Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Reworked method void Selection::translate(const Vec3d& displacement, ECoordinatesType type) to use matrix multiplication
Fixed conflicts during rebase with master
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5 changed files with 86 additions and 9 deletions
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@ -712,7 +712,7 @@ Transformation Transformation::volume_to_bed_transformation(const Transformation
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// No need to run the non-linear least squares fitting for uniform scaling.
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// Just set the inverse.
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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out = instance_transformation.get_matrix_no_offset().inverse();
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out.set_matrix(instance_transformation.get_matrix_no_offset().inverse());
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#else
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out.set_from_transform(instance_transformation.get_matrix(true).inverse());
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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