Added debug imgui window to show the content of selected volumes' matrices
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@ -5653,6 +5653,10 @@ void GLCanvas3D::_render_selection()
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if (!m_gizmos.is_running())
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m_selection.render(scale_factor);
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#if ENABLE_WORLD_COORDINATE_DEBUG
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m_selection.render_debug_window();
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#endif // ENABLE_WORLD_COORDINATE_DEBUG
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}
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void GLCanvas3D::_render_sequential_clearance()
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