diff --git a/xs/src/slic3r/GUI/3DScene.cpp b/xs/src/slic3r/GUI/3DScene.cpp index ed66dad62..33b3768ed 100644 --- a/xs/src/slic3r/GUI/3DScene.cpp +++ b/xs/src/slic3r/GUI/3DScene.cpp @@ -658,8 +658,8 @@ int GLVolumeCollection::load_wipe_tower_preview( // In case we don't know precise dimensions of the wipe tower yet, we'll draw the box with different color with one side jagged: if (size_unknown) { - color[0] = 1.f; - color[1] = 0.f; + color[0] = 0.9f; + color[1] = 0.6f; depth = std::max(depth, 10.f); // Too narrow tower would interfere with the teeth. The estimate is not precise anyway. float min_width = 30.f;