Faster sequential print clearance contours calculation by parallelizing method ModelObject::convex_hull_2d() and function its_convex_hull_2d_above()
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@ -23,6 +23,8 @@
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#include <boost/log/trivial.hpp>
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#include <boost/nowide/iostream.hpp>
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#include <tbb/concurrent_vector.h>
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#include "SVG.hpp"
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#include <Eigen/Dense>
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#include "GCodeWriter.hpp"
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@ -1055,12 +1057,18 @@ BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_
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// This method is used by the auto arrange function.
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Polygon ModelObject::convex_hull_2d(const Transform3d& trafo_instance) const
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{
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Points pts;
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for (const ModelVolume* v : volumes) {
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if (v->is_model_part())
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append(pts, its_convex_hull_2d_above(v->mesh().its, (trafo_instance * v->get_matrix()).cast<float>(), 0.0f).points);
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tbb::concurrent_vector<Polygon> chs;
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chs.reserve(volumes.size());
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tbb::parallel_for(tbb::blocked_range<size_t>(0, volumes.size()), [&](const tbb::blocked_range<size_t>& range) {
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for (size_t i = range.begin(); i < range.end(); ++i) {
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const ModelVolume* v = volumes[i];
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chs.emplace_back(its_convex_hull_2d_above(v->mesh().its, (trafo_instance * v->get_matrix()).cast<float>(), 0.0f));
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}
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return Geometry::convex_hull(std::move(pts));
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});
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Polygons polygons;
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polygons.assign(chs.begin(), chs.end());
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return Geometry::convex_hull(polygons);
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}
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void ModelObject::center_around_origin(bool include_modifiers)
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@ -26,6 +26,8 @@
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#include <boost/nowide/cstdio.hpp>
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#include <boost/predef/other/endian.h>
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#include <tbb/concurrent_vector.h>
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#include <Eigen/Core>
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#include <Eigen/Dense>
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@ -871,11 +873,38 @@ void its_collect_mesh_projection_points_above(const indexed_triangle_set &its, c
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}
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template<typename TransformVertex>
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Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const TransformVertex &transform_fn, const float z)
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Polygon its_convex_hull_2d_above(const indexed_triangle_set& its, const TransformVertex& transform_fn, const float z)
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{
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Points all_pts;
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its_collect_mesh_projection_points_above(its, transform_fn, z, all_pts);
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return Geometry::convex_hull(std::move(all_pts));
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auto collect_mesh_projection_points_above = [&](const tbb::blocked_range<size_t>& range) {
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Points pts;
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pts.reserve(range.size() * 4); // there can be up to 4 vertices per triangle
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for (size_t i = range.begin(); i < range.end(); ++i) {
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const stl_triangle_vertex_indices& tri = its.indices[i];
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const Vec3f tri_pts[3] = { transform_fn(its.vertices[tri(0)]), transform_fn(its.vertices[tri(1)]), transform_fn(its.vertices[tri(2)]) };
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int iprev = 2;
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for (int iedge = 0; iedge < 3; ++iedge) {
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const Vec3f& p1 = tri_pts[iprev];
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const Vec3f& p2 = tri_pts[iedge];
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if ((p1.z() < z && p2.z() > z) || (p2.z() < z && p1.z() > z)) {
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// Edge crosses the z plane. Calculate intersection point with the plane.
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const float t = (z - p1.z()) / (p2.z() - p1.z());
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pts.emplace_back(scaled<coord_t>(p1.x() + (p2.x() - p1.x()) * t), scaled<coord_t>(p1.y() + (p2.y() - p1.y()) * t));
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}
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if (p2.z() >= z)
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pts.emplace_back(scaled<coord_t>(p2.x()), scaled<coord_t>(p2.y()));
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iprev = iedge;
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}
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}
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return Geometry::convex_hull(std::move(pts));
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};
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tbb::concurrent_vector<Polygon> chs;
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tbb::parallel_for(tbb::blocked_range<size_t>(0, its.indices.size()), [&](const tbb::blocked_range<size_t>& range) {
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chs.push_back(collect_mesh_projection_points_above(range));
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});
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const Polygons polygons(chs.begin(), chs.end());
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return Geometry::convex_hull(polygons);
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}
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Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f &m, const float z)
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