Show and update sequential print clearance contours while manipulating the scene using Move/Rotate/Scale gizmos
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4 changed files with 38 additions and 30 deletions
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@ -620,6 +620,7 @@ private:
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void set_visible(bool visible) { m_visible = visible; }
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void set_evaluating(bool evaluating) { m_evaluating = evaluating; }
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void render();
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bool empty() const { return m_contours.empty(); }
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friend class GLCanvas3D;
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};
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@ -962,7 +963,7 @@ public:
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m_sequential_print_clearance.set_evaluating(evaluating);
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}
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void update_sequential_clearance();
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void update_sequential_clearance(bool force_contours_generation);
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const Print* fff_print() const;
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const SLAPrint* sla_print() const;
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