Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Refactoring of flat vertex shader
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17 changed files with 122 additions and 72 deletions
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@ -145,7 +145,9 @@ void GLGizmoCut::on_render()
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}
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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shader->set_uniform("projection_view_model_matrix", wxGetApp().plater()->get_camera().get_projection_view_matrix());
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix());
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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m_plane.render();
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@ -229,8 +231,9 @@ void GLGizmoCut::on_render()
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shader->start_using();
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#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Transform3d matrix = wxGetApp().plater()->get_camera().get_projection_view_matrix() * Geometry::assemble_transform(m_cut_contours.shift);
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shader->set_uniform("projection_view_model_matrix", matrix);
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const Camera& camera = wxGetApp().plater()->get_camera();
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shader->set_uniform("view_model_matrix", camera.get_view_matrix()* Geometry::assemble_transform(m_cut_contours.shift));
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shader->set_uniform("projection_matrix", camera.get_projection_matrix());
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#else
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glsafe(::glPushMatrix());
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glsafe(::glTranslated(m_cut_contours.shift.x(), m_cut_contours.shift.y(), m_cut_contours.shift.z()));
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