curling improvements

This commit is contained in:
Pavel Mikus 2022-07-14 11:47:29 +02:00
parent d5d1633e2b
commit 2e437d1761
2 changed files with 20 additions and 19 deletions

View File

@ -64,6 +64,16 @@ float gauss(float value, float mean_x_coord, float mean_value, float falloff_spe
return mean_value * (std::exp(exponent) - 1.0f) / (std::exp(1.0f) - 1.0f);
}
float compute_angle_penalty(float ccw_angle) {
// This function is used:
// ((^(((1)/(x^(2)*3+1)))-1)/(-1))*1+((1)/(2+^(-x)))
// looks scary, but it is gaussian combined with sigmoid,
// so that concave points have much smaller penalty over convex ones
// https://github.com/prusa3d/PrusaSlicer/tree/master/doc/seam_placement/corner_penalty_function.png
return gauss(ccw_angle, 0.0f, 1.0f, 3.0f) +
1.0f / (2 + std::exp(-ccw_angle));
}
/// Coordinate frame
class Frame {
public:
@ -474,7 +484,7 @@ void process_perimeter_polygon(const Polygon &orig_polygon, float z_coord, const
// resample smooth surfaces, so that alignment finds short path down, and does not create unnecesary curves
if (std::all_of(polygon_angles.begin(), polygon_angles.end(), [](float angle) {
return fabs(angle) < SeamPlacer::sharp_angle_snapping_threshold;
return compute_angle_penalty(angle) > SeamPlacer::sharp_angle_penalty_snapping_threshold;
})) {
float total_dist = std::accumulate(lengths.begin(), lengths.end(), 0.0f);
float avg_dist = total_dist / float(lengths.size());
@ -579,7 +589,8 @@ void process_perimeter_polygon(const Polygon &orig_polygon, float z_coord, const
break;
}
viable_points_indices.push_back(last_enforced_idx);
if (abs(result.points[last_enforced_idx].local_ccw_angle) > SeamPlacer::sharp_angle_snapping_threshold) {
if (compute_angle_penalty(result.points[last_enforced_idx].local_ccw_angle)
< SeamPlacer::sharp_angle_penalty_snapping_threshold) {
orig_large_angle_points_indices.push_back(last_enforced_idx);
}
last_enforced_idx = next_index(last_enforced_idx);
@ -846,16 +857,6 @@ struct SeamComparator {
return is_first_not_much_worse(a, b) && is_first_not_much_worse(b, a);
}
float compute_angle_penalty(float ccw_angle) const {
// This function is used:
// ((^(((1)/(x^(2)*3+1)))-1)/(-1))*1+((1)/(2+^(-x)))
// looks scary, but it is gaussian combined with sigmoid,
// so that concave points have much smaller penalty over convex ones
// https://github.com/prusa3d/PrusaSlicer/tree/master/doc/seam_placement/corner_penalty_function.png
return gauss(ccw_angle, 0.0f, 1.0f, 3.0f) +
1.0f / (2 + std::exp(-ccw_angle));
}
float weight(const SeamCandidate &a) const {
if (setup == SeamPosition::spAligned && a.central_enforcer) {
return 2.0f;
@ -1390,8 +1391,7 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const SeamPlacerImpl::
last_point_pos = pos;
observations[index] = pos.head<2>();
observation_points[index] = pos.z();
weights[index] = std::min(1.0f,
comparator.weight(layers[seam_string[index].first].points[seam_string[index].second]));
weights[index] = comparator.weight(layers[seam_string[index].first].points[seam_string[index].second]);
}
// Curve Fitting
@ -1404,14 +1404,14 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const SeamPlacerImpl::
for (size_t index = 0; index < seam_string.size(); ++index) {
const auto &pair = seam_string[index];
const float t =
abs(layers[pair.first].points[pair.second].local_ccw_angle)
> SeamPlacer::sharp_angle_snapping_threshold
? 1.0 : 0.0f;
compute_angle_penalty(layers[pair.first].points[pair.second].local_ccw_angle)
< SeamPlacer::sharp_angle_penalty_snapping_threshold
? 0.8f : 0.0f;
Vec3f current_pos = layers[pair.first].points[pair.second].position;
Vec2f fitted_pos = curve.get_fitted_value(current_pos.z());
//interpolate between current and fitted position, prefer current pos for large weights.
Vec3f final_position = t * current_pos + (1 - t) * to_3d(fitted_pos, current_pos.z());
Vec3f final_position = t * current_pos + (1.0f - t) * to_3d(fitted_pos, current_pos.z());
Perimeter &perimeter = layers[pair.first].points[pair.second].perimeter;
perimeter.seam_index = pair.second;

View File

@ -128,7 +128,8 @@ public:
// arm length used during angles computation
static constexpr float polygon_local_angles_arm_distance = 0.3f;
static constexpr float sharp_angle_snapping_threshold = (60.0f / 180.0f) * float(PI);
// value for angles with penalty lower than this threshold - such angles will be snapped to their original position instead of spline interpolated position
static constexpr float sharp_angle_penalty_snapping_threshold = 0.6f;
// max tolerable distance from the previous layer is overhang_distance_tolerance_factor * flow_width
static constexpr float overhang_distance_tolerance_factor = 0.5f;