_volume_ids(const Selection &selection)
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{
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const Selection::IndicesList& idxs = selection.get_volume_idxs();
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// only one selected volume
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if (idxs.size() != 1)
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return nullptr;
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const GLVolume* selected_volume = selection.get_volume(*idxs.begin());
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if (selected_volume == nullptr)
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return nullptr;
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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std::set<ObjectID> result;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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assert(selected_volume != nullptr);
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const GLVolume::CompositeID& cid = selected_volume->composite_id;
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const ModelObjectPtrs& objs = model.objects;
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if (cid.object_id < 0 || objs.size() <= static_cast<size_t>(cid.object_id))
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return nullptr;
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const ModelObject* obj = objs[cid.object_id];
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if (cid.volume_id < 0 || obj->volumes.size() <= static_cast<size_t>(cid.volume_id))
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return nullptr;
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return obj->volumes[cid.volume_id];
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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assert(cid.object_id >= 0);
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assert(model_objects.size() > static_cast<size_t>(cid.object_id));
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const ModelObject *obj = model_objects[cid.object_id];
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const ModelVolume *volume = obj->volumes[cid.volume_id];
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const ObjectID & id = volume->id();
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// prevent selection of volume without inidces
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if (volume->mesh().its.indices.empty()) continue;
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assert(result.find(id) == result.end());
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result.insert(id);
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}
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return result;
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}
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// return ModelVolume from selection by object id
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static ModelVolume *get_volume(const ObjectID &id, const Selection &selection) {
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const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
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const ModelObjectPtrs &model_objects = selection.get_model()->objects;
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for (auto volume_id : volume_ids) {
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const GLVolume *selected_volume = selection.get_volume(volume_id);
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const GLVolume::CompositeID &cid = selected_volume->composite_id;
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ModelObject *obj = model_objects[cid.object_id];
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ModelVolume *volume = obj->volumes[cid.volume_id];
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if (id == volume->id()) return volume;
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}
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return nullptr;
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}
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static std::string create_volumes_name(const std::set<ObjectID>& ids, const Selection &selection){
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assert(!ids.empty());
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std::string name;
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bool is_first = true;
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for (const ObjectID &id : ids) {
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if (is_first)
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is_first = false;
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else
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name += " + ";
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const ModelVolume *volume = get_volume(id, selection);
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assert(volume != nullptr);
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name += volume->name;
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}
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return name;
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}
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GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
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const std::string &icon_filename,
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unsigned int sprite_id)
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: GLGizmoBase(parent, icon_filename, -1)
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, m_volume(nullptr)
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, m_show_wireframe(false)
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, m_move_to_center(false)
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, m_original_triangle_count(0)
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, m_triangle_count(0)
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// translation for GUI size
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, tr_mesh_name(_u8L("Mesh name"))
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, tr_triangles(_u8L("Triangles"))
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@ -75,15 +114,11 @@ GLGizmoSimplify::~GLGizmoSimplify()
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stop_worker_thread_request();
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if (m_worker.joinable())
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m_worker.join();
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m_glmodel.reset();
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}
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bool GLGizmoSimplify::on_esc_key_down() {
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return false;
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/*if (!m_is_worker_running)
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return false;
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stop_worker_thread_request();
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return true;*/
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//close();
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return stop_worker_thread_request();
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}
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// while opening needs GLGizmoSimplify to set window position
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@ -147,8 +182,8 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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{
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create_gui_cfg();
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const Selection &selection = m_parent.get_selection();
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const ModelVolume *act_volume = get_model_volume(selection, wxGetApp().plater()->model());
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if (act_volume == nullptr) {
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auto act_volume_ids = get_volume_ids(selection);
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if (act_volume_ids.empty()) {
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stop_worker_thread_request();
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close();
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if (! m_parent.get_selection().is_single_volume()) {
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@ -163,83 +198,93 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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bool is_cancelling = false;
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bool is_worker_running = false;
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bool is_result_ready = false;
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int progress = 0;
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int progress = 0;
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{
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std::lock_guard lk(m_state_mutex);
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is_cancelling = m_state.status == State::cancelling;
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is_worker_running = m_state.status == State::running;
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is_result_ready = bool(m_state.result);
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is_result_ready = !m_state.result.empty();
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progress = m_state.progress;
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}
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// Whether to trigger calculation after rendering is done.
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bool start_process = false;
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// Check selection of new volume
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// Check selection of new volume (or change)
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// Do not reselect object when processing
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if (act_volume != m_volume) {
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bool change_window_position = (m_volume == nullptr);
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if (m_volume_ids != act_volume_ids) {
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bool change_window_position = m_volume_ids.empty();
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// select different model
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// close suggestion notification
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auto notification_manager = wxGetApp().plater()->get_notification_manager();
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notification_manager->remove_simplify_suggestion_with_id(act_volume->get_object()->id());
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for (const auto &id : act_volume_ids)
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notification_manager->remove_simplify_suggestion_with_id(id);
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m_volume = act_volume;
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m_volume_ids = std::move(act_volume_ids);
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init_model();
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// triangle count is calculated in init model
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m_original_triangle_count = m_triangle_count;
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// Default value of configuration
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m_configuration.decimate_ratio = 50.; // default value
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m_configuration.fix_count_by_ratio(m_volume->mesh().its.indices.size());
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init_model(m_volume->mesh().its);
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m_configuration.fix_count_by_ratio(m_original_triangle_count);
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m_configuration.use_count = false;
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// Create volumes name to describe what will be simplified
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std::string name = create_volumes_name(m_volume_ids, selection);
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if (name.length() > m_gui_cfg->max_char_in_name)
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name = name.substr(0, m_gui_cfg->max_char_in_name - 3) + "...";
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m_volumes_name = name;
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// Start processing. If we switched from another object, process will
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// stop the background thread and it will restart itself later.
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start_process = true;
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// set window position
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if (m_move_to_center && change_window_position) {
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m_move_to_center = false;
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auto parent_size = m_parent.get_canvas_size();
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ImVec2 pos(parent_size.get_width() / 2 - m_gui_cfg->window_offset_x,
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parent_size.get_height() / 2 - m_gui_cfg->window_offset_y);
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ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
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}else if (change_window_position) {
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ImVec2 pos = ImGui::GetMousePos();
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pos.x -= m_gui_cfg->window_offset_x;
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pos.y -= m_gui_cfg->window_offset_y;
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// minimal top left value
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ImVec2 tl(m_gui_cfg->window_padding, m_gui_cfg->window_padding + m_parent.get_main_toolbar_height());
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if (pos.x < tl.x) pos.x = tl.x;
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if (pos.y < tl.y) pos.y = tl.y;
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// maximal bottom right value
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auto parent_size = m_parent.get_canvas_size();
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ImVec2 br(
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parent_size.get_width() - (2 * m_gui_cfg->window_offset_x + m_gui_cfg->window_padding),
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parent_size.get_height() - (2 * m_gui_cfg->window_offset_y + m_gui_cfg->window_padding));
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if (pos.x > br.x) pos.x = br.x;
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if (pos.y > br.y) pos.y = br.y;
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if (change_window_position) {
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ImVec2 pos;
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Size parent_size = m_parent.get_canvas_size();
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if (m_move_to_center) {
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m_move_to_center = false;
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pos = ImVec2(parent_size.get_width() / 2 - m_gui_cfg->window_offset_x,
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parent_size.get_height() / 2 - m_gui_cfg->window_offset_y);
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} else {
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// keep window wisible on canvas and close to mouse click
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pos = ImGui::GetMousePos();
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pos.x -= m_gui_cfg->window_offset_x;
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pos.y -= m_gui_cfg->window_offset_y;
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// minimal top left value
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ImVec2 tl(m_gui_cfg->window_padding,
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m_gui_cfg->window_padding + m_parent.get_main_toolbar_height());
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if (pos.x < tl.x) pos.x = tl.x;
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if (pos.y < tl.y) pos.y = tl.y;
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// maximal bottom right value
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ImVec2 br(parent_size.get_width() - (2 * m_gui_cfg->window_offset_x + m_gui_cfg->window_padding),
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parent_size.get_height() -(2 * m_gui_cfg->window_offset_y + m_gui_cfg->window_padding));
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if (pos.x > br.x) pos.x = br.x;
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if (pos.y > br.y) pos.y = br.y;
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}
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ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
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}
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}
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bool is_multipart = (m_volume_ids.size() > 1);
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int flag = ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoCollapse;
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m_imgui->begin(on_get_name(), flag);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_mesh_name + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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std::string name = m_volume->name;
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if (name.length() > m_gui_cfg->max_char_in_name)
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name = name.substr(0, m_gui_cfg->max_char_in_name - 3) + "...";
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m_imgui->text(name);
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m_imgui->text(m_volumes_name);
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m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr_triangles + ":");
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ImGui::SameLine(m_gui_cfg->top_left_width);
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size_t orig_triangle_count = m_volume->mesh().its.indices.size();
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m_imgui->text(std::to_string(orig_triangle_count));
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m_imgui->text(std::to_string(m_original_triangle_count));
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ImGui::Separator();
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if(ImGui::RadioButton("##use_error", !m_configuration.use_count)) {
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if(ImGui::RadioButton("##use_error", !m_configuration.use_count) && !is_multipart) {
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m_configuration.use_count = !m_configuration.use_count;
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start_process = true;
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}
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@ -270,17 +315,21 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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}
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m_imgui->disabled_end(); // !use_count
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if (ImGui::RadioButton("##use_count", m_configuration.use_count)) {
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if (ImGui::RadioButton("##use_count", m_configuration.use_count) && !is_multipart) {
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m_configuration.use_count = !m_configuration.use_count;
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start_process = true;
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}
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} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && is_multipart)
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ImGui::SetTooltip("%s", GUI::format(_L(
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"Multipart object can be simplified only by %1%. "
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"If you want specify %2% process it separately."),
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tr_detail_level, tr_decimate_ratio).c_str());
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ImGui::SameLine();
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// show preview result triangle count (percent)
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if (!m_configuration.use_count) {
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m_configuration.wanted_count = static_cast<uint32_t>(m_triangle_count);
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m_configuration.decimate_ratio =
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(1.0f - (m_configuration.wanted_count / (float) orig_triangle_count)) * 100.f;
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(1.0f - (m_configuration.wanted_count / (float) m_original_triangle_count)) * 100.f;
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}
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m_imgui->disabled_begin(!m_configuration.use_count);
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@ -295,7 +344,7 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
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m_configuration.decimate_ratio = 0.01f;
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if (m_configuration.decimate_ratio > 100.f)
|
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m_configuration.decimate_ratio = 100.f;
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m_configuration.fix_count_by_ratio(orig_triangle_count);
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m_configuration.fix_count_by_ratio(m_original_triangle_count);
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start_process = true;
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}
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@ -342,11 +391,13 @@ void GLGizmoSimplify::close() {
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gizmos_mgr.open_gizmo(GLGizmosManager::EType::Simplify);
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}
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void GLGizmoSimplify::stop_worker_thread_request()
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bool GLGizmoSimplify::stop_worker_thread_request()
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{
|
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std::lock_guard lk(m_state_mutex);
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if (m_state.status == State::running)
|
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m_state.status = State::Status::cancelling;
|
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if (m_state.status != State::running) return false;
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|
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m_state.status = State::Status::cancelling;
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return true;
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}
|
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|
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|
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@ -366,9 +417,11 @@ void GLGizmoSimplify::worker_finished()
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m_worker.join();
|
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if (GLGizmoBase::m_state == Off)
|
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return;
|
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if (m_state.result)
|
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init_model(*m_state.result);
|
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if (m_state.config != m_configuration || m_state.mv != m_volume) {
|
||||
const auto &result = m_state.result;
|
||||
if (!result.empty())
|
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update_model(result);
|
||||
|
||||
if (m_state.config != m_configuration || m_state.volume_ids != m_volume_ids) {
|
||||
// Settings were changed, restart the worker immediately.
|
||||
process();
|
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}
|
||||
@ -377,16 +430,16 @@ void GLGizmoSimplify::worker_finished()
|
||||
|
||||
void GLGizmoSimplify::process()
|
||||
{
|
||||
if (m_volume == nullptr || m_volume->mesh().its.indices.empty())
|
||||
return;
|
||||
if (m_volume_ids.empty()) return;
|
||||
|
||||
// m_volume->mesh().its.indices.empty()
|
||||
bool configs_match = false;
|
||||
bool result_valid = false;
|
||||
bool is_worker_running = false;
|
||||
{
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
configs_match = (m_volume == m_state.mv && m_state.config == m_configuration);
|
||||
result_valid = bool(m_state.result);
|
||||
configs_match = (m_volume_ids == m_state.volume_ids && m_state.config == m_configuration);
|
||||
result_valid = !m_state.result.empty();
|
||||
is_worker_running = m_state.status == State::running;
|
||||
}
|
||||
|
||||
@ -411,15 +464,20 @@ void GLGizmoSimplify::process()
|
||||
|
||||
// Copy configuration that will be used.
|
||||
m_state.config = m_configuration;
|
||||
m_state.mv = m_volume;
|
||||
m_state.volume_ids = m_volume_ids;
|
||||
m_state.status = State::running;
|
||||
|
||||
// Create a copy of current mesh to pass to the worker thread.
|
||||
// Create a copy of current meshes to pass to the worker thread.
|
||||
// Using unique_ptr instead of pass-by-value to avoid an extra
|
||||
// copy (which would happen when passing to std::thread).
|
||||
auto its = std::make_unique<indexed_triangle_set>(m_volume->mesh().its);
|
||||
|
||||
m_worker = std::thread([this](std::unique_ptr<indexed_triangle_set> its) {
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
State::Data its;
|
||||
for (const auto &id : m_volume_ids) {
|
||||
const ModelVolume *volume = get_volume(id, selection);
|
||||
its[id] = std::make_unique<indexed_triangle_set>(volume->mesh().its); // copy
|
||||
}
|
||||
|
||||
m_worker = std::thread([this](State::Data its) {
|
||||
|
||||
// Checks that the UI thread did not request cancellation, throws if so.
|
||||
std::function<void(void)> throw_on_cancel = [this]() {
|
||||
@ -446,13 +504,16 @@ void GLGizmoSimplify::process()
|
||||
if (! m_state.config.use_count)
|
||||
max_error = m_state.config.max_error;
|
||||
m_state.progress = 0;
|
||||
m_state.result.reset();
|
||||
m_state.result.clear();
|
||||
m_state.status = State::Status::running;
|
||||
}
|
||||
|
||||
// Start the actual calculation.
|
||||
try {
|
||||
its_quadric_edge_collapse(*its, triangle_count, &max_error, throw_on_cancel, statusfn);
|
||||
for (const auto& it : its) {
|
||||
float me = max_error;
|
||||
its_quadric_edge_collapse(*it.second, triangle_count, &me, throw_on_cancel, statusfn);
|
||||
}
|
||||
} catch (SimplifyCanceledException &) {
|
||||
std::lock_guard lk(m_state_mutex);
|
||||
m_state.status = State::idle;
|
||||
@ -471,25 +532,33 @@ void GLGizmoSimplify::process()
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::apply_simplify() {
|
||||
// worker must be stopped
|
||||
assert(m_state.status == State::Status::idle);
|
||||
|
||||
// check that there is NO change of volume
|
||||
assert(m_state.volume_ids == m_volume_ids);
|
||||
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
int object_idx = selection.get_object_idx();
|
||||
|
||||
auto plater = wxGetApp().plater();
|
||||
plater->take_snapshot(GUI::format(_u8L("Simplify %1%"), m_volume->name));
|
||||
plater->clear_before_change_mesh(object_idx);
|
||||
plater->take_snapshot(_u8L("Simplify ") + create_volumes_name(m_volume_ids, selection));
|
||||
plater->clear_before_change_mesh(selection.get_object_idx());
|
||||
|
||||
ModelVolume* mv = get_model_volume(selection, wxGetApp().model());
|
||||
assert(mv == m_volume);
|
||||
for (const auto &item: m_state.result) {
|
||||
const ObjectID &id = item.first;
|
||||
const indexed_triangle_set &its = *item.second;
|
||||
ModelVolume *volume = get_volume(id, selection);
|
||||
assert(volume != nullptr);
|
||||
ModelObject *obj = volume->get_object();
|
||||
|
||||
mv->set_mesh(std::move(*m_state.result));
|
||||
m_state.result.reset();
|
||||
mv->calculate_convex_hull();
|
||||
mv->set_new_unique_id();
|
||||
mv->get_object()->invalidate_bounding_box();
|
||||
mv->get_object()->ensure_on_bed(true); // allow negative z
|
||||
|
||||
// fix hollowing, sla support points, modifiers, ...
|
||||
volume->set_mesh(std::move(its));
|
||||
volume->calculate_convex_hull();
|
||||
volume->set_new_unique_id();
|
||||
obj->invalidate_bounding_box();
|
||||
obj->ensure_on_bed(true); // allow negative z
|
||||
}
|
||||
m_state.result.clear();
|
||||
// fix hollowing, sla support points, modifiers, ...
|
||||
int object_idx = selection.get_object_idx();
|
||||
plater->changed_mesh(object_idx);
|
||||
// Fix warning icon in object list
|
||||
wxGetApp().obj_list()->update_item_error_icon(object_idx, -1);
|
||||
@ -508,8 +577,8 @@ void GLGizmoSimplify::on_set_state()
|
||||
m_parent.toggle_model_objects_visibility(true);
|
||||
|
||||
stop_worker_thread_request();
|
||||
m_volume = nullptr; // invalidate selected model
|
||||
m_glmodel.reset();
|
||||
m_volume_ids.clear(); // invalidate selected model
|
||||
m_glmodels.clear(); // free gpu memory
|
||||
} else if (GLGizmoBase::m_state == GLGizmoBase::On) {
|
||||
// when open by hyperlink it needs to show up
|
||||
request_rerender();
|
||||
@ -550,73 +619,140 @@ void GLGizmoSimplify::set_center_position() {
|
||||
m_move_to_center = true;
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoSimplify::init_model(const indexed_triangle_set& its)
|
||||
void GLGizmoSimplify::init_model()
|
||||
{
|
||||
if (its.indices.empty())
|
||||
return;
|
||||
// volume ids must be set before init model
|
||||
assert(!m_volume_ids.empty());
|
||||
|
||||
m_glmodel.reset();
|
||||
m_glmodel.init_from(its);
|
||||
m_parent.toggle_model_objects_visibility(true); // selected volume may have changed
|
||||
m_parent.toggle_model_objects_visibility(false, m_c->selection_info()->model_object(),
|
||||
m_c->selection_info()->get_active_instance(), m_volume);
|
||||
|
||||
if (const Selection&sel = m_parent.get_selection(); sel.get_volume_idxs().size() == 1)
|
||||
m_glmodel.set_color(-1, sel.get_volume(*sel.get_volume_idxs().begin())->color);
|
||||
m_triangle_count = its.indices.size();
|
||||
const auto info = m_c->selection_info();
|
||||
|
||||
const Selection &selection = m_parent.get_selection();
|
||||
Model & model = *selection.get_model();
|
||||
const Selection::IndicesList &volume_ids = selection.get_volume_idxs();
|
||||
const ModelObjectPtrs &model_objects = model.objects;
|
||||
|
||||
m_glmodels.clear();
|
||||
//m_glmodels.reserve(volume_ids.size());
|
||||
m_triangle_count = 0;
|
||||
for (const ObjectID& id: m_volume_ids) {
|
||||
|
||||
const GLVolume *selected_volume;
|
||||
const ModelVolume *volume = nullptr;
|
||||
for (auto volume_id : volume_ids) {
|
||||
selected_volume = selection.get_volume(volume_id);
|
||||
const GLVolume::CompositeID &cid = selected_volume->composite_id;
|
||||
ModelObject * obj = model_objects[cid.object_id];
|
||||
ModelVolume * act_volume = obj->volumes[cid.volume_id];
|
||||
if (id == act_volume->id()) {
|
||||
volume = act_volume;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(volume != nullptr);
|
||||
|
||||
const indexed_triangle_set &its = volume->mesh().its;
|
||||
|
||||
// set actual triangle count
|
||||
m_triangle_count += its.indices.size();
|
||||
|
||||
assert(m_glmodels.find(id) == m_glmodels.end());
|
||||
GLModel &glmodel = m_glmodels[id]; // create new glmodel
|
||||
glmodel.init_from(its);
|
||||
glmodel.set_color(-1,selected_volume->color);
|
||||
|
||||
m_parent.toggle_model_objects_visibility(false, info->model_object(),
|
||||
info->get_active_instance(),
|
||||
volume);
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::update_model(const State::Data &data)
|
||||
{
|
||||
// check that model exist
|
||||
if (m_glmodels.empty()) return;
|
||||
|
||||
// check that result is for actual gl models
|
||||
size_t model_count = m_glmodels.size();
|
||||
if (data.size() != model_count) return;
|
||||
|
||||
m_triangle_count = 0;
|
||||
for (const auto &item : data) {
|
||||
const indexed_triangle_set &its = *item.second;
|
||||
|
||||
auto it = m_glmodels.find(item.first);
|
||||
assert(it != m_glmodels.end());
|
||||
|
||||
GLModel &glmodel = it->second;
|
||||
auto color = glmodel.get_color();
|
||||
// when not reset it keeps old shape
|
||||
glmodel.reset();
|
||||
glmodel.init_from(its);
|
||||
glmodel.set_color(-1, color);
|
||||
|
||||
m_triangle_count += its.indices.size();
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoSimplify::on_render()
|
||||
{
|
||||
if (! m_glmodel.is_initialized())
|
||||
return;
|
||||
|
||||
const auto& selection = m_parent.get_selection();
|
||||
const auto& volume_idxs = selection.get_volume_idxs();
|
||||
if (volume_idxs.empty() || volume_idxs.size() != 1) return;
|
||||
const GLVolume *selected_volume = selection.get_volume(*volume_idxs.begin());
|
||||
|
||||
if (m_glmodels.empty()) return;
|
||||
|
||||
const Selection & selection = m_parent.get_selection();
|
||||
|
||||
// Check that the GLVolume still belongs to the ModelObject we work on.
|
||||
if (m_volume != get_model_volume(selection, wxGetApp().model()))
|
||||
return;
|
||||
if (m_volume_ids != get_volume_ids(selection)) return;
|
||||
|
||||
const Transform3d trafo_matrix = selected_volume->world_matrix();
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(trafo_matrix.data()));
|
||||
const ModelObjectPtrs &model_objects = selection.get_model()->objects;
|
||||
const Selection::IndicesList &volume_idxs = selection.get_volume_idxs();
|
||||
|
||||
auto *gouraud_shader = wxGetApp().get_shader("gouraud_light");
|
||||
glsafe(::glPushAttrib(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
gouraud_shader->start_using();
|
||||
m_glmodel.render();
|
||||
gouraud_shader->stop_using();
|
||||
// no need to render nothing
|
||||
if (volume_idxs.empty()) return;
|
||||
|
||||
if (m_show_wireframe) {
|
||||
auto* contour_shader = wxGetApp().get_shader("mm_contour");
|
||||
contour_shader->start_using();
|
||||
glsafe(::glLineWidth(1.0f));
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
|
||||
//ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); });
|
||||
//glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
|
||||
//glsafe(::glPolygonOffset(5.0, 5.0));
|
||||
m_glmodel.render();
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
|
||||
contour_shader->stop_using();
|
||||
// Iteration over selection because of world transformation matrix of object
|
||||
for (auto volume_id : volume_idxs) {
|
||||
const GLVolume *selected_volume = selection.get_volume(volume_id);
|
||||
const GLVolume::CompositeID &cid = selected_volume->composite_id;
|
||||
|
||||
ModelObject *obj = model_objects[cid.object_id];
|
||||
ModelVolume *volume = obj->volumes[cid.volume_id];
|
||||
|
||||
auto it = m_glmodels.find(volume->id());
|
||||
assert(it != m_glmodels.end());
|
||||
|
||||
GLModel &glmodel = it->second;
|
||||
|
||||
const Transform3d trafo_matrix = selected_volume->world_matrix();
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glMultMatrixd(trafo_matrix.data()));
|
||||
|
||||
auto *gouraud_shader = wxGetApp().get_shader("gouraud_light");
|
||||
glsafe(::glPushAttrib(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
gouraud_shader->start_using();
|
||||
glmodel.render();
|
||||
gouraud_shader->stop_using();
|
||||
|
||||
if (m_show_wireframe) {
|
||||
auto *contour_shader = wxGetApp().get_shader("mm_contour");
|
||||
contour_shader->start_using();
|
||||
glsafe(::glLineWidth(1.0f));
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_LINE));
|
||||
glmodel.render();
|
||||
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
|
||||
contour_shader->stop_using();
|
||||
}
|
||||
glsafe(::glPopAttrib());
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
glsafe(::glPopAttrib());
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
|
||||
|
||||
CommonGizmosDataID GLGizmoSimplify::on_get_requirements() const
|
||||
{
|
||||
return CommonGizmosDataID(
|
||||
int(CommonGizmosDataID::SelectionInfo));
|
||||
}
|
||||
|
||||
|
||||
void GLGizmoSimplify::Configuration::fix_count_by_ratio(size_t triangle_count)
|
||||
{
|
||||
if (decimate_ratio <= 0.f)
|
||||
|
@ -10,8 +10,9 @@
|
||||
#include <thread>
|
||||
|
||||
namespace Slic3r {
|
||||
class ModelVolume;
|
||||
class ModelObject;
|
||||
class Model;
|
||||
class ObjectID;
|
||||
|
||||
namespace GUI {
|
||||
class NotificationManager; // for simplify suggestion
|
||||
@ -46,12 +47,11 @@ private:
|
||||
void close();
|
||||
|
||||
void process();
|
||||
void stop_worker_thread_request();
|
||||
bool stop_worker_thread_request();
|
||||
void worker_finished();
|
||||
|
||||
void create_gui_cfg();
|
||||
void request_rerender(bool force = false);
|
||||
void init_model(const indexed_triangle_set& its);
|
||||
|
||||
void set_center_position();
|
||||
|
||||
@ -76,10 +76,14 @@ private:
|
||||
|
||||
bool m_move_to_center; // opening gizmo
|
||||
|
||||
const ModelVolume *m_volume; // keep pointer to actual working volume
|
||||
std::set<ObjectID> m_volume_ids; // keep pointers to actual working volumes
|
||||
std::string m_volumes_name;
|
||||
size_t m_original_triangle_count;
|
||||
|
||||
bool m_show_wireframe;
|
||||
GLModel m_glmodel;
|
||||
std::map<ObjectID, GLModel> m_glmodels;
|
||||
|
||||
|
||||
size_t m_triangle_count; // triangle count of the model currently shown
|
||||
|
||||
// Timestamp of the last rerender request. Only accessed from UI thread.
|
||||
@ -88,6 +92,8 @@ private:
|
||||
// Following struct is accessed by both UI and worker thread.
|
||||
// Accesses protected by a mutex.
|
||||
struct State {
|
||||
//using Data = std::vector<std::unique_ptr<indexed_triangle_set> >;
|
||||
using Data = std::map<ObjectID, std::unique_ptr<indexed_triangle_set> >;
|
||||
enum Status {
|
||||
idle,
|
||||
running,
|
||||
@ -97,10 +103,15 @@ private:
|
||||
Status status = idle;
|
||||
int progress = 0; // percent of done work
|
||||
Configuration config; // Configuration we started with.
|
||||
const ModelVolume* mv = nullptr;
|
||||
std::unique_ptr<indexed_triangle_set> result;
|
||||
const ModelObject* mo = nullptr;
|
||||
|
||||
Data result;
|
||||
std::set<ObjectID> volume_ids; // is same as result keys - store separate for faster check
|
||||
};
|
||||
|
||||
void init_model(); // initialize glModels from selection
|
||||
void update_model(const State::Data &data);
|
||||
|
||||
std::thread m_worker;
|
||||
std::mutex m_state_mutex; // guards m_state
|
||||
State m_state; // accessed by both threads
|
||||
|
Loading…
Reference in New Issue
Block a user