Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Reworked method void Selection::translate(const Vec3d& displacement, ECoordinatesType type) to use matrix multiplication

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-05-02 12:21:48 +02:00
parent 7e72963293
commit 2f6f73e10f
5 changed files with 86 additions and 9 deletions

View file

@ -712,7 +712,7 @@ Transformation Transformation::volume_to_bed_transformation(const Transformation
// No need to run the non-linear least squares fitting for uniform scaling.
// Just set the inverse.
#if ENABLE_TRANSFORMATIONS_BY_MATRICES
out = instance_transformation.get_matrix_no_offset().inverse();
out.set_matrix(instance_transformation.get_matrix_no_offset().inverse());
#else
out.set_from_transform(instance_transformation.get_matrix(true).inverse());
#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES