Tech ENABLE_TRANSFORMATIONS_BY_MATRICES - Reworked method void Selection::translate(const Vec3d& displacement, ECoordinatesType type) to use matrix multiplication
Fixed conflicts during rebase with master
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5 changed files with 86 additions and 9 deletions
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@ -692,7 +692,7 @@ public:
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; }
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#if ENABLE_TRANSFORMATIONS_BY_MATRICES
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void set_transformation(const Transform3d& trafo) { m_transformation = trafo; }
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void set_transformation(const Transform3d& trafo) { m_transformation.set_matrix(trafo); }
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#else
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void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); }
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#endif // ENABLE_TRANSFORMATIONS_BY_MATRICES
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