Fixed camera jump after object rotate

This commit is contained in:
Enrico Turri 2018-07-30 13:57:05 +02:00
parent 09de343e65
commit 2f7876b852

View file

@ -1941,17 +1941,22 @@ void GLCanvas3D::set_model(Model* model)
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
{
m_bed.set_shape(shape);
bool new_shape = (shape != m_bed.get_shape());
if (new_shape)
m_bed.set_shape(shape);
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
// forces the selection of the proper camera target
if (m_volumes.volumes.empty())
zoom_to_bed();
else
zoom_to_volumes();
if (new_shape)
{
// forces the selection of the proper camera target
if (m_volumes.volumes.empty())
zoom_to_bed();
else
zoom_to_volumes();
}
m_dirty = true;
}