diff --git a/CMakeLists.txt b/CMakeLists.txt index 1a751eafe..39bd25be8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -242,7 +242,7 @@ include_directories(${LIBDIR}) # For generated header files include_directories(${LIBDIR_BIN}/platform) # For libslic3r.h -include_directories(${LIBDIR}/clipper ${LIBDIR}/polypartition) +include_directories(${LIBDIR}/clipper) if(WIN32) add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS) diff --git a/doc/Dependencies.md b/doc/Dependencies.md index 3f6335cb7..137aaf17b 100644 --- a/doc/Dependencies.md +++ b/doc/Dependencies.md @@ -22,8 +22,6 @@ * qhull: libqhull-dev does not contain libqhullcpp => link errors. Until it is fixed, we will use the builtin version. https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=925540 * semver: One module C library, author expects to use clib for installation. No packages. * Shiny: no packages -* poly2tree: Obsolete, candidate for removal -* polypartition: Obsolete, candidate for removal ## Header only * igl diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 293cbcd79..e25399911 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -9,8 +9,6 @@ add_subdirectory(boost) add_subdirectory(clipper) add_subdirectory(miniz) add_subdirectory(glu-libtess) -add_subdirectory(polypartition) -add_subdirectory(poly2tri) add_subdirectory(qhull) add_subdirectory(Shiny) add_subdirectory(semver) diff --git a/src/libslic3r/BridgeDetector.cpp b/src/libslic3r/BridgeDetector.cpp index bf8907c3f..ff33e81d5 100644 --- a/src/libslic3r/BridgeDetector.cpp +++ b/src/libslic3r/BridgeDetector.cpp @@ -207,6 +207,62 @@ std::vector BridgeDetector::bridge_direction_candidates() const return angles; } +/* +static void get_trapezoids(const ExPolygon &expoly, Polygons* polygons) const +{ + ExPolygons expp; + expp.push_back(expoly); + boost::polygon::get_trapezoids(*polygons, expp); +} + +void ExPolygon::get_trapezoids(ExPolygon clone, Polygons* polygons, double angle) const +{ + clone.rotate(PI/2 - angle, Point(0,0)); + clone.get_trapezoids(polygons); + for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon) + polygon->rotate(-(PI/2 - angle), Point(0,0)); +} +*/ + +// This algorithm may return more trapezoids than necessary +// (i.e. it may break a single trapezoid in several because +// other parts of the object have x coordinates in the middle) +static void get_trapezoids2(const ExPolygon &expoly, Polygons* polygons) +{ + Polygons src_polygons = to_polygons(expoly); + // get all points of this ExPolygon + const Points pp = to_points(src_polygons); + + // build our bounding box + BoundingBox bb(pp); + + // get all x coordinates + std::vector xx; + xx.reserve(pp.size()); + for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p) + xx.push_back(p->x()); + std::sort(xx.begin(), xx.end()); + + // find trapezoids by looping from first to next-to-last coordinate + for (std::vector::const_iterator x = xx.begin(); x != xx.end()-1; ++x) { + coord_t next_x = *(x + 1); + if (*x != next_x) + // intersect with rectangle + // append results to return value + polygons_append(*polygons, intersection({ { { *x, bb.min.y() }, { next_x, bb.min.y() }, { next_x, bb.max.y() }, { *x, bb.max.y() } } }, src_polygons)); + } +} + +static void get_trapezoids2(const ExPolygon &expoly, Polygons* polygons, double angle) +{ + ExPolygon clone = expoly; + clone.rotate(PI/2 - angle, Point(0,0)); + get_trapezoids2(clone, polygons); + for (Polygon &polygon : *polygons) + polygon.rotate(-(PI/2 - angle), Point(0,0)); +} + +// Coverage is currently only used by the unit tests. It is extremely slow and unreliable! Polygons BridgeDetector::coverage(double angle) const { if (angle == -1) @@ -228,7 +284,7 @@ Polygons BridgeDetector::coverage(double angle) const for (ExPolygon &expoly : offset_ex(expolygon, 0.5f * float(this->spacing))) { // Compute trapezoids according to a vertical orientation Polygons trapezoids; - expoly.get_trapezoids2(&trapezoids, PI/2.0); + get_trapezoids2(expoly, &trapezoids, PI/2.0); for (const Polygon &trapezoid : trapezoids) { // not nice, we need a more robust non-numeric check size_t n_supported = 0; diff --git a/src/libslic3r/BridgeDetector.hpp b/src/libslic3r/BridgeDetector.hpp index f876f83c7..e97dd45c4 100644 --- a/src/libslic3r/BridgeDetector.hpp +++ b/src/libslic3r/BridgeDetector.hpp @@ -32,6 +32,7 @@ public: BridgeDetector(const ExPolygons &_expolygons, const ExPolygons &_lower_slices, coord_t _extrusion_width); // If bridge_direction_override != 0, then the angle is used instead of auto-detect. bool detect_angle(double bridge_direction_override = 0.); + // Coverage is currently only used by the unit tests. It is extremely slow and unreliable! Polygons coverage(double angle = -1) const; void unsupported_edges(double angle, Polylines* unsupported) const; Polylines unsupported_edges(double angle = -1) const; diff --git a/src/libslic3r/CMakeLists.txt b/src/libslic3r/CMakeLists.txt index b9f87058c..1267e216c 100644 --- a/src/libslic3r/CMakeLists.txt +++ b/src/libslic3r/CMakeLists.txt @@ -309,8 +309,6 @@ target_link_libraries(libslic3r nowide ${EXPAT_LIBRARIES} glu-libtess - polypartition - poly2tri qhull semver TBB::tbb diff --git a/src/libslic3r/ExPolygon.cpp b/src/libslic3r/ExPolygon.cpp index 12bfa3b35..489023041 100644 --- a/src/libslic3r/ExPolygon.cpp +++ b/src/libslic3r/ExPolygon.cpp @@ -6,8 +6,6 @@ #include "Line.hpp" #include "ClipperUtils.hpp" #include "SVG.hpp" -#include "polypartition.h" -#include "poly2tri/poly2tri.h" #include #include #include @@ -318,284 +316,6 @@ ExPolygon::medial_axis(double max_width, double min_width, Polylines* polylines) polylines->insert(polylines->end(), tp.begin(), tp.end()); } -/* -void ExPolygon::get_trapezoids(Polygons* polygons) const -{ - ExPolygons expp; - expp.push_back(*this); - boost::polygon::get_trapezoids(*polygons, expp); -} - -void ExPolygon::get_trapezoids(Polygons* polygons, double angle) const -{ - ExPolygon clone = *this; - clone.rotate(PI/2 - angle, Point(0,0)); - clone.get_trapezoids(polygons); - for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon) - polygon->rotate(-(PI/2 - angle), Point(0,0)); -} -*/ - -// This algorithm may return more trapezoids than necessary -// (i.e. it may break a single trapezoid in several because -// other parts of the object have x coordinates in the middle) -void ExPolygon::get_trapezoids2(Polygons* polygons) const -{ - // get all points of this ExPolygon - Points pp = *this; - - // build our bounding box - BoundingBox bb(pp); - - // get all x coordinates - std::vector xx; - xx.reserve(pp.size()); - for (Points::const_iterator p = pp.begin(); p != pp.end(); ++p) - xx.push_back(p->x()); - std::sort(xx.begin(), xx.end()); - - // find trapezoids by looping from first to next-to-last coordinate - for (std::vector::const_iterator x = xx.begin(); x != xx.end()-1; ++x) { - coord_t next_x = *(x + 1); - if (*x != next_x) - // intersect with rectangle - // append results to return value - polygons_append(*polygons, intersection({ { { *x, bb.min.y() }, { next_x, bb.min.y() }, { next_x, bb.max.y() }, { *x, bb.max.y() } } }, to_polygons(*this))); - } -} - -void ExPolygon::get_trapezoids2(Polygons* polygons, double angle) const -{ - ExPolygon clone = *this; - clone.rotate(PI/2 - angle, Point(0,0)); - clone.get_trapezoids2(polygons); - for (Polygons::iterator polygon = polygons->begin(); polygon != polygons->end(); ++polygon) - polygon->rotate(-(PI/2 - angle), Point(0,0)); -} - -// While this triangulates successfully, it's NOT a constrained triangulation -// as it will create more vertices on the boundaries than the ones supplied. -void ExPolygon::triangulate(Polygons* polygons) const -{ - // first make trapezoids - Polygons trapezoids; - this->get_trapezoids2(&trapezoids); - - // then triangulate each trapezoid - for (Polygons::iterator polygon = trapezoids.begin(); polygon != trapezoids.end(); ++polygon) - polygon->triangulate_convex(polygons); -} - -/* -void ExPolygon::triangulate_pp(Polygons* polygons) const -{ - // convert polygons - std::list input; - - ExPolygons expp = union_ex(simplify_polygons(to_polygons(*this), true)); - - for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) { - // contour - { - TPPLPoly p; - p.Init(int(ex->contour.points.size())); - //printf("%zu\n0\n", ex->contour.points.size()); - for (const Point &point : ex->contour.points) { - size_t i = &point - &ex->contour.points.front(); - p[i].x = point(0); - p[i].y = point(1); - //printf("%ld %ld\n", point->x(), point->y()); - } - p.SetHole(false); - input.push_back(p); - } - - // holes - for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) { - TPPLPoly p; - p.Init(hole->points.size()); - //printf("%zu\n1\n", hole->points.size()); - for (const Point &point : hole->points) { - size_t i = &point - &hole->points.front(); - p[i].x = point(0); - p[i].y = point(1); - //printf("%ld %ld\n", point->x(), point->y()); - } - p.SetHole(true); - input.push_back(p); - } - } - - // perform triangulation - std::list output; - int res = TPPLPartition().Triangulate_MONO(&input, &output); - if (res != 1) - throw Slic3r::RuntimeError("Triangulation failed"); - - // convert output polygons - for (std::list::iterator poly = output.begin(); poly != output.end(); ++poly) { - long num_points = poly->GetNumPoints(); - Polygon p; - p.points.resize(num_points); - for (long i = 0; i < num_points; ++i) { - p.points[i](0) = coord_t((*poly)[i].x); - p.points[i](1) = coord_t((*poly)[i].y); - } - polygons->push_back(p); - } -} -*/ - -std::list expoly_to_polypartition_input(const ExPolygon &ex) -{ - std::list input; - // contour - { - input.emplace_back(); - TPPLPoly &p = input.back(); - p.Init(int(ex.contour.points.size())); - for (const Point &point : ex.contour.points) { - size_t i = &point - &ex.contour.points.front(); - p[i].x = point(0); - p[i].y = point(1); - } - p.SetHole(false); - } - // holes - for (const Polygon &hole : ex.holes) { - input.emplace_back(); - TPPLPoly &p = input.back(); - p.Init(hole.points.size()); - for (const Point &point : hole.points) { - size_t i = &point - &hole.points.front(); - p[i].x = point(0); - p[i].y = point(1); - } - p.SetHole(true); - } - return input; -} - -std::list expoly_to_polypartition_input(const ExPolygons &expps) -{ - std::list input; - for (const ExPolygon &ex : expps) { - // contour - { - input.emplace_back(); - TPPLPoly &p = input.back(); - p.Init(int(ex.contour.points.size())); - for (const Point &point : ex.contour.points) { - size_t i = &point - &ex.contour.points.front(); - p[i].x = point(0); - p[i].y = point(1); - } - p.SetHole(false); - } - // holes - for (const Polygon &hole : ex.holes) { - input.emplace_back(); - TPPLPoly &p = input.back(); - p.Init(hole.points.size()); - for (const Point &point : hole.points) { - size_t i = &point - &hole.points.front(); - p[i].x = point(0); - p[i].y = point(1); - } - p.SetHole(true); - } - } - return input; -} - -std::vector polypartition_output_to_triangles(const std::list &output) -{ - size_t num_triangles = 0; - for (const TPPLPoly &poly : output) - if (poly.GetNumPoints() >= 3) - num_triangles += (size_t)poly.GetNumPoints() - 2; - std::vector triangles; - triangles.reserve(triangles.size() + num_triangles * 3); - for (const TPPLPoly &poly : output) { - long num_points = poly.GetNumPoints(); - if (num_points >= 3) { - const TPPLPoint *pt0 = &poly[0]; - const TPPLPoint *pt1 = nullptr; - const TPPLPoint *pt2 = &poly[1]; - for (long i = 2; i < num_points; ++ i) { - pt1 = pt2; - pt2 = &poly[i]; - triangles.emplace_back(coord_t(pt0->x), coord_t(pt0->y)); - triangles.emplace_back(coord_t(pt1->x), coord_t(pt1->y)); - triangles.emplace_back(coord_t(pt2->x), coord_t(pt2->y)); - } - } - } - return triangles; -} - -void ExPolygon::triangulate_pp(Points *triangles) const -{ - ExPolygons expp = union_ex(simplify_polygons(to_polygons(*this), true)); - std::list input = expoly_to_polypartition_input(expp); - // perform triangulation - std::list output; - int res = TPPLPartition().Triangulate_MONO(&input, &output); -// int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) { - if (res != 1) - throw Slic3r::RuntimeError("Triangulation failed"); - *triangles = polypartition_output_to_triangles(output); -} - -// Uses the Poly2tri library maintained by Jan Niklas Hasse @jhasse // https://github.com/jhasse/poly2tri -// See https://github.com/jhasse/poly2tri/blob/master/README.md for the limitations of the library! -// No duplicate points are allowed, no very close points, holes must not touch outer contour etc. -void ExPolygon::triangulate_p2t(Polygons* polygons) const -{ - ExPolygons expp = simplify_polygons_ex(*this, true); - - for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex) { - // TODO: prevent duplicate points - - // contour - std::vector ContourPoints; - for (const Point &pt : ex->contour.points) - // We should delete each p2t::Point object - ContourPoints.push_back(new p2t::Point(pt(0), pt(1))); - p2t::CDT cdt(ContourPoints); - - // holes - for (Polygons::const_iterator hole = ex->holes.begin(); hole != ex->holes.end(); ++hole) { - std::vector points; - for (const Point &pt : hole->points) - // will be destructed in SweepContext::~SweepContext - points.push_back(new p2t::Point(pt(0), pt(1))); - cdt.AddHole(points); - } - - // perform triangulation - try { - cdt.Triangulate(); - std::vector triangles = cdt.GetTriangles(); - - for (std::vector::const_iterator triangle = triangles.begin(); triangle != triangles.end(); ++triangle) { - Polygon p; - for (int i = 0; i <= 2; ++i) { - p2t::Point* point = (*triangle)->GetPoint(i); - p.points.push_back(Point(point->x, point->y)); - } - polygons->push_back(p); - } - } catch (const Slic3r::RuntimeError & /* err */) { - assert(false); - // just ignore, don't triangulate - } - - for (p2t::Point *ptr : ContourPoints) - delete ptr; - } -} - Lines ExPolygon::lines() const { Lines lines = this->contour.lines(); diff --git a/src/libslic3r/ExPolygon.hpp b/src/libslic3r/ExPolygon.hpp index 20d0ffa7d..46b3a3a1b 100644 --- a/src/libslic3r/ExPolygon.hpp +++ b/src/libslic3r/ExPolygon.hpp @@ -6,9 +6,6 @@ #include "Polyline.hpp" #include -// polygon class of the polypartition library -class TPPLPoly; - namespace Slic3r { class ExPolygon; @@ -70,14 +67,6 @@ public: void simplify(double tolerance, ExPolygons* expolygons) const; void medial_axis(double max_width, double min_width, ThickPolylines* polylines) const; void medial_axis(double max_width, double min_width, Polylines* polylines) const; -// void get_trapezoids(Polygons* polygons) const; -// void get_trapezoids(Polygons* polygons, double angle) const; - void get_trapezoids2(Polygons* polygons) const; - void get_trapezoids2(Polygons* polygons, double angle) const; - void triangulate(Polygons* polygons) const; - // Triangulate into triples of points. - void triangulate_pp(Points *triangles) const; - void triangulate_p2t(Polygons* polygons) const; Lines lines() const; // Number of contours (outer contour with holes). @@ -349,10 +338,6 @@ extern std::vector get_extents_vector(const ExPolygons &polygons); extern bool remove_sticks(ExPolygon &poly); extern void keep_largest_contour_only(ExPolygons &polygons); -extern std::list expoly_to_polypartition_input(const ExPolygons &expp); -extern std::list expoly_to_polypartition_input(const ExPolygon &ex); -extern std::vector polypartition_output_to_triangles(const std::list &output); - inline double area(const ExPolygons &polys) { double s = 0.; diff --git a/src/libslic3r/Layer.hpp b/src/libslic3r/Layer.hpp index 508269f1a..9a3fe368d 100644 --- a/src/libslic3r/Layer.hpp +++ b/src/libslic3r/Layer.hpp @@ -46,7 +46,7 @@ public: // collection of expolygons representing the bridged areas (thus not // needing support material) - Polygons bridged; +// Polygons bridged; // collection of polylines representing the unsupported bridge edges Polylines unsupported_bridge_edges; diff --git a/src/libslic3r/LayerRegion.cpp b/src/libslic3r/LayerRegion.cpp index 3763f2498..2db3abf12 100644 --- a/src/libslic3r/LayerRegion.cpp +++ b/src/libslic3r/LayerRegion.cpp @@ -278,7 +278,7 @@ void LayerRegion::process_external_surfaces(const Layer *lower_layer, const Poly if (bd.detect_angle(custom_angle)) { bridges[idx_last].bridge_angle = bd.angle; if (this->layer()->object()->config().support_material) { - polygons_append(this->bridged, bd.coverage()); +// polygons_append(this->bridged, bd.coverage()); append(this->unsupported_bridge_edges, bd.unsupported_edges()); } } else if (custom_angle > 0) { diff --git a/src/poly2tri/CMakeLists.txt b/src/poly2tri/CMakeLists.txt deleted file mode 100644 index 3cdff1221..000000000 --- a/src/poly2tri/CMakeLists.txt +++ /dev/null @@ -1,17 +0,0 @@ -project(poly2tri) -cmake_minimum_required(VERSION 2.6) - -add_library(poly2tri STATIC - common/shapes.cc - common/shapes.h - common/utils.h - poly2tri.h - sweep/advancing_front.cc - sweep/advancing_front.h - sweep/cdt.cc - sweep/cdt.h - sweep/sweep.cc - sweep/sweep.h - sweep/sweep_context.cc - sweep/sweep_context.h -) diff --git a/src/poly2tri/common/shapes.cc b/src/poly2tri/common/shapes.cc deleted file mode 100644 index fe99a8d1a..000000000 --- a/src/poly2tri/common/shapes.cc +++ /dev/null @@ -1,368 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -#include "shapes.h" - -#include -#include - -namespace p2t { - -std::ostream& operator<<(std::ostream& out, const Point& point) { - return out << point.x << "," << point.y; -} - -Triangle::Triangle(Point& a, Point& b, Point& c) -{ - points_[0] = &a; points_[1] = &b; points_[2] = &c; - neighbors_[0] = NULL; neighbors_[1] = NULL; neighbors_[2] = NULL; - constrained_edge[0] = constrained_edge[1] = constrained_edge[2] = false; - delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; - interior_ = false; -} - -// Update neighbor pointers -void Triangle::MarkNeighbor(Point* p1, Point* p2, Triangle* t) -{ - if ((p1 == points_[2] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[2])) - neighbors_[0] = t; - else if ((p1 == points_[0] && p2 == points_[2]) || (p1 == points_[2] && p2 == points_[0])) - neighbors_[1] = t; - else if ((p1 == points_[0] && p2 == points_[1]) || (p1 == points_[1] && p2 == points_[0])) - neighbors_[2] = t; - else - assert(0); -} - -// Exhaustive search to update neighbor pointers -void Triangle::MarkNeighbor(Triangle& t) -{ - if (t.Contains(points_[1], points_[2])) { - neighbors_[0] = &t; - t.MarkNeighbor(points_[1], points_[2], this); - } else if (t.Contains(points_[0], points_[2])) { - neighbors_[1] = &t; - t.MarkNeighbor(points_[0], points_[2], this); - } else if (t.Contains(points_[0], points_[1])) { - neighbors_[2] = &t; - t.MarkNeighbor(points_[0], points_[1], this); - } -} - -/** - * Clears all references to all other triangles and points - */ -void Triangle::Clear() -{ - Triangle *t; - for( int i=0; i<3; i++ ) - { - t = neighbors_[i]; - if( t != NULL ) - { - t->ClearNeighbor( this ); - } - } - ClearNeighbors(); - points_[0]=points_[1]=points_[2] = NULL; -} - -void Triangle::ClearNeighbor(const Triangle *triangle ) -{ - if( neighbors_[0] == triangle ) - { - neighbors_[0] = NULL; - } - else if( neighbors_[1] == triangle ) - { - neighbors_[1] = NULL; - } - else - { - neighbors_[2] = NULL; - } -} - -void Triangle::ClearNeighbors() -{ - neighbors_[0] = NULL; - neighbors_[1] = NULL; - neighbors_[2] = NULL; -} - -void Triangle::ClearDelunayEdges() -{ - delaunay_edge[0] = delaunay_edge[1] = delaunay_edge[2] = false; -} - -Point* Triangle::OppositePoint(Triangle& t, const Point& p) -{ - Point *cw = t.PointCW(p); - return PointCW(*cw); -} - -// Legalized triangle by rotating clockwise around point(0) -void Triangle::Legalize(Point& point) -{ - points_[1] = points_[0]; - points_[0] = points_[2]; - points_[2] = &point; -} - -// Legalize triagnle by rotating clockwise around oPoint -void Triangle::Legalize(Point& opoint, Point& npoint) -{ - if (&opoint == points_[0]) { - points_[1] = points_[0]; - points_[0] = points_[2]; - points_[2] = &npoint; - } else if (&opoint == points_[1]) { - points_[2] = points_[1]; - points_[1] = points_[0]; - points_[0] = &npoint; - } else if (&opoint == points_[2]) { - points_[0] = points_[2]; - points_[2] = points_[1]; - points_[1] = &npoint; - } else { - assert(0); - } -} - -int Triangle::Index(const Point* p) -{ - if (p == points_[0]) { - return 0; - } else if (p == points_[1]) { - return 1; - } else if (p == points_[2]) { - return 2; - } - assert(0); - return -1; -} - -int Triangle::EdgeIndex(const Point* p1, const Point* p2) -{ - if (points_[0] == p1) { - if (points_[1] == p2) { - return 2; - } else if (points_[2] == p2) { - return 1; - } - } else if (points_[1] == p1) { - if (points_[2] == p2) { - return 0; - } else if (points_[0] == p2) { - return 2; - } - } else if (points_[2] == p1) { - if (points_[0] == p2) { - return 1; - } else if (points_[1] == p2) { - return 0; - } - } - return -1; -} - -void Triangle::MarkConstrainedEdge(int index) -{ - constrained_edge[index] = true; -} - -void Triangle::MarkConstrainedEdge(Edge& edge) -{ - MarkConstrainedEdge(edge.p, edge.q); -} - -// Mark edge as constrained -void Triangle::MarkConstrainedEdge(Point* p, Point* q) -{ - if ((q == points_[0] && p == points_[1]) || (q == points_[1] && p == points_[0])) { - constrained_edge[2] = true; - } else if ((q == points_[0] && p == points_[2]) || (q == points_[2] && p == points_[0])) { - constrained_edge[1] = true; - } else if ((q == points_[1] && p == points_[2]) || (q == points_[2] && p == points_[1])) { - constrained_edge[0] = true; - } -} - -// The point counter-clockwise to given point -Point* Triangle::PointCW(const Point& point) -{ - if (&point == points_[0]) { - return points_[2]; - } else if (&point == points_[1]) { - return points_[0]; - } else if (&point == points_[2]) { - return points_[1]; - } - assert(0); - return NULL; -} - -// The point counter-clockwise to given point -Point* Triangle::PointCCW(const Point& point) -{ - if (&point == points_[0]) { - return points_[1]; - } else if (&point == points_[1]) { - return points_[2]; - } else if (&point == points_[2]) { - return points_[0]; - } - assert(0); - return NULL; -} - -// The neighbor clockwise to given point -Triangle* Triangle::NeighborCW(const Point& point) -{ - if (&point == points_[0]) { - return neighbors_[1]; - } else if (&point == points_[1]) { - return neighbors_[2]; - } - return neighbors_[0]; -} - -// The neighbor counter-clockwise to given point -Triangle* Triangle::NeighborCCW(const Point& point) -{ - if (&point == points_[0]) { - return neighbors_[2]; - } else if (&point == points_[1]) { - return neighbors_[0]; - } - return neighbors_[1]; -} - -bool Triangle::GetConstrainedEdgeCCW(const Point& p) -{ - if (&p == points_[0]) { - return constrained_edge[2]; - } else if (&p == points_[1]) { - return constrained_edge[0]; - } - return constrained_edge[1]; -} - -bool Triangle::GetConstrainedEdgeCW(const Point& p) -{ - if (&p == points_[0]) { - return constrained_edge[1]; - } else if (&p == points_[1]) { - return constrained_edge[2]; - } - return constrained_edge[0]; -} - -void Triangle::SetConstrainedEdgeCCW(const Point& p, bool ce) -{ - if (&p == points_[0]) { - constrained_edge[2] = ce; - } else if (&p == points_[1]) { - constrained_edge[0] = ce; - } else { - constrained_edge[1] = ce; - } -} - -void Triangle::SetConstrainedEdgeCW(const Point& p, bool ce) -{ - if (&p == points_[0]) { - constrained_edge[1] = ce; - } else if (&p == points_[1]) { - constrained_edge[2] = ce; - } else { - constrained_edge[0] = ce; - } -} - -bool Triangle::GetDelunayEdgeCCW(const Point& p) -{ - if (&p == points_[0]) { - return delaunay_edge[2]; - } else if (&p == points_[1]) { - return delaunay_edge[0]; - } - return delaunay_edge[1]; -} - -bool Triangle::GetDelunayEdgeCW(const Point& p) -{ - if (&p == points_[0]) { - return delaunay_edge[1]; - } else if (&p == points_[1]) { - return delaunay_edge[2]; - } - return delaunay_edge[0]; -} - -void Triangle::SetDelunayEdgeCCW(const Point& p, bool e) -{ - if (&p == points_[0]) { - delaunay_edge[2] = e; - } else if (&p == points_[1]) { - delaunay_edge[0] = e; - } else { - delaunay_edge[1] = e; - } -} - -void Triangle::SetDelunayEdgeCW(const Point& p, bool e) -{ - if (&p == points_[0]) { - delaunay_edge[1] = e; - } else if (&p == points_[1]) { - delaunay_edge[2] = e; - } else { - delaunay_edge[0] = e; - } -} - -// The neighbor across to given point -Triangle& Triangle::NeighborAcross(const Point& opoint) -{ - if (&opoint == points_[0]) { - return *neighbors_[0]; - } else if (&opoint == points_[1]) { - return *neighbors_[1]; - } - return *neighbors_[2]; -} - -void Triangle::DebugPrint() -{ - std::cout << *points_[0] << " " << *points_[1] << " " << *points_[2] << std::endl; -} - -} diff --git a/src/poly2tri/common/shapes.h b/src/poly2tri/common/shapes.h deleted file mode 100644 index 7f0b1e76a..000000000 --- a/src/poly2tri/common/shapes.h +++ /dev/null @@ -1,325 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -// Include guard -#ifndef SHAPES_H -#define SHAPES_H - -#include -#include -#include -#include - -namespace p2t { - -struct Edge; - -struct Point { - - double x, y; - - /// Default constructor does nothing (for performance). - Point() - { - x = 0.0; - y = 0.0; - } - - /// The edges this point constitutes an upper ending point - std::vector edge_list; - - /// Construct using coordinates. - Point(double x, double y) : x(x), y(y) {} - - /// Set this point to all zeros. - void set_zero() - { - x = 0.0; - y = 0.0; - } - - /// Set this point to some specified coordinates. - void set(double x_, double y_) - { - x = x_; - y = y_; - } - - /// Negate this point. - Point operator -() const - { - Point v; - v.set(-x, -y); - return v; - } - - /// Add a point to this point. - void operator +=(const Point& v) - { - x += v.x; - y += v.y; - } - - /// Subtract a point from this point. - void operator -=(const Point& v) - { - x -= v.x; - y -= v.y; - } - - /// Multiply this point by a scalar. - void operator *=(double a) - { - x *= a; - y *= a; - } - - /// Get the length of this point (the norm). - double Length() const - { - return sqrt(x * x + y * y); - } - - /// Convert this point into a unit point. Returns the Length. - double Normalize() - { - const double len = Length(); - x /= len; - y /= len; - return len; - } - -}; - -std::ostream& operator<<(std::ostream&, const Point&); - -// Represents a simple polygon's edge -struct Edge { - - Point* p, *q; - - /// Constructor - Edge(Point& p1, Point& p2) : p(&p1), q(&p2) - { - if (p1.y > p2.y) { - q = &p1; - p = &p2; - } else if (std::abs(p1.y - p2.y) < 1e-10) { - if (p1.x > p2.x) { - q = &p1; - p = &p2; - } else if (std::abs(p1.x - p2.x) < 1e-10) { - // Repeat points - throw std::runtime_error("Edge::Edge: p1 == p2"); - } - } - - q->edge_list.push_back(this); - } -}; - -// Triangle-based data structures are know to have better performance than quad-edge structures -// See: J. Shewchuk, "Triangle: Engineering a 2D Quality Mesh Generator and Delaunay Triangulator" -// "Triangulations in CGAL" -class Triangle { -public: - -/// Constructor -Triangle(Point& a, Point& b, Point& c); - -/// Flags to determine if an edge is a Constrained edge -bool constrained_edge[3]; -/// Flags to determine if an edge is a Delauney edge -bool delaunay_edge[3]; - -Point* GetPoint(int index); -Point* PointCW(const Point& point); -Point* PointCCW(const Point& point); -Point* OppositePoint(Triangle& t, const Point& p); - -Triangle* GetNeighbor(int index); -void MarkNeighbor(Point* p1, Point* p2, Triangle* t); -void MarkNeighbor(Triangle& t); - -void MarkConstrainedEdge(int index); -void MarkConstrainedEdge(Edge& edge); -void MarkConstrainedEdge(Point* p, Point* q); - -int Index(const Point* p); -int EdgeIndex(const Point* p1, const Point* p2); - -Triangle* NeighborCW(const Point& point); -Triangle* NeighborCCW(const Point& point); -bool GetConstrainedEdgeCCW(const Point& p); -bool GetConstrainedEdgeCW(const Point& p); -void SetConstrainedEdgeCCW(const Point& p, bool ce); -void SetConstrainedEdgeCW(const Point& p, bool ce); -bool GetDelunayEdgeCCW(const Point& p); -bool GetDelunayEdgeCW(const Point& p); -void SetDelunayEdgeCCW(const Point& p, bool e); -void SetDelunayEdgeCW(const Point& p, bool e); - -bool Contains(const Point* p); -bool Contains(const Edge& e); -bool Contains(const Point* p, const Point* q); -void Legalize(Point& point); -void Legalize(Point& opoint, Point& npoint); -/** - * Clears all references to all other triangles and points - */ -void Clear(); -void ClearNeighbor(const Triangle *triangle); -void ClearNeighbors(); -void ClearDelunayEdges(); - -inline bool IsInterior(); -inline void IsInterior(bool b); - -Triangle& NeighborAcross(const Point& opoint); - -void DebugPrint(); - -private: - -/// Triangle points -Point* points_[3]; -/// Neighbor list -Triangle* neighbors_[3]; - -/// Has this triangle been marked as an interior triangle? -bool interior_; -}; - -inline bool cmp(const Point* a, const Point* b) -{ - if (a->y < b->y) { - return true; - } else if (a->y == b->y) { - // Make sure q is point with greater x value - if (a->x < b->x) { - return true; - } - } - return false; -} - -/// Add two points_ component-wise. -inline Point operator +(const Point& a, const Point& b) -{ - return Point(a.x + b.x, a.y + b.y); -} - -/// Subtract two points_ component-wise. -inline Point operator -(const Point& a, const Point& b) -{ - return Point(a.x - b.x, a.y - b.y); -} - -/// Multiply point by scalar -inline Point operator *(double s, const Point& a) -{ - return Point(s * a.x, s * a.y); -} - -inline bool operator ==(const Point& a, const Point& b) -{ - return a.x == b.x && a.y == b.y; -} - -inline bool operator !=(const Point& a, const Point& b) -{ - return !(a.x == b.x) && !(a.y == b.y); -} - -/// Peform the dot product on two vectors. -inline double Dot(const Point& a, const Point& b) -{ - return a.x * b.x + a.y * b.y; -} - -/// Perform the cross product on two vectors. In 2D this produces a scalar. -inline double Cross(const Point& a, const Point& b) -{ - return a.x * b.y - a.y * b.x; -} - -/// Perform the cross product on a point and a scalar. In 2D this produces -/// a point. -inline Point Cross(const Point& a, double s) -{ - return Point(s * a.y, -s * a.x); -} - -/// Perform the cross product on a scalar and a point. In 2D this produces -/// a point. -inline Point Cross(double s, const Point& a) -{ - return Point(-s * a.y, s * a.x); -} - -inline Point* Triangle::GetPoint(int index) -{ - return points_[index]; -} - -inline Triangle* Triangle::GetNeighbor(int index) -{ - return neighbors_[index]; -} - -inline bool Triangle::Contains(const Point* p) -{ - return p == points_[0] || p == points_[1] || p == points_[2]; -} - -inline bool Triangle::Contains(const Edge& e) -{ - return Contains(e.p) && Contains(e.q); -} - -inline bool Triangle::Contains(const Point* p, const Point* q) -{ - return Contains(p) && Contains(q); -} - -inline bool Triangle::IsInterior() -{ - return interior_; -} - -inline void Triangle::IsInterior(bool b) -{ - interior_ = b; -} - -} - -#endif diff --git a/src/poly2tri/common/utils.h b/src/poly2tri/common/utils.h deleted file mode 100644 index 9a9e14a8a..000000000 --- a/src/poly2tri/common/utils.h +++ /dev/null @@ -1,131 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef UTILS_H -#define UTILS_H - -// Otherwise #defines like M_PI are undeclared under Visual Studio -#ifndef _USE_MATH_DEFINES - #define _USE_MATH_DEFINES -#endif /* _USE_MATH_DEFINES */ - -#include "shapes.h" - -#include -#include - -// C99 removes M_PI from math.h -#ifndef M_PI -#define M_PI 3.14159265358979323846264338327 -#endif - -namespace p2t { - -const double PI_3div4 = 3 * M_PI / 4; -const double PI_div2 = 1.57079632679489661923; -const double EPSILON = 1e-12; - -enum Orientation { CW, CCW, COLLINEAR }; - -/** - * Forumla to calculate signed area
- * Positive if CCW
- * Negative if CW
- * 0 if collinear
- *
- * A[P1,P2,P3]  =  (x1*y2 - y1*x2) + (x2*y3 - y2*x3) + (x3*y1 - y3*x1)
- *              =  (x1-x3)*(y2-y3) - (y1-y3)*(x2-x3)
- * 
- */ -Orientation Orient2d(const Point& pa, const Point& pb, const Point& pc) -{ - double detleft = (pa.x - pc.x) * (pb.y - pc.y); - double detright = (pa.y - pc.y) * (pb.x - pc.x); - double val = detleft - detright; - if (val > -EPSILON && val < EPSILON) { - return COLLINEAR; - } else if (val > 0) { - return CCW; - } - return CW; -} - -/* -bool InScanArea(Point& pa, Point& pb, Point& pc, Point& pd) -{ - double pdx = pd.x; - double pdy = pd.y; - double adx = pa.x - pdx; - double ady = pa.y - pdy; - double bdx = pb.x - pdx; - double bdy = pb.y - pdy; - - double adxbdy = adx * bdy; - double bdxady = bdx * ady; - double oabd = adxbdy - bdxady; - - if (oabd <= EPSILON) { - return false; - } - - double cdx = pc.x - pdx; - double cdy = pc.y - pdy; - - double cdxady = cdx * ady; - double adxcdy = adx * cdy; - double ocad = cdxady - adxcdy; - - if (ocad <= EPSILON) { - return false; - } - - return true; -} - -*/ - -bool InScanArea(const Point& pa, const Point& pb, const Point& pc, const Point& pd) -{ - double oadb = (pa.x - pb.x)*(pd.y - pb.y) - (pd.x - pb.x)*(pa.y - pb.y); - if (oadb >= -EPSILON) { - return false; - } - - double oadc = (pa.x - pc.x)*(pd.y - pc.y) - (pd.x - pc.x)*(pa.y - pc.y); - if (oadc <= EPSILON) { - return false; - } - return true; -} - -} - -#endif diff --git a/src/poly2tri/poly2tri.h b/src/poly2tri/poly2tri.h deleted file mode 100644 index c959d131f..000000000 --- a/src/poly2tri/poly2tri.h +++ /dev/null @@ -1,38 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef POLY2TRI_H -#define POLY2TRI_H - -#include "common/shapes.h" -#include "sweep/cdt.h" - -#endif diff --git a/src/poly2tri/sweep/advancing_front.cc b/src/poly2tri/sweep/advancing_front.cc deleted file mode 100644 index 66e2a5d0d..000000000 --- a/src/poly2tri/sweep/advancing_front.cc +++ /dev/null @@ -1,110 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -#include "advancing_front.h" - -#include - -namespace p2t { - -AdvancingFront::AdvancingFront(Node& head, Node& tail) -{ - head_ = &head; - tail_ = &tail; - search_node_ = &head; -} - -Node* AdvancingFront::LocateNode(double x) -{ - Node* node = search_node_; - - if (x < node->value) { - while ((node = node->prev) != NULL) { - if (x >= node->value) { - search_node_ = node; - return node; - } - } - } else { - while ((node = node->next) != NULL) { - if (x < node->value) { - search_node_ = node->prev; - return node->prev; - } - } - } - return NULL; -} - -Node* AdvancingFront::FindSearchNode(double x) -{ - (void)x; // suppress compiler warnings "unused parameter 'x'" - // TODO: implement BST index - return search_node_; -} - -Node* AdvancingFront::LocatePoint(const Point* point) -{ - const double px = point->x; - Node* node = FindSearchNode(px); - const double nx = node->point->x; - - if (px == nx) { - if (point != node->point) { - // We might have two nodes with same x value for a short time - if (point == node->prev->point) { - node = node->prev; - } else if (point == node->next->point) { - node = node->next; - } else { - assert(0); - } - } - } else if (px < nx) { - while ((node = node->prev) != NULL) { - if (point == node->point) { - break; - } - } - } else { - while ((node = node->next) != NULL) { - if (point == node->point) - break; - } - } - if(node) search_node_ = node; - return node; -} - -AdvancingFront::~AdvancingFront() -{ -} - -} diff --git a/src/poly2tri/sweep/advancing_front.h b/src/poly2tri/sweep/advancing_front.h deleted file mode 100644 index 3de070824..000000000 --- a/src/poly2tri/sweep/advancing_front.h +++ /dev/null @@ -1,118 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef ADVANCED_FRONT_H -#define ADVANCED_FRONT_H - -#include "../common/shapes.h" - -namespace p2t { - -struct Node; - -// Advancing front node -struct Node { - Point* point; - Triangle* triangle; - - Node* next; - Node* prev; - - double value; - - Node(Point& p) : point(&p), triangle(NULL), next(NULL), prev(NULL), value(p.x) - { - } - - Node(Point& p, Triangle& t) : point(&p), triangle(&t), next(NULL), prev(NULL), value(p.x) - { - } - -}; - -// Advancing front -class AdvancingFront { -public: - -AdvancingFront(Node& head, Node& tail); -// Destructor -~AdvancingFront(); - -Node* head(); -void set_head(Node* node); -Node* tail(); -void set_tail(Node* node); -Node* search(); -void set_search(Node* node); - -/// Locate insertion point along advancing front -Node* LocateNode(double x); - -Node* LocatePoint(const Point* point); - -private: - -Node* head_, *tail_, *search_node_; - -Node* FindSearchNode(double x); -}; - -inline Node* AdvancingFront::head() -{ - return head_; -} -inline void AdvancingFront::set_head(Node* node) -{ - head_ = node; -} - -inline Node* AdvancingFront::tail() -{ - return tail_; -} -inline void AdvancingFront::set_tail(Node* node) -{ - tail_ = node; -} - -inline Node* AdvancingFront::search() -{ - return search_node_; -} - -inline void AdvancingFront::set_search(Node* node) -{ - search_node_ = node; -} - -} - -#endif diff --git a/src/poly2tri/sweep/cdt.cc b/src/poly2tri/sweep/cdt.cc deleted file mode 100644 index 8496aa1da..000000000 --- a/src/poly2tri/sweep/cdt.cc +++ /dev/null @@ -1,71 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -#include "cdt.h" - -namespace p2t { - -CDT::CDT(const std::vector& polyline) -{ - sweep_context_ = new SweepContext(polyline); - sweep_ = new Sweep; -} - -void CDT::AddHole(const std::vector& polyline) -{ - sweep_context_->AddHole(polyline); -} - -void CDT::AddPoint(Point* point) { - sweep_context_->AddPoint(point); -} - -void CDT::Triangulate() -{ - sweep_->Triangulate(*sweep_context_); -} - -std::vector CDT::GetTriangles() -{ - return sweep_context_->GetTriangles(); -} - -std::list CDT::GetMap() -{ - return sweep_context_->GetMap(); -} - -CDT::~CDT() -{ - delete sweep_context_; - delete sweep_; -} - -} diff --git a/src/poly2tri/sweep/cdt.h b/src/poly2tri/sweep/cdt.h deleted file mode 100644 index efeeda388..000000000 --- a/src/poly2tri/sweep/cdt.h +++ /dev/null @@ -1,105 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef CDT_H -#define CDT_H - -#include "advancing_front.h" -#include "sweep_context.h" -#include "sweep.h" - -/** - * - * @author Mason Green - * - */ - -namespace p2t { - -class CDT -{ -public: - - /** - * Constructor - add polyline with non repeating points - * - * @param polyline - */ - CDT(const std::vector& polyline); - - /** - * Destructor - clean up memory - */ - ~CDT(); - - /** - * Add a hole - * - * @param polyline - */ - void AddHole(const std::vector& polyline); - - /** - * Add a steiner point - * - * @param point - */ - void AddPoint(Point* point); - - /** - * Triangulate - do this AFTER you've added the polyline, holes, and Steiner points - */ - void Triangulate(); - - /** - * Get CDT triangles - */ - std::vector GetTriangles(); - - /** - * Get triangle map - */ - std::list GetMap(); - - private: - - /** - * Internals - */ - - SweepContext* sweep_context_; - Sweep* sweep_; - -}; - -} - -#endif diff --git a/src/poly2tri/sweep/sweep.cc b/src/poly2tri/sweep/sweep.cc deleted file mode 100644 index 45aa1db3b..000000000 --- a/src/poly2tri/sweep/sweep.cc +++ /dev/null @@ -1,796 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -#include "sweep.h" -#include "sweep_context.h" -#include "advancing_front.h" -#include "../common/utils.h" - -#include -#include - -namespace p2t { - -// Triangulate simple polygon with holes -void Sweep::Triangulate(SweepContext& tcx) -{ - tcx.InitTriangulation(); - tcx.CreateAdvancingFront(); - // Sweep points; build mesh - SweepPoints(tcx); - // Clean up - FinalizationPolygon(tcx); -} - -void Sweep::SweepPoints(SweepContext& tcx) -{ - for (size_t i = 1; i < tcx.point_count(); i++) { - Point& point = *tcx.GetPoint(i); - Node* node = &PointEvent(tcx, point); - for (unsigned int i = 0; i < point.edge_list.size(); i++) { - EdgeEvent(tcx, point.edge_list[i], node); - } - } -} - -void Sweep::FinalizationPolygon(SweepContext& tcx) -{ - // Get an Internal triangle to start with - Triangle* t = tcx.front()->head()->next->triangle; - Point* p = tcx.front()->head()->next->point; - while (!t->GetConstrainedEdgeCW(*p)) { - t = t->NeighborCCW(*p); - } - - // Collect interior triangles constrained by edges - tcx.MeshClean(*t); -} - -Node& Sweep::PointEvent(SweepContext& tcx, Point& point) -{ - Node& node = tcx.LocateNode(point); - Node& new_node = NewFrontTriangle(tcx, point, node); - - // Only need to check +epsilon since point never have smaller - // x value than node due to how we fetch nodes from the front - if (point.x <= node.point->x + EPSILON) { - Fill(tcx, node); - } - - //tcx.AddNode(new_node); - - FillAdvancingFront(tcx, new_node); - return new_node; -} - -void Sweep::EdgeEvent(SweepContext& tcx, Edge* edge, Node* node) -{ - tcx.edge_event.constrained_edge = edge; - tcx.edge_event.right = (edge->p->x > edge->q->x); - - if (IsEdgeSideOfTriangle(*node->triangle, *edge->p, *edge->q)) { - return; - } - - // For now we will do all needed filling - // TODO: integrate with flip process might give some better performance - // but for now this avoid the issue with cases that needs both flips and fills - FillEdgeEvent(tcx, edge, node); - EdgeEvent(tcx, *edge->p, *edge->q, node->triangle, *edge->q); -} - -void Sweep::EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point) -{ - if (IsEdgeSideOfTriangle(*triangle, ep, eq)) { - return; - } - - Point* p1 = triangle->PointCCW(point); - Orientation o1 = Orient2d(eq, *p1, ep); - if (o1 == COLLINEAR) { - if( triangle->Contains(&eq, p1)) { - triangle->MarkConstrainedEdge(&eq, p1 ); - // We are modifying the constraint maybe it would be better to - // not change the given constraint and just keep a variable for the new constraint - tcx.edge_event.constrained_edge->q = p1; - triangle = &triangle->NeighborAcross(point); - EdgeEvent( tcx, ep, *p1, triangle, *p1 ); - } else { - std::runtime_error("EdgeEvent - collinear points not supported"); - assert(0); - } - return; - } - - Point* p2 = triangle->PointCW(point); - Orientation o2 = Orient2d(eq, *p2, ep); - if (o2 == COLLINEAR) { - if( triangle->Contains(&eq, p2)) { - triangle->MarkConstrainedEdge(&eq, p2 ); - // We are modifying the constraint maybe it would be better to - // not change the given constraint and just keep a variable for the new constraint - tcx.edge_event.constrained_edge->q = p2; - triangle = &triangle->NeighborAcross(point); - EdgeEvent( tcx, ep, *p2, triangle, *p2 ); - } else { - std::runtime_error("EdgeEvent - collinear points not supported"); - assert(0); - } - return; - } - - if (o1 == o2) { - // Need to decide if we are rotating CW or CCW to get to a triangle - // that will cross edge - if (o1 == CW) { - triangle = triangle->NeighborCCW(point); - } else{ - triangle = triangle->NeighborCW(point); - } - EdgeEvent(tcx, ep, eq, triangle, point); - } else { - // This triangle crosses constraint so lets flippin start! - FlipEdgeEvent(tcx, ep, eq, triangle, point); - } -} - -bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq) -{ - const int index = triangle.EdgeIndex(&ep, &eq); - - if (index != -1) { - triangle.MarkConstrainedEdge(index); - Triangle* t = triangle.GetNeighbor(index); - if (t) { - t->MarkConstrainedEdge(&ep, &eq); - } - return true; - } - return false; -} - -Node& Sweep::NewFrontTriangle(SweepContext& tcx, Point& point, Node& node) -{ - Triangle* triangle = new Triangle(point, *node.point, *node.next->point); - - triangle->MarkNeighbor(*node.triangle); - tcx.AddToMap(triangle); - - Node* new_node = new Node(point); - nodes_.push_back(new_node); - - new_node->next = node.next; - new_node->prev = &node; - node.next->prev = new_node; - node.next = new_node; - - if (!Legalize(tcx, *triangle)) { - tcx.MapTriangleToNodes(*triangle); - } - - return *new_node; -} - -void Sweep::Fill(SweepContext& tcx, Node& node) -{ - Triangle* triangle = new Triangle(*node.prev->point, *node.point, *node.next->point); - - // TODO: should copy the constrained_edge value from neighbor triangles - // for now constrained_edge values are copied during the legalize - triangle->MarkNeighbor(*node.prev->triangle); - triangle->MarkNeighbor(*node.triangle); - - tcx.AddToMap(triangle); - - // Update the advancing front - node.prev->next = node.next; - node.next->prev = node.prev; - - // If it was legalized the triangle has already been mapped - if (!Legalize(tcx, *triangle)) { - tcx.MapTriangleToNodes(*triangle); - } - -} - -void Sweep::FillAdvancingFront(SweepContext& tcx, Node& n) -{ - - // Fill right holes - Node* node = n.next; - - while (node->next) { - // if HoleAngle exceeds 90 degrees then break. - if (LargeHole_DontFill(node)) break; - Fill(tcx, *node); - node = node->next; - } - - // Fill left holes - node = n.prev; - - while (node->prev) { - // if HoleAngle exceeds 90 degrees then break. - if (LargeHole_DontFill(node)) break; - Fill(tcx, *node); - node = node->prev; - } - - // Fill right basins - if (n.next && n.next->next) { - const double angle = BasinAngle(n); - if (angle < PI_3div4) { - FillBasin(tcx, n); - } - } -} - -// True if HoleAngle exceeds 90 degrees. -bool Sweep::LargeHole_DontFill(const Node* node) const { - - const Node* nextNode = node->next; - const Node* prevNode = node->prev; - if (!AngleExceeds90Degrees(node->point, nextNode->point, prevNode->point)) - return false; - - // Check additional points on front. - const Node* next2Node = nextNode->next; - // "..Plus.." because only want angles on same side as point being added. - if ((next2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, next2Node->point, prevNode->point)) - return false; - - const Node* prev2Node = prevNode->prev; - // "..Plus.." because only want angles on same side as point being added. - if ((prev2Node != NULL) && !AngleExceedsPlus90DegreesOrIsNegative(node->point, nextNode->point, prev2Node->point)) - return false; - - return true; -} - -bool Sweep::AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const { - const double angle = Angle(origin, pa, pb); - return ((angle > PI_div2) || (angle < -PI_div2)); -} - -bool Sweep::AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const { - const double angle = Angle(origin, pa, pb); - return (angle > PI_div2) || (angle < 0); -} - -double Sweep::Angle(const Point* origin, const Point* pa, const Point* pb) const { - /* Complex plane - * ab = cosA +i*sinA - * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx) - * atan2(y,x) computes the principal value of the argument function - * applied to the complex number x+iy - * Where x = ax*bx + ay*by - * y = ax*by - ay*bx - */ - const double px = origin->x; - const double py = origin->y; - const double ax = pa->x- px; - const double ay = pa->y - py; - const double bx = pb->x - px; - const double by = pb->y - py; - const double x = ax * by - ay * bx; - const double y = ax * bx + ay * by; - return atan2(x, y); -} - -double Sweep::BasinAngle(const Node& node) const -{ - const double ax = node.point->x - node.next->next->point->x; - const double ay = node.point->y - node.next->next->point->y; - return atan2(ay, ax); -} - -double Sweep::HoleAngle(const Node& node) const -{ - /* Complex plane - * ab = cosA +i*sinA - * ab = (ax + ay*i)(bx + by*i) = (ax*bx + ay*by) + i(ax*by-ay*bx) - * atan2(y,x) computes the principal value of the argument function - * applied to the complex number x+iy - * Where x = ax*bx + ay*by - * y = ax*by - ay*bx - */ - const double ax = node.next->point->x - node.point->x; - const double ay = node.next->point->y - node.point->y; - const double bx = node.prev->point->x - node.point->x; - const double by = node.prev->point->y - node.point->y; - return atan2(ax * by - ay * bx, ax * bx + ay * by); -} - -bool Sweep::Legalize(SweepContext& tcx, Triangle& t) -{ - // To legalize a triangle we start by finding if any of the three edges - // violate the Delaunay condition - for (int i = 0; i < 3; i++) { - if (t.delaunay_edge[i]) - continue; - - Triangle* ot = t.GetNeighbor(i); - - if (ot) { - Point* p = t.GetPoint(i); - Point* op = ot->OppositePoint(t, *p); - int oi = ot->Index(op); - - // If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization) - // then we should not try to legalize - if (ot->constrained_edge[oi] || ot->delaunay_edge[oi]) { - t.constrained_edge[i] = ot->constrained_edge[oi]; - continue; - } - - bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op); - - if (inside) { - // Lets mark this shared edge as Delaunay - t.delaunay_edge[i] = true; - ot->delaunay_edge[oi] = true; - - // Lets rotate shared edge one vertex CW to legalize it - RotateTrianglePair(t, *p, *ot, *op); - - // We now got one valid Delaunay Edge shared by two triangles - // This gives us 4 new edges to check for Delaunay - - // Make sure that triangle to node mapping is done only one time for a specific triangle - bool not_legalized = !Legalize(tcx, t); - if (not_legalized) { - tcx.MapTriangleToNodes(t); - } - - not_legalized = !Legalize(tcx, *ot); - if (not_legalized) - tcx.MapTriangleToNodes(*ot); - - // Reset the Delaunay edges, since they only are valid Delaunay edges - // until we add a new triangle or point. - // XXX: need to think about this. Can these edges be tried after we - // return to previous recursive level? - t.delaunay_edge[i] = false; - ot->delaunay_edge[oi] = false; - - // If triangle have been legalized no need to check the other edges since - // the recursive legalization will handles those so we can end here. - return true; - } - } - } - return false; -} - -bool Sweep::Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const -{ - const double adx = pa.x - pd.x; - const double ady = pa.y - pd.y; - const double bdx = pb.x - pd.x; - const double bdy = pb.y - pd.y; - - const double adxbdy = adx * bdy; - const double bdxady = bdx * ady; - const double oabd = adxbdy - bdxady; - - if (oabd <= 0) - return false; - - const double cdx = pc.x - pd.x; - const double cdy = pc.y - pd.y; - - const double cdxady = cdx * ady; - const double adxcdy = adx * cdy; - const double ocad = cdxady - adxcdy; - - if (ocad <= 0) - return false; - - const double bdxcdy = bdx * cdy; - const double cdxbdy = cdx * bdy; - - const double alift = adx * adx + ady * ady; - const double blift = bdx * bdx + bdy * bdy; - const double clift = cdx * cdx + cdy * cdy; - - const double det = alift * (bdxcdy - cdxbdy) + blift * ocad + clift * oabd; - - return det > 0; -} - -void Sweep::RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const -{ - Triangle* n1, *n2, *n3, *n4; - n1 = t.NeighborCCW(p); - n2 = t.NeighborCW(p); - n3 = ot.NeighborCCW(op); - n4 = ot.NeighborCW(op); - - bool ce1, ce2, ce3, ce4; - ce1 = t.GetConstrainedEdgeCCW(p); - ce2 = t.GetConstrainedEdgeCW(p); - ce3 = ot.GetConstrainedEdgeCCW(op); - ce4 = ot.GetConstrainedEdgeCW(op); - - bool de1, de2, de3, de4; - de1 = t.GetDelunayEdgeCCW(p); - de2 = t.GetDelunayEdgeCW(p); - de3 = ot.GetDelunayEdgeCCW(op); - de4 = ot.GetDelunayEdgeCW(op); - - t.Legalize(p, op); - ot.Legalize(op, p); - - // Remap delaunay_edge - ot.SetDelunayEdgeCCW(p, de1); - t.SetDelunayEdgeCW(p, de2); - t.SetDelunayEdgeCCW(op, de3); - ot.SetDelunayEdgeCW(op, de4); - - // Remap constrained_edge - ot.SetConstrainedEdgeCCW(p, ce1); - t.SetConstrainedEdgeCW(p, ce2); - t.SetConstrainedEdgeCCW(op, ce3); - ot.SetConstrainedEdgeCW(op, ce4); - - // Remap neighbors - // XXX: might optimize the markNeighbor by keeping track of - // what side should be assigned to what neighbor after the - // rotation. Now mark neighbor does lots of testing to find - // the right side. - t.ClearNeighbors(); - ot.ClearNeighbors(); - if (n1) ot.MarkNeighbor(*n1); - if (n2) t.MarkNeighbor(*n2); - if (n3) t.MarkNeighbor(*n3); - if (n4) ot.MarkNeighbor(*n4); - t.MarkNeighbor(ot); -} - -void Sweep::FillBasin(SweepContext& tcx, Node& node) -{ - if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) { - tcx.basin.left_node = node.next->next; - } else { - tcx.basin.left_node = node.next; - } - - // Find the bottom and right node - tcx.basin.bottom_node = tcx.basin.left_node; - while (tcx.basin.bottom_node->next - && tcx.basin.bottom_node->point->y >= tcx.basin.bottom_node->next->point->y) { - tcx.basin.bottom_node = tcx.basin.bottom_node->next; - } - if (tcx.basin.bottom_node == tcx.basin.left_node) { - // No valid basin - return; - } - - tcx.basin.right_node = tcx.basin.bottom_node; - while (tcx.basin.right_node->next - && tcx.basin.right_node->point->y < tcx.basin.right_node->next->point->y) { - tcx.basin.right_node = tcx.basin.right_node->next; - } - if (tcx.basin.right_node == tcx.basin.bottom_node) { - // No valid basins - return; - } - - tcx.basin.width = tcx.basin.right_node->point->x - tcx.basin.left_node->point->x; - tcx.basin.left_highest = tcx.basin.left_node->point->y > tcx.basin.right_node->point->y; - - FillBasinReq(tcx, tcx.basin.bottom_node); -} - -void Sweep::FillBasinReq(SweepContext& tcx, Node* node) -{ - // if shallow stop filling - if (IsShallow(tcx, *node)) { - return; - } - - Fill(tcx, *node); - - if (node->prev == tcx.basin.left_node && node->next == tcx.basin.right_node) { - return; - } else if (node->prev == tcx.basin.left_node) { - Orientation o = Orient2d(*node->point, *node->next->point, *node->next->next->point); - if (o == CW) { - return; - } - node = node->next; - } else if (node->next == tcx.basin.right_node) { - Orientation o = Orient2d(*node->point, *node->prev->point, *node->prev->prev->point); - if (o == CCW) { - return; - } - node = node->prev; - } else { - // Continue with the neighbor node with lowest Y value - if (node->prev->point->y < node->next->point->y) { - node = node->prev; - } else { - node = node->next; - } - } - - FillBasinReq(tcx, node); -} - -bool Sweep::IsShallow(SweepContext& tcx, Node& node) -{ - double height; - - if (tcx.basin.left_highest) { - height = tcx.basin.left_node->point->y - node.point->y; - } else { - height = tcx.basin.right_node->point->y - node.point->y; - } - - // if shallow stop filling - if (tcx.basin.width > height) { - return true; - } - return false; -} - -void Sweep::FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node) -{ - if (tcx.edge_event.right) { - FillRightAboveEdgeEvent(tcx, edge, node); - } else { - FillLeftAboveEdgeEvent(tcx, edge, node); - } -} - -void Sweep::FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node) -{ - while (node->next->point->x < edge->p->x) { - // Check if next node is below the edge - if (Orient2d(*edge->q, *node->next->point, *edge->p) == CCW) { - FillRightBelowEdgeEvent(tcx, edge, *node); - } else { - node = node->next; - } - } -} - -void Sweep::FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) -{ - if (node.point->x < edge->p->x) { - if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) { - // Concave - FillRightConcaveEdgeEvent(tcx, edge, node); - } else{ - // Convex - FillRightConvexEdgeEvent(tcx, edge, node); - // Retry this one - FillRightBelowEdgeEvent(tcx, edge, node); - } - } -} - -void Sweep::FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) -{ - Fill(tcx, *node.next); - if (node.next->point != edge->p) { - // Next above or below edge? - if (Orient2d(*edge->q, *node.next->point, *edge->p) == CCW) { - // Below - if (Orient2d(*node.point, *node.next->point, *node.next->next->point) == CCW) { - // Next is concave - FillRightConcaveEdgeEvent(tcx, edge, node); - } else { - // Next is convex - } - } - } - -} - -void Sweep::FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) -{ - // Next concave or convex? - if (Orient2d(*node.next->point, *node.next->next->point, *node.next->next->next->point) == CCW) { - // Concave - FillRightConcaveEdgeEvent(tcx, edge, *node.next); - } else{ - // Convex - // Next above or below edge? - if (Orient2d(*edge->q, *node.next->next->point, *edge->p) == CCW) { - // Below - FillRightConvexEdgeEvent(tcx, edge, *node.next); - } else{ - // Above - } - } -} - -void Sweep::FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node) -{ - while (node->prev->point->x > edge->p->x) { - // Check if next node is below the edge - if (Orient2d(*edge->q, *node->prev->point, *edge->p) == CW) { - FillLeftBelowEdgeEvent(tcx, edge, *node); - } else { - node = node->prev; - } - } -} - -void Sweep::FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) -{ - if (node.point->x > edge->p->x) { - if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) { - // Concave - FillLeftConcaveEdgeEvent(tcx, edge, node); - } else { - // Convex - FillLeftConvexEdgeEvent(tcx, edge, node); - // Retry this one - FillLeftBelowEdgeEvent(tcx, edge, node); - } - } -} - -void Sweep::FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) -{ - // Next concave or convex? - if (Orient2d(*node.prev->point, *node.prev->prev->point, *node.prev->prev->prev->point) == CW) { - // Concave - FillLeftConcaveEdgeEvent(tcx, edge, *node.prev); - } else{ - // Convex - // Next above or below edge? - if (Orient2d(*edge->q, *node.prev->prev->point, *edge->p) == CW) { - // Below - FillLeftConvexEdgeEvent(tcx, edge, *node.prev); - } else{ - // Above - } - } -} - -void Sweep::FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node) -{ - Fill(tcx, *node.prev); - if (node.prev->point != edge->p) { - // Next above or below edge? - if (Orient2d(*edge->q, *node.prev->point, *edge->p) == CW) { - // Below - if (Orient2d(*node.point, *node.prev->point, *node.prev->prev->point) == CW) { - // Next is concave - FillLeftConcaveEdgeEvent(tcx, edge, node); - } else{ - // Next is convex - } - } - } - -} - -void Sweep::FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p) -{ - Triangle& ot = t->NeighborAcross(p); - Point& op = *ot.OppositePoint(*t, p); - - if (InScanArea(p, *t->PointCCW(p), *t->PointCW(p), op)) { - // Lets rotate shared edge one vertex CW - RotateTrianglePair(*t, p, ot, op); - tcx.MapTriangleToNodes(*t); - tcx.MapTriangleToNodes(ot); - - if (p == eq && op == ep) { - if (eq == *tcx.edge_event.constrained_edge->q && ep == *tcx.edge_event.constrained_edge->p) { - t->MarkConstrainedEdge(&ep, &eq); - ot.MarkConstrainedEdge(&ep, &eq); - Legalize(tcx, *t); - Legalize(tcx, ot); - } else { - // XXX: I think one of the triangles should be legalized here? - } - } else { - Orientation o = Orient2d(eq, op, ep); - t = &NextFlipTriangle(tcx, (int)o, *t, ot, p, op); - FlipEdgeEvent(tcx, ep, eq, t, p); - } - } else { - Point& newP = NextFlipPoint(ep, eq, ot, op); - FlipScanEdgeEvent(tcx, ep, eq, *t, ot, newP); - EdgeEvent(tcx, ep, eq, t, p); - } -} - -Triangle& Sweep::NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op) -{ - if (o == CCW) { - // ot is not crossing edge after flip - int edge_index = ot.EdgeIndex(&p, &op); - ot.delaunay_edge[edge_index] = true; - Legalize(tcx, ot); - ot.ClearDelunayEdges(); - return t; - } - - // t is not crossing edge after flip - int edge_index = t.EdgeIndex(&p, &op); - - t.delaunay_edge[edge_index] = true; - Legalize(tcx, t); - t.ClearDelunayEdges(); - return ot; -} - -Point& Sweep::NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op) -{ - Orientation o2d = Orient2d(eq, op, ep); - if (o2d == CW) { - // Right - return *ot.PointCCW(op); - } else if (o2d == CCW) { - // Left - return *ot.PointCW(op); - } - throw std::runtime_error("[Unsupported] Opposing point on constrained edge"); -} - -void Sweep::FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, - Triangle& t, Point& p) -{ - Triangle& ot = t.NeighborAcross(p); - Point& op = *ot.OppositePoint(t, p); - - if (InScanArea(eq, *flip_triangle.PointCCW(eq), *flip_triangle.PointCW(eq), op)) { - // flip with new edge op->eq - FlipEdgeEvent(tcx, eq, op, &ot, op); - // TODO: Actually I just figured out that it should be possible to - // improve this by getting the next ot and op before the the above - // flip and continue the flipScanEdgeEvent here - // set new ot and op here and loop back to inScanArea test - // also need to set a new flip_triangle first - // Turns out at first glance that this is somewhat complicated - // so it will have to wait. - } else{ - Point& newP = NextFlipPoint(ep, eq, ot, op); - FlipScanEdgeEvent(tcx, ep, eq, flip_triangle, ot, newP); - } -} - -Sweep::~Sweep() { - - // Clean up memory - for(size_t i = 0; i < nodes_.size(); i++) { - delete nodes_[i]; - } - -} - -} - diff --git a/src/poly2tri/sweep/sweep.h b/src/poly2tri/sweep/sweep.h deleted file mode 100644 index ccf4ef7b0..000000000 --- a/src/poly2tri/sweep/sweep.h +++ /dev/null @@ -1,285 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -/** - * Sweep-line, Constrained Delauney Triangulation (CDT) See: Domiter, V. and - * Zalik, B.(2008)'Sweep-line algorithm for constrained Delaunay triangulation', - * International Journal of Geographical Information Science - * - * "FlipScan" Constrained Edge Algorithm invented by Thomas ?hl?n, thahlen@gmail.com - */ - -#ifndef SWEEP_H -#define SWEEP_H - -#include - -namespace p2t { - -class SweepContext; -struct Node; -struct Point; -struct Edge; -class Triangle; - -class Sweep -{ -public: - - /** - * Triangulate - * - * @param tcx - */ - void Triangulate(SweepContext& tcx); - - /** - * Destructor - clean up memory - */ - ~Sweep(); - -private: - - /** - * Start sweeping the Y-sorted point set from bottom to top - * - * @param tcx - */ - void SweepPoints(SweepContext& tcx); - - /** - * Find closes node to the left of the new point and - * create a new triangle. If needed new holes and basins - * will be filled to. - * - * @param tcx - * @param point - * @return - */ - Node& PointEvent(SweepContext& tcx, Point& point); - - /** - * - * - * @param tcx - * @param edge - * @param node - */ - void EdgeEvent(SweepContext& tcx, Edge* edge, Node* node); - - void EdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* triangle, Point& point); - - /** - * Creates a new front triangle and legalize it - * - * @param tcx - * @param point - * @param node - * @return - */ - Node& NewFrontTriangle(SweepContext& tcx, Point& point, Node& node); - - /** - * Adds a triangle to the advancing front to fill a hole. - * @param tcx - * @param node - middle node, that is the bottom of the hole - */ - void Fill(SweepContext& tcx, Node& node); - - /** - * Returns true if triangle was legalized - */ - bool Legalize(SweepContext& tcx, Triangle& t); - - /** - * Requirement:
- * 1. a,b and c form a triangle.
- * 2. a and d is know to be on opposite side of bc
- *
-   *                a
-   *                +
-   *               / \
-   *              /   \
-   *            b/     \c
-   *            +-------+
-   *           /    d    \
-   *          /           \
-   * 
- * Fact: d has to be in area B to have a chance to be inside the circle formed by - * a,b and c
- * d is outside B if orient2d(a,b,d) or orient2d(c,a,d) is CW
- * This preknowledge gives us a way to optimize the incircle test - * @param a - triangle point, opposite d - * @param b - triangle point - * @param c - triangle point - * @param d - point opposite a - * @return true if d is inside circle, false if on circle edge - */ - bool Incircle(const Point& pa, const Point& pb, const Point& pc, const Point& pd) const; - - /** - * Rotates a triangle pair one vertex CW - *
-   *       n2                    n2
-   *  P +-----+             P +-----+
-   *    | t  /|               |\  t |
-   *    |   / |               | \   |
-   *  n1|  /  |n3           n1|  \  |n3
-   *    | /   |    after CW   |   \ |
-   *    |/ oT |               | oT \|
-   *    +-----+ oP            +-----+
-   *       n4                    n4
-   * 
- */ - void RotateTrianglePair(Triangle& t, Point& p, Triangle& ot, Point& op) const; - - /** - * Fills holes in the Advancing Front - * - * - * @param tcx - * @param n - */ - void FillAdvancingFront(SweepContext& tcx, Node& n); - - // Decision-making about when to Fill hole. - // Contributed by ToolmakerSteve2 - bool LargeHole_DontFill(const Node* node) const; - bool AngleExceeds90Degrees(const Point* origin, const Point* pa, const Point* pb) const; - bool AngleExceedsPlus90DegreesOrIsNegative(const Point* origin, const Point* pa, const Point* pb) const; - double Angle(const Point* origin, const Point* pa, const Point* pb) const; - - /** - * - * @param node - middle node - * @return the angle between 3 front nodes - */ - double HoleAngle(const Node& node) const; - - /** - * The basin angle is decided against the horizontal line [1,0] - */ - double BasinAngle(const Node& node) const; - - /** - * Fills a basin that has formed on the Advancing Front to the right - * of given node.
- * First we decide a left,bottom and right node that forms the - * boundaries of the basin. Then we do a reqursive fill. - * - * @param tcx - * @param node - starting node, this or next node will be left node - */ - void FillBasin(SweepContext& tcx, Node& node); - - /** - * Recursive algorithm to fill a Basin with triangles - * - * @param tcx - * @param node - bottom_node - * @param cnt - counter used to alternate on even and odd numbers - */ - void FillBasinReq(SweepContext& tcx, Node* node); - - bool IsShallow(SweepContext& tcx, Node& node); - - bool IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq); - - void FillEdgeEvent(SweepContext& tcx, Edge* edge, Node* node); - - void FillRightAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node); - - void FillRightBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); - - void FillRightConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); - - void FillRightConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); - - void FillLeftAboveEdgeEvent(SweepContext& tcx, Edge* edge, Node* node); - - void FillLeftBelowEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); - - void FillLeftConcaveEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); - - void FillLeftConvexEdgeEvent(SweepContext& tcx, Edge* edge, Node& node); - - void FlipEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle* t, Point& p); - - /** - * After a flip we have two triangles and know that only one will still be - * intersecting the edge. So decide which to contiune with and legalize the other - * - * @param tcx - * @param o - should be the result of an orient2d( eq, op, ep ) - * @param t - triangle 1 - * @param ot - triangle 2 - * @param p - a point shared by both triangles - * @param op - another point shared by both triangles - * @return returns the triangle still intersecting the edge - */ - Triangle& NextFlipTriangle(SweepContext& tcx, int o, Triangle& t, Triangle& ot, Point& p, Point& op); - - /** - * When we need to traverse from one triangle to the next we need - * the point in current triangle that is the opposite point to the next - * triangle. - * - * @param ep - * @param eq - * @param ot - * @param op - * @return - */ - Point& NextFlipPoint(Point& ep, Point& eq, Triangle& ot, Point& op); - - /** - * Scan part of the FlipScan algorithm
- * When a triangle pair isn't flippable we will scan for the next - * point that is inside the flip triangle scan area. When found - * we generate a new flipEdgeEvent - * - * @param tcx - * @param ep - last point on the edge we are traversing - * @param eq - first point on the edge we are traversing - * @param flipTriangle - the current triangle sharing the point eq with edge - * @param t - * @param p - */ - void FlipScanEdgeEvent(SweepContext& tcx, Point& ep, Point& eq, Triangle& flip_triangle, Triangle& t, Point& p); - - void FinalizationPolygon(SweepContext& tcx); - - std::vector nodes_; - -}; - -} - -#endif diff --git a/src/poly2tri/sweep/sweep_context.cc b/src/poly2tri/sweep/sweep_context.cc deleted file mode 100644 index 4a220dc82..000000000 --- a/src/poly2tri/sweep/sweep_context.cc +++ /dev/null @@ -1,210 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -#include "sweep_context.h" -#include -#include "advancing_front.h" - -namespace p2t { - -SweepContext::SweepContext(const std::vector& polyline) : points_(polyline), - front_(0), - head_(0), - tail_(0), - af_head_(0), - af_middle_(0), - af_tail_(0) -{ - InitEdges(points_); -} - -void SweepContext::AddHole(const std::vector& polyline) -{ - InitEdges(polyline); - for(unsigned int i = 0; i < polyline.size(); i++) { - points_.push_back(polyline[i]); - } -} - -void SweepContext::AddPoint(Point* point) { - points_.push_back(point); -} - -std::vector &SweepContext::GetTriangles() -{ - return triangles_; -} - -std::list &SweepContext::GetMap() -{ - return map_; -} - -void SweepContext::InitTriangulation() -{ - double xmax(points_[0]->x), xmin(points_[0]->x); - double ymax(points_[0]->y), ymin(points_[0]->y); - - // Calculate bounds. - for (unsigned int i = 0; i < points_.size(); i++) { - Point& p = *points_[i]; - if (p.x > xmax) - xmax = p.x; - if (p.x < xmin) - xmin = p.x; - if (p.y > ymax) - ymax = p.y; - if (p.y < ymin) - ymin = p.y; - } - - double dx = kAlpha * (xmax - xmin); - double dy = kAlpha * (ymax - ymin); - head_ = new Point(xmax + dx, ymin - dy); - tail_ = new Point(xmin - dx, ymin - dy); - - // Sort points along y-axis - std::sort(points_.begin(), points_.end(), cmp); - -} - -void SweepContext::InitEdges(const std::vector& polyline) -{ - size_t num_points = polyline.size(); - for (size_t i = 0; i < num_points; i++) { - size_t j = i < num_points - 1 ? i + 1 : 0; - edge_list.push_back(new Edge(*polyline[i], *polyline[j])); - } -} - -Point* SweepContext::GetPoint(size_t index) -{ - return points_[index]; -} - -void SweepContext::AddToMap(Triangle* triangle) -{ - map_.push_back(triangle); -} - -Node& SweepContext::LocateNode(const Point& point) -{ - // TODO implement search tree - return *front_->LocateNode(point.x); -} - -void SweepContext::CreateAdvancingFront() -{ - - // Initial triangle - Triangle* triangle = new Triangle(*points_[0], *tail_, *head_); - - map_.push_back(triangle); - - af_head_ = new Node(*triangle->GetPoint(1), *triangle); - af_middle_ = new Node(*triangle->GetPoint(0), *triangle); - af_tail_ = new Node(*triangle->GetPoint(2)); - front_ = new AdvancingFront(*af_head_, *af_tail_); - - // TODO: More intuitive if head is middles next and not previous? - // so swap head and tail - af_head_->next = af_middle_; - af_middle_->next = af_tail_; - af_middle_->prev = af_head_; - af_tail_->prev = af_middle_; -} - -void SweepContext::RemoveNode(Node* node) -{ - delete node; -} - -void SweepContext::MapTriangleToNodes(Triangle& t) -{ - for (int i = 0; i < 3; i++) { - if (!t.GetNeighbor(i)) { - Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i))); - if (n) - n->triangle = &t; - } - } -} - -void SweepContext::RemoveFromMap(Triangle* triangle) -{ - map_.remove(triangle); -} - -void SweepContext::MeshClean(Triangle& triangle) -{ - std::vector triangles; - triangles.push_back(&triangle); - - while(!triangles.empty()){ - Triangle *t = triangles.back(); - triangles.pop_back(); - - if (t != NULL && !t->IsInterior()) { - t->IsInterior(true); - triangles_.push_back(t); - for (int i = 0; i < 3; i++) { - if (!t->constrained_edge[i]) - triangles.push_back(t->GetNeighbor(i)); - } - } - } -} - -SweepContext::~SweepContext() -{ - - // Clean up memory - - delete head_; - delete tail_; - delete front_; - delete af_head_; - delete af_middle_; - delete af_tail_; - - typedef std::list type_list; - - for(type_list::iterator iter = map_.begin(); iter != map_.end(); ++iter) { - Triangle* ptr = *iter; - delete ptr; - } - - for(unsigned int i = 0; i < edge_list.size(); i++) { - delete edge_list[i]; - } - -} - -} diff --git a/src/poly2tri/sweep/sweep_context.h b/src/poly2tri/sweep/sweep_context.h deleted file mode 100644 index b6bc1cd82..000000000 --- a/src/poly2tri/sweep/sweep_context.h +++ /dev/null @@ -1,186 +0,0 @@ -/* - * Poly2Tri Copyright (c) 2009-2018, Poly2Tri Contributors - * https://github.com/jhasse/poly2tri - * - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without modification, - * are permitted provided that the following conditions are met: - * - * * Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * * Neither the name of Poly2Tri nor the names of its contributors may be - * used to endorse or promote products derived from this software without specific - * prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#ifndef SWEEP_CONTEXT_H -#define SWEEP_CONTEXT_H - -#include -#include -#include - -namespace p2t { - -// Inital triangle factor, seed triangle will extend 30% of -// PointSet width to both left and right. -const double kAlpha = 0.3; - -struct Point; -class Triangle; -struct Node; -struct Edge; -class AdvancingFront; - -class SweepContext { -public: - -/// Constructor -SweepContext(const std::vector& polyline); -/// Destructor -~SweepContext(); - -void set_head(Point* p1); - -Point* head() const; - -void set_tail(Point* p1); - -Point* tail() const; - -size_t point_count() const; - -Node& LocateNode(const Point& point); - -void RemoveNode(Node* node); - -void CreateAdvancingFront(); - -/// Try to map a node to all sides of this triangle that don't have a neighbor -void MapTriangleToNodes(Triangle& t); - -void AddToMap(Triangle* triangle); - -Point* GetPoint(size_t index); - -Point* GetPoints(); - -void RemoveFromMap(Triangle* triangle); - -void AddHole(const std::vector& polyline); - -void AddPoint(Point* point); - -AdvancingFront* front() const; - -void MeshClean(Triangle& triangle); - -std::vector &GetTriangles(); -std::list &GetMap(); - -std::vector edge_list; - -struct Basin { - Node* left_node; - Node* bottom_node; - Node* right_node; - double width; - bool left_highest; - - Basin() : left_node(NULL), bottom_node(NULL), right_node(NULL), width(0.0), left_highest(false) - { - } - - void Clear() - { - left_node = NULL; - bottom_node = NULL; - right_node = NULL; - width = 0.0; - left_highest = false; - } -}; - -struct EdgeEvent { - Edge* constrained_edge; - bool right; - - EdgeEvent() : constrained_edge(NULL), right(false) - { - } -}; - -Basin basin; -EdgeEvent edge_event; - -private: - -friend class Sweep; - -std::vector triangles_; -std::list map_; -std::vector points_; - -// Advancing front -AdvancingFront* front_; -// head point used with advancing front -Point* head_; -// tail point used with advancing front -Point* tail_; - -Node *af_head_, *af_middle_, *af_tail_; - -void InitTriangulation(); -void InitEdges(const std::vector& polyline); - -}; - -inline AdvancingFront* SweepContext::front() const -{ - return front_; -} - -inline size_t SweepContext::point_count() const -{ - return points_.size(); -} - -inline void SweepContext::set_head(Point* p1) -{ - head_ = p1; -} - -inline Point* SweepContext::head() const -{ - return head_; -} - -inline void SweepContext::set_tail(Point* p1) -{ - tail_ = p1; -} - -inline Point* SweepContext::tail() const -{ - return tail_; -} - -} - -#endif diff --git a/src/polypartition/CMakeLists.txt b/src/polypartition/CMakeLists.txt deleted file mode 100644 index 07b92840b..000000000 --- a/src/polypartition/CMakeLists.txt +++ /dev/null @@ -1,7 +0,0 @@ -project(polypartition) -cmake_minimum_required(VERSION 2.6) - -add_library(polypartition STATIC - polypartition.cpp - polypartition.h -) diff --git a/src/polypartition/polypartition.cpp b/src/polypartition/polypartition.cpp deleted file mode 100644 index c1d6a4c83..000000000 --- a/src/polypartition/polypartition.cpp +++ /dev/null @@ -1,1574 +0,0 @@ -//Copyright (C) 2011 by Ivan Fratric -// -//Permission is hereby granted, free of charge, to any person obtaining a copy -//of this software and associated documentation files (the "Software"), to deal -//in the Software without restriction, including without limitation the rights -//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -//copies of the Software, and to permit persons to whom the Software is -//furnished to do so, subject to the following conditions: -// -//The above copyright notice and this permission notice shall be included in -//all copies or substantial portions of the Software. -// -//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -//THE SOFTWARE. - - -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace std; - -#include "polypartition.h" - -#define TPPL_VERTEXTYPE_REGULAR 0 -#define TPPL_VERTEXTYPE_START 1 -#define TPPL_VERTEXTYPE_END 2 -#define TPPL_VERTEXTYPE_SPLIT 3 -#define TPPL_VERTEXTYPE_MERGE 4 - -TPPLPoly::TPPLPoly() { - hole = false; - numpoints = 0; - points = NULL; -} - -TPPLPoly::~TPPLPoly() { - if(points) delete [] points; -} - -void TPPLPoly::Clear() { - if(points) delete [] points; - hole = false; - numpoints = 0; - points = NULL; -} - -void TPPLPoly::Init(long numpoints) { - Clear(); - this->numpoints = numpoints; - points = new TPPLPoint[numpoints]; -} - -void TPPLPoly::Triangle(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3) { - Init(3); - points[0] = p1; - points[1] = p2; - points[2] = p3; -} - -TPPLPoly::TPPLPoly(const TPPLPoly &src) : TPPLPoly() { - hole = src.hole; - numpoints = src.numpoints; - - if(numpoints > 0) { - points = new TPPLPoint[numpoints]; - memcpy(points, src.points, numpoints*sizeof(TPPLPoint)); - } -} - -TPPLPoly& TPPLPoly::operator=(const TPPLPoly &src) { - Clear(); - hole = src.hole; - numpoints = src.numpoints; - - if(numpoints > 0) { - points = new TPPLPoint[numpoints]; - memcpy(points, src.points, numpoints*sizeof(TPPLPoint)); - } - - return *this; -} - -int TPPLPoly::GetOrientation() const { - long i1,i2; - tppl_float area = 0; - for(i1=0; i10) return TPPL_CCW; - if(area<0) return TPPL_CW; - return 0; -} - -void TPPLPoly::SetOrientation(int orientation) { - int polyorientation = GetOrientation(); - if(polyorientation&&(polyorientation!=orientation)) { - Invert(); - } -} - -void TPPLPoly::Invert() { - std::reverse(points, points + numpoints); -} - -TPPLPartition::PartitionVertex::PartitionVertex() : previous(NULL), next(NULL) { - -} - -TPPLPoint TPPLPartition::Normalize(const TPPLPoint &p) { - TPPLPoint r; - tppl_float n = sqrt(p.x*p.x + p.y*p.y); - if(n!=0) { - r = p/n; - } else { - r.x = 0; - r.y = 0; - } - return r; -} - -tppl_float TPPLPartition::Distance(const TPPLPoint &p1, const TPPLPoint &p2) { - tppl_float dx,dy; - dx = p2.x - p1.x; - dy = p2.y - p1.y; - return(sqrt(dx*dx + dy*dy)); -} - -//checks if two lines intersect -int TPPLPartition::Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TPPLPoint &p22) { - if((p11.x == p21.x)&&(p11.y == p21.y)) return 0; - if((p11.x == p22.x)&&(p11.y == p22.y)) return 0; - if((p12.x == p21.x)&&(p12.y == p21.y)) return 0; - if((p12.x == p22.x)&&(p12.y == p22.y)) return 0; - - TPPLPoint v1ort,v2ort,v; - tppl_float dot11,dot12,dot21,dot22; - - v1ort.x = p12.y-p11.y; - v1ort.y = p11.x-p12.x; - - v2ort.x = p22.y-p21.y; - v2ort.y = p21.x-p22.x; - - v = p21-p11; - dot21 = v.x*v1ort.x + v.y*v1ort.y; - v = p22-p11; - dot22 = v.x*v1ort.x + v.y*v1ort.y; - - v = p11-p21; - dot11 = v.x*v2ort.x + v.y*v2ort.y; - v = p12-p21; - dot12 = v.x*v2ort.x + v.y*v2ort.y; - - if(dot11*dot12>0) return 0; - if(dot21*dot22>0) return 0; - - return 1; -} - -//removes holes from inpolys by merging them with non-holes -int TPPLPartition::RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys) { - TPPLPolyList polys; - TPPLPolyList::iterator holeiter,polyiter,iter,iter2; - long i,i2,holepointindex,polypointindex; - TPPLPoint holepoint,polypoint,bestpolypoint; - TPPLPoint linep1,linep2; - TPPLPoint v1,v2; - TPPLPoly newpoly; - bool hasholes; - bool pointvisible; - bool pointfound; - - //check for trivial case (no holes) - hasholes = false; - for(iter = inpolys->begin(); iter!=inpolys->end(); iter++) { - if(iter->IsHole()) { - hasholes = true; - break; - } - } - if(!hasholes) { - for(iter = inpolys->begin(); iter!=inpolys->end(); iter++) { - outpolys->push_back(*iter); - } - return 1; - } - - polys = *inpolys; - - while(1) { - //find the hole point with the largest x - hasholes = false; - for(iter = polys.begin(); iter!=polys.end(); iter++) { - if(!iter->IsHole()) continue; - - if(!hasholes) { - hasholes = true; - holeiter = iter; - holepointindex = 0; - } - - for(i=0; i < iter->GetNumPoints(); i++) { - if(iter->GetPoint(i).x > holeiter->GetPoint(holepointindex).x) { - holeiter = iter; - holepointindex = i; - } - } - } - if(!hasholes) break; - holepoint = holeiter->GetPoint(holepointindex); - - pointfound = false; - for(iter = polys.begin(); iter!=polys.end(); iter++) { - if(iter->IsHole()) continue; - for(i=0; i < iter->GetNumPoints(); i++) { - if(iter->GetPoint(i).x <= holepoint.x) continue; - if(!InCone(iter->GetPoint((i+iter->GetNumPoints()-1)%(iter->GetNumPoints())), - iter->GetPoint(i), - iter->GetPoint((i+1)%(iter->GetNumPoints())), - holepoint)) - continue; - polypoint = iter->GetPoint(i); - if(pointfound) { - v1 = Normalize(polypoint-holepoint); - v2 = Normalize(bestpolypoint-holepoint); - if(v2.x > v1.x) continue; - } - pointvisible = true; - for(iter2 = polys.begin(); iter2!=polys.end(); iter2++) { - if(iter2->IsHole()) continue; - for(i2=0; i2 < iter2->GetNumPoints(); i2++) { - linep1 = iter2->GetPoint(i2); - linep2 = iter2->GetPoint((i2+1)%(iter2->GetNumPoints())); - if(Intersects(holepoint,polypoint,linep1,linep2)) { - pointvisible = false; - break; - } - } - if(!pointvisible) break; - } - if(pointvisible) { - pointfound = true; - bestpolypoint = polypoint; - polyiter = iter; - polypointindex = i; - } - } - } - - if(!pointfound) return 0; - - newpoly.Init(holeiter->GetNumPoints() + polyiter->GetNumPoints() + 2); - i2 = 0; - for(i=0;i<=polypointindex;i++) { - newpoly[i2] = polyiter->GetPoint(i); - i2++; - } - for(i=0;i<=holeiter->GetNumPoints();i++) { - newpoly[i2] = holeiter->GetPoint((i+holepointindex)%holeiter->GetNumPoints()); - i2++; - } - for(i=polypointindex;iGetNumPoints();i++) { - newpoly[i2] = polyiter->GetPoint(i); - i2++; - } - - polys.erase(holeiter); - polys.erase(polyiter); - polys.push_back(newpoly); - } - - for(iter = polys.begin(); iter!=polys.end(); iter++) { - outpolys->push_back(*iter); - } - - return 1; -} - -bool TPPLPartition::IsConvex(TPPLPoint& p1, TPPLPoint& p2, TPPLPoint& p3) { - tppl_float tmp; - tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); - if(tmp>0) return 1; - else return 0; -} - -bool TPPLPartition::IsReflex(TPPLPoint& p1, TPPLPoint& p2, TPPLPoint& p3) { - tppl_float tmp; - tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); - if(tmp<0) return 1; - else return 0; -} - -bool TPPLPartition::IsInside(TPPLPoint& p1, TPPLPoint& p2, TPPLPoint& p3, TPPLPoint &p) { - if(IsConvex(p1,p,p2)) return false; - if(IsConvex(p2,p,p3)) return false; - if(IsConvex(p3,p,p1)) return false; - return true; -} - -bool TPPLPartition::InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p) { - bool convex; - - convex = IsConvex(p1,p2,p3); - - if(convex) { - if(!IsConvex(p1,p2,p)) return false; - if(!IsConvex(p2,p3,p)) return false; - return true; - } else { - if(IsConvex(p1,p2,p)) return true; - if(IsConvex(p2,p3,p)) return true; - return false; - } -} - -bool TPPLPartition::InCone(PartitionVertex *v, TPPLPoint &p) { - TPPLPoint p1,p2,p3; - - p1 = v->previous->p; - p2 = v->p; - p3 = v->next->p; - - return InCone(p1,p2,p3,p); -} - -void TPPLPartition::UpdateVertexReflexity(PartitionVertex *v) { - PartitionVertex *v1 = NULL,*v3 = NULL; - v1 = v->previous; - v3 = v->next; - v->isConvex = !IsReflex(v1->p,v->p,v3->p); -} - -void TPPLPartition::UpdateVertex(PartitionVertex *v, PartitionVertex *vertices, long numvertices) { - long i; - PartitionVertex *v1 = NULL,*v3 = NULL; - TPPLPoint vec1,vec3; - - v1 = v->previous; - v3 = v->next; - - v->isConvex = IsConvex(v1->p,v->p,v3->p); - - vec1 = Normalize(v1->p - v->p); - vec3 = Normalize(v3->p - v->p); - v->angle = vec1.x*vec3.x + vec1.y*vec3.y; - - if(v->isConvex) { - v->isEar = true; - for(i=0;ip.x)&&(vertices[i].p.y==v->p.y)) continue; - if((vertices[i].p.x==v1->p.x)&&(vertices[i].p.y==v1->p.y)) continue; - if((vertices[i].p.x==v3->p.x)&&(vertices[i].p.y==v3->p.y)) continue; - if(IsInside(v1->p,v->p,v3->p,vertices[i].p)) { - v->isEar = false; - break; - } - } - } else { - v->isEar = false; - } -} - -//triangulation by ear removal -int TPPLPartition::Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles) { - if(!poly->Valid()) return 0; - - long numvertices; - PartitionVertex *vertices = NULL; - PartitionVertex *ear = NULL; - TPPLPoly triangle; - long i,j; - bool earfound; - - if(poly->GetNumPoints() < 3) return 0; - if(poly->GetNumPoints() == 3) { - triangles->push_back(*poly); - return 1; - } - - numvertices = poly->GetNumPoints(); - - vertices = new PartitionVertex[numvertices]; - for(i=0;iGetPoint(i); - if(i==(numvertices-1)) vertices[i].next=&(vertices[0]); - else vertices[i].next=&(vertices[i+1]); - if(i==0) vertices[i].previous = &(vertices[numvertices-1]); - else vertices[i].previous = &(vertices[i-1]); - } - for(i=0;i ear->angle) { - ear = &(vertices[j]); - } - } - } - if(!earfound) { - delete [] vertices; - return 0; - } - - triangle.Triangle(ear->previous->p,ear->p,ear->next->p); - triangles->push_back(triangle); - - ear->isActive = false; - ear->previous->next = ear->next; - ear->next->previous = ear->previous; - - if(i==numvertices-4) break; - - UpdateVertex(ear->previous,vertices,numvertices); - UpdateVertex(ear->next,vertices,numvertices); - } - for(i=0;ip,vertices[i].p,vertices[i].next->p); - triangles->push_back(triangle); - break; - } - } - - delete [] vertices; - - return 1; -} - -int TPPLPartition::Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles) { - TPPLPolyList outpolys; - TPPLPolyList::iterator iter; - - if(!RemoveHoles(inpolys,&outpolys)) return 0; - for(iter=outpolys.begin();iter!=outpolys.end();iter++) { - if(!Triangulate_EC(&(*iter),triangles)) return 0; - } - return 1; -} - -int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { - if(!poly->Valid()) return 0; - - TPPLPolyList triangles; - TPPLPolyList::iterator iter1,iter2; - TPPLPoly *poly1 = NULL,*poly2 = NULL; - TPPLPoly newpoly; - TPPLPoint d1,d2,p1,p2,p3; - long i11,i12,i21,i22,i13,i23,j,k; - bool isdiagonal; - long numreflex; - - //check if the poly is already convex - numreflex = 0; - for(i11=0;i11GetNumPoints();i11++) { - if(i11==0) i12 = poly->GetNumPoints()-1; - else i12=i11-1; - if(i11==(poly->GetNumPoints()-1)) i13=0; - else i13=i11+1; - if(IsReflex(poly->GetPoint(i12),poly->GetPoint(i11),poly->GetPoint(i13))) { - numreflex = 1; - break; - } - } - if(numreflex == 0) { - parts->push_back(*poly); - return 1; - } - - if(!Triangulate_EC(poly,&triangles)) return 0; - - for(iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) { - poly1 = &(*iter1); - for(i11=0;i11GetNumPoints();i11++) { - d1 = poly1->GetPoint(i11); - i12 = (i11+1)%(poly1->GetNumPoints()); - d2 = poly1->GetPoint(i12); - - isdiagonal = false; - for(iter2 = iter1; iter2 != triangles.end(); iter2++) { - if(iter1 == iter2) continue; - poly2 = &(*iter2); - - for(i21=0;i21GetNumPoints();i21++) { - if((d2.x != poly2->GetPoint(i21).x)||(d2.y != poly2->GetPoint(i21).y)) continue; - i22 = (i21+1)%(poly2->GetNumPoints()); - if((d1.x != poly2->GetPoint(i22).x)||(d1.y != poly2->GetPoint(i22).y)) continue; - isdiagonal = true; - break; - } - if(isdiagonal) break; - } - - if(!isdiagonal) continue; - - p2 = poly1->GetPoint(i11); - if(i11 == 0) i13 = poly1->GetNumPoints()-1; - else i13 = i11-1; - p1 = poly1->GetPoint(i13); - if(i22 == (poly2->GetNumPoints()-1)) i23 = 0; - else i23 = i22+1; - p3 = poly2->GetPoint(i23); - - if(!IsConvex(p1,p2,p3)) continue; - - p2 = poly1->GetPoint(i12); - if(i12 == (poly1->GetNumPoints()-1)) i13 = 0; - else i13 = i12+1; - p3 = poly1->GetPoint(i13); - if(i21 == 0) i23 = poly2->GetNumPoints()-1; - else i23 = i21-1; - p1 = poly2->GetPoint(i23); - - if(!IsConvex(p1,p2,p3)) continue; - - newpoly.Init(poly1->GetNumPoints()+poly2->GetNumPoints()-2); - k = 0; - for(j=i12;j!=i11;j=(j+1)%(poly1->GetNumPoints())) { - newpoly[k] = poly1->GetPoint(j); - k++; - } - for(j=i22;j!=i21;j=(j+1)%(poly2->GetNumPoints())) { - newpoly[k] = poly2->GetPoint(j); - k++; - } - - triangles.erase(iter2); - *iter1 = newpoly; - poly1 = &(*iter1); - i11 = -1; - - continue; - } - } - - for(iter1 = triangles.begin(); iter1 != triangles.end(); iter1++) { - parts->push_back(*iter1); - } - - return 1; -} - -int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) { - TPPLPolyList outpolys; - TPPLPolyList::iterator iter; - - if(!RemoveHoles(inpolys,&outpolys)) return 0; - for(iter=outpolys.begin();iter!=outpolys.end();iter++) { - if(!ConvexPartition_HM(&(*iter),parts)) return 0; - } - return 1; -} - -//minimum-weight polygon triangulation by dynamic programming -//O(n^3) time complexity -//O(n^2) space complexity -int TPPLPartition::Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles) { - if(!poly->Valid()) return 0; - - long i,j,k,gap,n; - DPState **dpstates = NULL; - TPPLPoint p1,p2,p3,p4; - long bestvertex; - tppl_float weight,minweight,d1,d2; - Diagonal diagonal,newdiagonal; - DiagonalList diagonals; - TPPLPoly triangle; - int ret = 1; - - n = poly->GetNumPoints(); - dpstates = new DPState *[n]; - for(i=1;iGetPoint(i); - for(j=i+1;jGetPoint(j); - - //visibility check - if(i==0) p3 = poly->GetPoint(n-1); - else p3 = poly->GetPoint(i-1); - if(i==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(i+1); - if(!InCone(p3,p1,p4,p2)) { - dpstates[j][i].visible = false; - continue; - } - - if(j==0) p3 = poly->GetPoint(n-1); - else p3 = poly->GetPoint(j-1); - if(j==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(j+1); - if(!InCone(p3,p2,p4,p1)) { - dpstates[j][i].visible = false; - continue; - } - - for(k=0;kGetPoint(k); - if(k==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(k+1); - if(Intersects(p1,p2,p3,p4)) { - dpstates[j][i].visible = false; - break; - } - } - } - } - } - dpstates[n-1][0].visible = true; - dpstates[n-1][0].weight = 0; - dpstates[n-1][0].bestvertex = -1; - - for(gap = 2; gapGetPoint(i),poly->GetPoint(k)); - if(j<=(k+1)) d2=0; - else d2 = Distance(poly->GetPoint(k),poly->GetPoint(j)); - - weight = dpstates[k][i].weight + dpstates[j][k].weight + d1 + d2; - - if((bestvertex == -1)||(weightGetPoint(diagonal.index1),poly->GetPoint(bestvertex),poly->GetPoint(diagonal.index2)); - triangles->push_back(triangle); - if(bestvertex > (diagonal.index1+1)) { - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = bestvertex; - diagonals.push_back(newdiagonal); - } - if(diagonal.index2 > (bestvertex+1)) { - newdiagonal.index1 = bestvertex; - newdiagonal.index2 = diagonal.index2; - diagonals.push_back(newdiagonal); - } - } - - for(i=1;iw2) return; - - pairs = &(dpstates[a][b].pairs); - newdiagonal.index1 = i; - newdiagonal.index2 = j; - - if(wclear(); - pairs->push_front(newdiagonal); - dpstates[a][b].weight = w; - } else { - if((!pairs->empty())&&(i <= pairs->begin()->index1)) return; - while((!pairs->empty())&&(pairs->begin()->index2 >= j)) pairs->pop_front(); - pairs->push_front(newdiagonal); - } -} - -void TPPLPartition::TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { - DiagonalList *pairs = NULL; - DiagonalList::iterator iter,lastiter; - long top; - long w; - - if(!dpstates[i][j].visible) return; - top = j; - w = dpstates[i][j].weight; - if(k-j > 1) { - if (!dpstates[j][k].visible) return; - w += dpstates[j][k].weight + 1; - } - if(j-i > 1) { - pairs = &(dpstates[i][j].pairs); - iter = pairs->end(); - lastiter = pairs->end(); - while(iter!=pairs->begin()) { - iter--; - if(!IsReflex(vertices[iter->index2].p,vertices[j].p,vertices[k].p)) lastiter = iter; - else break; - } - if(lastiter == pairs->end()) w++; - else { - if(IsReflex(vertices[k].p,vertices[i].p,vertices[lastiter->index1].p)) w++; - else top = lastiter->index1; - } - } - UpdateState(i,k,w,top,j,dpstates); -} - -void TPPLPartition::TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates) { - DiagonalList *pairs = NULL; - DiagonalList::iterator iter,lastiter; - long top; - long w; - - if(!dpstates[j][k].visible) return; - top = j; - w = dpstates[j][k].weight; - - if (j-i > 1) { - if (!dpstates[i][j].visible) return; - w += dpstates[i][j].weight + 1; - } - if (k-j > 1) { - pairs = &(dpstates[j][k].pairs); - - iter = pairs->begin(); - if((!pairs->empty())&&(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->index1].p))) { - lastiter = iter; - while(iter!=pairs->end()) { - if(!IsReflex(vertices[i].p,vertices[j].p,vertices[iter->index1].p)) { - lastiter = iter; - iter++; - } - else break; - } - if(IsReflex(vertices[lastiter->index2].p,vertices[k].p,vertices[i].p)) w++; - else top = lastiter->index2; - } else w++; - } - UpdateState(i,k,w,j,top,dpstates); -} - -int TPPLPartition::ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts) { - if(!poly->Valid()) return 0; - - TPPLPoint p1,p2,p3,p4; - PartitionVertex *vertices = NULL; - DPState2 **dpstates = NULL; - long i,j,k,n,gap; - DiagonalList diagonals,diagonals2; - Diagonal diagonal,newdiagonal; - DiagonalList *pairs = NULL,*pairs2 = NULL; - DiagonalList::iterator iter,iter2; - int ret; - TPPLPoly newpoly; - vector indices; - vector::iterator iiter; - bool ijreal,jkreal; - - n = poly->GetNumPoints(); - vertices = new PartitionVertex[n]; - - dpstates = new DPState2 *[n]; - for(i=0;iGetPoint(i); - vertices[i].isActive = true; - if(i==0) vertices[i].previous = &(vertices[n-1]); - else vertices[i].previous = &(vertices[i-1]); - if(i==(poly->GetNumPoints()-1)) vertices[i].next = &(vertices[0]); - else vertices[i].next = &(vertices[i+1]); - } - for(i=1;iGetPoint(i); - for(j=i+1;jGetPoint(j); - - //visibility check - if(!InCone(&vertices[i],p2)) { - dpstates[i][j].visible = false; - continue; - } - if(!InCone(&vertices[j],p1)) { - dpstates[i][j].visible = false; - continue; - } - - for(k=0;kGetPoint(k); - if(k==(n-1)) p4 = poly->GetPoint(0); - else p4 = poly->GetPoint(k+1); - if(Intersects(p1,p2,p3,p4)) { - dpstates[i][j].visible = false; - break; - } - } - } - } - } - for(i=0;i<(n-2);i++) { - j = i+2; - if(dpstates[i][j].visible) { - dpstates[i][j].weight = 0; - newdiagonal.index1 = i+1; - newdiagonal.index2 = i+1; - dpstates[i][j].pairs.push_back(newdiagonal); - } - } - - dpstates[0][n-1].visible = true; - vertices[0].isConvex = false; //by convention - - for(gap=3; gapempty()) { - ret = 0; - break; - } - if(!vertices[diagonal.index1].isConvex) { - iter = pairs->end(); - iter--; - j = iter->index2; - newdiagonal.index1 = j; - newdiagonal.index2 = diagonal.index2; - diagonals.push_front(newdiagonal); - if((j - diagonal.index1)>1) { - if(iter->index1 != iter->index2) { - pairs2 = &(dpstates[diagonal.index1][j].pairs); - while(1) { - if(pairs2->empty()) { - ret = 0; - break; - } - iter2 = pairs2->end(); - iter2--; - if(iter->index1 != iter2->index1) pairs2->pop_back(); - else break; - } - if(ret == 0) break; - } - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = j; - diagonals.push_front(newdiagonal); - } - } else { - iter = pairs->begin(); - j = iter->index1; - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = j; - diagonals.push_front(newdiagonal); - if((diagonal.index2 - j) > 1) { - if(iter->index1 != iter->index2) { - pairs2 = &(dpstates[j][diagonal.index2].pairs); - while(1) { - if(pairs2->empty()) { - ret = 0; - break; - } - iter2 = pairs2->begin(); - if(iter->index2 != iter2->index2) pairs2->pop_front(); - else break; - } - if(ret == 0) break; - } - newdiagonal.index1 = j; - newdiagonal.index2 = diagonal.index2; - diagonals.push_front(newdiagonal); - } - } - } - - if(ret == 0) { - for(i=0;iend(); - iter--; - j = iter->index2; - if(iter->index1 != iter->index2) ijreal = false; - } else { - iter = pairs->begin(); - j = iter->index1; - if(iter->index1 != iter->index2) jkreal = false; - } - - newdiagonal.index1 = diagonal.index1; - newdiagonal.index2 = j; - if(ijreal) { - diagonals.push_back(newdiagonal); - } else { - diagonals2.push_back(newdiagonal); - } - - newdiagonal.index1 = j; - newdiagonal.index2 = diagonal.index2; - if(jkreal) { - diagonals.push_back(newdiagonal); - } else { - diagonals2.push_back(newdiagonal); - } - - indices.push_back(j); - } - - std::sort(indices.begin(), indices.end()); - newpoly.Init((long)indices.size()); - k=0; - for(iiter = indices.begin();iiter!=indices.end();iiter++) { - newpoly[k] = vertices[*iiter].p; - k++; - } - parts->push_back(newpoly); - } - - for(i=0;ibegin(); iter != inpolys->end(); iter++) { - if(!iter->Valid()) return 0; - numvertices += iter->GetNumPoints(); - } - - maxnumvertices = numvertices*3; - vertices = new MonotoneVertex[maxnumvertices]; - newnumvertices = numvertices; - - polystartindex = 0; - for(iter = inpolys->begin(); iter != inpolys->end(); iter++) { - poly = &(*iter); - polyendindex = polystartindex + poly->GetNumPoints()-1; - for(i=0;iGetNumPoints();i++) { - vertices[i+polystartindex].p = poly->GetPoint(i); - if(i==0) vertices[i+polystartindex].previous = polyendindex; - else vertices[i+polystartindex].previous = i+polystartindex-1; - if(i==(poly->GetNumPoints()-1)) vertices[i+polystartindex].next = polystartindex; - else vertices[i+polystartindex].next = i+polystartindex+1; - } - polystartindex = polyendindex+1; - } - - //construct the priority queue - long *priority = new long [numvertices]; - for(i=0;iprevious]); - vnext = &(vertices[v->next]); - - if(Below(vprev->p,v->p)&&Below(vnext->p,v->p)) { - if(IsConvex(vnext->p,vprev->p,v->p)) { - vertextypes[i] = TPPL_VERTEXTYPE_START; - } else { - vertextypes[i] = TPPL_VERTEXTYPE_SPLIT; - } - } else if(Below(v->p,vprev->p)&&Below(v->p,vnext->p)) { - if(IsConvex(vnext->p,vprev->p,v->p)) - { - vertextypes[i] = TPPL_VERTEXTYPE_END; - } else { - vertextypes[i] = TPPL_VERTEXTYPE_MERGE; - } - } else { - vertextypes[i] = TPPL_VERTEXTYPE_REGULAR; - } - } - - //helpers - long *helpers = new long[maxnumvertices]; - - //binary search tree that holds edges intersecting the scanline - //note that while set doesn't actually have to be implemented as a tree - //complexity requirements for operations are the same as for the balanced binary search tree - set edgeTree; - //store iterators to the edge tree elements - //this makes deleting existing edges much faster - set::iterator *edgeTreeIterators,edgeIter; - edgeTreeIterators = new set::iterator[maxnumvertices]; - pair::iterator,bool> edgeTreeRet; - for(i = 0; ip; - newedge.p2 = vertices[v->next].p; - newedge.index = vindex; - edgeTreeRet = edgeTree.insert(newedge); - edgeTreeIterators[vindex] = edgeTreeRet.first; - helpers[vindex] = vindex; - break; - - case TPPL_VERTEXTYPE_END: - if (edgeTreeIterators[v->previous] == edgeTree.end()) { - error = true; - break; - } - //if helper(ei-1) is a merge vertex - if(vertextypes[helpers[v->previous]]==TPPL_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(ei-1) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - } - //Delete ei-1 from T - edgeTree.erase(edgeTreeIterators[v->previous]); - break; - - case TPPL_VERTEXTYPE_SPLIT: - //Search in T to find the edge e j directly left of vi. - newedge.p1 = v->p; - newedge.p2 = v->p; - edgeIter = edgeTree.lower_bound(newedge); - if(edgeIter == edgeTree.begin()) { - error = true; - break; - } - edgeIter--; - //Insert the diagonal connecting vi to helper(ej) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->index], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - vindex2 = newnumvertices-2; - v2 = &(vertices[vindex2]); - //helper(e j)�vi - helpers[edgeIter->index] = vindex; - //Insert ei in T and set helper(ei) to vi. - newedge.p1 = v2->p; - newedge.p2 = vertices[v2->next].p; - newedge.index = vindex2; - edgeTreeRet = edgeTree.insert(newedge); - edgeTreeIterators[vindex2] = edgeTreeRet.first; - helpers[vindex2] = vindex2; - break; - - case TPPL_VERTEXTYPE_MERGE: - if (edgeTreeIterators[v->previous] == edgeTree.end()) { - error = true; - break; - } - //if helper(ei-1) is a merge vertex - if(vertextypes[helpers[v->previous]]==TPPL_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(ei-1) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - vindex2 = newnumvertices-2; - v2 = &(vertices[vindex2]); - } - //Delete ei-1 from T. - edgeTree.erase(edgeTreeIterators[v->previous]); - //Search in T to find the edge e j directly left of vi. - newedge.p1 = v->p; - newedge.p2 = v->p; - edgeIter = edgeTree.lower_bound(newedge); - if(edgeIter == edgeTree.begin()) { - error = true; - break; - } - edgeIter--; - //if helper(ej) is a merge vertex - if(vertextypes[helpers[edgeIter->index]]==TPPL_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(e j) in D. - AddDiagonal(vertices,&newnumvertices,vindex2,helpers[edgeIter->index], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - } - //helper(e j)�vi - helpers[edgeIter->index] = vindex2; - break; - - case TPPL_VERTEXTYPE_REGULAR: - //if the interior of P lies to the right of vi - if(Below(v->p,vertices[v->previous].p)) { - if (edgeTreeIterators[v->previous] == edgeTree.end()) { - error = true; - break; - } - //if helper(ei-1) is a merge vertex - if(vertextypes[helpers[v->previous]]==TPPL_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(ei-1) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[v->previous], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - vindex2 = newnumvertices-2; - v2 = &(vertices[vindex2]); - } - //Delete ei-1 from T. - edgeTree.erase(edgeTreeIterators[v->previous]); - //Insert ei in T and set helper(ei) to vi. - newedge.p1 = v2->p; - newedge.p2 = vertices[v2->next].p; - newedge.index = vindex2; - edgeTreeRet = edgeTree.insert(newedge); - edgeTreeIterators[vindex2] = edgeTreeRet.first; - helpers[vindex2] = vindex; - } else { - //Search in T to find the edge ej directly left of vi. - newedge.p1 = v->p; - newedge.p2 = v->p; - edgeIter = edgeTree.lower_bound(newedge); - if(edgeIter == edgeTree.begin()) { - error = true; - break; - } - edgeIter--; - //if helper(ej) is a merge vertex - if(vertextypes[helpers[edgeIter->index]]==TPPL_VERTEXTYPE_MERGE) { - //Insert the diagonal connecting vi to helper(e j) in D. - AddDiagonal(vertices,&newnumvertices,vindex,helpers[edgeIter->index], - vertextypes, edgeTreeIterators, &edgeTree, helpers); - } - //helper(e j)�vi - helpers[edgeIter->index] = vindex; - } - break; - } - - if(error) break; - } - - char *used = new char[newnumvertices]; - memset(used,0,newnumvertices*sizeof(char)); - - if(!error) { - //return result - long size; - TPPLPoly mpoly; - for(i=0;inext]); - size = 1; - while(vnext!=v) { - vnext = &(vertices[vnext->next]); - size++; - } - mpoly.Init(size); - v = &(vertices[i]); - mpoly[0] = v->p; - vnext = &(vertices[v->next]); - size = 1; - used[i] = 1; - used[v->next] = 1; - while(vnext!=v) { - mpoly[size] = vnext->p; - used[vnext->next] = 1; - vnext = &(vertices[vnext->next]); - size++; - } - monotonePolys->push_back(mpoly); - } - } - - //cleanup - delete [] vertices; - delete [] priority; - delete [] vertextypes; - delete [] edgeTreeIterators; - delete [] helpers; - delete [] used; - - if(error) { - return 0; - } else { - return 1; - } -} - -//adds a diagonal to the doubly-connected list of vertices -void TPPLPartition::AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, - char *vertextypes, set::iterator *edgeTreeIterators, - set *edgeTree, long *helpers) -{ - long newindex1,newindex2; - - newindex1 = *numvertices; - (*numvertices)++; - newindex2 = *numvertices; - (*numvertices)++; - - vertices[newindex1].p = vertices[index1].p; - vertices[newindex2].p = vertices[index2].p; - - vertices[newindex2].next = vertices[index2].next; - vertices[newindex1].next = vertices[index1].next; - - vertices[vertices[index2].next].previous = newindex2; - vertices[vertices[index1].next].previous = newindex1; - - vertices[index1].next = newindex2; - vertices[newindex2].previous = index1; - - vertices[index2].next = newindex1; - vertices[newindex1].previous = index2; - - //update all relevant structures - vertextypes[newindex1] = vertextypes[index1]; - edgeTreeIterators[newindex1] = edgeTreeIterators[index1]; - helpers[newindex1] = helpers[index1]; - if(edgeTreeIterators[newindex1] != edgeTree->end()) - edgeTreeIterators[newindex1]->index = newindex1; - vertextypes[newindex2] = vertextypes[index2]; - edgeTreeIterators[newindex2] = edgeTreeIterators[index2]; - helpers[newindex2] = helpers[index2]; - if(edgeTreeIterators[newindex2] != edgeTree->end()) - edgeTreeIterators[newindex2]->index = newindex2; -} - -bool TPPLPartition::Below(TPPLPoint &p1, TPPLPoint &p2) { - if(p1.y < p2.y) return true; - else if(p1.y == p2.y) { - if(p1.x < p2.x) return true; - } - return false; -} - -//sorts in the falling order of y values, if y is equal, x is used instead -bool TPPLPartition::VertexSorter::operator() (long index1, long index2) { - if(vertices[index1].p.y > vertices[index2].p.y) return true; - else if(vertices[index1].p.y == vertices[index2].p.y) { - if(vertices[index1].p.x > vertices[index2].p.x) return true; - } - return false; -} - -bool TPPLPartition::ScanLineEdge::IsConvex(const TPPLPoint& p1, const TPPLPoint& p2, const TPPLPoint& p3) const { - tppl_float tmp; - tmp = (p3.y-p1.y)*(p2.x-p1.x)-(p3.x-p1.x)*(p2.y-p1.y); - if(tmp>0) return 1; - else return 0; -} - -bool TPPLPartition::ScanLineEdge::operator < (const ScanLineEdge & other) const { - if(other.p1.y == other.p2.y) { - if(p1.y == p2.y) { - if(p1.y < other.p1.y) return true; - else return false; - } - if(IsConvex(p1,p2,other.p1)) return true; - else return false; - } else if(p1.y == p2.y) { - if(IsConvex(other.p1,other.p2,p1)) return false; - else return true; - } else if(p1.y < other.p1.y) { - if(IsConvex(other.p1,other.p2,p1)) return false; - else return true; - } else { - if(IsConvex(p1,p2,other.p1)) return true; - else return false; - } -} - -//triangulates monotone polygon -//O(n) time, O(n) space complexity -int TPPLPartition::TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles) { - if(!inPoly->Valid()) return 0; - - long i,i2,j,topindex,bottomindex,leftindex,rightindex,vindex; - TPPLPoint *points = NULL; - long numpoints; - TPPLPoly triangle; - - numpoints = inPoly->GetNumPoints(); - points = inPoly->GetPoints(); - - //trivial case - if(numpoints == 3) { - triangles->push_back(*inPoly); - return 1; - } - - topindex = 0; bottomindex=0; - for(i=1;i=numpoints) i2 = 0; - if(!Below(points[i2],points[i])) return 0; - i = i2; - } - i = bottomindex; - while(i!=topindex) { - i2 = i+1; if(i2>=numpoints) i2 = 0; - if(!Below(points[i],points[i2])) return 0; - i = i2; - } - - char *vertextypes = new char[numpoints]; - long *priority = new long[numpoints]; - - //merge left and right vertex chains - priority[0] = topindex; - vertextypes[topindex] = 0; - leftindex = topindex+1; if(leftindex>=numpoints) leftindex = 0; - rightindex = topindex-1; if(rightindex<0) rightindex = numpoints-1; - for(i=1;i<(numpoints-1);i++) { - if(leftindex==bottomindex) { - priority[i] = rightindex; - rightindex--; if(rightindex<0) rightindex = numpoints-1; - vertextypes[priority[i]] = -1; - } else if(rightindex==bottomindex) { - priority[i] = leftindex; - leftindex++; if(leftindex>=numpoints) leftindex = 0; - vertextypes[priority[i]] = 1; - } else { - if(Below(points[leftindex],points[rightindex])) { - priority[i] = rightindex; - rightindex--; if(rightindex<0) rightindex = numpoints-1; - vertextypes[priority[i]] = -1; - } else { - priority[i] = leftindex; - leftindex++; if(leftindex>=numpoints) leftindex = 0; - vertextypes[priority[i]] = 1; - } - } - } - priority[i] = bottomindex; - vertextypes[bottomindex] = 0; - - long *stack = new long[numpoints]; - long stackptr = 0; - - stack[0] = priority[0]; - stack[1] = priority[1]; - stackptr = 2; - - //for each vertex from top to bottom trim as many triangles as possible - for(i=2;i<(numpoints-1);i++) { - vindex = priority[i]; - if(vertextypes[vindex]!=vertextypes[stack[stackptr-1]]) { - for(j=0;j<(stackptr-1);j++) { - if(vertextypes[vindex]==1) { - triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]); - } else { - triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]); - } - triangles->push_back(triangle); - } - stack[0] = priority[i-1]; - stack[1] = priority[i]; - stackptr = 2; - } else { - stackptr--; - while(stackptr>0) { - if(vertextypes[vindex]==1) { - if(IsConvex(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]])) { - triangle.Triangle(points[vindex],points[stack[stackptr-1]],points[stack[stackptr]]); - triangles->push_back(triangle); - stackptr--; - } else { - break; - } - } else { - if(IsConvex(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]])) { - triangle.Triangle(points[vindex],points[stack[stackptr]],points[stack[stackptr-1]]); - triangles->push_back(triangle); - stackptr--; - } else { - break; - } - } - } - stackptr++; - stack[stackptr] = vindex; - stackptr++; - } - } - vindex = priority[i]; - for(j=0;j<(stackptr-1);j++) { - if(vertextypes[stack[j+1]]==1) { - triangle.Triangle(points[stack[j]],points[stack[j+1]],points[vindex]); - } else { - triangle.Triangle(points[stack[j+1]],points[stack[j]],points[vindex]); - } - triangles->push_back(triangle); - } - - delete [] priority; - delete [] vertextypes; - delete [] stack; - - return 1; -} - -int TPPLPartition::Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles) { - TPPLPolyList monotone; - TPPLPolyList::iterator iter; - - if(!MonotonePartition(inpolys,&monotone)) return 0; - for(iter = monotone.begin(); iter!=monotone.end();iter++) { - if(!TriangulateMonotone(&(*iter),triangles)) return 0; - } - return 1; -} - -int TPPLPartition::Triangulate_MONO(TPPLPoly *poly, TPPLPolyList *triangles) { - TPPLPolyList polys; - polys.push_back(*poly); - - return Triangulate_MONO(&polys, triangles); -} diff --git a/src/polypartition/polypartition.h b/src/polypartition/polypartition.h deleted file mode 100644 index a89873296..000000000 --- a/src/polypartition/polypartition.h +++ /dev/null @@ -1,379 +0,0 @@ -//Copyright (C) 2011 by Ivan Fratric -// -//Permission is hereby granted, free of charge, to any person obtaining a copy -//of this software and associated documentation files (the "Software"), to deal -//in the Software without restriction, including without limitation the rights -//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -//copies of the Software, and to permit persons to whom the Software is -//furnished to do so, subject to the following conditions: -// -//The above copyright notice and this permission notice shall be included in -//all copies or substantial portions of the Software. -// -//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -//THE SOFTWARE. - -#ifndef POLYPARTITION_H -#define POLYPARTITION_H - -#include -#include - -typedef double tppl_float; - -#define TPPL_CCW 1 -#define TPPL_CW -1 - -//2D point structure -struct TPPLPoint { - tppl_float x; - tppl_float y; - // User-specified vertex identifier. Note that this isn't used internally - // by the library, but will be faithfully copied around. - int id; - - TPPLPoint operator + (const TPPLPoint& p) const { - TPPLPoint r; - r.x = x + p.x; - r.y = y + p.y; - return r; - } - - TPPLPoint operator - (const TPPLPoint& p) const { - TPPLPoint r; - r.x = x - p.x; - r.y = y - p.y; - return r; - } - - TPPLPoint operator * (const tppl_float f ) const { - TPPLPoint r; - r.x = x*f; - r.y = y*f; - return r; - } - - TPPLPoint operator / (const tppl_float f ) const { - TPPLPoint r; - r.x = x/f; - r.y = y/f; - return r; - } - - bool operator==(const TPPLPoint& p) const { - if((x == p.x)&&(y==p.y)) return true; - else return false; - } - - bool operator!=(const TPPLPoint& p) const { - if((x == p.x)&&(y==p.y)) return false; - else return true; - } -}; - - -//Polygon implemented as an array of points with a 'hole' flag -class TPPLPoly { - protected: - - TPPLPoint *points; - long numpoints; - bool hole; - - public: - - //constructors/destructors - TPPLPoly(); - ~TPPLPoly(); - - TPPLPoly(const TPPLPoly &src); - TPPLPoly& operator=(const TPPLPoly &src); - - //getters and setters - long GetNumPoints() const { - return numpoints; - } - - bool IsHole() const { - return hole; - } - - void SetHole(bool hole) { - this->hole = hole; - } - - TPPLPoint &GetPoint(long i) { - return points[i]; - } - - const TPPLPoint &GetPoint(long i) const { - return points[i]; - } - - TPPLPoint *GetPoints() { - return points; - } - - TPPLPoint& operator[] (int i) { - return points[i]; - } - - const TPPLPoint& operator[] (int i) const { - return points[i]; - } - - //clears the polygon points - void Clear(); - - //inits the polygon with numpoints vertices - void Init(long numpoints); - - //creates a triangle with points p1,p2,p3 - void Triangle(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3); - - //inverts the orfer of vertices - void Invert(); - - //returns the orientation of the polygon - //possible values: - // TPPL_CCW : polygon vertices are in counter-clockwise order - // TPPL_CW : polygon vertices are in clockwise order - // 0 : the polygon has no (measurable) area - int GetOrientation() const; - - //sets the polygon orientation - //orientation can be - // TPPL_CCW : sets vertices in counter-clockwise order - // TPPL_CW : sets vertices in clockwise order - void SetOrientation(int orientation); - - //checks whether a polygon is valid or not - inline bool Valid() const { return this->numpoints >= 3; } -}; - -#ifdef TPPL_ALLOCATOR -typedef std::list TPPLPolyList; -#else -typedef std::list TPPLPolyList; -#endif - -class TPPLPartition { - protected: - struct PartitionVertex { - bool isActive; - bool isConvex; - bool isEar; - - TPPLPoint p; - tppl_float angle; - PartitionVertex *previous; - PartitionVertex *next; - - PartitionVertex(); - }; - - struct MonotoneVertex { - TPPLPoint p; - long previous; - long next; - }; - - class VertexSorter{ - MonotoneVertex *vertices; - public: - VertexSorter(MonotoneVertex *v) : vertices(v) {} - bool operator() (long index1, long index2); - }; - - struct Diagonal { - long index1; - long index2; - }; - -#ifdef TPPL_ALLOCATOR - typedef std::list DiagonalList; -#else - typedef std::list DiagonalList; -#endif - - //dynamic programming state for minimum-weight triangulation - struct DPState { - bool visible; - tppl_float weight; - long bestvertex; - }; - - //dynamic programming state for convex partitioning - struct DPState2 { - bool visible; - long weight; - DiagonalList pairs; - }; - - //edge that intersects the scanline - struct ScanLineEdge { - mutable long index; - TPPLPoint p1; - TPPLPoint p2; - - //determines if the edge is to the left of another edge - bool operator< (const ScanLineEdge & other) const; - - bool IsConvex(const TPPLPoint& p1, const TPPLPoint& p2, const TPPLPoint& p3) const; - }; - - //standard helper functions - bool IsConvex(TPPLPoint& p1, TPPLPoint& p2, TPPLPoint& p3); - bool IsReflex(TPPLPoint& p1, TPPLPoint& p2, TPPLPoint& p3); - bool IsInside(TPPLPoint& p1, TPPLPoint& p2, TPPLPoint& p3, TPPLPoint &p); - - bool InCone(TPPLPoint &p1, TPPLPoint &p2, TPPLPoint &p3, TPPLPoint &p); - bool InCone(PartitionVertex *v, TPPLPoint &p); - - int Intersects(TPPLPoint &p11, TPPLPoint &p12, TPPLPoint &p21, TPPLPoint &p22); - - TPPLPoint Normalize(const TPPLPoint &p); - tppl_float Distance(const TPPLPoint &p1, const TPPLPoint &p2); - - //helper functions for Triangulate_EC - void UpdateVertexReflexity(PartitionVertex *v); - void UpdateVertex(PartitionVertex *v,PartitionVertex *vertices, long numvertices); - - //helper functions for ConvexPartition_OPT - void UpdateState(long a, long b, long w, long i, long j, DPState2 **dpstates); - void TypeA(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); - void TypeB(long i, long j, long k, PartitionVertex *vertices, DPState2 **dpstates); - - //helper functions for MonotonePartition - bool Below(TPPLPoint &p1, TPPLPoint &p2); - void AddDiagonal(MonotoneVertex *vertices, long *numvertices, long index1, long index2, - char *vertextypes, std::set::iterator *edgeTreeIterators, - std::set *edgeTree, long *helpers); - - //triangulates a monotone polygon, used in Triangulate_MONO - int TriangulateMonotone(TPPLPoly *inPoly, TPPLPolyList *triangles); - - public: - - //simple heuristic procedure for removing holes from a list of polygons - //works by creating a diagonal from the rightmost hole vertex to some visible vertex - //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons that can contain holes - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // outpolys : a list of polygons without holes - //returns 1 on success, 0 on failure - int RemoveHoles(TPPLPolyList *inpolys, TPPLPolyList *outpolys); - - //triangulates a polygon by ear clipping - //time complexity O(n^2), n is the number of vertices - //space complexity: O(n) - //params: - // poly : an input polygon to be triangulated - // vertices have to be in counter-clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_EC(TPPLPoly *poly, TPPLPolyList *triangles); - - //triangulates a list of polygons that may contain holes by ear clipping algorithm - //first calls RemoveHoles to get rid of the holes, and then Triangulate_EC for each resulting polygon - //time complexity: O(h*(n^2)), h is the number of holes, n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons to be triangulated (can contain holes) - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_EC(TPPLPolyList *inpolys, TPPLPolyList *triangles); - - //creates an optimal polygon triangulation in terms of minimal edge length - //time complexity: O(n^3), n is the number of vertices - //space complexity: O(n^2) - //params: - // poly : an input polygon to be triangulated - // vertices have to be in counter-clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_OPT(TPPLPoly *poly, TPPLPolyList *triangles); - - //triangulates a polygons by firstly partitioning it into monotone polygons - //time complexity: O(n*log(n)), n is the number of vertices - //space complexity: O(n) - //params: - // poly : an input polygon to be triangulated - // vertices have to be in counter-clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_MONO(TPPLPoly *poly, TPPLPolyList *triangles); - - //triangulates a list of polygons by firstly partitioning them into monotone polygons - //time complexity: O(n*log(n)), n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons to be triangulated (can contain holes) - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // triangles : a list of triangles (result) - //returns 1 on success, 0 on failure - int Triangulate_MONO(TPPLPolyList *inpolys, TPPLPolyList *triangles); - - //creates a monotone partition of a list of polygons that can contain holes - //time complexity: O(n*log(n)), n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : a list of polygons to be triangulated (can contain holes) - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // monotonePolys : a list of monotone polygons (result) - //returns 1 on success, 0 on failure - int MonotonePartition(TPPLPolyList *inpolys, TPPLPolyList *monotonePolys); - - //partitions a polygon into convex polygons by using Hertel-Mehlhorn algorithm - //the algorithm gives at most four times the number of parts as the optimal algorithm - //however, in practice it works much better than that and often gives optimal partition - //uses triangulation obtained by ear clipping as intermediate result - //time complexity O(n^2), n is the number of vertices - //space complexity: O(n) - //params: - // poly : an input polygon to be partitioned - // vertices have to be in counter-clockwise order - // parts : resulting list of convex polygons - //returns 1 on success, 0 on failure - int ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts); - - //partitions a list of polygons into convex parts by using Hertel-Mehlhorn algorithm - //the algorithm gives at most four times the number of parts as the optimal algorithm - //however, in practice it works much better than that and often gives optimal partition - //uses triangulation obtained by ear clipping as intermediate result - //time complexity O(n^2), n is the number of vertices - //space complexity: O(n) - //params: - // inpolys : an input list of polygons to be partitioned - // vertices of all non-hole polys have to be in counter-clockwise order - // vertices of all hole polys have to be in clockwise order - // parts : resulting list of convex polygons - //returns 1 on success, 0 on failure - int ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts); - - //optimal convex partitioning (in terms of number of resulting convex polygons) - //using the Keil-Snoeyink algorithm - //M. Keil, J. Snoeyink, "On the time bound for convex decomposition of simple polygons", 1998 - //time complexity O(n^3), n is the number of vertices - //space complexity: O(n^3) - // poly : an input polygon to be partitioned - // vertices have to be in counter-clockwise order - // parts : resulting list of convex polygons - //returns 1 on success, 0 on failure - int ConvexPartition_OPT(TPPLPoly *poly, TPPLPolyList *parts); -}; - - -#endif diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index 4277aeb36..8514a93a7 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -6,6 +6,7 @@ #include "libslic3r/ClipperUtils.hpp" #include "libslic3r/BoundingBox.hpp" #include "libslic3r/Geometry.hpp" +#include "libslic3r/Tesselate.hpp" #include "GUI_App.hpp" #include "libslic3r/PresetBundle.hpp" @@ -23,59 +24,36 @@ static const float GROUND_Z = -0.02f; namespace Slic3r { namespace GUI { -bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords) +bool GeometryBuffer::set_from_triangles(const std::vector &triangles, float z) { - m_vertices.clear(); - unsigned int v_size = 3 * (unsigned int)triangles.size(); - - if (v_size == 0) + if (triangles.empty()) { + m_vertices.clear(); return false; - - m_vertices = std::vector(v_size, Vertex()); - - float min_x = unscale(triangles[0].points[0](0)); - float min_y = unscale(triangles[0].points[0](1)); - float max_x = min_x; - float max_y = min_y; - - unsigned int v_count = 0; - for (const Polygon& t : triangles) { - for (unsigned int i = 0; i < 3; ++i) { - Vertex& v = m_vertices[v_count]; - - const Point& p = t.points[i]; - float x = unscale(p(0)); - float y = unscale(p(1)); - - v.position[0] = x; - v.position[1] = y; - v.position[2] = z; - - if (generate_tex_coords) { - v.tex_coords[0] = x; - v.tex_coords[1] = y; - - min_x = std::min(min_x, x); - max_x = std::max(max_x, x); - min_y = std::min(min_y, y); - max_y = std::max(max_y, y); - } - - ++v_count; - } } - if (generate_tex_coords) { - float size_x = max_x - min_x; - float size_y = max_y - min_y; + assert(triangles.size() % 3 == 0); + m_vertices = std::vector(triangles.size(), Vertex()); - if ((size_x != 0.0f) && (size_y != 0.0f)) { - float inv_size_x = 1.0f / size_x; - float inv_size_y = -1.0f / size_y; - for (Vertex& v : m_vertices) { - v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x; - v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y; - } + Vec2f min(unscaled(triangles.front())); + Vec2f max = min; + + for (size_t v_count = 0; v_count < triangles.size(); ++ v_count) { + const Vec2f &p = triangles[v_count]; + Vertex &v = m_vertices[v_count]; + v.position = Vec3f(p.x(), p.y(), z); + v.tex_coords = p; + min = min.cwiseMin(p).eval(); + max = max.cwiseMax(p).eval(); + } + + Vec2f size = max - min; + if (size.x() != 0.f && size.y() != 0.f) { + Vec2f inv_size = size.cwiseInverse(); + inv_size.y() *= -1; + for (Vertex& v : m_vertices) { + v.tex_coords -= min; + v.tex_coords.x() *= inv_size.x(); + v.tex_coords.y() *= inv_size.y(); } } @@ -290,11 +268,8 @@ void Bed3D::calc_bounding_boxes() const void Bed3D::calc_triangles(const ExPolygon& poly) { - Polygons triangles; - poly.triangulate_p2t(&triangles); - - if (!m_triangles.set_from_triangles(triangles, GROUND_Z, true)) - printf("Unable to create bed triangles\n"); + if (! m_triangles.set_from_triangles(triangulate_expolygon_2f(poly, NORMALS_UP), GROUND_Z)) + BOOST_LOG_TRIVIAL(error) << "Unable to create bed triangles"; } void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox) @@ -321,7 +296,7 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox) std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines)); if (!m_gridlines.set_from_lines(gridlines, GROUND_Z)) - printf("Unable to create bed grid lines\n"); + BOOST_LOG_TRIVIAL(error) << "Unable to create bed grid lines\n"; } diff --git a/src/slic3r/GUI/3DBed.hpp b/src/slic3r/GUI/3DBed.hpp index b5b063e6f..6266304be 100644 --- a/src/slic3r/GUI/3DBed.hpp +++ b/src/slic3r/GUI/3DBed.hpp @@ -17,20 +17,14 @@ class GeometryBuffer { struct Vertex { - float position[3]; - float tex_coords[2]; - - Vertex() - { - position[0] = 0.0f; position[1] = 0.0f; position[2] = 0.0f; - tex_coords[0] = 0.0f; tex_coords[1] = 0.0f; - } + Vec3f position = Vec3f::Zero(); + Vec2f tex_coords = Vec2f::Zero(); }; std::vector m_vertices; public: - bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords); + bool set_from_triangles(const std::vector &triangles, float z); bool set_from_lines(const Lines& lines, float z); const float* get_vertices_data() const; diff --git a/src/slic3r/GUI/AboutDialog.cpp b/src/slic3r/GUI/AboutDialog.cpp index 5152260f5..c760b6ad1 100644 --- a/src/slic3r/GUI/AboutDialog.cpp +++ b/src/slic3r/GUI/AboutDialog.cpp @@ -99,8 +99,6 @@ void CopyrightsDialog::fill_entries() "2002 - 2007, Marcelo E.Magallon; " "2002, Lev Povalahev" , "http://glew.sourceforge.net/" }, { "Libigl" , "2013 Alec Jacobson and others" , "https://libigl.github.io/" }, - { "Poly2Tri" , "2009-2018, Poly2Tri Contributors" , "https://github.com/jhasse/poly2tri" }, - { "PolyPartition" , "2011 Ivan Fratric" , "https://github.com/ivanfratric/polypartition" }, { "Qhull" , "1993-2015 C.B.Barber Arlington and " "University of Minnesota" , "http://qhull.org/" }, { "SemVer" , "2015-2017 Tomas Aparicio" , "https://semver.org/" }, diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index b97c51d1b..98c02a6b5 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -2,7 +2,6 @@ #include "GLCanvas3D.hpp" #include "admesh/stl.h" -#include "polypartition.h" #include "libslic3r/ClipperUtils.hpp" #include "libslic3r/PrintConfig.hpp" #include "libslic3r/GCode/ThumbnailData.hpp" diff --git a/xs/t/04_expolygon.t b/xs/t/04_expolygon.t index 39da22f0a..65e274ab9 100644 --- a/xs/t/04_expolygon.t +++ b/xs/t/04_expolygon.t @@ -5,7 +5,7 @@ use warnings; use List::Util qw(first sum); use Slic3r::XS; -use Test::More tests => 31; +use Test::More tests => 21; use constant PI => 4 * atan2(1, 1); @@ -105,32 +105,4 @@ is $expolygon->area, 100*100-20*20, 'area'; is_deeply $collection->[0]->clone->pp, $collection->[0]->pp, 'clone collection item'; } -{ - my $expolygon = Slic3r::ExPolygon->new($square); - my $polygons = $expolygon->get_trapezoids2(PI/2); - is scalar(@$polygons), 1, 'correct number of trapezoids returned'; - is scalar(@{$polygons->[0]}), 4, 'trapezoid has 4 points'; - is $polygons->[0]->area, $expolygon->area, 'trapezoid has correct area'; -} - -{ - my $polygons = $expolygon->get_trapezoids2(PI/2); - is scalar(@$polygons), 4, 'correct number of trapezoids returned'; - - # trapezoid polygons might have more than 4 points in case of collinear segments - $polygons = [ map @{$_->simplify(1)}, @$polygons ]; - ok !defined(first { @$_ != 4 } @$polygons), 'all trapezoids have 4 points'; - - is scalar(grep { $_->area == 40*100 } @$polygons), 2, 'trapezoids have expected area'; - is scalar(grep { $_->area == 20*40 } @$polygons), 2, 'trapezoids have expected area'; -} - -{ - my $expolygon = Slic3r::ExPolygon->new([ [0,100],[100,0],[200,0],[300,100],[200,200],[100,200] ]); - my $polygons = $expolygon->get_trapezoids2(PI/2); - is scalar(@$polygons), 3, 'correct number of trapezoids returned'; - is scalar(grep { $_->area == 100*200/2 } @$polygons), 2, 'trapezoids have expected area'; - is scalar(grep { $_->area == 100*200 } @$polygons), 1, 'trapezoids have expected area'; -} - __END__ diff --git a/xs/xsp/ExPolygon.xsp b/xs/xsp/ExPolygon.xsp index bb138732f..a57bcfbcb 100644 --- a/xs/xsp/ExPolygon.xsp +++ b/xs/xsp/ExPolygon.xsp @@ -31,10 +31,6 @@ Polygons simplify_p(double tolerance); Polylines medial_axis(double max_width, double min_width) %code{% THIS->medial_axis(max_width, min_width, &RETVAL); %}; - Polygons get_trapezoids2(double angle) - %code{% THIS->get_trapezoids2(&RETVAL, angle); %}; - Polygons triangulate() - %code{% THIS->triangulate(&RETVAL); %}; %{ ExPolygon* diff --git a/xs/xsp/Layer.xsp b/xs/xsp/Layer.xsp index fdcc26eb6..5d006e676 100644 --- a/xs/xsp/Layer.xsp +++ b/xs/xsp/Layer.xsp @@ -18,8 +18,6 @@ %code%{ RETVAL = &THIS->thin_fills; %}; Ref fill_surfaces() %code%{ RETVAL = &THIS->fill_surfaces; %}; - Polygons bridged() - %code%{ RETVAL = THIS->bridged; %}; Ref perimeters() %code%{ RETVAL = &THIS->perimeters; %}; Ref fills()