Add option to use camera orientation for text.
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1 changed files with 52 additions and 1 deletions
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@ -1171,6 +1171,48 @@ void GLGizmoEmboss::discard_and_close() {
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// * Volume containing 3mf fix transformation - needs work around
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}
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void use_camera_dir(const Camera &camera, GLCanvas3D &canvas) {
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const Vec3d &cam_dir = camera.get_dir_forward();
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Selection &sel = canvas.get_selection();
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if (sel.is_empty()) return;
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assert(sel.get_volume_idxs().size() == 1);
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GLVolume *vol = sel.get_volume(*sel.get_volume_idxs().begin());
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// camera direction transformed into volume coordinate system
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Vec3d cam_dir_tr = vol->world_matrix().inverse().linear() * cam_dir;
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cam_dir_tr.normalize();
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Vec3d emboss_dir(0., 0., -1.);
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// check wether cam_dir is already used
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if (is_approx(cam_dir_tr, emboss_dir)) return;
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Transform3d vol_rot;
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Transform3d vol_tr = vol->get_volume_transformation().get_matrix();
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// check whether cam_dir is opposit to emboss dir
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if (is_approx(cam_dir_tr, -emboss_dir)) {
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// rotate 180 DEG by y
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vol_rot = Eigen::AngleAxis(M_PI_2, Vec3d(0., 1., 0.));
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} else {
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// calc params for rotation
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Vec3d axe = emboss_dir.cross(cam_dir_tr);
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axe.normalize();
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double angle = std::acos(emboss_dir.dot(cam_dir_tr));
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vol_rot = Eigen::AngleAxis(angle, axe);
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}
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Vec3d offset = vol_tr * Vec3d::Zero();
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Vec3d offset_inv = vol_rot.inverse() * offset;
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Transform3d res = vol_tr *
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Eigen::Translation<double, 3>(-offset) *
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vol_rot *
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Eigen::Translation<double, 3>(offset_inv);
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//Transform3d res = vol_tr * vol_rot;
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vol->set_volume_transformation(res);
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priv::get_model_volume(vol, sel.get_model()->objects)->set_transformation(res);
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}
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void GLGizmoEmboss::draw_window()
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{
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#ifdef ALLOW_DEBUG_MODE
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@ -1261,6 +1303,7 @@ void GLGizmoEmboss::draw_window()
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const auto &atlas = m_style_manager.get_atlas();
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ImGui::Image(atlas.TexID, ImVec2(atlas.TexWidth, atlas.TexHeight));
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#endif // SHOW_IMGUI_ATLAS
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ImGui::SameLine();
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if (ImGui::Checkbox("##allow_float_window", &m_allow_float_window)) {
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if (m_allow_float_window)
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@ -1270,7 +1313,15 @@ void GLGizmoEmboss::draw_window()
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_u8L("Fix settings possition"):
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_u8L("Allow floating window near text")).c_str());
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}
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}
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ImGui::SameLine();
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if (ImGui::Button("use")) {
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assert(priv::get_selected_volume(m_parent.get_selection()) == m_volume);
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use_camera_dir(wxGetApp().plater()->get_camera(), m_parent);
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} else if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("%s", _u8L("Use camera direction for text orientation").c_str());
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}
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}
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void GLGizmoEmboss::draw_text_input()
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{
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