This commit is contained in:
Filip Sykala - NTB T15p 2023-01-10 08:36:52 +01:00
commit 301ccbdc65
18 changed files with 587 additions and 349 deletions

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@ -242,13 +242,14 @@ int wmain(int argc, wchar_t **argv)
#ifdef SLIC3R_GUI
// Here one may push some additional parameters based on the wrapper type.
bool force_mesa = false;
bool force_hw = false;
#endif /* SLIC3R_GUI */
for (int i = 1; i < argc; ++ i) {
#ifdef SLIC3R_GUI
if (wcscmp(argv[i], L"--sw-renderer") == 0)
force_mesa = true;
else if (wcscmp(argv[i], L"--no-sw-renderer") == 0)
force_mesa = false;
force_hw = true;
#endif /* SLIC3R_GUI */
argv_extended.emplace_back(argv[i]);
}
@ -261,7 +262,7 @@ int wmain(int argc, wchar_t **argv)
force_mesa ||
// Running over a rempote desktop, and the RemoteFX is not enabled, therefore Windows will only provide SW OpenGL 1.1 context.
// In that case, use Mesa.
::GetSystemMetrics(SM_REMOTESESSION) ||
(::GetSystemMetrics(SM_REMOTESESSION) && !force_hw) ||
// Try to load the default OpenGL driver and test its context version.
! opengl_version_check.load_opengl_dll() || ! opengl_version_check.is_version_greater_or_equal_to(2, 0);
#endif /* SLIC3R_GUI */

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@ -425,24 +425,11 @@ template<> std::function<double(const Item&)> AutoArranger<Circle>::get_objfn()
{
auto bincenter = m_bin.center();
return [this, bincenter](const Item &item) {
auto result = objfunc(item, bincenter);
double score = std::get<0>(result);
auto isBig = [this](const Item& itm) {
return itm.area() / m_bin_area > BIG_ITEM_TRESHOLD ;
};
if(isBig(item)) {
auto mp = m_merged_pile;
mp.push_back(item.transformedShape());
auto chull = sl::convexHull(mp);
double miss = Placer::overfit(chull, m_bin);
if(miss < 0) miss = 0;
score += miss*miss;
}
return score;
};
}

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@ -714,13 +714,14 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = volume->get_instance_offset();
m_new_scale_label_string = L("Scale");
m_new_scale = Vec3d(100.0, 100.0, 100.0);
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
#else
if (m_world_coordinates) {
m_new_scale = m_new_size.cwiseQuotient(selection.get_unscaled_instance_bounding_box().size()) * 100.0;
m_new_size = selection.get_scaled_instance_bounding_box().size();
#endif // ENABLE_WORLD_COORDINATE
m_new_rotate_label_string = L("Rotate");
m_new_rotation = Vec3d::Zero();
m_new_size = selection.get_scaled_instance_bounding_box().size();
}
else {
#if ENABLE_WORLD_COORDINATE
@ -729,11 +730,12 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = Vec3d::Zero();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d(100.0, 100.0, 100.0);
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
#else
m_new_rotation = volume->get_instance_rotation() * (180.0 / M_PI);
m_new_size = volume->get_instance_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size());
#endif // ENABLE_WORLD_COORDINATE
m_new_scale = volume->get_instance_scaling_factor() * 100.0;
m_new_size = volume->get_instance_scaling_factor().cwiseProduct(wxGetApp().model().objects[volume->object_idx()]->raw_mesh_bounding_box().size());
}
m_new_enabled = true;
@ -743,7 +745,11 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = box.center();
m_new_rotation = Vec3d::Zero();
m_new_scale = Vec3d(100.0, 100.0, 100.0);
m_new_size = box.size();
#if ENABLE_WORLD_COORDINATE
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
#else
m_new_size = box.size();
#endif // ENABLE_WORLD_COORDINATE
m_new_rotate_label_string = L("Rotate");
m_new_scale_label_string = L("Scale");
m_new_enabled = true;
@ -766,7 +772,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_scale_label_string = L("Scale");
m_new_scale = Vec3d(100.0, 100.0, 100.0);
m_new_rotation = Vec3d::Zero();
m_new_size = volume->transformed_convex_hull_bounding_box(trafo.get_matrix()).size();
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
}
else if (is_local_coordinates()) {
m_new_move_label_string = L("Translate");
@ -774,7 +780,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_position = Vec3d::Zero();
m_new_rotation = Vec3d::Zero();
m_new_scale = volume->get_volume_scaling_factor() * 100.0;
m_new_size = volume->get_volume_scaling_factor().cwiseProduct(volume->bounding_box().size());
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
}
else {
#endif // ENABLE_WORLD_COORDINATE
@ -783,8 +789,8 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_rotation = Vec3d::Zero();
#if ENABLE_WORLD_COORDINATE
m_new_scale_label_string = L("Scale");
m_new_size = volume->transformed_convex_hull_bounding_box(volume->get_volume_transformation().get_matrix()).size();
m_new_scale = Vec3d(100.0, 100.0, 100.0);
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
}
#else
m_new_scale = volume->get_volume_scaling_factor() * 100.0;
@ -797,7 +803,11 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_move_label_string = L("Translate");
m_new_rotate_label_string = L("Rotate");
m_new_scale_label_string = L("Scale");
#if ENABLE_WORLD_COORDINATE
m_new_size = selection.get_bounding_box_in_current_reference_system().first.size();
#else
m_new_size = selection.get_bounding_box().size();
#endif // ENABLE_WORLD_COORDINATE
m_new_enabled = true;
}
else {
@ -874,7 +884,10 @@ void ObjectManipulation::update_if_dirty()
m_lock_bnt->SetLock(m_uniform_scale);
m_lock_bnt->SetToolTip(wxEmptyString);
m_lock_bnt->enable();
#if !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
if (m_word_local_combo->GetSelection() != (int)m_coordinates_type)
m_word_local_combo->SetSelection((int)m_coordinates_type);
#else
}
{
@ -882,7 +895,7 @@ void ObjectManipulation::update_if_dirty()
if (m_word_local_combo->GetSelection() != new_selection)
m_word_local_combo->SetSelection(new_selection);
}
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
if (m_new_enabled)
m_og->enable();
@ -1027,7 +1040,13 @@ void ObjectManipulation::update_mirror_buttons_visibility()
#endif // !ENABLE_WORLD_COORDINATE
}
}
#if !ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
const bool can_mirror = wxGetApp().plater()->can_mirror();
for (ScalableButton* button : m_mirror_buttons) {
button->Enable(can_mirror);
}
#else
else {
// the mirroring buttons should be hidden in world coordinates,
// unless we make it actually mirror in world coords.
@ -1049,7 +1068,7 @@ void ObjectManipulation::update_mirror_buttons_visibility()
}
}
});
#endif // !ENABLE_WORLD_COORDINATE
#endif // ENABLE_WORLD_COORDINATE
}

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@ -129,7 +129,7 @@ GLGizmoEmboss::GLGizmoEmboss(GLCanvas3D &parent)
, m_update_job_cancel(nullptr)
{
m_rotate_gizmo.set_group_id(0);
m_rotate_gizmo.set_using_local_coordinate(true);
m_rotate_gizmo.set_force_local_coordinate(true);
// TODO: add suggestion to use https://fontawesome.com/
// (copy & paste) unicode symbols from web
// paste HEX unicode into notepad move cursor after unicode press [alt] + [x]
@ -300,7 +300,8 @@ bool GLGizmoEmboss::on_mouse_for_rotation(const wxMouseEvent &mouse_event)
angle -= PI / 2; // Grabber is upward
// temporary rotation
TransformationType transformation_type = TransformationType::Local_Relative_Joint;
const TransformationType transformation_type = m_parent.get_selection().is_single_text() ?
TransformationType::Local_Relative_Joint : TransformationType::World_Relative_Joint;
m_parent.get_selection().rotate(Vec3d(0., 0., angle), transformation_type);
angle += *m_rotate_start_angle;

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@ -149,7 +149,10 @@ void GLGizmoMove3D::on_render()
glsafe(::glEnable(GL_DEPTH_TEST));
#if ENABLE_WORLD_COORDINATE
calc_selection_box_and_center();
const Selection& selection = m_parent.get_selection();
const auto& [box, box_trafo] = selection.get_bounding_box_in_current_reference_system();
m_bounding_box = box;
m_center = box_trafo.translation();
const Transform3d base_matrix = local_transform(m_parent.get_selection());
for (int i = 0; i < 3; ++i) {
m_grabbers[i].matrix = base_matrix;
@ -363,33 +366,6 @@ Transform3d GLGizmoMove3D::local_transform(const Selection& selection) const
}
return ret;
}
void GLGizmoMove3D::calc_selection_box_and_center()
{
const Selection& selection = m_parent.get_selection();
const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
if (coordinates_type == ECoordinatesType::World) {
m_bounding_box = selection.get_bounding_box();
m_center = m_bounding_box.center();
}
else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
const GLVolume& v = *selection.get_first_volume();
m_bounding_box = v.transformed_convex_hull_bounding_box(
v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_scaling_factor_matrix());
m_center = v.world_matrix() * m_bounding_box.center();
}
else {
m_bounding_box.reset();
const Selection::IndicesList& ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume& v = *selection.get_volume(id);
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
const Geometry::Transformation inst_trafo = selection.get_first_volume()->get_instance_transformation();
m_bounding_box = m_bounding_box.transformed(inst_trafo.get_scaling_factor_matrix());
m_center = inst_trafo.get_matrix_no_scaling_factor() * m_bounding_box.center();
}
}
#endif // ENABLE_WORLD_COORDINATE
} // namespace GUI

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@ -67,7 +67,6 @@ private:
double calc_projection(const UpdateData& data) const;
#if ENABLE_WORLD_COORDINATE
Transform3d local_transform(const Selection& selection) const;
void calc_selection_box_and_center();
#endif // ENABLE_WORLD_COORDINATE
};

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@ -234,50 +234,17 @@ void GLGizmoRotate::on_render()
#if ENABLE_WORLD_COORDINATE
void GLGizmoRotate::init_data_from_selection(const Selection& selection)
{
ECoordinatesType coordinates_type;
if (m_using_local_coordinate ||
selection.is_wipe_tower())
coordinates_type = ECoordinatesType::Local;
else
coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
if (coordinates_type == ECoordinatesType::World) {
m_bounding_box = selection.get_bounding_box();
m_center = m_bounding_box.center();
}
else if (coordinates_type == ECoordinatesType::Local && selection.is_single_volume_or_modifier()) {
const GLVolume& v = *selection.get_first_volume();
m_bounding_box = v.transformed_convex_hull_bounding_box(
v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_scaling_factor_matrix());
m_center = v.world_matrix() * m_bounding_box.center();
}
else {
m_bounding_box.reset();
const Selection::IndicesList& ids = selection.get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume& v = *selection.get_volume(id);
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
const Geometry::Transformation inst_trafo = selection.get_first_volume()->get_instance_transformation();
m_bounding_box = m_bounding_box.transformed(inst_trafo.get_scaling_factor_matrix());
m_center = inst_trafo.get_matrix_no_scaling_factor() * m_bounding_box.center();
}
const auto [box, box_trafo] = m_force_local_coordinate ?
selection.get_bounding_box_in_reference_system(ECoordinatesType::Local) : selection.get_bounding_box_in_current_reference_system();
m_bounding_box = box;
m_center = box_trafo.translation();
m_orient_matrix = box_trafo;
m_radius = Offset + m_bounding_box.radius();
m_snap_coarse_in_radius = m_radius / 3.0f;
m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius;
m_snap_fine_in_radius = m_radius;
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
if (coordinates_type == ECoordinatesType::World)
m_orient_matrix = Transform3d::Identity();
else if (coordinates_type == ECoordinatesType::Local && (selection.is_wipe_tower() || selection.is_single_volume_or_modifier())) {
const GLVolume& v = *selection.get_first_volume();
m_orient_matrix = v.get_instance_transformation().get_rotation_matrix() * v.get_volume_transformation().get_rotation_matrix();
}
else {
const GLVolume& v = *selection.get_first_volume();
m_orient_matrix = v.get_instance_transformation().get_rotation_matrix();
}
}
#endif // ENABLE_WORLD_COORDINATE
@ -531,7 +498,7 @@ Transform3d GLGizmoRotate::local_transform(const Selection& selection) const
}
#if ENABLE_WORLD_COORDINATE
return Geometry::translation_transform(m_center) * m_orient_matrix * ret;
return m_orient_matrix * ret;
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
ret = selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true) * ret;
@ -546,7 +513,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
#endif // ENABLE_WORLD_COORDINATE
{
double half_pi = 0.5 * double(PI);
const double half_pi = 0.5 * double(PI);
Transform3d m = Transform3d::Identity();
@ -573,7 +540,7 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
}
#if ENABLE_WORLD_COORDINATE
m = m * m_orient_matrix.inverse();
m = m * Geometry::Transformation(m_orient_matrix).get_matrix_no_offset().inverse();
#else
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
m = m * selection.get_first_volume()->get_instance_transformation().get_matrix(true, false, true, true).inverse();

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@ -56,7 +56,7 @@ private:
float m_old_angle{ 0.0f };
// emboss need to draw rotation gizmo in local coordinate systems
bool m_using_local_coordinate{false};
bool m_force_local_coordinate{ false };
ColorRGBA m_drag_color;
ColorRGBA m_highlight_color;
@ -71,7 +71,7 @@ public:
std::string get_tooltip() const override;
void set_group_id(int group_id) { m_group_id = group_id; }
void set_using_local_coordinate(bool use) { m_using_local_coordinate =use;}
void set_force_local_coordinate(bool use) { m_force_local_coordinate = use; }
void start_dragging();
void stop_dragging();

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@ -206,6 +206,7 @@ void GLGizmoScale3D::on_dragging(const UpdateData& data)
do_scale_uniform(data);
}
#if ENABLE_WORLD_COORDINATE
void GLGizmoScale3D::on_render()
{
const Selection& selection = m_parent.get_selection();
@ -213,98 +214,20 @@ void GLGizmoScale3D::on_render()
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
m_bounding_box.reset();
#if ENABLE_WORLD_COORDINATE
m_grabbers_transform = Transform3d::Identity();
m_center = Vec3d::Zero();
const auto& [box, box_trafo] = selection.get_bounding_box_in_current_reference_system();
m_bounding_box = box;
m_center = box_trafo.translation();
m_grabbers_transform = box_trafo;
m_instance_center = Vec3d::Zero();
if (selection.is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates()) {
#else
m_transform = Transform3d::Identity();
// Transforms grabbers' offsets to world refefence system
Transform3d offsets_transform = Transform3d::Identity();
m_offsets_transform = Transform3d::Identity();
Vec3d angles = Vec3d::Zero();
if (selection.is_single_full_instance()) {
#endif // ENABLE_WORLD_COORDINATE
// calculate bounding box in instance local reference system
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs) {
const GLVolume& v = *selection.get_volume(idx);
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
#if ENABLE_WORLD_COORDINATE
m_bounding_box = m_bounding_box.transformed(selection.get_first_volume()->get_instance_transformation().get_scaling_factor_matrix());
#endif // ENABLE_WORLD_COORDINATE
// gets transform from first selected volume
const GLVolume& v = *selection.get_first_volume();
#if ENABLE_WORLD_COORDINATE
const Transform3d inst_trafo = v.get_instance_transformation().get_matrix_no_scaling_factor();
m_grabbers_transform = inst_trafo * Geometry::translation_transform(m_bounding_box.center());
m_center = inst_trafo * m_bounding_box.center();
m_instance_center = v.get_instance_offset();
}
else if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_instance_coordinates()) {
#else
m_transform = v.get_instance_transformation().get_matrix();
// gets angles from first selected volume
angles = v.get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
m_offsets_transform = offsets_transform;
}
else if (selection.is_single_modifier() || selection.is_single_volume()) {
#endif // ENABLE_WORLD_COORDINATE
const GLVolume& v = *selection.get_first_volume();
#if ENABLE_WORLD_COORDINATE
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(
v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_matrix_no_offset()));
Geometry::Transformation trafo(v.get_instance_transformation().get_rotation_matrix());
trafo.set_offset(v.world_matrix().translation());
m_grabbers_transform = trafo.get_matrix();
m_center = v.world_matrix() * m_bounding_box.center();
if (selection.is_single_full_instance() && !wxGetApp().obj_manipul()->is_world_coordinates())
m_instance_center = selection.get_first_volume()->get_instance_offset();
else if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_instance_coordinates())
m_instance_center = m_center;
}
else if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates()) {
const GLVolume& v = *selection.get_first_volume();
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(
v.get_instance_transformation().get_scaling_factor_matrix() * v.get_volume_transformation().get_scaling_factor_matrix()));
Geometry::Transformation trafo(v.get_instance_transformation().get_rotation_matrix() * v.get_volume_transformation().get_rotation_matrix());
trafo.set_offset(v.world_matrix().translation());
m_grabbers_transform = trafo.get_matrix();
m_center = v.world_matrix() * m_bounding_box.center();
else if (selection.is_single_volume_or_modifier() && wxGetApp().obj_manipul()->is_local_coordinates())
m_instance_center = m_center;
}
else {
m_bounding_box = selection.get_bounding_box();
m_grabbers_transform = Geometry::translation_transform(m_bounding_box.center());
m_center = m_bounding_box.center();
m_instance_center = selection.is_single_full_instance() ? selection.get_first_volume()->get_instance_offset() : m_center;
}
#else
m_bounding_box = v.bounding_box();
m_transform = v.world_matrix();
angles = Geometry::extract_rotation(m_transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v.get_volume_rotation(), Vec3d::Ones(), v.get_volume_mirror());
}
else
m_bounding_box = selection.get_bounding_box();
m_instance_center = selection.is_single_full_instance() ? selection.get_first_volume()->get_instance_offset() : m_center;
const Vec3d& center = m_bounding_box.center();
const Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
const Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
const Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
const bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_WORLD_COORDINATE
// x axis
const Vec3d box_half_size = 0.5 * m_bounding_box.size();
bool use_constrain = wxGetKeyState(WXK_CONTROL) && (selection.is_single_full_instance() || selection.is_single_volume_or_modifier());
@ -335,57 +258,18 @@ void GLGizmoScale3D::on_render()
m_grabbers[8].color = (use_constrain && m_hover_id == 6) ? CONSTRAINED_COLOR : m_highlight_color;
m_grabbers[9].center = { -(box_half_size.x() + Offset), box_half_size.y() + Offset, 0.0 };
m_grabbers[9].color = (use_constrain && m_hover_id == 7) ? CONSTRAINED_COLOR : m_highlight_color;
#else
// x axis
m_grabbers[0].center = m_transform * Vec3d(m_bounding_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_bounding_box.max.x(), center.y(), center.z()) + offset_x;
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
// y axis
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_bounding_box.min.y(), center.z()) - offset_y;
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_bounding_box.max.y(), center.z()) + offset_y;
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
// z axis
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.min.z()) - offset_z;
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.max.z()) + offset_z;
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
// uniform
m_grabbers[6].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.min.y(), center.z()) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.min.y(), center.z()) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.max.y(), center.z()) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.max.y(), center.z()) - offset_x + offset_y;
for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
}
// sets grabbers orientation
for (int i = 0; i < 10; ++i) {
m_grabbers[i].angles = angles;
}
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
#if ENABLE_WORLD_COORDINATE
const Transform3d base_matrix = local_transform(selection);
for (int i = 0; i < 10; ++i) {
m_grabbers[i].matrix = base_matrix;
}
const float grabber_mean_size = (float)((m_bounding_box.size().x() + m_bounding_box.size().y() + m_bounding_box.size().z()) / 3.0);
#else
const BoundingBoxf3& selection_box = selection.get_bounding_box();
const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
#endif // ENABLE_WORLD_COORDINATE
if (m_hover_id == -1) {
// draw connections
@ -397,11 +281,7 @@ void GLGizmoScale3D::on_render()
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
@ -435,11 +315,7 @@ void GLGizmoScale3D::on_render()
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
@ -471,11 +347,7 @@ void GLGizmoScale3D::on_render()
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
@ -507,11 +379,7 @@ void GLGizmoScale3D::on_render()
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
@ -543,11 +411,7 @@ void GLGizmoScale3D::on_render()
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
#if ENABLE_WORLD_COORDINATE
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * base_matrix);
#else
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
#endif // ENABLE_WORLD_COORDINATE
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
@ -574,6 +438,267 @@ void GLGizmoScale3D::on_render()
}
}
}
#else
void GLGizmoScale3D::on_render()
{
const Selection& selection = m_parent.get_selection();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
m_bounding_box.reset();
m_transform = Transform3d::Identity();
// Transforms grabbers' offsets to world refefence system
Transform3d offsets_transform = Transform3d::Identity();
m_offsets_transform = Transform3d::Identity();
Vec3d angles = Vec3d::Zero();
if (selection.is_single_full_instance()) {
// calculate bounding box in instance local reference system
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs) {
const GLVolume& v = *selection.get_volume(idx);
m_bounding_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
// gets transform from first selected volume
const GLVolume& v = *selection.get_first_volume();
m_transform = v.get_instance_transformation().get_matrix();
// gets angles from first selected volume
angles = v.get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
m_offsets_transform = offsets_transform;
}
else if (selection.is_single_modifier() || selection.is_single_volume()) {
const GLVolume& v = *selection.get_first_volume();
m_bounding_box = v.bounding_box();
m_transform = v.world_matrix();
angles = Geometry::extract_rotation(m_transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v.get_instance_mirror());
m_offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), v.get_volume_rotation(), Vec3d::Ones(), v.get_volume_mirror());
}
else
m_bounding_box = selection.get_bounding_box();
const Vec3d& center = m_bounding_box.center();
const Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0);
const Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0);
const Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset);
const bool ctrl_down = (m_dragging && m_starting.ctrl_down) || (!m_dragging && wxGetKeyState(WXK_CONTROL));
// x axis
m_grabbers[0].center = m_transform * Vec3d(m_bounding_box.min.x(), center.y(), center.z()) - offset_x;
m_grabbers[0].color = (ctrl_down && m_hover_id == 1) ? CONSTRAINED_COLOR : AXES_COLOR[0];
m_grabbers[1].center = m_transform * Vec3d(m_bounding_box.max.x(), center.y(), center.z()) + offset_x;
m_grabbers[1].color = (ctrl_down && m_hover_id == 0) ? CONSTRAINED_COLOR : AXES_COLOR[0];
// y axis
m_grabbers[2].center = m_transform * Vec3d(center.x(), m_bounding_box.min.y(), center.z()) - offset_y;
m_grabbers[2].color = (ctrl_down && m_hover_id == 3) ? CONSTRAINED_COLOR : AXES_COLOR[1];
m_grabbers[3].center = m_transform * Vec3d(center.x(), m_bounding_box.max.y(), center.z()) + offset_y;
m_grabbers[3].color = (ctrl_down && m_hover_id == 2) ? CONSTRAINED_COLOR : AXES_COLOR[1];
// z axis
m_grabbers[4].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.min.z()) - offset_z;
m_grabbers[4].color = (ctrl_down && m_hover_id == 5) ? CONSTRAINED_COLOR : AXES_COLOR[2];
m_grabbers[5].center = m_transform * Vec3d(center.x(), center.y(), m_bounding_box.max.z()) + offset_z;
m_grabbers[5].color = (ctrl_down && m_hover_id == 4) ? CONSTRAINED_COLOR : AXES_COLOR[2];
// uniform
m_grabbers[6].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.min.y(), center.z()) - offset_x - offset_y;
m_grabbers[7].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.min.y(), center.z()) + offset_x - offset_y;
m_grabbers[8].center = m_transform * Vec3d(m_bounding_box.max.x(), m_bounding_box.max.y(), center.z()) + offset_x + offset_y;
m_grabbers[9].center = m_transform * Vec3d(m_bounding_box.min.x(), m_bounding_box.max.y(), center.z()) - offset_x + offset_y;
for (int i = 6; i < 10; ++i) {
m_grabbers[i].color = m_highlight_color;
}
// sets grabbers orientation
for (int i = 0; i < 10; ++i) {
m_grabbers[i].angles = angles;
}
#if ENABLE_GL_CORE_PROFILE
if (!OpenGLManager::get_gl_info().is_core_profile())
#endif // ENABLE_GL_CORE_PROFILE
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
const BoundingBoxf3& selection_box = selection.get_bounding_box();
const float grabber_mean_size = (float)((selection_box.size().x() + selection_box.size().y() + selection_box.size().z()) / 3.0);
if (m_hover_id == -1) {
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
render_grabbers_connection(0, 1, m_grabbers[0].color);
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
render_grabbers_connection(2, 3, m_grabbers[2].color);
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
render_grabbers_connection(4, 5, m_grabbers[4].color);
render_grabbers_connection(6, 7, m_base_color);
render_grabbers_connection(7, 8, m_base_color);
render_grabbers_connection(8, 9, m_base_color);
render_grabbers_connection(9, 6, m_base_color);
shader->stop_using();
}
// draw grabbers
render_grabbers(grabber_mean_size);
}
else if ((m_hover_id == 0 || m_hover_id == 1) && m_grabbers[0].enabled && m_grabbers[1].enabled) {
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
render_grabbers_connection(0, 1, m_grabbers[0].color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
m_grabbers[0].render(true, grabber_mean_size);
m_grabbers[1].render(true, grabber_mean_size);
shader->stop_using();
}
}
else if ((m_hover_id == 2 || m_hover_id == 3) && m_grabbers[2].enabled && m_grabbers[3].enabled) {
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
render_grabbers_connection(2, 3, m_grabbers[2].color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
m_grabbers[2].render(true, grabber_mean_size);
m_grabbers[3].render(true, grabber_mean_size);
shader->stop_using();
}
}
else if ((m_hover_id == 4 || m_hover_id == 5) && m_grabbers[4].enabled && m_grabbers[5].enabled) {
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
render_grabbers_connection(4, 5, m_grabbers[4].color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
m_grabbers[4].render(true, grabber_mean_size);
m_grabbers[5].render(true, grabber_mean_size);
shader->stop_using();
}
}
else if (m_hover_id >= 6) {
// draw connections
#if ENABLE_GL_CORE_PROFILE
GLShaderProgram* shader = OpenGLManager::get_gl_info().is_core_profile() ? wxGetApp().get_shader("dashed_thick_lines") : wxGetApp().get_shader("flat");
#else
GLShaderProgram* shader = wxGetApp().get_shader("flat");
#endif // ENABLE_GL_CORE_PROFILE
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
#if ENABLE_GL_CORE_PROFILE
const std::array<int, 4>& viewport = camera.get_viewport();
shader->set_uniform("viewport_size", Vec2d(double(viewport[2]), double(viewport[3])));
shader->set_uniform("width", 0.25f);
shader->set_uniform("gap_size", 0.0f);
#endif // ENABLE_GL_CORE_PROFILE
render_grabbers_connection(6, 7, m_drag_color);
render_grabbers_connection(7, 8, m_drag_color);
render_grabbers_connection(8, 9, m_drag_color);
render_grabbers_connection(9, 6, m_drag_color);
shader->stop_using();
}
// draw grabbers
shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1f);
for (int i = 6; i < 10; ++i) {
m_grabbers[i].render(true, grabber_mean_size);
}
shader->stop_using();
}
}
}
#endif // ENABLE_WORLD_COORDINATE
void GLGizmoScale3D::on_register_raycasters_for_picking()
{

View File

@ -668,6 +668,11 @@ void Mouse3DController::init()
#ifndef _WIN32
// Don't start the background thread on Windows, as the HID messages are sent as Windows messages.
m_thread = std::thread(&Mouse3DController::run, this);
#else
// For some reason, HID message routing does not work well with remote session. Requires further investigation
if (::GetSystemMetrics(SM_REMOTESESSION)) {
m_thread = std::thread(&Mouse3DController::run, this);
}
#endif // _WIN32
}
}

View File

@ -4837,9 +4837,14 @@ bool Plater::priv::layers_height_allowed() const
bool Plater::priv::can_mirror() const
{
#if ENABLE_WORLD_COORDINATE
return !sidebar->obj_list()->has_selected_cut_object();
#else
return !sidebar->obj_list()->has_selected_cut_object() && get_selection().is_from_single_instance();
#endif // ENABLE_WORLD_COORDINATE
}
bool Plater::priv::can_replace_with_stl() const
{
return !sidebar->obj_list()->has_selected_cut_object() && get_selection().get_volume_idxs().size() == 1;

View File

@ -562,7 +562,7 @@ void PreferencesDialog::build()
if (opt_key == "suppress_hyperlinks")
m_values[opt_key] = boost::any_cast<bool>(value) ? "1" : "";
else
m_values[opt_key] = boost::any_cast<bool>(value) ? "1" : "0"; m_values[opt_key] = boost::any_cast<bool>(value) ? "1" : "0";
m_values[opt_key] = boost::any_cast<bool>(value) ? "1" : "0";
};

View File

@ -801,6 +801,133 @@ const BoundingBoxf3& Selection::get_full_unscaled_instance_local_bounding_box()
}
return *m_full_unscaled_instance_local_bounding_box;
}
const std::pair<BoundingBoxf3, Transform3d>& Selection::get_bounding_box_in_current_reference_system() const
{
static int last_coordinates_type = -1;
assert(!is_empty());
ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
if (m_mode == Instance && coordinates_type == ECoordinatesType::Local)
coordinates_type = ECoordinatesType::World;
if (last_coordinates_type != int(coordinates_type))
const_cast<std::optional<std::pair<BoundingBoxf3, Transform3d>>*>(&m_bounding_box_in_current_reference_system)->reset();
if (!m_bounding_box_in_current_reference_system.has_value()) {
last_coordinates_type = int(coordinates_type);
*const_cast<std::optional<std::pair<BoundingBoxf3, Transform3d>>*>(&m_bounding_box_in_current_reference_system) = get_bounding_box_in_reference_system(coordinates_type);
}
return *m_bounding_box_in_current_reference_system;
}
std::pair<BoundingBoxf3, Transform3d> Selection::get_bounding_box_in_reference_system(ECoordinatesType type) const
{
BoundingBoxf3 original_box;
Transform3d trafo;
//
// calculate box aligned to current reference system
//
switch (type)
{
case ECoordinatesType::World:
{
original_box = get_bounding_box();
trafo = Transform3d::Identity();
break;
}
case ECoordinatesType::Instance: {
for (unsigned int id : m_list) {
const GLVolume& v = *get_volume(id);
original_box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
trafo = get_first_volume()->get_instance_transformation().get_matrix();
break;
}
case ECoordinatesType::Local: {
assert(is_single_volume_or_modifier() || is_single_volume_instance());
const GLVolume& v = *get_first_volume();
original_box = v.bounding_box();
trafo = v.world_matrix();
break;
}
}
//
// calculate box size in world coordinates
//
auto point_to_Vec4d = [](const Vec3d& p) { return Vec4d(p.x(), p.y(), p.z(), 1.0); };
auto Vec4d_to_Vec3d = [](const Vec4d& v) { return Vec3d(v.x(), v.y(), v.z()); };
auto apply_transform = [](const std::vector<Vec4d>& original, const Transform3d& trafo, bool normalize) {
std::vector<Vec4d> transformed(original.size());
for (size_t i = 0; i < original.size(); ++i) {
transformed[i] = trafo * original[i];
if (normalize)
transformed[i].normalize();
}
return transformed;
};
auto calc_box_size = [point_to_Vec4d, Vec4d_to_Vec3d, apply_transform](const BoundingBoxf3& box, const Transform3d& trafo) {
Geometry::Transformation transformation(trafo);
// box aligned to current reference system
std::vector<Vec4d> homo_vertices = {
point_to_Vec4d({ box.min.x(), box.min.y(), box.min.z() }),
point_to_Vec4d({ box.max.x(), box.min.y(), box.min.z() }),
point_to_Vec4d({ box.max.x(), box.max.y(), box.min.z() }),
point_to_Vec4d({ box.min.x(), box.max.y(), box.min.z() }),
point_to_Vec4d({ box.min.x(), box.min.y(), box.max.z() }),
point_to_Vec4d({ box.max.x(), box.min.y(), box.max.z() }),
point_to_Vec4d({ box.max.x(), box.max.y(), box.max.z() }),
point_to_Vec4d({ box.min.x(), box.max.y(), box.max.z() })
};
// box vertices in world coordinates
std::vector<Vec4d> transformed_homo_vertices = apply_transform(homo_vertices, trafo, false);
// project back to current reference system
const std::vector<Vec4d> homo_axes = { Vec4d::UnitX(), Vec4d::UnitY(), Vec4d::UnitZ() };
std::vector<Vec4d> transformed_homo_axes = apply_transform(homo_axes, Geometry::Transformation(trafo).get_matrix_no_scaling_factor(), true);
std::vector<Vec3d> transformed_axes(transformed_homo_axes.size());
for (size_t i = 0; i < transformed_homo_axes.size(); ++i) {
transformed_axes[i] = Vec4d_to_Vec3d(transformed_homo_axes[i]);
}
Vec3d min = { DBL_MAX, DBL_MAX, DBL_MAX };
Vec3d max = { -DBL_MAX, -DBL_MAX, -DBL_MAX };
for (const Vec4d& v_homo : transformed_homo_vertices) {
const Vec3d v = Vec4d_to_Vec3d(v_homo);
for (int i = 0; i < 3; ++i) {
const double dot_i = v.dot(transformed_axes[i]);
min(i) = std::min(min(i), dot_i);
max(i) = std::max(max(i), dot_i);
}
}
// return size
const Vec3d size = max - min;
return size;
};
const Vec3d box_size = calc_box_size(original_box, trafo);
const std::vector<Vec4d> box_center = { point_to_Vec4d(original_box.center()) };
std::vector<Vec4d> transformed_box_center = apply_transform(box_center, trafo, false);
//
// return box centered at 0, 0, 0
//
const Vec3d half_box_size = 0.5 * box_size;
BoundingBoxf3 out_box(-half_box_size, half_box_size);
Geometry::Transformation out_trafo(trafo);
out_trafo.set_offset(Vec4d_to_Vec3d(transformed_box_center[0]));
return { out_box, out_trafo.get_matrix_no_scaling_factor() };
}
#endif // ENABLE_WORLD_COORDINATE
void Selection::setup_cache()
@ -836,7 +963,8 @@ void Selection::translate(const Vec3d& displacement, TransformationType transfor
else {
if (transformation_type.local()) {
const Geometry::Transformation& vol_trafo = volume_data.get_volume_transform();
v.set_volume_offset(vol_trafo.get_offset() + vol_trafo.get_rotation_matrix() * displacement);
const Geometry::Transformation& inst_trafo = volume_data.get_instance_transform();
v.set_volume_offset(vol_trafo.get_offset() + inst_trafo.get_scaling_factor_matrix().inverse() * vol_trafo.get_rotation_matrix() * displacement);
}
else {
Vec3d relative_disp = displacement;
@ -1724,27 +1852,7 @@ void Selection::render(float scale_factor)
m_scale_factor = scale_factor;
// render cumulative bounding box of selected volumes
#if ENABLE_WORLD_COORDINATE
BoundingBoxf3 box;
Transform3d trafo;
const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
if (coordinates_type == ECoordinatesType::World) {
box = get_bounding_box();
trafo = Transform3d::Identity();
}
else if (coordinates_type == ECoordinatesType::Local && is_single_volume_or_modifier()) {
const GLVolume& v = *get_first_volume();
box = v.bounding_box();
trafo = v.world_matrix();
}
else {
const Selection::IndicesList& ids = get_volume_idxs();
for (unsigned int id : ids) {
const GLVolume& v = *get_volume(id);
box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
}
trafo = get_first_volume()->get_instance_transformation().get_matrix();
}
const auto& [box, trafo] = get_bounding_box_in_current_reference_system();
render_bounding_box(box, trafo, ColorRGB::WHITE());
#else
render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
@ -2051,8 +2159,7 @@ void Selection::update_type()
if (!m_valid)
m_type = Invalid;
else
{
else {
if (m_list.empty())
m_type = Empty;
else if (m_list.size() == 1) {
@ -2068,12 +2175,12 @@ void Selection::update_type()
unsigned int volumes_count = (unsigned int)model_object->volumes.size();
unsigned int instances_count = (unsigned int)model_object->instances.size();
if (volumes_count * instances_count == 1) {
const ModelVolume* model_volume = model_object->volumes[first->volume_idx()];
m_type = SingleFullObject;
// ensures the correct mode is selected
m_mode = Instance;
}
else if (volumes_count == 1) // instances_count > 1
{
else if (volumes_count == 1) { // instances_count > 1
m_type = SingleFullInstance;
// ensures the correct mode is selected
m_mode = Instance;
@ -2669,88 +2776,88 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GL
#if ENABLE_WORLD_COORDINATE_DEBUG
void Selection::render_debug_window() const
{
if (m_list.empty())
return;
if (m_list.empty())
return;
if (get_first_volume()->is_wipe_tower)
return;
if (get_first_volume()->is_wipe_tower)
return;
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.begin(std::string("Selection matrices"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.begin(std::string("Selection matrices"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize);
auto volume_name = [this](size_t id) {
const GLVolume& v = *(*m_volumes)[id];
return m_model->objects[v.object_idx()]->volumes[v.volume_idx()]->name;
};
auto volume_name = [this](size_t id) {
const GLVolume& v = *(*m_volumes)[id];
return m_model->objects[v.object_idx()]->volumes[v.volume_idx()]->name;
};
static size_t current_cmb_idx = 0;
static size_t current_vol_idx = *m_list.begin();
static size_t current_cmb_idx = 0;
static size_t current_vol_idx = *m_list.begin();
if (m_list.find(current_vol_idx) == m_list.end())
current_vol_idx = *m_list.begin();
if (m_list.find(current_vol_idx) == m_list.end())
current_vol_idx = *m_list.begin();
if (ImGui::BeginCombo("Volumes", volume_name(current_vol_idx).c_str())) {
size_t count = 0;
for (unsigned int id : m_list) {
const GLVolume& v = *(*m_volumes)[id];
const bool is_selected = (current_cmb_idx == count);
if (ImGui::Selectable(volume_name(id).c_str(), is_selected)) {
current_cmb_idx = count;
current_vol_idx = id;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
++count;
}
ImGui::EndCombo();
}
static int current_method_idx = 0;
ImGui::Combo("Decomposition method", &current_method_idx, "computeRotationScaling\0computeScalingRotation\0");
const GLVolume& v = *get_volume(current_vol_idx);
auto add_matrix = [&imgui](const std::string& name, const Transform3d& m, unsigned int size) {
ImGui::BeginGroup();
imgui.text(name);
if (ImGui::BeginTable(name.c_str(), size, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInner)) {
for (unsigned int r = 0; r < size; ++r) {
ImGui::TableNextRow();
for (unsigned int c = 0; c < size; ++c) {
ImGui::TableSetColumnIndex(c);
imgui.text(std::to_string(m(r, c)));
if (ImGui::BeginCombo("Volumes", volume_name(current_vol_idx).c_str())) {
size_t count = 0;
for (unsigned int id : m_list) {
const GLVolume& v = *(*m_volumes)[id];
const bool is_selected = (current_cmb_idx == count);
if (ImGui::Selectable(volume_name(id).c_str(), is_selected)) {
current_cmb_idx = count;
current_vol_idx = id;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
++count;
}
}
ImGui::EndTable();
ImGui::EndCombo();
}
ImGui::EndGroup();
};
auto add_matrices_set = [add_matrix](const std::string& name, const Transform3d& m, size_t method) {
static unsigned int counter = 0;
++counter;
if (ImGui::CollapsingHeader(name.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
add_matrix("Full", m, 4);
static int current_method_idx = 0;
ImGui::Combo("Decomposition method", &current_method_idx, "computeRotationScaling\0computeScalingRotation\0");
Matrix3d rotation;
Matrix3d scale;
if (method == 0)
m.computeRotationScaling(&rotation, &scale);
else
m.computeScalingRotation(&scale, &rotation);
const GLVolume& v = *get_volume(current_vol_idx);
ImGui::SameLine();
add_matrix("Rotation component", Transform3d(rotation), 3);
ImGui::SameLine();
add_matrix("Scale component", Transform3d(scale), 3);
}
};
auto add_matrix = [&imgui](const std::string& name, const Transform3d& m, unsigned int size) {
ImGui::BeginGroup();
imgui.text(name);
if (ImGui::BeginTable(name.c_str(), size, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInner)) {
for (unsigned int r = 0; r < size; ++r) {
ImGui::TableNextRow();
for (unsigned int c = 0; c < size; ++c) {
ImGui::TableSetColumnIndex(c);
imgui.text(std::to_string(m(r, c)));
}
}
ImGui::EndTable();
}
ImGui::EndGroup();
};
add_matrices_set("World", v.world_matrix(), current_method_idx);
add_matrices_set("Instance", v.get_instance_transformation().get_matrix(), current_method_idx);
add_matrices_set("Volume", v.get_volume_transformation().get_matrix(), current_method_idx);
auto add_matrices_set = [add_matrix](const std::string& name, const Transform3d& m, size_t method) {
static unsigned int counter = 0;
++counter;
if (ImGui::CollapsingHeader(name.c_str(), ImGuiTreeNodeFlags_DefaultOpen)) {
add_matrix("Full", m, 4);
imgui.end();
Matrix3d rotation;
Matrix3d scale;
if (method == 0)
m.computeRotationScaling(&rotation, &scale);
else
m.computeScalingRotation(&scale, &rotation);
ImGui::SameLine();
add_matrix("Rotation component", Transform3d(rotation), 3);
ImGui::SameLine();
add_matrix("Scale component", Transform3d(scale), 3);
}
};
add_matrices_set("World", v.world_matrix(), current_method_idx);
add_matrices_set("Instance", v.get_instance_transformation().get_matrix(), current_method_idx);
add_matrices_set("Volume", v.get_volume_transformation().get_matrix(), current_method_idx);
imgui.end();
}
#endif // ENABLE_WORLD_COORDINATE_DEBUG

View File

@ -242,6 +242,9 @@ private:
// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
// Modifiers are taken in account
std::optional<BoundingBoxf3> m_full_unscaled_instance_local_bounding_box;
// Bounding box aligned to the axis of the currently selected reference system (World/Object/Part)
// and transform to place and orient it in world coordinates
std::optional<std::pair<BoundingBoxf3, Transform3d>> m_bounding_box_in_current_reference_system;
#endif // ENABLE_WORLD_COORDINATE
#if ENABLE_RENDER_SELECTION_CENTER
@ -385,10 +388,15 @@ public:
// Bounding box of a single full instance selection, in world coordinates.
// Modifiers are taken in account
const BoundingBoxf3& get_full_scaled_instance_bounding_box() const;
// Bounding box of a single full instance selection, in local coordinates, with no instance scaling applied.
// Modifiers are taken in account
const BoundingBoxf3& get_full_unscaled_instance_local_bounding_box() const;
// Returns the bounding box aligned to the axes of the currently selected reference system (World/Object/Part)
// and the transform to place and orient it in world coordinates
const std::pair<BoundingBoxf3, Transform3d>& get_bounding_box_in_current_reference_system() const;
// Returns the bounding box aligned to the axes of the given reference system
// and the transform to place and orient it in world coordinates
std::pair<BoundingBoxf3, Transform3d> get_bounding_box_in_reference_system(ECoordinatesType type) const;
#endif // ENABLE_WORLD_COORDINATE
void setup_cache();
@ -464,7 +472,8 @@ private:
m_bounding_box.reset();
m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset();
m_full_unscaled_instance_bounding_box.reset(); m_full_scaled_instance_bounding_box.reset();
m_full_unscaled_instance_local_bounding_box.reset();;
m_full_unscaled_instance_local_bounding_box.reset();
m_bounding_box_in_current_reference_system.reset();
}
#else
void set_bounding_boxes_dirty() { m_bounding_box.reset(); m_unscaled_instance_bounding_box.reset(); m_scaled_instance_bounding_box.reset(); }

View File

@ -658,7 +658,7 @@ SendSystemInfoDialog::SendSystemInfoDialog(wxWindow* parent)
wxString message;
bool success = send_info(message);
if (! message.IsEmpty())
InfoDialog(nullptr, wxEmptyString, message).ShowModal();
InfoDialog(this, wxEmptyString, message).ShowModal();
if (success) {
save_version();
EndModal(0);

View File

@ -2373,7 +2373,7 @@ void TabPrinter::build_fff()
option = optgroup->get_option("start_gcode");
option.opt.full_width = true;
option.opt.is_code = true;
option.opt.height = gcode_field_height;//150;
option.opt.height = 3 * gcode_field_height;//150;
optgroup->append_single_option_line(option);
optgroup = page->new_optgroup(L("End G-code"), 0);
@ -2383,7 +2383,7 @@ void TabPrinter::build_fff()
option = optgroup->get_option("end_gcode");
option.opt.full_width = true;
option.opt.is_code = true;
option.opt.height = gcode_field_height;//150;
option.opt.height = 1.75 * gcode_field_height;//150;
optgroup->append_single_option_line(option);
optgroup = page->new_optgroup(L("Before layer change G-code"), 0);

View File

@ -414,3 +414,40 @@ TEST_CASE("Arachne - #8597 - removeSmallAreas", "[ArachneRemoveSmallAreas8597]")
REQUIRE(perimeters.size() == 1);
}
// Test case for missing infill that is probably caused by PolylineStitcher, which produced an open polyline.
TEST_CASE("Arachne - Missing infill", "[ArachneMissingInfill]") {
const Polygon poly_0 = {
Point( 5525881, 3649657),
Point( 452351, -2035297),
Point(-1014702, -2144286),
Point(-5142096, -9101108),
Point( 5525882, -9101108),
};
const Polygon poly_1 = {
Point(1415524, -2217520),
Point(1854189, -2113857),
Point(1566974, -2408538),
};
const Polygon poly_2 = {
Point(-42854, -3771357),
Point(310500, -3783332),
Point( 77735, -4059215),
};
Polygons polygons = {poly_0, poly_1, poly_2};
coord_t spacing = 357079;
coord_t inset_count = 2;
Arachne::WallToolPaths wallToolPaths(polygons, spacing, spacing, inset_count, 0, 0.2, PrintObjectConfig::defaults(), PrintConfig::defaults());
wallToolPaths.generate();
std::vector<Arachne::VariableWidthLines> perimeters = wallToolPaths.getToolPaths();
#ifdef ARACHNE_DEBUG_OUT
export_perimeters_to_svg(debug_out_path("arachne-missing-infill.svg"), polygons, perimeters, union_ex(wallToolPaths.getInnerContour()));
#endif
// REQUIRE(wallToolPaths.getInnerContour().size() == 1);
}