Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_world_coordinates

This commit is contained in:
enricoturri1966 2021-10-26 11:39:40 +02:00
commit 2f7ea61692
53 changed files with 23607 additions and 2704 deletions

View File

@ -1,3 +1,5 @@
min_slic3r_version = 2.4.0-beta0
1.4.0-beta0 Added multiple Filatech and BASF filament profiles. Added material profiles for SL1S.
min_slic3r_version = 2.4.0-alpha0
1.4.0-alpha8 Added material profiles for Prusament Resin. Detect bridging perimeters enabled by default.
1.4.0-alpha7 Updated brim_separation value. Updated Prusa MINI end g-code. Added Filamentworld filament profiles.

View File

@ -5,7 +5,7 @@
name = Prusa Research
# Configuration version of this file. Config file will only be installed, if the config_version differs.
# This means, the server may force the PrusaSlicer configuration to be downgraded.
config_version = 1.4.0-alpha8
config_version = 1.4.0-beta0
# Where to get the updates from?
config_update_url = https://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/PrusaResearch/
changelog_url = https://files.prusa3d.com/?latest=slicer-profiles&lng=%1%
@ -2715,6 +2715,275 @@ min_print_speed = 15
slowdown_below_layer_time = 10
cooling = 1
[filament:Filatech FilaFlex30]
inherits = Filatech FilaFlex40
temperature = 225
filament_density = 1.15
extrusion_multiplier = 1.1
filament_cost =
[filament:Filatech FilaFlex55]
inherits = Filatech FilaFlex40
temperature = 230
filament_density = 1.18
bed_temperature = 60
fan_always_on = 0
fan_below_layer_time = 60
filament_cost =
first_layer_temperature = 235
extrusion_multiplier = 1
# [filament:Filatech TPE]
# inherits = Filatech FilaFlex40
# first_layer_temperature = 230
# temperature = 225
# filament_density = 1.2
# fan_below_layer_time = 60
# max_fan_speed = 80
# min_fan_speed = 80
# fan_always_on = 1
[filament:Filatech TPU]
inherits = Filatech FilaFlex40
first_layer_temperature = 230
filament_density = 1.2
fan_below_layer_time = 60
max_fan_speed = 80
min_fan_speed = 80
fan_always_on = 1
temperature = 235
[filament:Filatech ABS]
inherits = *ABSC*
filament_vendor = Filatech
filament_cost =
extrusion_multiplier = 0.95
filament_density = 1.05
[filament:Filatech ABS @MINI]
inherits = Filatech ABS; *ABSMINI*
[filament:Filatech FilaCarbon]
inherits = *ABSC*
filament_vendor = Filatech
filament_cost =
extrusion_multiplier = 0.95
filament_density = 1.1
first_layer_bed_temperature = 105
bed_temperature = 100
compatible_printers_condition = nozzle_diameter[0]>=0.4 and printer_model!="MINI" and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech FilaCarbon @MINI]
inherits = Filatech FilaCarbon; *ABSMINI*
compatible_printers_condition = nozzle_diameter[0]>=0.4 and printer_model=="MINI"
[filament:Filatech FilaPLA]
inherits = *PLA*
filament_vendor = Filatech
filament_cost =
filament_density = 1.3
first_layer_temperature = 235
first_layer_bed_temperature = 50
temperature = 230
bed_temperature = 55
[filament:Filatech PLA]
inherits = *PLA*
filament_vendor = Filatech
filament_cost =
filament_density = 1.25
first_layer_temperature = 215
temperature = 210
[filament:Filatech PLA+]
inherits = Filatech PLA
filament_density = 1.24
[filament:Filatech FilaTough]
inherits = Filatech ABS
filament_cost =
extrusion_multiplier = 0.95
filament_density = 1.29
first_layer_temperature = 245
first_layer_bed_temperature = 80
temperature = 240
bed_temperature = 90
cooling = 0
compatible_printers_condition = ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech HIPS]
inherits = Prusa HIPS
filament_vendor = Filatech
filament_cost =
filament_density = 1.07
filament_spool_weight =
first_layer_temperature = 230
first_layer_bed_temperature = 100
temperature = 225
bed_temperature = 110
compatible_printers_condition = printer_model!="MINI" and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech HIPS @MINI]
inherits = Filatech HIPS; *ABSMINI*
[filament:Filatech PA]
inherits = *ABSC*
filament_vendor = Filatech
filament_cost =
filament_density = 1.1
first_layer_temperature = 275
first_layer_bed_temperature = 110
temperature = 275
bed_temperature = 115
fan_always_on = 0
cooling = 0
bridge_fan_speed = 25
filament_type = NYLON
filament_max_volumetric_speed = 8
compatible_printers_condition = printer_notes!~/.*PRINTER_MODEL_MK(2|2.5).*/ and printer_model!="MINI" and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech PA @MK2]
inherits = Filatech PA
first_layer_bed_temperature = 105
bed_temperature = 110
compatible_printers_condition = printer_notes=~/.*PRINTER_MODEL_MK(2|2.5).*/ and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech PA @MINI]
inherits = Filatech PA
first_layer_bed_temperature = 100
bed_temperature = 100
compatible_printers_condition = printer_model=="MINI"
[filament:Filatech PC]
inherits = Filatech PA
first_layer_bed_temperature = 110
bed_temperature = 115
filament_density = 1.2
filament_type = PC
[filament:Filatech PC @MK2]
inherits = Filatech PC
first_layer_bed_temperature = 105
bed_temperature = 110
compatible_printers_condition = printer_notes=~/.*PRINTER_MODEL_MK(2|2.5).*/ and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech PC-ABS]
inherits = Filatech PC
first_layer_temperature = 270
temperature = 270
first_layer_bed_temperature = 110
bed_temperature = 115
filament_density = 1.08
filament_type = PC
fan_always_on = 0
cooling = 1
extrusion_multiplier = 0.95
disable_fan_first_layers = 6
[filament:Filatech PC-ABS @MK2]
inherits = Filatech PC-ABS
first_layer_bed_temperature = 105
bed_temperature = 110
compatible_printers_condition = printer_notes=~/.*PRINTER_MODEL_MK(2|2.5).*/ and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Filatech PETG]
inherits = *PET*
filament_vendor = Filatech
filament_cost =
filament_density = 1.27
first_layer_temperature = 240
first_layer_bed_temperature = 75
temperature = 245
bed_temperature = 80
extrusion_multiplier = 0.95
fan_always_on = 0
[filament:Filatech PETG @MINI]
inherits = Filatech PETG; *PETMINI*
[filament:Filatech Wood-PLA]
inherits = Filatech PLA
filament_cost =
filament_density = 1.05
first_layer_temperature = 210
compatible_printers_condition = nozzle_diameter[0]>=0.4 and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
[filament:Ultrafuse PET]
inherits = *PET*
filament_vendor = BASF
filament_cost =
filament_density = 1.33
first_layer_temperature = 220
first_layer_bed_temperature = 70
temperature = 215
bed_temperature = 70
fan_below_layer_time = 10
min_fan_speed = 75
max_fan_speed = 100
bridge_fan_speed = 100
filament_type = PET
disable_fan_first_layers = 1
full_fan_speed_layer = 3
filament_retract_lift = 0
# filament_retract_length = 3
# filament_max_volumetric_speed = 7
[filament:Ultrafuse PET @MINI]
inherits = Ultrafuse PET; *PETMINI*
[filament:Ultrafuse PRO1]
inherits = Prusament PLA
filament_vendor = BASF
filament_cost =
filament_density = 1.25
filament_spool_weight = 0
filament_colour = #FFFFFF
# filament overrides
# filament_retract_length = 2
# filament_retract_speed = 40
# filament_retract_before_travel = 2
# filament_wipe = 0
[filament:Ultrafuse ABS]
inherits = *ABSC*
filament_vendor = BASF
filament_cost =
filament_density = 1.04
min_fan_speed = 10
max_fan_speed = 20
bed_temperature = 100
disable_fan_first_layers = 3
filament_colour = #FFFFFF
# filament overrides
# filament_retract_length = 2
# filament_retract_speed = 40
# filament_retract_before_travel = 2
# filament_wipe = 0
[filament:Ultrafuse ABS @MINI]
inherits = Ultrafuse ABS; *ABSMINI*
[filament:Ultrafuse 17-4 PH]
inherits = *ABSC*
filament_vendor = BASF
filament_cost =
filament_density = 4.5
extrusion_multiplier = 1.08
first_layer_temperature = 250
first_layer_bed_temperature = 100
temperature = 250
bed_temperature = 100
min_fan_speed = 0
max_fan_speed = 0
bridge_fan_speed = 0
cooling = 0
fan_always_on = 0
filament_max_volumetric_speed = 4
filament_type = METAL
compatible_printers_condition = nozzle_diameter[0]>=0.4 and printer_model!="MINI" and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material)
start_filament_gcode = "M900 K0"
filament_colour = #FFFFFF
[filament:Polymaker PC-Max]
inherits = *ABS*
filament_vendor = Polymaker
@ -5712,6 +5981,83 @@ initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Vibrant Orange Tough @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 4
initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Deep Blue Transparent Tough @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 4
initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Green Dental Casting @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 3
initial_exposure_time = 50
material_type = Casting
material_vendor = Made for Prusa
[sla_material:PrimaCreator Tough Light Grey @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Tough Clear @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Tough White @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Flex Clear @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Flexible
material_vendor = PrimaCreator
[sla_material:PrimaCreator Water Washable Transparent @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:DruckWege Type D Dental Model @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.2
initial_exposure_time = 15
material_type = Dental
material_vendor = DruckWege
[sla_material:DruckWege Type D Standard White @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.6
initial_exposure_time = 15
material_type = Tough
material_vendor = DruckWege
[sla_material:DruckWege Type D Standard Pigmentfrei Clear @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
initial_exposure_time = 15
material_type = Tough
material_vendor = DruckWege
[sla_material:3DM-ABS Orange @0.025 SL1S]
inherits = *0.025_sl1s*
exposure_time = 1.8
@ -5851,6 +6197,83 @@ initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Vibrant Orange Tough @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 5
initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Deep Blue Transparent Tough @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 5
initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Green Dental Casting @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 4
initial_exposure_time = 50
material_type = Casting
material_vendor = Made for Prusa
[sla_material:PrimaCreator Tough Light Grey @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2.4
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Tough Clear @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Tough White @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Flex Clear @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Flexible
material_vendor = PrimaCreator
[sla_material:PrimaCreator Water Washable Transparent @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:DruckWege Type D Dental Model @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 1.4
initial_exposure_time = 15
material_type = Dental
material_vendor = DruckWege
[sla_material:DruckWege Type D Standard White @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 15
material_type = Tough
material_vendor = DruckWege
[sla_material:DruckWege Type D Standard Pigmentfrei Clear @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2
initial_exposure_time = 15
material_type = Tough
material_vendor = DruckWege
[sla_material:3DM-ABS Orange @0.05 SL1S]
inherits = *0.05_sl1s*
exposure_time = 2.6
@ -5990,6 +6413,69 @@ initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Vibrant Orange Tough @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 10
initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Deep Blue Transparent Tough @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 10
initial_exposure_time = 25
material_type = Tough
material_vendor = Made for Prusa
[sla_material:Prusa Green Dental Casting @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 8
initial_exposure_time = 50
material_type = Casting
material_vendor = Made for Prusa
[sla_material:PrimaCreator Tough Light Grey @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 3
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Tough Clear @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Tough White @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:PrimaCreator Flex Clear @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Flexible
material_vendor = PrimaCreator
[sla_material:PrimaCreator Water Washable Transparent @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 25
material_type = Tough
material_vendor = PrimaCreator
[sla_material:DruckWege Type D Dental Model @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 2.6
initial_exposure_time = 15
material_type = Dental
material_vendor = DruckWege
[sla_material:3DM-ABS Orange @0.1 SL1S]
inherits = *0.1_sl1s*
exposure_time = 3

View File

@ -22,6 +22,8 @@ uniform vec4 uniform_color;
varying vec3 clipping_planes_dots;
varying vec4 model_pos;
uniform bool volume_mirrored;
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
@ -34,6 +36,9 @@ void main()
triangle_normal = -triangle_normal;
#endif
if (volume_mirrored)
triangle_normal = -triangle_normal;
// First transform the normal into camera space and normalize the result.
vec3 eye_normal = normalize(gl_NormalMatrix * triangle_normal);

View File

@ -2,6 +2,8 @@ THIS IS NOT THE COMPLETE GLEW DISTRIBUTION. ONLY FILES NEEDED FOR COMPILING GLEW
# GLEW - The OpenGL Extension Wrangler Library
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
![](http://glew.sourceforge.net/glew.png)
http://glew.sourceforge.net/
@ -12,40 +14,71 @@ https://github.com/nigels-com/glew
[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download)
## Table of Contents
* [Downloads](#downloads)
* [Recent snapshots](#recent-snapshots)
* [Build](#build)
* [Linux and Mac](#linux-and-mac)
* [Using GNU Make](#using-gnu-make)
* [Install build tools](#install-build-tools)
* [Build](#build-1)
* [Linux EGL](#linux-egl)
* [Linux OSMesa](#linux-osmesa)
* [Linux mingw-w64](#linux-mingw-w64)
* [Using cmake](#using-cmake)
* [Install build tools](#install-build-tools-1)
* [Build](#build-2)
* [Windows](#windows)
* [Visual Studio](#visual-studio)
* [MSYS/Mingw](#msysmingw)
* [MSYS2/Mingw-w64](#msys2mingw-w64)
* [glewinfo](#glewinfo)
* [Code Generation](#code-generation)
* [Authors](#authors)
* [Contributions](#contributions)
* [Copyright and Licensing](#copyright-and-licensing)
## Downloads
Current release is [2.0.0](https://sourceforge.net/projects/glew/files/glew/2.0.0/).
Current release is [2.1.0](https://sourceforge.net/projects/glew/files/glew/2.1.0/).
[(Change Log)](http://glew.sourceforge.net/log.html)
Sources available as
[ZIP](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.zip/download) or
[TGZ](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.tgz/download).
[ZIP](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.zip/download) or
[TGZ](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0.tgz/download).
Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0-win32.zip/download).
Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.1.0/glew-2.1.0-win32.zip/download).
### Recent snapshots
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
[glew-20160708.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160708.tgz/download)
*GLEW 2.0.0 RC: Core context, EGL support, no MX*
[glew-20200115.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20200115.tgz/download) *GLEW 2.2.0 RC3: fixes*
[glew-20160402.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160402.tgz/download)
*GLEW 2.0.0 RC: Core context, EGL support, no MX*
[glew-20190928.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20190928.tgz/download) *GLEW 2.2.0 RC2: New extensions, bug fixes*
## Build
From a downloaded tarball or zip archive:
It is highly recommended to build from a tgz or zip release snapshot.
The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac.
The code generation is known to work on Windows using [MSYS2](https://www.msys2.org/).
For most end-users of GLEW the official releases are the best choice, with first class support.
### Linux and Mac
#### Using GNU Make
GNU make is the primary build system for GLEW, historically.
It includes targets for building the sources and headers, for maintenance purposes.
##### Install build tools
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev git`
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel git`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel`
FreeBSD: `# pkg install xorg lang/gcc git cmake gmake bash python perl5`
##### Build
@ -53,19 +86,41 @@ RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel
$ sudo make install
$ make clean
Targets: `all, glew.lib, glew.bin, clean, install, uninstall`
Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall`
Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=`
_Note: you may need to call `make` in the **auto** folder first_
##### Linux EGL
$ sudo apt install libegl1-mesa-dev
$ make SYSTEM=linux-egl
##### Linux OSMesa
$ sudo apt install libosmesa-dev
$ make SYSTEM=linux-osmesa
##### Linux mingw-w64
$ sudo apt install mingw-w64
$ make SYSTEM=linux-mingw32
$ make SYSTEM=linux-mingw64
#### Using cmake
The cmake build is mostly contributer maintained.
Due to the multitude of use cases this is maintained on a _best effort_ basis.
Pull requests are welcome.
*CMake 2.8.12 or higher is required.*
##### Install build tools
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev git cmake`
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev cmake git`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel git cmake`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake git`
##### Build
@ -94,9 +149,9 @@ RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel g
#### Visual Studio
Use the provided Visual Studio project file in build/vc12/
Use the provided Visual Studio project file in build/vc15/
Projects for vc6 and vc10 are also provided
Projects for vc6, vc10, vc12 and vc14 are also provided
#### MSYS/Mingw
@ -126,8 +181,8 @@ Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64`
## glewinfo
`glewinfo` is a command-line tool useful for inspecting the capabilities of an
OpenGL implementation and GLEW support for that. Please include the output of
`glewinfo` with bug reports, as appropriate.
OpenGL implementation and GLEW support for that. Please include `glewinfo.txt`
with bug reports, as appropriate.
---------------------------
GLEW Extension Info
@ -152,7 +207,7 @@ OpenGL implementation and GLEW support for that. Please include the output of
## Code Generation
A Unix or Mac environment is neded for building GLEW from scratch to
A Unix or Mac environment is needed for building GLEW from scratch to
include new extensions, or customize the code generation. The extension
data is regenerated from the top level source directory with:
@ -163,10 +218,6 @@ download a pre-generated (unsupported) snapshot:
https://sourceforge.net/projects/glew/files/glew/snapshots/
Travis-built snapshots are also available:
https://glew.s3.amazonaws.com/index.html
## Authors
GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com)
@ -182,6 +233,21 @@ Pasi Kärkkäinen identified and fixed several problems with
GLX and SDL. Nate Robins created the `wglinfo` utility, to
which modifications were made by Michael Wimmer.
## Contributions
GLEW welcomes community contributions. Typically these are co-ordinated
via [Issues](https://github.com/nigels-com/glew/issues) or
[Pull Requests](https://github.com/nigels-com/glew/pulls) in the
GitHub web interface.
Be sure to mention platform and compiler toolchain details when filing
a bug report. The output of `glewinfo` can be quite useful for discussion
also.
Generally GLEW is usually released once a year, around the time of the Siggraph
computer graphics conference. If you're not using the current release
version of GLEW, be sure to check if the issue or bug is fixed there.
## Copyright and Licensing
GLEW is originally derived from the EXTGL project by Lev Povalahev.

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@ -1,6 +1,6 @@
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2008-2019, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
@ -98,7 +98,12 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xmd.h>
#ifndef GLEW_INCLUDE
# include <GL/glew.h>
#else
# include GLEW_INCLUDE
#endif
#ifdef __cplusplus
extern "C" {
@ -392,7 +397,7 @@ typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
#ifndef GLX_ARB_context_flush_control
#define GLX_ARB_context_flush_control 1
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
@ -405,8 +410,8 @@ typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
#ifndef GLX_ARB_create_context
#define GLX_ARB_create_context 1
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
@ -419,6 +424,17 @@ typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBCo
#endif /* GLX_ARB_create_context */
/* -------------------- GLX_ARB_create_context_no_error -------------------- */
#ifndef GLX_ARB_create_context_no_error
#define GLX_ARB_create_context_no_error 1
#define GLX_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
#define GLXEW_ARB_create_context_no_error GLXEW_GET_VAR(__GLXEW_ARB_create_context_no_error)
#endif /* GLX_ARB_create_context_no_error */
/* --------------------- GLX_ARB_create_context_profile -------------------- */
#ifndef GLX_ARB_create_context_profile
@ -600,6 +616,20 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
#endif /* GLX_EXT_buffer_age */
/* ------------------------ GLX_EXT_context_priority ----------------------- */
#ifndef GLX_EXT_context_priority
#define GLX_EXT_context_priority 1
#define GLX_CONTEXT_PRIORITY_LEVEL_EXT 0x3100
#define GLX_CONTEXT_PRIORITY_HIGH_EXT 0x3101
#define GLX_CONTEXT_PRIORITY_MEDIUM_EXT 0x3102
#define GLX_CONTEXT_PRIORITY_LOW_EXT 0x3103
#define GLXEW_EXT_context_priority GLXEW_GET_VAR(__GLXEW_EXT_context_priority)
#endif /* GLX_EXT_context_priority */
/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
#ifndef GLX_EXT_create_context_es2_profile
@ -658,11 +688,13 @@ typedef XID GLXContextID;
typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
typedef Display* ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute, int* value);
#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
#define glXGetCurrentDisplayEXT GLXEW_GET_FUN(__glewXGetCurrentDisplayEXT)
#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
@ -670,6 +702,26 @@ typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context
#endif /* GLX_EXT_import_context */
/* ---------------------------- GLX_EXT_libglvnd --------------------------- */
#ifndef GLX_EXT_libglvnd
#define GLX_EXT_libglvnd 1
#define GLX_VENDOR_NAMES_EXT 0x20F6
#define GLXEW_EXT_libglvnd GLXEW_GET_VAR(__GLXEW_EXT_libglvnd)
#endif /* GLX_EXT_libglvnd */
/* ----------------------- GLX_EXT_no_config_context ----------------------- */
#ifndef GLX_EXT_no_config_context
#define GLX_EXT_no_config_context 1
#define GLXEW_EXT_no_config_context GLXEW_GET_VAR(__GLXEW_EXT_no_config_context)
#endif /* GLX_EXT_no_config_context */
/* -------------------------- GLX_EXT_scene_marker ------------------------- */
#ifndef GLX_EXT_scene_marker
@ -741,8 +793,10 @@ typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable,
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
#define GLX_FRONT_EXT 0x20DE
#define GLX_FRONT_LEFT_EXT 0x20DE
#define GLX_FRONT_RIGHT_EXT 0x20DF
#define GLX_BACK_EXT 0x20E0
#define GLX_BACK_LEFT_EXT 0x20E0
#define GLX_BACK_RIGHT_EXT 0x20E1
#define GLX_AUX0_EXT 0x20E2
@ -756,8 +810,8 @@ typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable,
#define GLX_AUX8_EXT 0x20EA
#define GLX_AUX9_EXT 0x20EB
typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer, const int* attrib_list);
typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* dpy, GLXDrawable drawable, int buffer);
#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
@ -874,7 +928,6 @@ typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
#define GLX_RENDERER_ID_MESA 0x818E
typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value);
typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
@ -895,7 +948,7 @@ typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int sc
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable drawable);
#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
@ -986,6 +1039,21 @@ typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawabl
#endif /* GLX_NV_float_buffer */
/* ------------------------ GLX_NV_multigpu_context ------------------------ */
#ifndef GLX_NV_multigpu_context
#define GLX_NV_multigpu_context 1
#define GLX_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA
#define GLX_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB
#define GLX_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC
#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD
#define GLX_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE
#define GLXEW_NV_multigpu_context GLXEW_GET_VAR(__GLXEW_NV_multigpu_context)
#endif /* GLX_NV_multigpu_context */
/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
#ifndef GLX_NV_multisample_coverage
@ -1015,6 +1083,17 @@ typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int
#endif /* GLX_NV_present_video */
/* ------------------ GLX_NV_robustness_video_memory_purge ----------------- */
#ifndef GLX_NV_robustness_video_memory_purge
#define GLX_NV_robustness_video_memory_purge 1
#define GLX_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x20F7
#define GLXEW_NV_robustness_video_memory_purge GLXEW_GET_VAR(__GLXEW_NV_robustness_video_memory_purge)
#endif /* GLX_NV_robustness_video_memory_purge */
/* --------------------------- GLX_NV_swap_group --------------------------- */
#ifndef GLX_NV_swap_group
@ -1213,12 +1292,12 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
typedef XID GLXFBConfigIDSGIX;
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display* dpy, int screen, int* attrib_list, int* nelements);
typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, Pixmap pixmap);
typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int* value);
typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo* vis);
typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display* dpy, GLXFBConfigSGIX config);
#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
@ -1332,10 +1411,10 @@ typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Disp
typedef XID GLXPbufferSGIX;
typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int* attrib_list);
typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf);
typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long* mask);
typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int* value);
typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
@ -1500,13 +1579,8 @@ typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window,
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
#define GLXEW_VAR_EXPORT
#else
#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
#endif /* GLEW_MX */
GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
@ -1546,6 +1620,7 @@ GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYEXTPROC __glewXGetCurrentDisplayEXT;
GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
@ -1658,12 +1733,6 @@ GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
#if defined(GLEW_MX)
struct GLXEWContextStruct
{
#endif /* GLEW_MX */
GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
@ -1673,6 +1742,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_no_error;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
@ -1685,11 +1755,14 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_context_priority;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_libglvnd;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_no_config_context;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
@ -1709,8 +1782,10 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multigpu_context;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_robustness_video_memory_purge;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
@ -1734,34 +1809,18 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
#ifdef GLEW_MX
}; /* GLXEWContextStruct */
#endif /* GLEW_MX */
/* ------------------------------------------------------------------------ */
#ifdef GLEW_MX
typedef struct GLXEWContextStruct GLXEWContext;
GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx);
GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name);
#define glxewInit() glxewContextInit(glxewGetContext())
#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
#define GLXEW_GET_FUN(x) x
#else /* GLEW_MX */
GLEWAPI GLenum GLEWAPIENTRY glxewInit ();
GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
#ifndef GLXEW_GET_VAR
#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
#define GLXEW_GET_FUN(x) x
#endif
#endif /* GLEW_MX */
#ifndef GLXEW_GET_FUN
#define GLXEW_GET_FUN(x) x
#endif
GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);

View File

@ -1,6 +1,6 @@
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2008-2015, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2008-2019, Nigel Stewart <nigels[]users sourceforge net>
** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
@ -67,9 +67,6 @@
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifdef NOGDI
# undef NOGDI
# endif
#include <windows.h>
# undef WIN32_LEAN_AND_MEAN
#endif
@ -191,7 +188,7 @@ typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, in
#ifndef WGL_ARB_context_flush_control
#define WGL_ARB_context_flush_control 1
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000
#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
@ -204,14 +201,13 @@ typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, in
#ifndef WGL_ARB_create_context
#define WGL_ARB_create_context 1
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
@ -221,6 +217,17 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
#endif /* WGL_ARB_create_context */
/* -------------------- WGL_ARB_create_context_no_error -------------------- */
#ifndef WGL_ARB_create_context_no_error
#define WGL_ARB_create_context_no_error 1
#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
#define WGLEW_ARB_create_context_no_error WGLEW_GET_VAR(__WGLEW_ARB_create_context_no_error)
#endif /* WGL_ARB_create_context_no_error */
/* --------------------- WGL_ARB_create_context_profile -------------------- */
#ifndef WGL_ARB_create_context_profile
@ -228,6 +235,7 @@ typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShar
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_PROFILE_ARB 0x2096
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
@ -280,7 +288,7 @@ typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
@ -509,6 +517,19 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_ATI_render_texture_rectangle */
/* --------------------------- WGL_EXT_colorspace -------------------------- */
#ifndef WGL_EXT_colorspace
#define WGL_EXT_colorspace 1
#define WGL_COLORSPACE_SRGB_EXT 0x3089
#define WGL_COLORSPACE_LINEAR_EXT 0x308A
#define WGL_COLORSPACE_EXT 0x309D
#define WGLEW_EXT_colorspace WGLEW_GET_VAR(__WGLEW_EXT_colorspace)
#endif /* WGL_EXT_colorspace */
/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
#ifndef WGL_EXT_create_context_es2_profile
@ -549,8 +570,8 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort* table, GLuint length);
#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
@ -592,7 +613,7 @@ typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
@ -840,10 +861,10 @@ typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT*
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE* pEvent, const LPVOID* pAddress, const DWORD* pSize, UINT count);
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID* pAddress, UINT count);
#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
@ -859,8 +880,8 @@ typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID*
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
@ -897,9 +918,9 @@ typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWO
#ifndef WGL_NV_DX_interop
#define WGL_NV_DX_interop 1
#define WGL_ACCESS_READ_ONLY_NV 0x0000
#define WGL_ACCESS_READ_WRITE_NV 0x0001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
#define WGL_ACCESS_READ_ONLY_NV 0x00000000
#define WGL_ACCESS_READ_WRITE_NV 0x00000001
#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
@ -1010,6 +1031,21 @@ typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
#endif /* WGL_NV_gpu_affinity */
/* ------------------------ WGL_NV_multigpu_context ------------------------ */
#ifndef WGL_NV_multigpu_context
#define WGL_NV_multigpu_context 1
#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA
#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB
#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC
#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD
#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE
#define WGLEW_NV_multigpu_context WGLEW_GET_VAR(__WGLEW_NV_multigpu_context)
#endif /* WGL_NV_multigpu_context */
/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
#ifndef WGL_NV_multisample_coverage
@ -1048,7 +1084,6 @@ typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* pi
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
@ -1100,7 +1135,7 @@ typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void* pointer);
#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
@ -1200,18 +1235,8 @@ typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT6
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
#define WGLEW_FUN_EXPORT
#define WGLEW_VAR_EXPORT
#else
#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
#endif /* GLEW_MX */
#ifdef GLEW_MX
struct WGLEWContextStruct
{
#endif /* GLEW_MX */
WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
@ -1368,6 +1393,7 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_no_error;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
@ -1382,6 +1408,7 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_colorspace;
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
@ -1407,6 +1434,7 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multigpu_context;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
@ -1416,34 +1444,18 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
}; /* WGLEWContextStruct */
#endif /* GLEW_MX */
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
typedef struct WGLEWContextStruct WGLEWContext;
GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx);
GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name);
#define wglewInit() wglewContextInit(wglewGetContext())
#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
#define WGLEW_GET_FUN(x) wglewGetContext()->x
#else /* GLEW_MX */
GLEWAPI GLenum GLEWAPIENTRY wglewInit ();
GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
#ifndef WGLEW_GET_VAR
#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
#define WGLEW_GET_FUN(x) x
#endif
#endif /* GLEW_MX */
#ifndef WGLEW_GET_FUN
#define WGLEW_GET_FUN(x) x
#endif
GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);

File diff suppressed because it is too large Load Diff

View File

@ -193,12 +193,8 @@ bool ExtrusionLoop::split_at_vertex(const Point &point)
return false;
}
// Splitting an extrusion loop, possibly made of multiple segments, some of the segments may be bridging.
void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
std::pair<size_t, Point> ExtrusionLoop::get_closest_path_and_point(const Point& point, bool prefer_non_overhang) const
{
if (this->paths.empty())
return;
// Find the closest path and closest point belonging to that path. Avoid overhangs, if asked for.
size_t path_idx = 0;
Point p;
@ -227,6 +223,16 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
p = p_non_overhang;
}
}
return std::make_pair(path_idx, p);
}
// Splitting an extrusion loop, possibly made of multiple segments, some of the segments may be bridging.
void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang)
{
if (this->paths.empty())
return;
auto [path_idx, p] = get_closest_path_and_point(point, prefer_non_overhang);
// now split path_idx in two parts
const ExtrusionPath &path = this->paths[path_idx];

View File

@ -258,6 +258,7 @@ public:
double length() const override;
bool split_at_vertex(const Point &point);
void split_at(const Point &point, bool prefer_non_overhang);
std::pair<size_t, Point> get_closest_path_and_point(const Point& point, bool prefer_non_overhang) const;
void clip_end(double distance, ExtrusionPaths* paths) const;
// Test, whether the point is extruded by a bridging flow.
// This used to be used to avoid placing seams on overhangs, but now the EdgeGrid is used instead.

View File

@ -916,7 +916,12 @@ namespace Slic3r {
}
//FIXME Loading a "will be one day a legacy format" of configuration in a form of a G-code comment.
// Each config line is prefixed with a semicolon (G-code comment), that is ugly.
config_substitutions.substitutions = config.load_from_ini_string_commented(std::move(buffer), config_substitutions.rule);
// Replacing the legacy function with load_from_ini_string_commented leads to issues when
// parsing 3MFs from before PrusaSlicer 2.0.0 (which can have duplicated entries in the INI.
// See https://github.com/prusa3d/PrusaSlicer/issues/7155. We'll revert it for now.
//config_substitutions.substitutions = config.load_from_ini_string_commented(std::move(buffer), config_substitutions.rule);
ConfigBase::load_from_gcode_string_legacy(config, buffer.data(), config_substitutions);
}
}

View File

@ -711,7 +711,12 @@ void AMFParserContext::endElement(const char * /* name */)
if ((m_config != nullptr) && strncmp(m_value[0].c_str(), SLIC3R_CONFIG_TYPE, strlen(SLIC3R_CONFIG_TYPE)) == 0) {
//FIXME Loading a "will be one day a legacy format" of configuration in a form of a G-code comment.
// Each config line is prefixed with a semicolon (G-code comment), that is ugly.
m_config_substitutions->substitutions = m_config->load_from_ini_string_commented(std::move(m_value[1].c_str()), m_config_substitutions->rule);
// Replacing the legacy function with load_from_ini_string_commented leads to issues when
// parsing 3MFs from before PrusaSlicer 2.0.0 (which can have duplicated entries in the INI.
// See https://github.com/prusa3d/PrusaSlicer/issues/7155. We'll revert it for now.
//m_config_substitutions->substitutions = m_config->load_from_ini_string_commented(std::move(m_value[1].c_str()), m_config_substitutions->rule);
ConfigBase::load_from_gcode_string_legacy(*m_config, std::move(m_value[1].c_str()), *m_config_substitutions);
}
else if (strncmp(m_value[0].c_str(), "slic3r.", 7) == 0) {
const char *opt_key = m_value[0].c_str() + 7;

View File

@ -2479,18 +2479,14 @@ std::string GCode::change_layer(coordf_t print_z)
std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, double speed, std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid)
static std::unique_ptr<EdgeGrid::Grid> calculate_layer_edge_grid(const Layer& layer)
{
// get a copy; don't modify the orientation of the original loop object otherwise
// next copies (if any) would not detect the correct orientation
auto out = make_unique<EdgeGrid::Grid>();
if (m_layer->lower_layer != nullptr && lower_layer_edge_grid != nullptr) {
if (! *lower_layer_edge_grid) {
// Create the distance field for a layer below.
const coord_t distance_field_resolution = coord_t(scale_(1.) + 0.5);
*lower_layer_edge_grid = make_unique<EdgeGrid::Grid>();
(*lower_layer_edge_grid)->create(m_layer->lower_layer->lslices, distance_field_resolution);
(*lower_layer_edge_grid)->calculate_sdf();
out->create(layer.lslices, distance_field_resolution);
out->calculate_sdf();
#if 0
{
static int iRun = 0;
@ -2502,34 +2498,30 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
EdgeGrid::save_png(*(*lower_layer_edge_grid), bbox, scale_(0.1f), debug_out_path("GCode_extrude_loop_edge_grid-%d.png", iRun++));
}
#endif
return out;
}
}
std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, double speed, std::unique_ptr<EdgeGrid::Grid> *lower_layer_edge_grid)
{
// get a copy; don't modify the orientation of the original loop object otherwise
// next copies (if any) would not detect the correct orientation
if (m_layer->lower_layer && lower_layer_edge_grid != nullptr && ! *lower_layer_edge_grid)
*lower_layer_edge_grid = calculate_layer_edge_grid(*m_layer->lower_layer);
// extrude all loops ccw
bool was_clockwise = loop.make_counter_clockwise();
SeamPosition seam_position = m_config.seam_position;
if (loop.loop_role() == elrSkirt)
seam_position = spNearest;
// find the point of the loop that is closest to the current extruder position
// or randomize if requested
Point last_pos = this->last_pos();
if (m_config.spiral_vase) {
loop.split_at(last_pos, false);
} else {
const EdgeGrid::Grid* edge_grid_ptr = (lower_layer_edge_grid && *lower_layer_edge_grid)
? lower_layer_edge_grid->get()
: nullptr;
Point seam = m_seam_placer.get_seam(*m_layer, seam_position, loop,
last_pos, EXTRUDER_CONFIG(nozzle_diameter),
(m_layer == NULL ? nullptr : m_layer->object()),
was_clockwise, edge_grid_ptr);
// Split the loop at the point with a minium penalty.
if (!loop.split_at_vertex(seam))
// The point is not in the original loop. Insert it.
loop.split_at(seam, true);
}
else
m_seam_placer.place_seam(loop, this->last_pos(), m_config.external_perimeters_first,
EXTRUDER_CONFIG(nozzle_diameter), lower_layer_edge_grid ? lower_layer_edge_grid->get() : nullptr);
// clip the path to avoid the extruder to get exactly on the first point of the loop;
// if polyline was shorter than the clipping distance we'd get a null polyline, so
@ -2652,6 +2644,16 @@ std::string GCode::extrude_perimeters(const Print &print, const std::vector<Obje
for (const ObjectByExtruder::Island::Region &region : by_region)
if (! region.perimeters.empty()) {
m_config.apply(print.get_print_region(&region - &by_region.front()).config());
// plan_perimeters tries to place seams, it needs to have the lower_layer_edge_grid calculated already.
if (m_layer->lower_layer && ! lower_layer_edge_grid)
lower_layer_edge_grid = calculate_layer_edge_grid(*m_layer->lower_layer);
m_seam_placer.plan_perimeters(std::vector<const ExtrusionEntity*>(region.perimeters.begin(), region.perimeters.end()),
*m_layer, m_config.seam_position, this->last_pos(), EXTRUDER_CONFIG(nozzle_diameter),
(m_layer == NULL ? nullptr : m_layer->object()),
(lower_layer_edge_grid ? lower_layer_edge_grid.get() : nullptr));
for (const ExtrusionEntity* ee : region.perimeters)
gcode += this->extrude_entity(*ee, "perimeter", -1., &lower_layer_edge_grid);
}

View File

@ -205,9 +205,7 @@ void GCodeProcessor::TimeMachine::simulate_st_synchronize(float additional_time)
if (!enabled)
return;
time += additional_time;
gcode_time.cache += additional_time;
calculate_time();
calculate_time(0, additional_time);
}
static void planner_forward_pass_kernel(GCodeProcessor::TimeBlock& prev, GCodeProcessor::TimeBlock& curr)
@ -280,7 +278,7 @@ static void recalculate_trapezoids(std::vector<GCodeProcessor::TimeBlock>& block
}
}
void GCodeProcessor::TimeMachine::calculate_time(size_t keep_last_n_blocks)
void GCodeProcessor::TimeMachine::calculate_time(size_t keep_last_n_blocks, float additional_time)
{
if (!enabled || blocks.size() < 2)
return;
@ -302,20 +300,21 @@ void GCodeProcessor::TimeMachine::calculate_time(size_t keep_last_n_blocks)
for (size_t i = 0; i < n_blocks_process; ++i) {
const TimeBlock& block = blocks[i];
float block_time = block.time();
if (i == 0)
block_time += additional_time;
time += block_time;
gcode_time.cache += block_time;
moves_time[static_cast<size_t>(block.move_type)] += block_time;
roles_time[static_cast<size_t>(block.role)] += block_time;
if (block.layer_id > 0) {
if (block.layer_id >= layers_time.size()) {
size_t curr_size = layers_time.size();
const size_t curr_size = layers_time.size();
layers_time.resize(block.layer_id);
for (size_t i = curr_size; i < layers_time.size(); ++i) {
layers_time[i] = 0.0f;
}
}
layers_time[block.layer_id - 1] += block_time;
}
g1_times_cache.push_back({ block.g1_line_id, time });
// update times for remaining time to printer stop placeholders
auto it_stop_time = std::lower_bound(stop_times.begin(), stop_times.end(), block.g1_line_id,
@ -2542,7 +2541,7 @@ void GCodeProcessor::process_G1(const GCodeReader::GCodeLine& line)
block.role = m_extrusion_role;
block.distance = distance;
block.g1_line_id = m_g1_line_id;
block.layer_id = m_layer_id;
block.layer_id = std::max<unsigned int>(1, m_layer_id);
// calculates block cruise feedrate
float min_feedrate_factor = 1.0f;

View File

@ -271,7 +271,7 @@ namespace Slic3r {
// Simulates firmware st_synchronize() call
void simulate_st_synchronize(float additional_time = 0.0f);
void calculate_time(size_t keep_last_n_blocks = 0);
void calculate_time(size_t keep_last_n_blocks = 0, float additional_time = 0.0f);
};
struct TimeProcessor

View File

@ -292,11 +292,165 @@ void SeamPlacer::init(const Print& print)
Point SeamPlacer::get_seam(const Layer& layer, const SeamPosition seam_position,
const ExtrusionLoop& loop, Point last_pos, coordf_t nozzle_dmr,
const PrintObject* po, bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid)
void SeamPlacer::plan_perimeters(const std::vector<const ExtrusionEntity*> perimeters,
const Layer& layer, SeamPosition seam_position,
Point last_pos, coordf_t nozzle_dmr, const PrintObject* po,
const EdgeGrid::Grid* lower_layer_edge_grid)
{
// When printing the perimeters, we want the seams on external and internal perimeters to match.
// We have a list of perimeters in the order to be printed. Each internal perimeter must inherit
// the seam from the previous external perimeter.
m_plan.clear();
m_plan_idx = 0;
if (perimeters.empty() || ! po)
return;
m_plan.resize(perimeters.size());
for (int i = 0; i < int(perimeters.size()); ++i) {
if (perimeters[i]->role() == erExternalPerimeter && perimeters[i]->is_loop()) {
last_pos = this->calculate_seam(
layer, seam_position, *dynamic_cast<const ExtrusionLoop*>(perimeters[i]), nozzle_dmr,
po, lower_layer_edge_grid, last_pos);
m_plan[i].external = true;
m_plan[i].seam_position = seam_position;
m_plan[i].layer = &layer;
m_plan[i].po = po;
}
m_plan[i].pt = last_pos;
}
}
void SeamPlacer::place_seam(ExtrusionLoop& loop, const Point& last_pos, bool external_first, double nozzle_diameter,
const EdgeGrid::Grid* lower_layer_edge_grid)
{
const double seam_offset = nozzle_diameter;
Point seam = last_pos;
if (! m_plan.empty() && m_plan_idx < m_plan.size()) {
if (m_plan[m_plan_idx].external) {
seam = m_plan[m_plan_idx].pt;
// One more heuristics: if the seam is too far from current nozzle position,
// try to place it again. This can happen in cases where the external perimeter
// does not belong to the preceding ones and they are ordered so they end up
// far from each other.
if ((seam.cast<double>() - last_pos.cast<double>()).squaredNorm() > std::pow(scale_(5.*nozzle_diameter), 2.))
seam = this->calculate_seam(*m_plan[m_plan_idx].layer, m_plan[m_plan_idx].seam_position, loop, nozzle_diameter,
m_plan[m_plan_idx].po, lower_layer_edge_grid, last_pos);
}
else if (! external_first) {
// Internal perimeter printed before the external.
// First get list of external seams.
std::vector<size_t> ext_seams;
for (size_t i = 0; i < m_plan.size(); ++i) {
if (m_plan[i].external)
ext_seams.emplace_back(i);
}
if (! ext_seams.empty()) {
// First find the line segment closest to an external seam:
int path_idx = 0;
int line_idx = 0;
size_t ext_seam_idx = size_t(-1);
double min_dist_sqr = std::numeric_limits<double>::max();
std::vector<Lines> lines_vect;
for (int i = 0; i < int(loop.paths.size()); ++i) {
lines_vect.emplace_back(loop.paths[i].polyline.lines());
const Lines& lines = lines_vect.back();
for (int j = 0; j < int(lines.size()); ++j) {
for (size_t k : ext_seams) {
double d_sqr = lines[j].distance_to_squared(m_plan[k].pt);
if (d_sqr < min_dist_sqr) {
path_idx = i;
line_idx = j;
ext_seam_idx = k;
min_dist_sqr = d_sqr;
}
}
}
}
// Only accept seam that is reasonably close.
double limit_dist_sqr = std::pow(double(scale_((ext_seam_idx - m_plan_idx) * nozzle_diameter * 2.)), 2.);
if (ext_seam_idx != size_t(-1) && min_dist_sqr < limit_dist_sqr) {
// Now find a projection of the external seam
const Lines& lines = lines_vect[path_idx];
Point closest = m_plan[ext_seam_idx].pt.projection_onto(lines[line_idx]);
double dist = (closest.cast<double>() - lines[line_idx].b.cast<double>()).norm();
// And walk along the perimeter until we make enough space for
// seams of all perimeters beforethe external one.
double offset = (ext_seam_idx - m_plan_idx) * scale_(seam_offset);
double last_offset = offset;
offset -= dist;
const Point* a = &closest;
const Point* b = &lines[line_idx].b;
while (++line_idx < int(lines.size()) && offset > 0.) {
last_offset = offset;
offset -= lines[line_idx].length();
a = &lines[line_idx].a;
b = &lines[line_idx].b;
}
// We have walked far enough, too far maybe. Interpolate on the
// last segment to find the end precisely.
offset = std::min(0., offset); // In case that offset is still positive (we may have "wrapped around")
double ratio = last_offset / (last_offset - offset);
seam = (a->cast<double>() + ((b->cast<double>() - a->cast<double>()) * ratio)).cast<coord_t>();
}
}
}
else {
// We should have a candidate ready from before. If not, use last_pos.
if (m_plan_idx > 0 && m_plan[m_plan_idx - 1].precalculated)
seam = m_plan[m_plan_idx - 1].pt;
}
}
// Split the loop at the point with a minium penalty.
if (!loop.split_at_vertex(seam))
// The point is not in the original loop. Insert it.
loop.split_at(seam, true);
if (external_first && m_plan_idx+1<m_plan.size() && ! m_plan[m_plan_idx+1].external) {
// Next perimeter should start near this one.
const double dist_sqr = std::pow(double(scale_(seam_offset)), 2.);
double running_sqr = 0.;
double running_sqr_last = 0.;
if (!loop.paths.empty() && loop.paths.back().polyline.points.size() > 1) {
const ExtrusionPath& last = loop.paths.back();
auto it = last.polyline.points.crbegin() + 1;
for (; it != last.polyline.points.crend(); ++it) {
running_sqr += (it->cast<double>() - (it - 1)->cast<double>()).squaredNorm();
if (running_sqr > dist_sqr)
break;
running_sqr_last = running_sqr;
}
if (running_sqr <= dist_sqr)
it = last.polyline.points.crend() - 1;
// Now interpolate.
double ratio = (std::sqrt(dist_sqr) - std::sqrt(running_sqr_last)) / (std::sqrt(running_sqr) - std::sqrt(running_sqr_last));
m_plan[m_plan_idx + 1].pt = ((it - 1)->cast<double>() + (it->cast<double>() - (it - 1)->cast<double>()) * std::min(ratio, 1.)).cast<coord_t>();
m_plan[m_plan_idx + 1].precalculated = true;
}
}
++m_plan_idx;
}
// Returns a seam for an EXTERNAL perimeter.
Point SeamPlacer::calculate_seam(const Layer& layer, const SeamPosition seam_position,
const ExtrusionLoop& loop, coordf_t nozzle_dmr, const PrintObject* po,
const EdgeGrid::Grid* lower_layer_edge_grid, Point last_pos)
{
assert(loop.role() == erExternalPerimeter);
Polygon polygon = loop.polygon();
bool was_clockwise = polygon.make_counter_clockwise();
BoundingBox polygon_bb = polygon.bounding_box();
const coord_t nozzle_r = coord_t(scale_(0.5 * nozzle_dmr) + 0.5);
@ -438,7 +592,7 @@ Point SeamPlacer::get_seam(const Layer& layer, const SeamPosition seam_position,
}
}
if (seam_position == spAligned && loop.role() == erExternalPerimeter)
if (seam_position == spAligned)
m_seam_history.add_seam(po, polygon.points[idx_min], polygon_bb);
@ -466,42 +620,8 @@ Point SeamPlacer::get_seam(const Layer& layer, const SeamPosition seam_position,
#endif
return polygon.points[idx_min];
} else { // spRandom
if (po->print()->default_region_config().external_perimeters_first) {
if (loop.role() == erExternalPerimeter)
last_pos = this->get_random_seam(layer_idx, polygon, po_idx);
else {
// Internal perimeters will just use last_pos.
}
} else {
if (loop.loop_role() == elrContourInternalPerimeter && loop.role() != erExternalPerimeter) {
// This loop does not contain any other loop. Set a random position.
// The other loops will get a seam close to the random point chosen
// on the innermost contour.
last_pos = this->get_random_seam(layer_idx, polygon, po_idx);
m_last_loop_was_external = false;
}
if (loop.role() == erExternalPerimeter) {
if (m_last_loop_was_external) {
// There was no internal perimeter before this one.
last_pos = this->get_random_seam(layer_idx, polygon, po_idx);
} else {
if (is_custom_seam_on_layer(layer_idx, po_idx)) {
// There is a possibility that the loop will be influenced by custom
// seam enforcer/blocker. In this case do not inherit the seam
// from internal loops (which may conflict with the custom selection
// and generate another random one.
bool saw_custom = false;
Point candidate = this->get_random_seam(layer_idx, polygon, po_idx, &saw_custom);
if (saw_custom)
last_pos = candidate;
}
}
m_last_loop_was_external = true;
}
}
return last_pos;
}
} else
return this->get_random_seam(layer_idx, polygon, po_idx);
}

View File

@ -2,7 +2,9 @@
#define libslic3r_SeamPlacer_hpp_
#include <optional>
#include <vector>
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/BoundingBox.hpp"
@ -41,16 +43,30 @@ class SeamPlacer {
public:
void init(const Print& print);
Point get_seam(const Layer& layer, const SeamPosition seam_position,
const ExtrusionLoop& loop, Point last_pos,
coordf_t nozzle_diameter, const PrintObject* po,
bool was_clockwise, const EdgeGrid::Grid* lower_layer_edge_grid);
// When perimeters are printed, first call this function with the respective
// external perimeter. SeamPlacer will find a location for its seam and remember it.
// Subsequent calls to get_seam will return this position.
void plan_perimeters(const std::vector<const ExtrusionEntity*> perimeters,
const Layer& layer, SeamPosition seam_position,
Point last_pos, coordf_t nozzle_dmr, const PrintObject* po,
const EdgeGrid::Grid* lower_layer_edge_grid);
void place_seam(ExtrusionLoop& loop, const Point& last_pos, bool external_first, double nozzle_diameter,
const EdgeGrid::Grid* lower_layer_edge_grid);
using TreeType = AABBTreeIndirect::Tree<2, coord_t>;
using AlignedBoxType = Eigen::AlignedBox<TreeType::CoordType, TreeType::NumDimensions>;
private:
// When given an external perimeter (!), returns the seam.
Point calculate_seam(const Layer& layer, const SeamPosition seam_position,
const ExtrusionLoop& loop, coordf_t nozzle_dmr, const PrintObject* po,
const EdgeGrid::Grid* lower_layer_edge_grid, Point last_pos);
struct CustomTrianglesPerLayer {
Polygons polys;
TreeType tree;
@ -61,7 +77,16 @@ private:
coordf_t m_last_print_z = -1.;
const PrintObject* m_last_po = nullptr;
bool m_last_loop_was_external = true;
struct SeamPoint {
Point pt;
bool precalculated = false;
bool external = false;
const Layer* layer = nullptr;
SeamPosition seam_position;
const PrintObject* po = nullptr;
};
std::vector<SeamPoint> m_plan;
size_t m_plan_idx;
std::vector<std::vector<CustomTrianglesPerLayer>> m_enforcers;
std::vector<std::vector<CustomTrianglesPerLayer>> m_blockers;

View File

@ -1671,7 +1671,7 @@ void visit_antipodals (Idx& ia, Idx &ib, Fn &&fn)
} // namespace rotcalip
bool intersects(const Polygon &A, const Polygon &B)
bool convex_polygons_intersect(const Polygon &A, const Polygon &B)
{
using namespace rotcalip;

View File

@ -563,7 +563,7 @@ inline bool is_rotation_ninety_degrees(const Vec3d &rotation)
// Returns true if the intersection of the two convex polygons A and B
// is not an empty set.
bool intersects(const Polygon &A, const Polygon &B);
bool convex_polygons_intersect(const Polygon &A, const Polygon &B);
} } // namespace Slicer::Geometry

View File

@ -63,11 +63,25 @@ bool Line::parallel_to(double angle) const
return Slic3r::Geometry::directions_parallel(this->direction(), angle);
}
bool Line::parallel_to(const Line& line) const
{
const Vec2d v1 = (this->b - this->a).cast<double>();
const Vec2d v2 = (line.b - line.a).cast<double>();
return sqr(cross2(v1, v2)) < sqr(EPSILON) * v1.squaredNorm() * v2.squaredNorm();
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
bool Line::perpendicular_to(double angle) const
{
return Slic3r::Geometry::directions_perpendicular(this->direction(), angle);
}
bool Line::perpendicular_to(const Line& line) const
{
const Vec2d v1 = (this->b - this->a).cast<double>();
const Vec2d v2 = (line.b - line.a).cast<double>();
return sqr(v1.dot(v2)) < sqr(EPSILON) * v1.squaredNorm() * v2.squaredNorm();
}
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
bool Line::intersection(const Line &l2, Point *intersection) const

View File

@ -104,10 +104,10 @@ public:
double distance_to(const Point &point) const { return distance_to(point, this->a, this->b); }
double perp_distance_to(const Point &point) const;
bool parallel_to(double angle) const;
bool parallel_to(const Line &line) const { return this->parallel_to(line.direction()); }
bool parallel_to(const Line& line) const;
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
bool perpendicular_to(double angle) const;
bool perpendicular_to(const Line& line) const { return this->perpendicular_to(line.direction()); }
bool perpendicular_to(const Line& line) const;
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
double atan2_() const { return atan2(this->b(1) - this->a(1), this->b(0) - this->a(0)); }
double orientation() const;

View File

@ -27,9 +27,10 @@
namespace Slic3r {
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// Using rotating callipers to check for collision of two convex polygons. Thus both printbed_shape and obj_hull_2d are convex polygons.
ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const Polygon& obj_hull_2d, double obj_min_z, double obj_max_z)
{
if (!Geometry::intersects(printbed_shape, obj_hull_2d))
if (!Geometry::convex_polygons_intersect(printbed_shape, obj_hull_2d))
return ModelInstancePVS_Fully_Outside;
bool contained_xy = true;
@ -43,6 +44,7 @@ ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_
return (contained_xy && contained_z) ? ModelInstancePVS_Inside : ModelInstancePVS_Partly_Outside;
}
/*
ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const BoundingBoxf3& box)
{
const Polygon box_hull_2d({
@ -53,6 +55,7 @@ ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_
});
return printbed_collision_state(printbed_shape, print_volume_height, box_hull_2d, box.min.z(), box.max.z());
}
*/
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
Model& Model::assign_copy(const Model &rhs)
@ -360,6 +363,7 @@ BoundingBoxf3 Model::bounding_box() const
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// printbed_shape is convex polygon
unsigned int Model::update_print_volume_state(const Polygon& printbed_shape, double print_volume_height)
{
unsigned int num_printable = 0;
@ -1569,6 +1573,7 @@ double ModelObject::get_instance_max_z(size_t instance_idx) const
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// printbed_shape is convex polygon
unsigned int ModelObject::check_instances_print_volume_state(const Polygon& printbed_shape, double print_volume_height)
{
unsigned int num_printable = 0;

View File

@ -911,10 +911,12 @@ enum ModelInstanceEPrintVolumeState : unsigned char
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// return the state of the given object's volume (extrusion along z of obj_hull_2d from obj_min_z to obj_max_z)
// with respect to the given print volume (extrusion along z of printbed_shape from zero to print_volume_height)
// Using rotating callipers to check for collision of two convex polygons.
ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const Polygon& obj_hull_2d, double obj_min_z, double obj_max_z);
// return the state of the given box
// with respect to the given print volume (extrusion along z of printbed_shape from zero to print_volume_height)
ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const BoundingBoxf3& box);
// Commented out, using rotating callipers is quite expensive for a bounding box test.
//ModelInstanceEPrintVolumeState printbed_collision_state(const Polygon& printbed_shape, double print_volume_height, const BoundingBoxf3& box);
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// A single instance of a ModelObject.
@ -1122,6 +1124,7 @@ public:
// Set the print_volume_state of PrintObject::instances,
// return total number of printable objects.
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// printbed_shape is convex polygon
unsigned int update_print_volume_state(const Polygon& printbed_shape, double print_volume_height);
#else
unsigned int update_print_volume_state(const BoundingBoxf3 &print_volume);

View File

@ -1252,6 +1252,14 @@ static void cut_segmented_layers(const std::vector<ExPolygons>
BOOST_LOG_TRIVIAL(debug) << "MMU segmentation - cutting segmented layers in parallel - end";
}
static bool is_volume_sinking(const indexed_triangle_set &its, const Transform3d &trafo)
{
const Transform3f trafo_f = trafo.cast<float>();
for (const stl_vertex &vertex : its.vertices)
if ((trafo_f * vertex).z() < SINKING_Z_THRESHOLD) return true;
return false;
}
//#define MMU_SEGMENTATION_DEBUG_TOP_BOTTOM
// Returns MMU segmentation of top and bottom layers based on painting in MMU segmentation gizmo
@ -1298,6 +1306,20 @@ static inline std::vector<std::vector<ExPolygons>> mmu_segmentation_top_and_bott
#endif // MMU_SEGMENTATION_DEBUG_TOP_BOTTOM
if (! painted.indices.empty()) {
std::vector<Polygons> top, bottom;
if (!zs.empty() && is_volume_sinking(painted, volume_trafo)) {
std::vector<float> zs_sinking = {0.f};
Slic3r::append(zs_sinking, zs);
slice_mesh_slabs(painted, zs_sinking, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
MeshSlicingParams slicing_params;
slicing_params.trafo = volume_trafo;
Polygons bottom_slice = slice_mesh(painted, zs[0], slicing_params);
top.erase(top.begin());
bottom.erase(bottom.begin());
bottom[0] = union_(bottom[0], bottom_slice);
} else
slice_mesh_slabs(painted, zs, volume_trafo, max_top_layers > 0 ? &top : nullptr, max_bottom_layers > 0 ? &bottom : nullptr, throw_on_cancel_callback);
auto merge = [](std::vector<Polygons> &&src, std::vector<Polygons> &dst) {
auto it_src = find_if(src.begin(), src.end(), [](const Polygons &p){ return ! p.empty(); });
@ -1324,6 +1346,18 @@ static inline std::vector<std::vector<ExPolygons>> mmu_segmentation_top_and_bott
}
}
auto filter_out_small_polygons = [&num_extruders, &num_layers](std::vector<std::vector<Polygons>> &raw_surfaces, double min_area) -> void {
for (size_t extruder_idx = 0; extruder_idx < num_extruders; ++extruder_idx)
if (!raw_surfaces[extruder_idx].empty())
for (size_t layer_idx = 0; layer_idx < num_layers; ++layer_idx)
if (!raw_surfaces[extruder_idx][layer_idx].empty())
remove_small(raw_surfaces[extruder_idx][layer_idx], min_area);
};
// Filter out polygons less than 0.1mm^2, because they are unprintable and causing dimples on outer primers (#7104)
filter_out_small_polygons(top_raw, Slic3r::sqr(scale_(0.1f)));
filter_out_small_polygons(bottom_raw, Slic3r::sqr(scale_(0.1f)));
#ifdef MMU_SEGMENTATION_DEBUG_TOP_BOTTOM
{
const char* colors[] = { "aqua", "black", "blue", "fuchsia", "gray", "green", "lime", "maroon", "navy", "olive", "purple", "red", "silver", "teal", "yellow" };

View File

@ -47,9 +47,9 @@ void MultiPoint::rotate(double angle, const Point &center)
double MultiPoint::length() const
{
Lines lines = this->lines();
const Lines& lines = this->lines();
double len = 0;
for (Lines::iterator it = lines.begin(); it != lines.end(); ++it) {
for (auto it = lines.cbegin(); it != lines.cend(); ++it) {
len += it->length();
}
return len;

View File

@ -1669,7 +1669,7 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
// Must not be of even length.
((layer_height_profile.size() & 1) != 0 ||
// Last entry must be at the top of the object.
std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_parameters.object_print_z_max) > 1e-3))
std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_parameters.object_print_z_max + slicing_parameters.object_print_z_min) > 1e-3))
layer_height_profile.clear();
if (layer_height_profile.empty()) {

View File

@ -462,85 +462,9 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafo, d
TriangleMesh TriangleMesh::convex_hull_3d() const
{
// The qhull call:
orgQhull::Qhull qhull;
qhull.disableOutputStream(); // we want qhull to be quiet
std::vector<realT> src_vertices;
try
{
#if REALfloat
qhull.runQhull("", 3, (int)this->its.vertices.size(), (const realT*)(this->its.vertices.front().data()), "Qt");
#else
src_vertices.reserve(this->its.vertices.size() * 3);
// We will now fill the vector with input points for computation:
for (const stl_vertex &v : this->its.vertices)
for (int i = 0; i < 3; ++ i)
src_vertices.emplace_back(v(i));
qhull.runQhull("", 3, (int)src_vertices.size() / 3, src_vertices.data(), "Qt");
#endif
}
catch (...)
{
std::cout << "Unable to create convex hull" << std::endl;
return TriangleMesh();
}
// Let's collect results:
std::vector<Vec3f> dst_vertices;
std::vector<Vec3i> dst_facets;
// Map of QHull's vertex ID to our own vertex ID (pointing to dst_vertices).
std::vector<int> map_dst_vertices;
#ifndef NDEBUG
Vec3f centroid = Vec3f::Zero();
for (const stl_vertex& pt : this->its.vertices)
centroid += pt;
centroid /= float(this->its.vertices.size());
#endif // NDEBUG
for (const orgQhull::QhullFacet facet : qhull.facetList()) {
// Collect face vertices first, allocate unique vertices in dst_vertices based on QHull's vertex ID.
Vec3i indices;
int cnt = 0;
for (const orgQhull::QhullVertex vertex : facet.vertices()) {
int id = vertex.id();
assert(id >= 0);
if (id >= int(map_dst_vertices.size()))
map_dst_vertices.resize(next_highest_power_of_2(size_t(id + 1)), -1);
if (int i = map_dst_vertices[id]; i == -1) {
// Allocate a new vertex.
i = int(dst_vertices.size());
map_dst_vertices[id] = i;
orgQhull::QhullPoint pt(vertex.point());
dst_vertices.emplace_back(pt[0], pt[1], pt[2]);
indices[cnt] = i;
} else {
// Reuse existing vertex.
indices[cnt] = i;
}
if (cnt ++ == 3)
break;
}
assert(cnt == 3);
if (cnt == 3) {
// QHull sorts vertices of a face lexicographically by their IDs, not by face normals.
// Calculate face normal based on the order of vertices.
Vec3f n = (dst_vertices[indices(1)] - dst_vertices[indices(0)]).cross(dst_vertices[indices(2)] - dst_vertices[indices(1)]);
auto *n2 = facet.getBaseT()->normal;
auto d = n.x() * n2[0] + n.y() * n2[1] + n.z() * n2[2];
#ifndef NDEBUG
Vec3f n3 = (dst_vertices[indices(0)] - centroid);
auto d3 = n.dot(n3);
assert((d < 0.f) == (d3 < 0.f));
#endif // NDEBUG
// Get the face normal from QHull.
if (d < 0.f)
// Fix face orientation.
std::swap(indices[1], indices[2]);
dst_facets.emplace_back(indices);
}
}
TriangleMesh mesh{ std::move(dst_vertices), std::move(dst_facets) };
assert(mesh.stats().manifold());
TriangleMesh mesh(its_convex_hull(this->its));
// Quite often qhull produces non-manifold mesh.
// assert(mesh.stats().manifold());
return mesh;
}
@ -1108,6 +1032,90 @@ indexed_triangle_set its_make_sphere(double radius, double fa)
return mesh;
}
indexed_triangle_set its_convex_hull(const std::vector<Vec3f> &pts)
{
std::vector<Vec3f> dst_vertices;
std::vector<Vec3i> dst_facets;
if (! pts.empty()) {
// The qhull call:
orgQhull::Qhull qhull;
qhull.disableOutputStream(); // we want qhull to be quiet
#if ! REALfloat
std::vector<realT> src_vertices;
#endif
try {
#if REALfloat
qhull.runQhull("", 3, (int)pts.size(), (const realT*)(pts.front().data()), "Qt");
#else
src_vertices.reserve(pts.size() * 3);
// We will now fill the vector with input points for computation:
for (const stl_vertex &v : pts)
for (int i = 0; i < 3; ++ i)
src_vertices.emplace_back(v(i));
qhull.runQhull("", 3, (int)src_vertices.size() / 3, src_vertices.data(), "Qt");
#endif
} catch (...) {
BOOST_LOG_TRIVIAL(error) << "its_convex_hull: Unable to create convex hull";
return {};
}
// Let's collect results:
// Map of QHull's vertex ID to our own vertex ID (pointing to dst_vertices).
std::vector<int> map_dst_vertices;
#ifndef NDEBUG
Vec3f centroid = Vec3f::Zero();
for (const stl_vertex& pt : pts)
centroid += pt;
centroid /= float(pts.size());
#endif // NDEBUG
for (const orgQhull::QhullFacet facet : qhull.facetList()) {
// Collect face vertices first, allocate unique vertices in dst_vertices based on QHull's vertex ID.
Vec3i indices;
int cnt = 0;
for (const orgQhull::QhullVertex vertex : facet.vertices()) {
int id = vertex.id();
assert(id >= 0);
if (id >= int(map_dst_vertices.size()))
map_dst_vertices.resize(next_highest_power_of_2(size_t(id + 1)), -1);
if (int i = map_dst_vertices[id]; i == -1) {
// Allocate a new vertex.
i = int(dst_vertices.size());
map_dst_vertices[id] = i;
orgQhull::QhullPoint pt(vertex.point());
dst_vertices.emplace_back(pt[0], pt[1], pt[2]);
indices[cnt] = i;
} else {
// Reuse existing vertex.
indices[cnt] = i;
}
if (cnt ++ == 3)
break;
}
assert(cnt == 3);
if (cnt == 3) {
// QHull sorts vertices of a face lexicographically by their IDs, not by face normals.
// Calculate face normal based on the order of vertices.
Vec3f n = (dst_vertices[indices(1)] - dst_vertices[indices(0)]).cross(dst_vertices[indices(2)] - dst_vertices[indices(1)]);
auto *n2 = facet.getBaseT()->normal;
auto d = n.x() * n2[0] + n.y() * n2[1] + n.z() * n2[2];
#ifndef NDEBUG
Vec3f n3 = (dst_vertices[indices(0)] - centroid);
auto d3 = n.dot(n3);
assert((d < 0.f) == (d3 < 0.f));
#endif // NDEBUG
// Get the face normal from QHull.
if (d < 0.f)
// Fix face orientation.
std::swap(indices[1], indices[2]);
dst_facets.emplace_back(indices);
}
}
}
return { std::move(dst_facets), std::move(dst_vertices) };
}
void its_reverse_all_facets(indexed_triangle_set &its)
{
for (stl_triangle_vertex_indices &face : its.indices)

View File

@ -301,6 +301,9 @@ indexed_triangle_set its_make_cone(double r, double h, double fa=(2*PI/360));
indexed_triangle_set its_make_pyramid(float base, float height);
indexed_triangle_set its_make_sphere(double radius, double fa);
indexed_triangle_set its_convex_hull(const std::vector<Vec3f> &pts);
inline indexed_triangle_set its_convex_hull(const indexed_triangle_set &its) { return its_convex_hull(its.vertices); }
inline TriangleMesh make_cube(double x, double y, double z) { return TriangleMesh(its_make_cube(x, y, z)); }
inline TriangleMesh make_prism(float width, float length, float height) { return TriangleMesh(its_make_prism(width, length, height)); }
inline TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360)) { return TriangleMesh{its_make_cylinder(r, h, fa)}; }

View File

@ -332,7 +332,7 @@ void slice_facet_at_zs(
if (min_z != max_z && slice_facet(*it, vertices, indices, edge_ids, idx_vertex_lowest, false, il) == FacetSliceType::Slicing) {
assert(il.edge_type != IntersectionLine::FacetEdgeType::Horizontal);
size_t slice_id = it - zs.begin();
boost::lock_guard<std::mutex> l(lines_mutex[slice_id >> 6]);
boost::lock_guard<std::mutex> l(lines_mutex[slice_id % 64]);
lines[slice_id].emplace_back(il);
}
}
@ -1919,6 +1919,7 @@ void slice_mesh_slabs(
#endif // EXPENSIVE_DEBUG_CHECKS
std::vector<stl_vertex> vertices_transformed = transform_mesh_vertices_for_slicing(mesh, trafo);
const auto mirrored_sign = int64_t(trafo.matrix().block(0, 0, 3, 3).determinant() < 0 ? -1 : 1);
std::vector<FaceOrientation> face_orientation(mesh.indices.size(), FaceOrientation::Up);
for (const stl_triangle_vertex_indices &tri : mesh.indices) {
@ -1929,7 +1930,7 @@ void slice_mesh_slabs(
const Point a = to_2d(fa).cast<coord_t>();
const Point b = to_2d(fb).cast<coord_t>();
const Point c = to_2d(fc).cast<coord_t>();
const int64_t d = cross2((b - a).cast<int64_t>(), (c - b).cast<int64_t>());
const int64_t d = cross2((b - a).cast<int64_t>(), (c - b).cast<int64_t>()) * mirrored_sign;
FaceOrientation fo = FaceOrientation::Vertical;
if (d > 0)
fo = FaceOrientation::Up;

View File

@ -271,7 +271,8 @@ bool Bed3D::is_circle(const Pointfs& shape, Vec2d* center, double* radius)
// Analyze the array of points.
// Do they reside on a circle ?
const Vec2d box_center = BoundingBoxf(shape).center();
const Vec2d box_center = Geometry::circle_center_taubin_newton(shape);
std::vector<double> vertex_distances;
double avg_dist = 0.0;
for (const Vec2d& pt : shape) {

View File

@ -40,12 +40,6 @@
#include <Eigen/Dense>
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
#include <libqhullcpp/Qhull.h>
#include <libqhullcpp/QhullFacetList.h>
#include <libqhullcpp/QhullVertexSet.h>
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
#ifdef HAS_GLSAFE
void glAssertRecentCallImpl(const char* file_name, unsigned int line, const char* function_name)
{
@ -626,100 +620,16 @@ void GLVolume::render_sinking_contours()
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
void GLVolume::calc_convex_hull_3d()
{
if (this->indexed_vertex_array.vertices_and_normals_interleaved.empty())
return;
TriangleMesh mesh;
for (size_t i = 0; i < this->indexed_vertex_array.vertices_and_normals_interleaved.size(); i += 6) {
const size_t v_id = 3 + i;
mesh.its.vertices.push_back({ this->indexed_vertex_array.vertices_and_normals_interleaved[v_id + 0],
this->indexed_vertex_array.vertices_and_normals_interleaved[v_id + 1],
this->indexed_vertex_array.vertices_and_normals_interleaved[v_id + 2]
});
const std::vector<float> &src = this->indexed_vertex_array.vertices_and_normals_interleaved;
std::vector<Vec3f> pts;
assert(src.size() % 6 == 0);
pts.reserve(src.size() / 6);
for (auto it = src.begin(); it != src.end(); ) {
it += 3;
pts.push_back({ *it, *(it + 1), *(it + 2) });
it += 3;
}
const std::vector<Vec3f>& vertices = mesh.its.vertices;
// The qhull call:
orgQhull::Qhull qhull;
qhull.disableOutputStream(); // we want qhull to be quiet
std::vector<realT> src_vertices;
try
{
#if REALfloat
qhull.runQhull("", 3, (int)vertices.size(), (const realT*)(vertices.front().data()), "Qt");
#else
src_vertices.reserve(vertices.size() * 3);
// We will now fill the vector with input points for computation:
for (const stl_vertex& v : vertices)
for (int i = 0; i < 3; ++i)
src_vertices.emplace_back(v(i));
qhull.runQhull("", 3, (int)src_vertices.size() / 3, src_vertices.data(), "Qt");
#endif
}
catch (...)
{
std::cout << "GLVolume::calc_convex_hull_3d() - Unable to create convex hull" << std::endl;
return ;
}
// Let's collect results:
std::vector<Vec3f> dst_vertices;
std::vector<Vec3i> dst_facets;
// Map of QHull's vertex ID to our own vertex ID (pointing to dst_vertices).
std::vector<int> map_dst_vertices;
#ifndef NDEBUG
Vec3f centroid = Vec3f::Zero();
for (const auto& pt : vertices)
centroid += pt;
centroid /= float(vertices.size());
#endif // NDEBUG
for (const orgQhull::QhullFacet& facet : qhull.facetList()) {
// Collect face vertices first, allocate unique vertices in dst_vertices based on QHull's vertex ID.
Vec3i indices;
int cnt = 0;
for (const orgQhull::QhullVertex vertex : facet.vertices()) {
const int id = vertex.id();
assert(id >= 0);
if (id >= int(map_dst_vertices.size()))
map_dst_vertices.resize(next_highest_power_of_2(size_t(id + 1)), -1);
if (int i = map_dst_vertices[id]; i == -1) {
// Allocate a new vertex.
i = int(dst_vertices.size());
map_dst_vertices[id] = i;
orgQhull::QhullPoint pt(vertex.point());
dst_vertices.emplace_back(pt[0], pt[1], pt[2]);
indices[cnt] = i;
}
else
// Reuse existing vertex.
indices[cnt] = i;
if (cnt++ == 3)
break;
}
assert(cnt == 3);
if (cnt == 3) {
// QHull sorts vertices of a face lexicographically by their IDs, not by face normals.
// Calculate face normal based on the order of vertices.
const Vec3f n = (dst_vertices[indices(1)] - dst_vertices[indices(0)]).cross(dst_vertices[indices(2)] - dst_vertices[indices(1)]);
auto* n2 = facet.getBaseT()->normal;
const auto d = n.x() * n2[0] + n.y() * n2[1] + n.z() * n2[2];
#ifndef NDEBUG
const Vec3f n3 = (dst_vertices[indices(0)] - centroid);
const auto d3 = n.dot(n3);
assert((d < 0.f) == (d3 < 0.f));
#endif // NDEBUG
// Get the face normal from QHull.
if (d < 0.f)
// Fix face orientation.
std::swap(indices[1], indices[2]);
dst_facets.emplace_back(indices);
}
}
TriangleMesh out_mesh{ std::move(dst_vertices), std::move(dst_facets) };
this->set_convex_hull(out_mesh);
this->set_convex_hull(TriangleMesh(its_convex_hull(pts)));
}
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
@ -1070,7 +980,7 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
{ unscale<double>(bed_box_2D.max.x()), unscale<double>(bed_box_2D.max.y()), bed_height });
auto check_against_rectangular_bed = [&print_volume](GLVolume& volume, ModelInstanceEPrintVolumeState& state) {
const BoundingBoxf3* const bb = volume.is_sinking() ? &volume.transformed_non_sinking_bounding_box() : &volume.transformed_convex_hull_bounding_box();
const BoundingBoxf3* const bb = (volume.is_sinking() && volume.object_idx() != -1 && volume.volume_idx() != -1) ? &volume.transformed_non_sinking_bounding_box() : &volume.transformed_convex_hull_bounding_box();
volume.is_outside = !print_volume.contains(*bb);
if (volume.printable) {
if (state == ModelInstancePVS_Inside && volume.is_outside)
@ -1080,29 +990,33 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
}
};
auto check_against_circular_bed = [](GLVolume& volume, ModelInstanceEPrintVolumeState& state, const Vec2d& center, double radius) {
const TriangleMesh* mesh = volume.is_sinking() ? &GUI::wxGetApp().plater()->model().objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : volume.convex_hull();
const Polygon volume_hull_2d = its_convex_hull_2d_above(mesh->its, volume.world_matrix().cast<float>(), 0.0f);
size_t outside_count = 0;
auto check_against_circular_bed = [bed_height](GLVolume& volume, ModelInstanceEPrintVolumeState& state, const Vec2d& center, double radius) {
const TriangleMesh* mesh = (volume.is_sinking() && volume.object_idx() != -1 && volume.volume_idx() != -1) ? &GUI::wxGetApp().plater()->model().objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : volume.convex_hull();
const double sq_radius = sqr(radius);
for (const Point& p : volume_hull_2d.points) {
if (sq_radius < (unscale(p) - center).squaredNorm())
size_t outside_count = 0;
size_t valid_count = 0;
for (const Vec3f& v : mesh->its.vertices) {
const Vec3f world_v = volume.world_matrix().cast<float>() * v;
if (0.0f <= world_v.z()) {
++valid_count;
if (sq_radius < sqr(world_v.x() - center.x()) + sqr(world_v.y() - center.y()) || bed_height < world_v.z())
++outside_count;
}
}
volume.is_outside = outside_count > 0;
if (volume.printable) {
if (state == ModelInstancePVS_Inside && volume.is_outside)
state = ModelInstancePVS_Fully_Outside;
if (state == ModelInstancePVS_Fully_Outside && volume.is_outside && outside_count < volume_hull_2d.size())
if (state == ModelInstancePVS_Fully_Outside && volume.is_outside && outside_count < valid_count)
state = ModelInstancePVS_Partly_Outside;
}
};
auto check_against_convex_bed = [&bed_poly, bed_height](GLVolume& volume, ModelInstanceEPrintVolumeState& state) {
const TriangleMesh* mesh = volume.is_sinking() ? &GUI::wxGetApp().plater()->model().objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : volume.convex_hull();
const TriangleMesh* mesh = (volume.is_sinking() && volume.object_idx() != -1 && volume.volume_idx() != -1) ? &GUI::wxGetApp().plater()->model().objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh() : volume.convex_hull();
const Polygon volume_hull_2d = its_convex_hull_2d_above(mesh->its, volume.world_matrix().cast<float>(), 0.0f);
const BoundingBoxf3* const bb = volume.is_sinking() ? &volume.transformed_non_sinking_bounding_box() : &volume.transformed_convex_hull_bounding_box();
const BoundingBoxf3* const bb = (volume.is_sinking() && volume.object_idx() != -1 && volume.volume_idx() != -1) ? &volume.transformed_non_sinking_bounding_box() : &volume.transformed_convex_hull_bounding_box();
// Using rotating callipers to check for collision of two convex polygons.
ModelInstanceEPrintVolumeState volume_state = printbed_collision_state(bed_poly, bed_height, volume_hull_2d, bb->min.z(), bb->max.z());
bool contained = (volume_state == ModelInstancePVS_Inside);
bool intersects = (volume_state == ModelInstancePVS_Partly_Outside);
@ -1131,6 +1045,14 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
ModelInstanceEPrintVolumeState overall_state = ModelInstancePVS_Inside;
bool contained_min_one = false;
enum class BedShape { Rectangle, Circle, Convex, NonConvex };
Vec2d center;
double radius;
BedShape bed_shape =
GUI::Bed3D::is_rectangle(opt->values) ? BedShape::Rectangle :
GUI::Bed3D::is_circle(opt->values, &center, &radius) ? BedShape::Circle :
GUI::Bed3D::is_convex(opt->values) ? BedShape::Convex : BedShape::NonConvex;
for (GLVolume* volume : this->volumes) {
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
if (as_toolpaths && !volume->is_extrusion_path)
@ -1138,15 +1060,11 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
else if (!as_toolpaths && (volume->is_modifier || (!volume->shader_outside_printer_detection_enabled && (volume->is_wipe_tower || volume->composite_id.volume_id < 0))))
continue;
if (GUI::Bed3D::is_rectangle(opt->values))
check_against_rectangular_bed(*volume, overall_state);
else {
Vec2d center;
double radius;
if (GUI::Bed3D::is_circle(opt->values, &center, &radius))
check_against_circular_bed(*volume, overall_state, center, radius);
else if (GUI::Bed3D::is_convex(opt->values))
check_against_convex_bed(*volume, overall_state);
switch (bed_shape) {
case BedShape::Rectangle: check_against_rectangular_bed(*volume, overall_state); break;
case BedShape::Circle: check_against_circular_bed(*volume, overall_state, center, radius); break;
case BedShape::Convex: check_against_convex_bed(*volume, overall_state); break;
default: break;
}
contained_min_one |= !volume->is_outside;

View File

@ -33,7 +33,7 @@ void ConfigManipulation::toggle_field(const std::string& opt_key, const bool tog
cb_toggle_field(opt_key, toggle, opt_index);
}
void ConfigManipulation::update_print_fff_config(DynamicPrintConfig* config, const bool is_global_config)
void ConfigManipulation::update_print_fff_config(DynamicPrintConfig* config, const bool is_global_config, bool set_support_material_overhangs_queried)
{
// #ys_FIXME_to_delete
//! Temporary workaround for the correct updates of the TextCtrl (like "layer_height"):
@ -160,7 +160,7 @@ void ConfigManipulation::update_print_fff_config(DynamicPrintConfig* config, con
apply(config, &new_conf);
}
static bool support_material_overhangs_queried = false;
support_material_overhangs_queried = set_support_material_overhangs_queried;
if (config->opt_bool("support_material")) {
// Ask only once.

View File

@ -20,6 +20,7 @@ namespace GUI {
class ConfigManipulation
{
bool is_msg_dlg_already_exist{ false };
bool support_material_overhangs_queried{ false };
// function to loading of changed configuration
std::function<void()> load_config = nullptr;
@ -49,7 +50,7 @@ public:
void toggle_field(const std::string& field_key, const bool toggle, int opt_index = -1);
// FFF print
void update_print_fff_config(DynamicPrintConfig* config, const bool is_global_config = false);
void update_print_fff_config(DynamicPrintConfig* config, const bool is_global_config = false, bool set_support_material_overhangs_queried = false);
void toggle_print_fff_options(DynamicPrintConfig* config);
// SLA print

View File

@ -1934,6 +1934,8 @@ void ConfigWizard::priv::load_pages()
index->go_to(former_active); // Will restore the active item/page if possible
q->Layout();
// This Refresh() is needed to avoid ugly artifacts after printer selection, when no one vendor was selected from the very beginnig
q->Refresh();
}
void ConfigWizard::priv::init_dialog_size()

View File

@ -414,7 +414,7 @@ void Field::sys_color_changed()
template<class T>
bool is_defined_input_value(wxWindow* win, const ConfigOptionType& type)
{
if (!win || (static_cast<T*>(win)->GetValue().empty() && type != coString && type != coStrings))
if (!win || (static_cast<T*>(win)->GetValue().empty() && type != coString && type != coStrings && type != coPoints))
return false;
return true;
}

View File

@ -2150,10 +2150,18 @@ void GLCanvas3D::load_preview(const std::vector<std::string>& str_tool_colors, c
// Release OpenGL data before generating new data.
this->reset_volumes();
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
bool requires_convex_hulls = wxGetApp().plater()->get_bed().get_shape_type() != Bed3D::EShapeType::Rectangle;
_load_print_toolpaths(requires_convex_hulls);
_load_wipe_tower_toolpaths(str_tool_colors, requires_convex_hulls);
for (const PrintObject* object : print->objects())
_load_print_object_toolpaths(*object, str_tool_colors, color_print_values, requires_convex_hulls);
#else
_load_print_toolpaths();
_load_wipe_tower_toolpaths(str_tool_colors);
for (const PrintObject* object : print->objects())
_load_print_object_toolpaths(*object, str_tool_colors, color_print_values);
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
_update_toolpath_volumes_outside_state();
_set_warning_notification_if_needed(EWarning::ToolpathOutside);
@ -5804,7 +5812,11 @@ void GLCanvas3D::_stop_timer()
m_timer.Stop();
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
void GLCanvas3D::_load_print_toolpaths(bool generate_convex_hulls)
#else
void GLCanvas3D::_load_print_toolpaths()
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
{
const Print *print = this->fff_print();
if (print == nullptr)
@ -5858,12 +5870,17 @@ void GLCanvas3D::_load_print_toolpaths()
}
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
if (generate_convex_hulls)
volume->calc_convex_hull_3d();
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
volume->indexed_vertex_array.finalize_geometry(m_initialized);
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values, bool generate_convex_hulls)
#else
void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors, const std::vector<CustomGCode::Item>& color_print_values)
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
{
std::vector<std::array<float, 4>> tool_colors = _parse_colors(str_tool_colors);
@ -6153,6 +6170,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) {
GLVolume* v = m_volumes.volumes[i];
if (generate_convex_hulls)
v->calc_convex_hull_3d();
v->indexed_vertex_array.finalize_geometry(m_initialized);
}
@ -6164,7 +6182,11 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c
BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info();
}
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors, bool generate_convex_hulls)
#else
void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors)
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
{
const Print *print = this->fff_print();
if (print == nullptr || print->wipe_tower_data().tool_changes.empty())
@ -6318,6 +6340,7 @@ void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector<std::string>& str_
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) {
GLVolume* v = m_volumes.volumes[i];
if (generate_convex_hulls)
v->calc_convex_hull_3d();
v->indexed_vertex_array.finalize_geometry(m_initialized);
}

View File

@ -955,6 +955,18 @@ private:
void _start_timer();
void _stop_timer();
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void _load_print_toolpaths(bool generate_convex_hulls = false);
// Create 3D thick extrusion lines for object forming extrusions.
// Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes,
// one for perimeters, one for infill and one for supports.
void _load_print_object_toolpaths(const PrintObject& print_object, const std::vector<std::string>& str_tool_colors,
const std::vector<CustomGCode::Item>& color_print_values, bool generate_convex_hulls = false);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors, bool generate_convex_hulls = false);
#else
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void _load_print_toolpaths();
@ -965,6 +977,7 @@ private:
const std::vector<CustomGCode::Item>& color_print_values);
// Create 3D thick extrusion lines for wipe tower extrusions
void _load_wipe_tower_toolpaths(const std::vector<std::string>& str_tool_colors);
#endif // ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
// Load SLA objects and support structures for objects, for which the slaposSliceSupports step has been finished.
void _load_sla_shells();

View File

@ -673,6 +673,7 @@ void GUI_App::post_init()
// to popup a modal dialog on start without screwing combo boxes.
// This is ugly but I honestly found no better way to do it.
// Neither wxShowEvent nor wxWindowCreateEvent work reliably.
assert(this->preset_updater); // FIXME Following condition is probably not neccessary.
if (this->preset_updater) {
this->check_updates(false);
CallAfter([this] {
@ -720,9 +721,11 @@ GUI_App::~GUI_App()
delete preset_updater;
}
std::string GUI_App::get_gl_info(bool format_as_html, bool extensions)
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string GUI_App::get_gl_info(bool for_github)
{
return OpenGLManager::get_gl_info().to_string(format_as_html, extensions);
return OpenGLManager::get_gl_info().to_string(for_github);
}
wxGLContext* GUI_App::init_glcontext(wxGLCanvas& canvas)
@ -745,7 +748,8 @@ void GUI_App::init_app_config()
{
// Profiles for the alpha are stored into the PrusaSlicer-alpha directory to not mix with the current release.
// SetAppName(SLIC3R_APP_KEY);
SetAppName(SLIC3R_APP_KEY "-alpha");
// SetAppName(SLIC3R_APP_KEY "-alpha");
SetAppName(SLIC3R_APP_KEY "-beta");
// SetAppDisplayName(SLIC3R_APP_NAME);
// Set the Slic3r data directory at the Slic3r XS module.

View File

@ -172,7 +172,9 @@ public:
// Process command line parameters cached in this->init_params,
// load configs, STLs etc.
void post_init();
static std::string get_gl_info(bool format_as_html, bool extensions);
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
static std::string get_gl_info(bool for_github);
wxGLContext* init_glcontext(wxGLCanvas& canvas);
bool init_opengl();

View File

@ -203,6 +203,7 @@ void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
glsafe(::glMultMatrixd(trafo_matrix.data()));
shader->set_uniform("volume_world_matrix", trafo_matrix);
shader->set_uniform("volume_mirrored", is_left_handed);
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());

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@ -193,7 +193,7 @@ void KBShortcutsDialog::fill_shortcuts()
m_full_shortcuts.push_back({ { _L("Gizmos"), _L("The following shortcuts are applicable when the specified gizmo is active") }, gizmos_shortcuts });
Shortcuts object_list_shortcuts = {
{ "P", L("Set selected items as Ptrintable/Unprintable") },
{ "P", L("Set selected items as Printable/Unprintable") },
{ "0", L("Set default extruder for the selected items") },
{ "1-9", L("Set extruder number for the selected items") },
};

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@ -218,47 +218,12 @@ InfoDialog::InfoDialog(wxWindow* parent, const wxString &title, const wxString&
: MsgDialog(parent, wxString::Format(_L("%s information"), SLIC3R_APP_NAME), title)
, msg(msg)
{
this->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
// Text shown as HTML, so that mouse selection and Ctrl-V to copy will work.
wxHtmlWindow* html = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, wxHW_SCROLLBAR_AUTO);
{
wxFont font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
wxFont monospace = wxGetApp().code_font();
wxColour text_clr = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWTEXT);
wxColour bgr_clr = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW);
auto text_clr_str = wxString::Format(wxT("#%02X%02X%02X"), text_clr.Red(), text_clr.Green(), text_clr.Blue());
auto bgr_clr_str = wxString::Format(wxT("#%02X%02X%02X"), bgr_clr.Red(), bgr_clr.Green(), bgr_clr.Blue());
const int font_size = font.GetPointSize() - 1;
int size[] = { font_size, font_size, font_size, font_size, font_size, font_size, font_size };
html->SetFonts(font.GetFaceName(), monospace.GetFaceName(), size);
html->SetBorders(2);
// calculate html page size from text
int lines = msg.Freq('\n');
if (msg.Contains("<tr>")) {
int pos = 0;
while (pos < (int)msg.Len() && pos != wxNOT_FOUND) {
pos = msg.find("<tr>", pos + 1);
lines+=2;
}
}
int page_height = std::min((font.GetPixelSize().y + 1) * lines, 68 * wxGetApp().em_unit());
wxSize page_size(68 * wxGetApp().em_unit(), page_height);
html->SetMinSize(page_size);
std::string msg_escaped = xml_escape(msg.ToUTF8().data(), true);
boost::replace_all(msg_escaped, "\r\n", "<br>");
boost::replace_all(msg_escaped, "\n", "<br>");
html->SetPage("<html><body bgcolor=\"" + bgr_clr_str + "\"><font color=\"" + text_clr_str + "\">" + wxString::FromUTF8(msg_escaped.data()) + "</font></body></html>");
content_sizer->Add(html, 1, wxEXPAND);
}
add_msg_content(this, content_sizer, msg);
// Set info bitmap
logo->SetBitmap(create_scaled_bitmap("info", this, 84));
wxGetApp().UpdateDlgDarkUI(this);
Fit();
}

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@ -1509,7 +1509,7 @@ void NotificationManager::push_notification(NotificationType type,
std::function<bool(wxEvtHandler*)> callback,
int timestamp)
{
int duration = get_standart_duration(level);
int duration = get_standard_duration(level);
push_notification_data({ type, level, duration, text, hypertext, callback }, timestamp);
}

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@ -713,7 +713,7 @@ private:
void sort_notifications();
// If there is some error notification active, then the "Export G-code" notification after the slicing is finished is suppressed.
bool has_slicing_error_notification();
size_t get_standart_duration(NotificationLevel level)
size_t get_standard_duration(NotificationLevel level)
{
switch (level) {

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@ -157,13 +157,16 @@ bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int maj
return version_greater_or_equal_to(m_glsl_version, major, minor);
}
std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extensions) const
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string OpenGLManager::GLInfo::to_string(bool for_github) const
{
if (!m_detected)
detect();
std::stringstream out;
const bool format_as_html = ! for_github;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
@ -176,18 +179,24 @@ std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extension
out << b_start << "Renderer: " << b_end << m_renderer << line_end;
out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
if (extensions) {
{
std::vector<std::string> extensions_list;
std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
if (!extensions_list.empty()) {
if (for_github)
out << "<details>\n<summary>Installed extensions:</summary>\n";
else
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list) {
for (const std::string& ext : extensions_list)
if (! ext.empty())
out << ext << line_end;
}
if (for_github)
out << "</details>\n";
}
}

View File

@ -46,7 +46,9 @@ public:
bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
bool is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const;
std::string to_string(bool format_as_html, bool extensions) const;
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string to_string(bool for_github) const;
private:
void detect() const;

View File

@ -661,6 +661,16 @@ void Sidebar::priv::show_preset_comboboxes()
}
#ifdef _WIN32
using wxRichToolTipPopup = wxCustomBackgroundWindow<wxPopupTransientWindow>;
static wxRichToolTipPopup* get_rtt_popup(wxButton* btn)
{
auto children = btn->GetChildren();
for (auto child : children)
if (child->IsShown())
return dynamic_cast<wxRichToolTipPopup*>(child);
return nullptr;
}
void Sidebar::priv::show_rich_tip(const wxString& tooltip, wxButton* btn)
{
if (tooltip.IsEmpty())
@ -669,19 +679,27 @@ void Sidebar::priv::show_rich_tip(const wxString& tooltip, wxButton* btn)
tip.SetIcon(wxICON_NONE);
tip.SetTipKind(wxTipKind_BottomRight);
tip.SetTitleFont(wxGetApp().normal_font());
tip.SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
tip.SetBackgroundColour(wxGetApp().get_window_default_clr());
tip.ShowFor(btn);
// Every call of the ShowFor() creates new RichToolTip and show it.
// Every one else are hidden.
// So, set a text color just for the shown rich tooltip
if (wxRichToolTipPopup* popup = get_rtt_popup(btn)) {
auto children = popup->GetChildren();
for (auto child : children) {
child->SetForegroundColour(wxGetApp().get_label_clr_default());
// we neen just first text line for out rich tooltip
return;
}
}
}
void Sidebar::priv::hide_rich_tip(wxButton* btn)
{
auto children = btn->GetChildren();
using wxRichToolTipPopup = wxCustomBackgroundWindow<wxPopupTransientWindow>;
for (auto child : children) {
if (wxRichToolTipPopup* popup = dynamic_cast<wxRichToolTipPopup*>(child))
if (wxRichToolTipPopup* popup = get_rtt_popup(btn))
popup->Dismiss();
}
}
#endif
// Sidebar / public
@ -3011,9 +3029,9 @@ void Plater::priv::update_print_volume_state()
{
#if ENABLE_OUT_OF_BED_DETECTION_IMPROVEMENTS
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(this->config->option("bed_shape"));
const Polygon bed_poly = offset(Polygon::new_scale(opt->values), static_cast<float>(scale_(BedEpsilon))).front();
const Polygon bed_poly_convex = offset(Geometry::convex_hull(Polygon::new_scale(opt->values).points), static_cast<float>(scale_(BedEpsilon))).front();
const float bed_height = this->config->opt_float("max_print_height");
this->q->model().update_print_volume_state(bed_poly, bed_height);
this->q->model().update_print_volume_state(bed_poly_convex, bed_height);
#else
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(this->config->opt<ConfigOptionPoints>("bed_shape")->values));
BoundingBoxf3 print_volume(unscale(bed_box_2D.min(0), bed_box_2D.min(1), 0.0), unscale(bed_box_2D.max(0), bed_box_2D.max(1), scale_(this->config->opt_float("max_print_height"))));
@ -4178,8 +4196,11 @@ void Plater::priv::on_right_click(RBtnEvent& evt)
wxMenu* menu = nullptr;
if (obj_idx == -1) { // no one or several object are selected
if (evt.data.second) // right button was clicked on empty space
if (evt.data.second) { // right button was clicked on empty space
if (!get_selection().is_empty()) // several objects are selected in 3DScene
return;
menu = menus.default_menu();
}
else
menu = menus.multi_selection_menu();
}

View File

@ -67,8 +67,9 @@ public:
SendSystemInfoDialog(wxWindow* parent);
private:
bool send_info();
wxString send_info();
const std::string m_system_info_json;
wxButton* m_btn_show_data;
wxButton* m_btn_send;
wxButton* m_btn_dont_send;
wxButton* m_btn_ask_later;
@ -89,7 +90,7 @@ public:
auto* btn = new wxButton(this, wxID_CANCEL, _L("Cancel"));
auto* vsizer = new wxBoxSizer(wxVERTICAL);
auto *top_sizer = new wxBoxSizer(wxVERTICAL);
vsizer->Add(text, 1, wxEXPAND|wxALIGN_CENTER_HORIZONTAL);
vsizer->Add(text, 1, wxEXPAND);
vsizer->AddSpacer(5);
vsizer->Add(btn, 0, wxALIGN_CENTER_HORIZONTAL);
top_sizer->Add(vsizer, 1, wxEXPAND | wxLEFT | wxTOP | wxRIGHT | wxBOTTOM, 10);
@ -548,7 +549,6 @@ SendSystemInfoDialog::SendSystemInfoDialog(wxWindow* parent)
"installation are sent. PrusaSlicer is open source, if you want to "
"inspect the code actually performing the communication, see %1%."),
std::string("<i>") + filename + "</i>");
wxString label3 = _L("Show verbatim data that will be sent");
auto* html_window = new wxHtmlWindow(this, wxID_ANY, wxDefaultPosition, wxSize(70*em, 34*em), wxHW_SCROLLBAR_NEVER);
wxString html = GUI::format_wxstr(
@ -560,17 +560,14 @@ SendSystemInfoDialog::SendSystemInfoDialog(wxWindow* parent)
+ text1 + "<br /><br />"
"</td></tr></table>"
+ "<b>" + label2 + "</b><br />"
+ text2 + "<br /><br />"
+ "<b><a href=\"show\">" + label3 + "</a></b><br />"
+ text2
+ "</font></body></html>", bgr_clr_str, text_clr_str);
html_window->SetPage(html);
html_window->Bind(wxEVT_HTML_LINK_CLICKED, [this](wxHtmlLinkEvent&) {
ShowJsonDialog dlg(this, m_system_info_json, GetSize().Scale(0.9, 0.7));
dlg.ShowModal();
});
vsizer->Add(html_window, 1, wxEXPAND);
m_btn_show_data = new wxButton(this, wxID_ANY, _L("Show verbatim data that will be sent"));
m_btn_ask_later = new wxButton(this, wxID_ANY, _L("Ask me next time"));
m_btn_dont_send = new wxButton(this, wxID_ANY, _L("Do not send anything"));
m_btn_send = new wxButton(this, wxID_ANY, _L("Send system info"));
@ -582,6 +579,7 @@ SendSystemInfoDialog::SendSystemInfoDialog(wxWindow* parent)
hsizer->AddSpacer(em);
hsizer->Add(m_btn_send);
vsizer->Add(m_btn_show_data, 0, wxALIGN_CENTER_HORIZONTAL | wxALL, 20);
vsizer->Add(hsizer, 0, wxALIGN_CENTER_HORIZONTAL | wxALL, 10);
topSizer->Add(vsizer, 1, wxEXPAND | wxLEFT | wxTOP | wxRIGHT, 10);
@ -599,9 +597,15 @@ SendSystemInfoDialog::SendSystemInfoDialog(wxWindow* parent)
CenterOnParent();
m_btn_show_data->Bind(wxEVT_BUTTON, [this](wxEvent&) {
ShowJsonDialog dlg(this, m_system_info_json, GetSize().Scale(0.9, 0.7));
dlg.ShowModal();
});
m_btn_send->Bind(wxEVT_BUTTON, [this](const wxEvent&)
{
if (send_info()) {
if (wxString out = send_info(); !out.IsEmpty()) {
InfoDialog(nullptr, wxEmptyString, out).ShowModal();
save_version();
EndModal(0);
}
@ -630,7 +634,7 @@ void SendSystemInfoDialog::on_dpi_changed(const wxRect&)
// This actually sends the info.
bool SendSystemInfoDialog::send_info()
wxString SendSystemInfoDialog::send_info()
{
std::atomic<int> job_done = false; // Flag to communicate between threads.
struct Result {
@ -674,11 +678,9 @@ bool SendSystemInfoDialog::send_info()
job_done = true; // In case the user closed the dialog, let the other thread know
sending_thread.join(); // and wait until it terminates.
if (result.value != Result::Cancelled) { // user knows he cancelled, no need to tell him.
InfoDialog info_dlg(wxGetApp().mainframe, wxEmptyString, result.str);
info_dlg.ShowModal();
}
return result.value == Result::Success;
if (result.value == Result::Cancelled)
return "";
return result.str;
}

View File

@ -158,7 +158,7 @@ SysInfoDialog::SysInfoDialog()
"</body>"
"</html>", bgr_clr_str, text_clr_str, text_clr_str,
blacklisted_libraries_message,
get_mem_info(true), wxGetApp().get_gl_info(true, true),
get_mem_info(true), wxGetApp().get_gl_info(false),
"<b>" + _L("Eigen vectorization supported:") + "</b> " + Eigen::SimdInstructionSetsInUse());
m_opengl_info_html->SetPage(text);
@ -215,7 +215,7 @@ void SysInfoDialog::on_dpi_changed(const wxRect &suggested_rect)
void SysInfoDialog::onCopyToClipboard(wxEvent &)
{
wxTheClipboard->Open();
const auto text = get_main_info(false) + "\n" + wxGetApp().get_gl_info(false, true);
const auto text = get_main_info(false) + "\n" + wxGetApp().get_gl_info(true);
wxTheClipboard->SetData(new wxTextDataObject(text));
wxTheClipboard->Close();
}

View File

@ -1735,7 +1735,16 @@ void TabPrint::update()
m_update_cnt++;
m_config_manipulation.update_print_fff_config(m_config, true);
// see https://github.com/prusa3d/PrusaSlicer/issues/6814
// ysFIXME: It's temporary workaround and should be clewer reworked:
// Note: This workaround works till "support_material" and "overhangs" is exclusive sets of mutually no-exclusive parameters.
// But it should be corrected when we will have more such sets.
// Disable check of the compatibility of the "support_material" and "overhangs" options for saved user profile
const Preset& selected_preset = m_preset_bundle->prints.get_selected_preset();
bool is_user_and_saved_preset = !selected_preset.is_system && !selected_preset.is_dirty;
bool support_material_overhangs_queried = m_config->opt_bool("support_material") && !m_config->opt_bool("overhangs");
m_config_manipulation.update_print_fff_config(m_config, true, is_user_and_saved_preset && support_material_overhangs_queried);
update_description_lines();
Layout();

View File

@ -13,7 +13,7 @@ class AppConfig;
class PresetBundle;
class Semver;
const int SLIC3R_VERSION_BODY_MAX = 256;
static constexpr const int SLIC3R_VERSION_BODY_MAX = 256;
class PresetUpdater
{

View File

@ -19,6 +19,66 @@
using namespace Slic3r;
TEST_CASE("Line::parallel_to", "[Geometry]"){
Line l{ { 100000, 0 }, { 0, 0 } };
Line l2{ { 200000, 0 }, { 0, 0 } };
REQUIRE(l.parallel_to(l));
REQUIRE(l.parallel_to(l2));
Line l3(l2);
l3.rotate(0.9 * EPSILON, { 0, 0 });
REQUIRE(l.parallel_to(l3));
Line l4(l2);
l4.rotate(1.1 * EPSILON, { 0, 0 });
REQUIRE(! l.parallel_to(l4));
// The angle epsilon is so low that vectors shorter than 100um rotated by epsilon radians are not rotated at all.
Line l5{ { 20000, 0 }, { 0, 0 } };
l5.rotate(1.1 * EPSILON, { 0, 0 });
REQUIRE(l.parallel_to(l5));
l.rotate(1., { 0, 0 });
Point offset{ 342876, 97636249 };
l.translate(offset);
l3.rotate(1., { 0, 0 });
l3.translate(offset);
l4.rotate(1., { 0, 0 });
l4.translate(offset);
REQUIRE(l.parallel_to(l3));
REQUIRE(!l.parallel_to(l4));
}
TEST_CASE("Line::perpendicular_to", "[Geometry]") {
Line l{ { 100000, 0 }, { 0, 0 } };
Line l2{ { 0, 200000 }, { 0, 0 } };
REQUIRE(! l.perpendicular_to(l));
REQUIRE(l.perpendicular_to(l2));
Line l3(l2);
l3.rotate(0.9 * EPSILON, { 0, 0 });
REQUIRE(l.perpendicular_to(l3));
Line l4(l2);
l4.rotate(1.1 * EPSILON, { 0, 0 });
REQUIRE(! l.perpendicular_to(l4));
// The angle epsilon is so low that vectors shorter than 100um rotated by epsilon radians are not rotated at all.
Line l5{ { 0, 20000 }, { 0, 0 } };
l5.rotate(1.1 * EPSILON, { 0, 0 });
REQUIRE(l.perpendicular_to(l5));
l.rotate(1., { 0, 0 });
Point offset{ 342876, 97636249 };
l.translate(offset);
l3.rotate(1., { 0, 0 });
l3.translate(offset);
l4.rotate(1., { 0, 0 });
l4.translate(offset);
REQUIRE(l.perpendicular_to(l3));
REQUIRE(! l.perpendicular_to(l4));
}
TEST_CASE("Polygon::contains works properly", "[Geometry]"){
// this test was failing on Windows (GH #1950)
Slic3r::Polygon polygon(std::vector<Point>({
@ -468,7 +528,7 @@ TEST_CASE("Convex polygon intersection on two disjoint squares", "[Geometry][Rot
Polygon B = A;
B.translate(20 / SCALING_FACTOR, 0);
bool is_inters = Geometry::intersects(A, B);
bool is_inters = Geometry::convex_polygons_intersect(A, B);
REQUIRE(is_inters == false);
}
@ -480,7 +540,7 @@ TEST_CASE("Convex polygon intersection on two intersecting squares", "[Geometry]
Polygon B = A;
B.translate(5 / SCALING_FACTOR, 5 / SCALING_FACTOR);
bool is_inters = Geometry::intersects(A, B);
bool is_inters = Geometry::convex_polygons_intersect(A, B);
REQUIRE(is_inters == true);
}
@ -492,7 +552,7 @@ TEST_CASE("Convex polygon intersection on two squares touching one edge", "[Geom
Polygon B = A;
B.translate(10 / SCALING_FACTOR, 0);
bool is_inters = Geometry::intersects(A, B);
bool is_inters = Geometry::convex_polygons_intersect(A, B);
REQUIRE(is_inters == false);
}
@ -509,7 +569,7 @@ TEST_CASE("Convex polygon intersection on two squares touching one vertex", "[Ge
svg.draw(B, "green");
svg.Close();
bool is_inters = Geometry::intersects(A, B);
bool is_inters = Geometry::convex_polygons_intersect(A, B);
REQUIRE(is_inters == false);
}
@ -520,7 +580,7 @@ TEST_CASE("Convex polygon intersection on two overlapping squares", "[Geometry][
Polygon B = A;
bool is_inters = Geometry::intersects(A, B);
bool is_inters = Geometry::convex_polygons_intersect(A, B);
REQUIRE(is_inters == true);
}
@ -560,7 +620,7 @@ TEST_CASE("Convex polygon intersection on two overlapping squares", "[Geometry][
// bench.start();
// for (const auto &test : tests)
// results.emplace_back(Geometry::intersects(test.first, test.second));
// results.emplace_back(Geometry::convex_polygons_intersect(test.first, test.second));
// bench.stop();
// std::cout << "Test time: " << bench.getElapsedSec() << std::endl;
@ -611,7 +671,7 @@ TEST_CASE("Convex polygon intersection test prusa polygons", "[Geometry][Rotcali
for (size_t i = 0; i < PRINTER_PART_POLYGONS.size(); ++i) {
Polygon P = PRINTER_PART_POLYGONS[i];
P = Geometry::convex_hull(P.points);
bool res = Geometry::intersects(P, P);
bool res = Geometry::convex_polygons_intersect(P, P);
if (!res) {
SVG svg{std::string("fail_self") + std::to_string(i) + ".svg"};
svg.draw(P, "green");
@ -644,7 +704,7 @@ TEST_CASE("Convex polygon intersection test prusa polygons", "[Geometry][Rotcali
B.translate(bba.size() + bbb.size());
bool res = Geometry::intersects(A, B);
bool res = Geometry::convex_polygons_intersect(A, B);
bool ref = !intersection(A, B).empty();
if (res != ref) {
@ -669,7 +729,7 @@ TEST_CASE("Convex polygon intersection test prusa polygons", "[Geometry][Rotcali
A.translate(-bba.center());
B.translate(-bbb.center());
bool res = Geometry::intersects(A, B);
bool res = Geometry::convex_polygons_intersect(A, B);
bool ref = !intersection(A, B).empty();
if (res != ref) {

View File

@ -3,7 +3,7 @@
set(SLIC3R_APP_NAME "PrusaSlicer")
set(SLIC3R_APP_KEY "PrusaSlicer")
set(SLIC3R_VERSION "2.4.0-alpha3")
set(SLIC3R_VERSION "2.4.0-beta1")
set(SLIC3R_BUILD_ID "PrusaSlicer-${SLIC3R_VERSION}+UNKNOWN")
set(SLIC3R_RC_VERSION "2,4,0,0")
set(SLIC3R_RC_VERSION_DOTS "2.4.0.0")