3DScene timer and _variable_layer_thickness_action method moved to c++

This commit is contained in:
Enrico Turri 2018-05-30 15:18:45 +02:00
parent 2f773a89df
commit 30a3b2179b
11 changed files with 389 additions and 136 deletions

View File

@ -49,9 +49,6 @@ __PACKAGE__->mk_accessors( qw(_quat init
_drag_volume_center_offset
_drag_start_xy
_dragged
_layer_height_edited
) );
#__PACKAGE__->mk_accessors( qw(_quat _dirty init
# enable_picking
@ -260,19 +257,16 @@ sub new {
# }
# }
# });
#
# $self->{layer_height_edit_timer_id} = &Wx::NewId();
# $self->{layer_height_edit_timer} = Wx::Timer->new($self, $self->{layer_height_edit_timer_id});
# EVT_TIMER($self, $self->{layer_height_edit_timer_id}, sub {
# my ($self, $event) = @_;
# return if $self->_layer_height_edited != 1;
# $self->_variable_layer_thickness_action(undef);
# });
#==============================================================================================================================
$self->{layer_height_edit_timer_id} = &Wx::NewId();
$self->{layer_height_edit_timer} = Wx::Timer->new($self, $self->{layer_height_edit_timer_id});
EVT_TIMER($self, $self->{layer_height_edit_timer_id}, sub {
my ($self, $event) = @_;
return if $self->_layer_height_edited != 1;
#==============================================================================================================================
return if Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self) == -1;
#==============================================================================================================================
$self->_variable_layer_thickness_action(undef);
});
return $self;
}
@ -290,7 +284,10 @@ sub new {
sub Destroy {
my ($self) = @_;
$self->{layer_height_edit_timer}->Stop;
#==============================================================================================================================
Slic3r::GUI::_3DScene::stop_timer($self);
# $self->{layer_height_edit_timer}->Stop;
#==============================================================================================================================
$self->DestroyGL;
#==============================================================================================================================
Slic3r::GUI::_3DScene::remove_canvas($self);
@ -426,66 +423,33 @@ sub _variable_layer_thickness_reset_rect_viewport {
# # Outside the bar.
# -1000.;
#}
#==============================================================================================================================
sub _variable_layer_thickness_action {
my ($self, $mouse_event, $do_modification) = @_;
#==============================================================================================================================
my $object_idx_selected = Slic3r::GUI::_3DScene::get_layers_editing_last_object_id($self);
# A volume is selected. Test, whether hovering over a layer thickness bar.
return if ($object_idx_selected == -1);
#
#sub _variable_layer_thickness_action {
# my ($self, $mouse_event, $do_modification) = @_;
# # A volume is selected. Test, whether hovering over a layer thickness bar.
# return if $self->{layer_height_edit_last_object_id} == -1;
#==============================================================================================================================
if (defined($mouse_event)) {
my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_layers_editing_last_z($self, unscale($self->{print}->get_object($object_idx_selected)->size->z)
* ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top));
Slic3r::GUI::_3DScene::set_layers_editing_last_action($self, $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1));
# if (defined($mouse_event)) {
# my ($bar_left, $bar_top, $bar_right, $bar_bottom) = $self->_variable_layer_thickness_bar_rect_screen;
# $self->{layer_height_edit_last_z} = unscale($self->{print}->get_object($self->{layer_height_edit_last_object_id})->size->z)
# * ($bar_bottom - $mouse_event->GetY - 1.) / ($bar_bottom - $bar_top);
# $self->{layer_height_edit_last_action} = $mouse_event->ShiftDown ? ($mouse_event->RightIsDown ? 3 : 2) : ($mouse_event->RightIsDown ? 0 : 1);
#==============================================================================================================================
}
# Mark the volume as modified, so Print will pick its layer height profile? Where to mark it?
# Start a timer to refresh the print? schedule_background_process() ?
# The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself.
#==============================================================================================================================
$self->{print}->get_object($object_idx_selected)->adjust_layer_height_profile(
Slic3r::GUI::_3DScene::get_layers_editing_last_z($self),
Slic3r::GUI::_3DScene::get_layers_editing_strength($self),
Slic3r::GUI::_3DScene::get_layers_editing_band_width($self),
Slic3r::GUI::_3DScene::get_layers_editing_last_action($self));
# }
# # Mark the volume as modified, so Print will pick its layer height profile? Where to mark it?
# # Start a timer to refresh the print? schedule_background_process() ?
# # The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself.
# $self->{print}->get_object($self->{layer_height_edit_last_object_id})->adjust_layer_height_profile(
# $self->{layer_height_edit_last_z},
# $self->{layer_height_edit_strength},
# $self->{layer_height_edit_band_width},
# $self->{layer_height_edit_last_action});
#==============================================================================================================================
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
# searches the id of the first volume of the selected object
my $volume_idx = 0;
for my $i (0..$object_idx_selected - 1) {
my $obj = $self->{print}->get_object($i);
for my $j (0..$obj->region_volumes_count - 1) {
$volume_idx += scalar @{$obj->get_region_volumes($j)};
}
}
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#==============================================================================================================================
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
$self->volumes->[$volume_idx]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1);
# $self->volumes->[$object_idx_selected]->generate_layer_height_texture($self->{print}->get_object($object_idx_selected), 1);
#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ MERGE FROM SCENE_MANIPULATORS @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
#
# $self->volumes->[$self->{layer_height_edit_last_object_id}]->generate_layer_height_texture(
# $self->{print}->get_object($self->{layer_height_edit_last_object_id}), 1);
# $self->Refresh;
# # Automatic action on mouse down with the same coordinate.
# $self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS);
#}
#==============================================================================================================================
$self->Refresh;
# Automatic action on mouse down with the same coordinate.
$self->{layer_height_edit_timer}->Start(100, wxTIMER_CONTINUOUS);
}
sub mouse_event {
my ($self, $e) = @_;
@ -519,24 +483,32 @@ sub mouse_event {
# on a volume or not.
#==============================================================================================================================
my $volume_idx = Slic3r::GUI::_3DScene::get_hover_volume_id($self);
Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0);
# my $volume_idx = $self->_hover_volume_idx // -1;
# $self->_layer_height_edited(0);
#==============================================================================================================================
$self->_layer_height_edited(0);
#==============================================================================================================================
if ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::bar_rect_contains($self, $e->GetX, $e->GetY)) {
# if ($object_idx_selected != -1 && $self->_variable_layer_thickness_bar_rect_mouse_inside($e)) {
#==============================================================================================================================
# A volume is selected and the mouse is hovering over a layer thickness bar.
# Start editing the layer height.
$self->_layer_height_edited(1);
$self->_variable_layer_thickness_action($e);
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_layers_editing_state($self, 1);
Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown);
# $self->_layer_height_edited(1);
# $self->_variable_layer_thickness_action($e);
#==============================================================================================================================
#==============================================================================================================================
} elsif ($object_idx_selected != -1 && Slic3r::GUI::_3DScene::reset_rect_contains($self, $e->GetX, $e->GetY)) {
# } elsif ($object_idx_selected != -1 && $self->_variable_layer_thickness_reset_rect_mouse_inside($e)) {
#==============================================================================================================================
$self->{print}->get_object($object_idx_selected)->reset_layer_height_profile;
# Index 2 means no editing, just wait for mouse up event.
$self->_layer_height_edited(2);
#==============================================================================================================================
Slic3r::GUI::_3DScene::set_layers_editing_state($self, 2);
# $self->_layer_height_edited(2);
#==============================================================================================================================
$self->Refresh;
$self->Update;
} else {
@ -599,7 +571,10 @@ sub mouse_event {
}
}
}
} elsif ($e->Dragging && $e->LeftIsDown && ! $self->_layer_height_edited && defined($self->_drag_volume_idx)) {
#==============================================================================================================================
} elsif ($e->Dragging && $e->LeftIsDown && (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 0) && defined($self->_drag_volume_idx)) {
# } elsif ($e->Dragging && $e->LeftIsDown && ! $self->_layer_height_edited && defined($self->_drag_volume_idx)) {
#==============================================================================================================================
# Get new position at the same Z of the initial click point.
my $cur_pos = Slic3r::Linef3->new(
$self->mouse_to_3d($e->GetX, $e->GetY, 0),
@ -635,8 +610,13 @@ sub mouse_event {
$self->Refresh;
$self->Update;
} elsif ($e->Dragging) {
if ($self->_layer_height_edited && $object_idx_selected != -1) {
$self->_variable_layer_thickness_action($e) if ($self->_layer_height_edited == 1);
#==============================================================================================================================
if ((Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) && ($object_idx_selected != -1)) {
Slic3r::GUI::_3DScene::perform_layer_editing_action($self, $e->GetY, $e->ShiftDown, $e->RightIsDown) if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) == 1);
# if ($self->_layer_height_edited && $object_idx_selected != -1) {
# $self->_variable_layer_thickness_action($e) if ($self->_layer_height_edited == 1);
#==============================================================================================================================
} elsif ($e->LeftIsDown) {
# if dragging over blank area with left button, rotate
if (defined $self->_drag_start_pos) {
@ -686,9 +666,14 @@ sub mouse_event {
$self->_drag_start_xy($pos);
}
} elsif ($e->LeftUp || $e->MiddleUp || $e->RightUp) {
if ($self->_layer_height_edited) {
$self->_layer_height_edited(undef);
$self->{layer_height_edit_timer}->Stop;
#==============================================================================================================================
if (Slic3r::GUI::_3DScene::get_layers_editing_state($self) > 0) {
Slic3r::GUI::_3DScene::set_layers_editing_state($self, 0);
Slic3r::GUI::_3DScene::stop_timer($self);
# if ($self->_layer_height_edited) {
# $self->_layer_height_edited(undef);
# $self->{layer_height_edit_timer}->Stop;
#==============================================================================================================================
$self->on_model_update->()
if ($object_idx_selected != -1 && $self->on_model_update);
} elsif ($self->on_move && defined($self->_drag_volume_idx) && $self->_dragged) {

View File

@ -184,6 +184,10 @@ public:
void reset_layer_height_profile();
//############################################################################################################################################
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action);
//############################################################################################################################################
// Collect the slicing parameters, to be used by variable layer thickness algorithm,
// by the interactive layer height editor and by the printing process itself.
// The slicing parameters are dependent on various configuration values

View File

@ -4,6 +4,9 @@
#include "Geometry.hpp"
#include "SupportMaterial.hpp"
#include "Surface.hpp"
//############################################################################################################################################
#include "Slicing.hpp"
//############################################################################################################################################
#include <utility>
#include <boost/log/trivial.hpp>
@ -1961,4 +1964,14 @@ void PrintObject::reset_layer_height_profile()
this->model_object()->layer_height_profile_valid = false;
}
//############################################################################################################################################
void PrintObject::adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
{
update_layer_height_profile(_model_object->layer_height_profile);
Slic3r::adjust_layer_height_profile(slicing_parameters(), _model_object->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
_model_object->layer_height_profile_valid = true;
layer_height_profile_valid = false;
}
//############################################################################################################################################
} // namespace Slic3r

View File

@ -2015,6 +2015,16 @@ unsigned int _3DScene::get_layers_editing_z_texture_id(wxGLCanvas* canvas)
return s_canvas_mgr.get_layers_editing_z_texture_id(canvas);
}
unsigned int _3DScene::get_layers_editing_state(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_state(canvas);
}
void _3DScene::set_layers_editing_state(wxGLCanvas* canvas, unsigned int state)
{
s_canvas_mgr.set_layers_editing_state(canvas, state);
}
float _3DScene::get_layers_editing_band_width(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_band_width(canvas);
@ -2140,6 +2150,21 @@ void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float lef
s_canvas_mgr.render_texture(canvas, tex_id, left, right, bottom, top);
}
void _3DScene::start_timer(wxGLCanvas* canvas)
{
s_canvas_mgr.start_timer(canvas);
}
void _3DScene::stop_timer(wxGLCanvas* canvas)
{
s_canvas_mgr.stop_timer(canvas);
}
void _3DScene::perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down)
{
s_canvas_mgr.perform_layer_editing_action(canvas, y, shift_down, right_down);
}
void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);

View File

@ -619,6 +619,9 @@ public:
static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas);
static unsigned int get_layers_editing_state(wxGLCanvas* canvas);
static void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state);
static float get_layers_editing_band_width(wxGLCanvas* canvas);
static void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
@ -655,6 +658,10 @@ public:
static void render_volumes(wxGLCanvas* canvas, bool fake_colors);
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
static void start_timer(wxGLCanvas* canvas);
static void stop_timer(wxGLCanvas* canvas);
static void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
// static void _glew_init();

View File

@ -10,6 +10,7 @@
#include <wx/glcanvas.h>
#include <wx/image.h>
#include <wx/timer.h>
#include <iostream>
#include <float.h>
@ -589,7 +590,8 @@ GLCanvas3D::LayersEditing::GLTextureData::GLTextureData(unsigned int id, int wid
}
GLCanvas3D::LayersEditing::LayersEditing()
: m_use_legacy_opengl(false)
: m_state(Unknown)
, m_use_legacy_opengl(false)
, m_enabled(false)
, m_z_texture_id(0)
, m_band_width(2.0f)
@ -638,6 +640,16 @@ bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename,
return true;
}
GLCanvas3D::LayersEditing::EState GLCanvas3D::LayersEditing::get_state() const
{
return m_state;
}
void GLCanvas3D::LayersEditing::set_state(GLCanvas3D::LayersEditing::EState state)
{
m_state = state;
}
bool GLCanvas3D::LayersEditing::is_allowed() const
{
return m_use_legacy_opengl && m_shader.is_initialized();
@ -718,8 +730,8 @@ void GLCanvas3D::LayersEditing::render(const GLCanvas3D& canvas, const PrintObje
if (!m_enabled)
return;
const Rect& bar_rect = _get_bar_rect_viewport(canvas);
const Rect& reset_rect = _get_reset_rect_viewport(canvas);
const Rect& bar_rect = get_bar_rect_viewport(canvas);
const Rect& reset_rect = get_reset_rect_viewport(canvas);
::glDisable(GL_DEPTH_TEST);
@ -747,13 +759,13 @@ const GLShader* GLCanvas3D::LayersEditing::get_shader() const
float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
{
const Point& mouse_pos = canvas.get_local_mouse_position();
const Rect& bar_rect = _get_bar_rect_screen(canvas);
const Rect& rect = get_bar_rect_screen(canvas);
float x = (float)mouse_pos.x;
float y = (float)mouse_pos.y;
float t = bar_rect.get_top();
float b = bar_rect.get_bottom();
float t = rect.get_top();
float b = rect.get_bottom();
return ((bar_rect.get_left() <= x) && (x <= bar_rect.get_right()) && (t <= y) && (y <= b)) ?
return ((rect.get_left() <= x) && (x <= rect.get_right()) && (t <= y) && (y <= b)) ?
// Inside the bar.
(b - y - 1.0f) / (b - t - 1.0f) :
// Outside the bar.
@ -777,16 +789,59 @@ int GLCanvas3D::LayersEditing::get_first_selected_object_id(const GLVolumeCollec
bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = _get_bar_rect_screen(canvas);
const Rect& rect = get_bar_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
{
const Rect& rect = _get_reset_rect_screen(canvas);
const Rect& rect = get_reset_rect_screen(canvas);
return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
}
Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
}
Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
}
Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
bool GLCanvas3D::LayersEditing::_is_initialized() const
{
return m_shader.is_initialized();
@ -969,48 +1024,6 @@ GLCanvas3D::LayersEditing::GLTextureData GLCanvas3D::LayersEditing::_load_textur
return GLTextureData((unsigned int)tex_id, width, height);
}
Rect GLCanvas3D::LayersEditing::_get_bar_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, 0.0f, w, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT);
}
Rect GLCanvas3D::LayersEditing::_get_reset_rect_screen(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float w = (float)cnv_size.get_width();
float h = (float)cnv_size.get_height();
return Rect(w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH, h - VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT, w, h);
}
Rect GLCanvas3D::LayersEditing::_get_bar_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom);
}
Rect GLCanvas3D::LayersEditing::_get_reset_rect_viewport(const GLCanvas3D& canvas)
{
const Size& cnv_size = canvas.get_canvas_size();
float half_w = 0.5f * (float)cnv_size.get_width();
float half_h = 0.5f * (float)cnv_size.get_height();
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
return Rect((half_w - VARIABLE_LAYER_THICKNESS_BAR_WIDTH) * inv_zoom, (-half_h + VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
}
GLCanvas3D::Mouse::Mouse()
: m_dragging(false)
{
@ -1039,6 +1052,7 @@ void GLCanvas3D::Mouse::set_position(const Pointf& position)
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
: m_canvas(canvas)
, m_context(context)
, m_timer(nullptr)
, m_volumes(nullptr)
, m_config(nullptr)
, m_print(nullptr)
@ -1051,10 +1065,18 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_shader_enabled(false)
, m_multisample_allowed(false)
{
if (m_canvas != nullptr)
m_timer = new wxTimer(m_canvas);
}
GLCanvas3D::~GLCanvas3D()
{
if (m_timer != nullptr)
{
delete m_timer;
m_timer = nullptr;
}
_deregister_callbacks();
}
@ -1585,6 +1607,17 @@ unsigned int GLCanvas3D::get_layers_editing_z_texture_id() const
return m_layers_editing.get_z_texture_id();
}
unsigned int GLCanvas3D::get_layers_editing_state() const
{
return (unsigned int)m_layers_editing.get_state();
}
void GLCanvas3D::set_layers_editing_state(unsigned int state)
{
if (state < (unsigned int)LayersEditing::Num_States)
m_layers_editing.set_state((LayersEditing::EState)state);
}
float GLCanvas3D::get_layers_editing_band_width() const
{
return m_layers_editing.get_band_width();
@ -1833,6 +1866,14 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
_refresh_if_shown_on_screen();
}
void GLCanvas3D::on_timer(wxTimerEvent& evt)
{
if (get_layers_editing_state() != 1)
return;
_perform_layer_editing_action();
}
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
@ -1853,6 +1894,28 @@ Point GLCanvas3D::get_local_mouse_position() const
return Point(mouse_pos.x, mouse_pos.y);
}
void GLCanvas3D::start_timer()
{
if (m_timer != nullptr)
m_timer->Start(100, wxTIMER_CONTINUOUS);
}
void GLCanvas3D::stop_timer()
{
if (m_timer != nullptr)
m_timer->Stop();
}
void GLCanvas3D::perform_layer_editing_action(int y, bool shift_down, bool right_down)
{
wxMouseEvent evt;
evt.m_y = (wxCoord)y;
evt.SetShiftDown(shift_down);
evt.SetRightDown(right_down);
_perform_layer_editing_action(&evt);
}
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
{
// Calculate the zoom factor needed to adjust viewport to bounding box.
@ -2238,5 +2301,53 @@ void GLCanvas3D::_render_layer_editing_overlay() const
m_layers_editing.render(*this, *print_object, *volume);
}
void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
{
int object_idx_selected = get_layers_editing_last_object_id();
if (object_idx_selected == -1)
return;
if ((m_volumes == nullptr) || (m_print == nullptr))
return;
PrintObject* selected_obj = m_print->get_object(object_idx_selected);
if (selected_obj == nullptr)
return;
// A volume is selected. Test, whether hovering over a layer thickness bar.
if (evt != nullptr)
{
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
float b = rect.get_bottom();
set_layers_editing_last_z(unscale(selected_obj->size.z) * (b - evt->GetY() - 1.0f) / (b - rect.get_top()));
set_layers_editing_last_action(evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1));
}
// Mark the volume as modified, so Print will pick its layer height profile ? Where to mark it ?
// Start a timer to refresh the print ? schedule_background_process() ?
// The PrintObject::adjust_layer_height_profile() call adjusts the profile of its associated ModelObject, it does not modify the profile of the PrintObject itself.
selected_obj->adjust_layer_height_profile(get_layers_editing_last_z(), get_layers_editing_strength(), get_layers_editing_band_width(), get_layers_editing_last_action());
// searches the id of the first volume of the selected object
int volume_idx = 0;
for (int i = 0; i < object_idx_selected; ++i)
{
PrintObject* obj = m_print->get_object(i);
if (obj != nullptr)
{
for (int j = 0; j < (int)obj->region_volumes.size(); ++j)
{
volume_idx += (int)obj->region_volumes[j].size();
}
}
}
m_volumes->volumes[volume_idx]->generate_layer_height_texture(selected_obj, 1);
_refresh_if_shown_on_screen();
// Automatic action on mouse down with the same coordinate.
start_timer();
}
} // namespace GUI
} // namespace Slic3r

View File

@ -7,10 +7,12 @@
class wxGLCanvas;
class wxGLContext;
class wxTimer;
class wxSizeEvent;
class wxIdleEvent;
class wxKeyEvent;
class wxMouseEvent;
class wxTimerEvent;
namespace Slic3r {
@ -202,6 +204,16 @@ public:
class LayersEditing
{
public:
enum EState : unsigned char
{
Unknown,
Editing,
Completed,
Num_States
};
private:
struct GLTextureData
{
unsigned int id;
@ -212,6 +224,7 @@ public:
GLTextureData(unsigned int id, int width, int height);
};
EState m_state;
bool m_use_legacy_opengl;
bool m_enabled;
Shader m_shader;
@ -230,6 +243,9 @@ public:
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
EState get_state() const;
void set_state(EState state);
bool is_allowed() const;
void set_use_legacy_opengl(bool use_legacy_opengl);
@ -261,6 +277,10 @@ public:
static int get_first_selected_object_id(const GLVolumeCollection& volumes, unsigned int objects_count);
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
private:
bool _is_initialized() const;
@ -269,10 +289,6 @@ public:
void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const;
void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const;
static GLTextureData _load_texture_from_file(const std::string& filename);
static Rect _get_bar_rect_screen(const GLCanvas3D& canvas);
static Rect _get_reset_rect_screen(const GLCanvas3D& canvas);
static Rect _get_bar_rect_viewport(const GLCanvas3D& canvas);
static Rect _get_reset_rect_viewport(const GLCanvas3D& canvas);
};
class Mouse
@ -293,6 +309,7 @@ public:
private:
wxGLCanvas* m_canvas;
wxGLContext* m_context;
wxTimer* m_timer;
Camera m_camera;
Bed m_bed;
Axes m_axes;
@ -402,6 +419,9 @@ public:
unsigned int get_layers_editing_z_texture_id() const;
unsigned int get_layers_editing_state() const;
void set_layers_editing_state(unsigned int state);
float get_layers_editing_band_width() const;
void set_layers_editing_band_width(float band_width);
@ -444,10 +464,15 @@ public:
void on_idle(wxIdleEvent& evt);
void on_char(wxKeyEvent& evt);
void on_mouse_wheel(wxMouseEvent& evt);
void on_timer(wxTimerEvent& evt);
Size get_canvas_size() const;
Point get_local_mouse_position() const;
void start_timer();
void stop_timer();
void perform_layer_editing_action(int y, bool shift_down, bool right_down);
private:
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;
@ -466,6 +491,8 @@ private:
void _render_warning_texture() const;
void _render_legend_texture() const;
void _render_layer_editing_overlay() const;
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
};
} // namespace GUI

View File

@ -8,6 +8,7 @@
#include <boost/algorithm/string/classification.hpp>
#include <wx/glcanvas.h>
#include <wx/timer.h>
#include <vector>
#include <string>
@ -76,6 +77,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); });
canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); });
canvas->Bind(wxEVT_MOUSEWHEEL, [canvas3D](wxMouseEvent& evt) { canvas3D->on_mouse_wheel(evt); });
canvas->Bind(wxEVT_TIMER, [canvas3D](wxTimerEvent& evt) { canvas3D->on_timer(evt); });
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
@ -481,6 +483,19 @@ unsigned int GLCanvas3DManager::get_layers_editing_z_texture_id(wxGLCanvas* canv
return (it != m_canvases.end()) ? it->second->get_layers_editing_z_texture_id() : 0;
}
unsigned int GLCanvas3DManager::get_layers_editing_state(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_layers_editing_state() : 0;
}
void GLCanvas3DManager::set_layers_editing_state(wxGLCanvas* canvas, unsigned int state)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_layers_editing_state(state);
}
float GLCanvas3DManager::get_layers_editing_band_width(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -649,6 +664,27 @@ void GLCanvas3DManager::render_texture(wxGLCanvas* canvas, unsigned int tex_id,
it->second->render_texture(tex_id, left, right, bottom, top);
}
void GLCanvas3DManager::start_timer(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->start_timer();
}
void GLCanvas3DManager::stop_timer(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->stop_timer();
}
void GLCanvas3DManager::perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->perform_layer_editing_action(y, shift_down, right_down);
}
void GLCanvas3DManager::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View File

@ -119,6 +119,9 @@ public:
unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas) const;
unsigned int get_layers_editing_state(wxGLCanvas* canvas) const;
void set_layers_editing_state(wxGLCanvas* canvas, unsigned int state);
float get_layers_editing_band_width(wxGLCanvas* canvas) const;
void set_layers_editing_band_width(wxGLCanvas* canvas, float band_width);
@ -155,6 +158,10 @@ public:
void render_volumes(wxGLCanvas* canvas, bool fake_colors) const;
void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top) const;
void start_timer(wxGLCanvas* canvas);
void stop_timer(wxGLCanvas* canvas);
void perform_layer_editing_action(wxGLCanvas* canvas, int y, bool shift_down, bool right_down);
void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
private:

View File

@ -578,6 +578,21 @@ get_layers_editing_z_texture_id(canvas)
OUTPUT:
RETVAL
unsigned int
get_layers_editing_state(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_layers_editing_state(canvas, state)
SV *canvas;
unsigned int state;
CODE:
_3DScene::set_layers_editing_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), state);
float
get_layers_editing_band_width(canvas)
SV *canvas;
@ -768,6 +783,27 @@ render_texture(canvas, tex_id, left, right, bottom, top)
CODE:
_3DScene::render_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tex_id, left, right, bottom, top);
void
start_timer(canvas)
SV *canvas;
CODE:
_3DScene::start_timer((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
stop_timer(canvas)
SV *canvas;
CODE:
_3DScene::stop_timer((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
perform_layer_editing_action(canvas, y, shift_down, right_down)
SV *canvas;
int y;
bool shift_down;
bool right_down;
CODE:
_3DScene::perform_layer_editing_action((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), y, shift_down, right_down);
void
register_on_viewport_changed_callback(canvas, callback)
SV *canvas;

View File

@ -122,14 +122,16 @@ _constant()
RETVAL.push_back(slicing_params.layer_height);
%};
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
%code%{
THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile);
adjust_layer_height_profile(
THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
THIS->model_object()->layer_height_profile_valid = true;
THIS->layer_height_profile_valid = false;
%};
//###################################################################################################################################################################
// void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
// %code%{
// THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile);
// adjust_layer_height_profile(
// THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
// THIS->model_object()->layer_height_profile_valid = true;
// THIS->layer_height_profile_valid = false;
// %};
//###################################################################################################################################################################
void reset_layer_height_profile();