From 3003db411f87f477311078d2a194393b71b3ce3c Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Thu, 3 Mar 2022 09:56:13 +0100 Subject: [PATCH] Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. Shader: gouraud_light - GCodeViewer shells --- src/slic3r/GUI/3DScene.cpp | 9 ++++++++- src/slic3r/GUI/GCodeViewer.cpp | 4 ++++ 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index 8093cb0de..dad2f5ade 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -714,7 +714,14 @@ void GLVolume::render() glsafe(::glCullFace(GL_BACK)); #if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES bool use_attributes = boost::algorithm::iends_with(shader->get_name(), "_attr"); - if (!use_attributes) { + if (use_attributes) { + const GUI::Camera& camera = GUI::wxGetApp().plater()->get_camera(); + const Transform3d matrix = camera.get_view_matrix() * world_matrix(); + shader->set_uniform("view_model_matrix", matrix); + shader->set_uniform("projection_matrix", camera.get_projection_matrix()); + shader->set_uniform("normal_matrix", (Matrix3d)matrix.matrix().block(0, 0, 3, 3).inverse().transpose()); + } + else { #endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES glsafe(::glPushMatrix()); glsafe(::glMultMatrixd(world_matrix().data())); diff --git a/src/slic3r/GUI/GCodeViewer.cpp b/src/slic3r/GUI/GCodeViewer.cpp index 022283c38..86da8cf9a 100644 --- a/src/slic3r/GUI/GCodeViewer.cpp +++ b/src/slic3r/GUI/GCodeViewer.cpp @@ -3235,7 +3235,11 @@ void GCodeViewer::render_shells() if (!m_shells.visible || m_shells.volumes.empty()) return; +#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES + GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr"); +#else GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); +#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES if (shader == nullptr) return;