Fixed crash in skirt preview for multiple objects with different height
and full size skirt used as a draft shield.
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parent
324b9d4f67
commit
2e6a5e7783
1 changed files with 38 additions and 41 deletions
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@ -663,7 +663,7 @@ void GLCanvas3D::WarningTexture::activate(WarningTexture::Warning warning, bool
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if (it != m_warnings.end()) // this warning is already set to be shown
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return;
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m_warnings.push_back(warning);
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m_warnings.emplace_back(warning);
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std::sort(m_warnings.begin(), m_warnings.end());
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}
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else {
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@ -1289,7 +1289,7 @@ void GLCanvas3D::Labels::render(const std::vector<const ModelInstance*>& sorted_
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if (model_object->instances.size() > 1)
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owner.label += " (" + std::to_string(inst_idx + 1) + ")";
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owner.selected = volume->selected;
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owners.push_back(owner);
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owners.emplace_back(owner);
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}
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}
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}
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@ -2029,7 +2029,7 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
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{
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for (unsigned int i = 0; i < model_object.instances.size(); ++i)
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{
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instance_idxs.push_back(i);
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instance_idxs.emplace_back(i);
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}
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}
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return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_initialized);
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@ -2469,9 +2469,9 @@ static void load_gcode_retractions(const GCodePreviewData::Retraction& retractio
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for (const GCodePreviewData::Retraction::Position& position : copy)
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{
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volume->print_zs.push_back(unscale<double>(position.position(2)));
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volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
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volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
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volume->print_zs.emplace_back(unscale<double>(position.position(2)));
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volume->offsets.emplace_back(volume->indexed_vertex_array.quad_indices.size());
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volume->offsets.emplace_back(volume->indexed_vertex_array.triangle_indices.size());
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_3DScene::point3_to_verts(position.position, position.width, position.height, *volume);
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@ -4109,7 +4109,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
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if (!vol->is_modifier && !vol->is_wipe_tower && (!parts_only || (vol->composite_id.volume_id >= 0)))
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{
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if (!printable_only || is_visible(*vol))
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visible_volumes.push_back(vol);
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visible_volumes.emplace_back(vol);
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}
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}
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@ -4813,7 +4813,7 @@ void GLCanvas3D::_picking_pass() const
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}
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if ((0 <= volume_id) && (volume_id < (int)m_volumes.volumes.size()))
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{
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m_hover_volume_idxs.push_back(volume_id);
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m_hover_volume_idxs.emplace_back(volume_id);
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m_gizmos.set_hover_id(-1);
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}
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else
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@ -5057,7 +5057,7 @@ void GLCanvas3D::_render_overlays() const
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if (sequential_print) {
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for (ModelObject* model_object : m_model->objects)
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for (ModelInstance* model_instance : model_object->instances) {
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sorted_instances.push_back(model_instance);
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sorted_instances.emplace_back(model_instance);
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}
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}
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m_labels.render(sorted_instances);
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@ -5515,29 +5515,26 @@ void GLCanvas3D::_load_print_toolpaths()
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if ((skirt_height == 0) && (print->config().brim_width.value > 0))
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skirt_height = 1;
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// get first skirt_height layers (maybe this should be moved to a PrintObject method?)
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const PrintObject* object0 = print->objects().front();
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// Get first skirt_height layers.
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//FIXME This code is fishy. It may not work for multiple objects with different layering due to variable layer height feature.
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// This is not critical as this is just an initial preview.
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const PrintObject* highest_object = *std::max_element(print->objects().begin(), print->objects().end(), [](auto l, auto r){ return l->layers().size() < r->layers().size(); });
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std::vector<float> print_zs;
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print_zs.reserve(skirt_height * 2);
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for (size_t i = 0; i < std::min(skirt_height, object0->layers().size()); ++i)
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{
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print_zs.push_back(float(object0->layers()[i]->print_z));
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}
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//FIXME why there are support layers?
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for (size_t i = 0; i < std::min(skirt_height, object0->support_layers().size()); ++i)
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{
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print_zs.push_back(float(object0->support_layers()[i]->print_z));
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}
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for (size_t i = 0; i < std::min(skirt_height, highest_object->layers().size()); ++ i)
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print_zs.emplace_back(float(highest_object->layers()[i]->print_z));
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// Only add skirt for the raft layers.
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for (size_t i = 0; i < std::min(skirt_height, std::min(highest_object->slicing_parameters().raft_layers(), highest_object->support_layers().size())); ++ i)
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print_zs.emplace_back(float(highest_object->support_layers()[i]->print_z));
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sort_remove_duplicates(print_zs);
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if (print_zs.size() > skirt_height)
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skirt_height = std::min(skirt_height, print_zs.size());
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print_zs.erase(print_zs.begin() + skirt_height, print_zs.end());
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GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE);
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for (size_t i = 0; i < skirt_height; ++ i) {
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volume->print_zs.push_back(print_zs[i]);
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volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
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volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
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volume->print_zs.emplace_back(print_zs[i]);
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volume->offsets.emplace_back(volume->indexed_vertex_array.quad_indices.size());
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volume->offsets.emplace_back(volume->indexed_vertex_array.triangle_indices.size());
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if (i == 0)
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_3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume);
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_3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume);
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@ -5703,10 +5700,10 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
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}
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if (ctxt.has_perimeters || ctxt.has_infill)
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for (const Layer *layer : print_object.layers())
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ctxt.layers.push_back(layer);
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ctxt.layers.emplace_back(layer);
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if (ctxt.has_support)
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for (const Layer *layer : print_object.support_layers())
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ctxt.layers.push_back(layer);
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ctxt.layers.emplace_back(layer);
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std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; });
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// Maximum size of an allocation block: 32MB / sizeof(float)
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@ -5775,9 +5772,9 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
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for (GLVolume *vol : vols)
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if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) {
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vol->print_zs.push_back(layer->print_z);
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vol->offsets.push_back(vol->indexed_vertex_array.quad_indices.size());
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vol->offsets.push_back(vol->indexed_vertex_array.triangle_indices.size());
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vol->print_zs.emplace_back(layer->print_z);
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vol->offsets.emplace_back(vol->indexed_vertex_array.quad_indices.size());
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vol->offsets.emplace_back(vol->indexed_vertex_array.triangle_indices.size());
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}
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for (const PrintInstance &instance : *ctxt.shifted_copies) {
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const Point © = instance.shift;
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@ -5933,9 +5930,9 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_
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for (size_t i = 0; i < vols.size(); ++i) {
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GLVolume &vol = *vols[i];
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if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) {
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vol.print_zs.push_back(layer.front().print_z);
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vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
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vol.print_zs.emplace_back(layer.front().print_z);
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vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size());
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}
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}
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for (const WipeTower::ToolChangeResult &extrusions : layer) {
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@ -6148,9 +6145,9 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat
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assert(it_filter != filters.end() && key.first == it_filter->first);
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GLVolume& vol = *it_filter->second;
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vol.print_zs.push_back(layer.z);
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vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
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vol.print_zs.emplace_back(layer.z);
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vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size());
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_3DScene::extrusionentity_to_verts(path.polyline, path.width, path.height, layer.z, vol);
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}
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@ -6222,9 +6219,9 @@ inline void travel_paths_internal(
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assert(it != by_type.end() && it->first == func_value(polyline));
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GLVolume& vol = *it->second;
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vol.print_zs.push_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
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vol.offsets.push_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.push_back(vol.indexed_vertex_array.triangle_indices.size());
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vol.print_zs.emplace_back(unscale<double>(polyline.polyline.bounding_box().min(2)));
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vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size());
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vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size());
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_3DScene::polyline3_to_verts(polyline.polyline, preview_data.travel.width, preview_data.travel.height, vol);
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