Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Reworked method void Selection::translate(const Vec3d& displacement, ECoordinatesType type) to use matrix multiplication
Fixed conflicts during rebase with master
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7e72963293
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@ -712,7 +712,7 @@ Transformation Transformation::volume_to_bed_transformation(const Transformation
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// No need to run the non-linear least squares fitting for uniform scaling.
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// Just set the inverse.
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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out = instance_transformation.get_matrix_no_offset().inverse();
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out.set_matrix(instance_transformation.get_matrix_no_offset().inverse());
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#else
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out.set_from_transform(instance_transformation.get_matrix(true).inverse());
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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@ -398,8 +398,6 @@ public:
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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Transformation& operator = (const Transform3d& transform) { m_matrix = transform; return *this; }
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Vec3d get_offset() const { return m_matrix.translation(); }
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double get_offset(Axis axis) const { return get_offset()[axis]; }
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@ -481,6 +479,8 @@ public:
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const Transform3d& get_matrix() const { return m_matrix; }
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Transform3d get_matrix_no_offset() const;
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Transform3d get_matrix_no_scaling_factor() const;
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void set_matrix(const Transform3d& transform) { m_matrix = transform; }
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#else
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const Transform3d& get_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false, bool dont_mirror = false) const;
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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@ -692,7 +692,7 @@ public:
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void set_transformation(const Transform3d& trafo) { m_transformation = trafo; }
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void set_transformation(const Transform3d& trafo) { m_transformation.set_matrix(trafo); }
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#else
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void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); }
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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@ -432,8 +432,9 @@ public:
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const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; }
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void set_instance_transformation(const Geometry::Transformation& transformation) { m_instance_transformation = transformation; set_bounding_boxes_as_dirty(); }
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void set_instance_transformation(const Transform3d& transform) { m_instance_transformation.set_matrix(transform); set_bounding_boxes_as_dirty(); }
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Vec3d get_instance_offset() const { return m_instance_transformation.get_offset(); }
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#else
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const Vec3d& get_instance_offset() const { return m_instance_transformation.get_offset(); }
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@ -471,8 +472,9 @@ public:
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const Geometry::Transformation& get_volume_transformation() const { return m_volume_transformation; }
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void set_volume_transformation(const Geometry::Transformation& transformation) { m_volume_transformation = transformation; set_bounding_boxes_as_dirty(); }
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void set_volume_transformation(const Transform3d& transform) { m_volume_transformation.set_matrix(transform); set_bounding_boxes_as_dirty(); }
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Vec3d get_volume_offset() const { return m_volume_transformation.get_offset(); }
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#else
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const Vec3d& get_volume_offset() const { return m_volume_transformation.get_offset(); }
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@ -763,6 +763,81 @@ void Selection::setup_cache()
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set_caches();
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}
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void Selection::translate(const Vec3d& displacement, ECoordinatesType type)
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{
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if (!m_valid)
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return;
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for (unsigned int i : m_list) {
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GLVolume& v = *(*m_volumes)[i];
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const VolumeCache& volume_data = m_cache.volumes_data[i];
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if (m_mode == Instance && !v.is_wipe_tower) {
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switch (type)
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{
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case ECoordinatesType::World:
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{
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if (is_from_fully_selected_instance(i))
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v.set_instance_transformation(Geometry::assemble_transform(displacement) * volume_data.get_instance_full_matrix());
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else
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assert(false);
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break;
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}
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case ECoordinatesType::Local:
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{
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if (is_from_fully_selected_instance(i)) {
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const Vec3d world_displacemet = volume_data.get_instance_rotation_matrix() * displacement;
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v.set_instance_transformation(Geometry::assemble_transform(world_displacemet) * volume_data.get_instance_full_matrix());
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}
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else
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assert(false);
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break;
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}
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default: { assert(false); break; }
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}
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}
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else {
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switch (type)
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{
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case ECoordinatesType::World:
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{
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const Transform3d inst_matrix_no_offset = volume_data.get_instance_rotation_matrix() * volume_data.get_instance_scale_matrix();
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const Vec3d inst_displacement = inst_matrix_no_offset.inverse() * displacement;
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v.set_volume_transformation(Geometry::assemble_transform(inst_displacement) * volume_data.get_volume_full_matrix());
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break;
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}
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case ECoordinatesType::Instance:
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{
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const Vec3d inst_displacement = volume_data.get_instance_scale_matrix().inverse() * displacement;
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v.set_volume_transformation(Geometry::assemble_transform(inst_displacement) * volume_data.get_volume_full_matrix());
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break;
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}
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case ECoordinatesType::Local:
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{
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const Vec3d inst_displacement = volume_data.get_instance_scale_matrix().inverse() *
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volume_data.get_volume_rotation_matrix() * displacement;
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v.set_volume_transformation(Geometry::assemble_transform(inst_displacement) * volume_data.get_volume_full_matrix());
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break;
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}
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default: { assert(false); break; }
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}
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}
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}
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#if !DISABLE_INSTANCES_SYNCH
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if (m_mode == Instance)
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synchronize_unselected_instances(SyncRotationType::NONE);
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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#endif // !DISABLE_INSTANCES_SYNCH
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ensure_not_below_bed();
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set_bounding_boxes_dirty();
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wxGetApp().plater()->canvas3D()->requires_check_outside_state();
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}
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#else
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#if ENABLE_WORLD_COORDINATE
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void Selection::translate(const Vec3d& displacement, ECoordinatesType type)
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#else
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@ -835,6 +910,7 @@ void Selection::translate(const Vec3d& displacement, bool local)
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set_bounding_boxes_dirty();
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wxGetApp().plater()->canvas3D()->requires_check_outside_state();
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}
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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// Rotate an object around one of the axes. Only one rotation component is expected to be changing.
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void Selection::rotate(const Vec3d& rotation, TransformationType transformation_type)
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@ -1491,9 +1567,8 @@ void Selection::render(float scale_factor)
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else if (coordinates_type == ECoordinatesType::Local && is_single_volume_or_modifier()) {
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const GLVolume& v = *get_volume(*get_volume_idxs().begin());
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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box = v.transformed_convex_hull_bounding_box(
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v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_scaling_factor_matrix());
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trafo = v.get_instance_transformation().get_matrix_no_scaling_factor() * v.get_volume_transformation().get_matrix_no_scaling_factor();
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box = v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_scaling_factor_matrix());
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trafo = v.get_instance_transformation().get_matrix() * v.get_volume_transformation().get_matrix_no_scaling_factor();
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#else
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box = v.transformed_convex_hull_bounding_box(v.get_instance_transformation().get_matrix(true, true, false, true) * v.get_volume_transformation().get_matrix(true, true, false, true));
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trafo = v.get_instance_transformation().get_matrix(false, false, true, false) * v.get_volume_transformation().get_matrix(false, false, true, false);
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