Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_opengl_3

This commit is contained in:
enricoturri1966 2022-03-02 14:32:30 +01:00
commit 3165a4d0d5

View File

@ -120,10 +120,10 @@ void GLGizmoSlaSupports::on_render_for_picking()
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
{
size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
const size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size();
bool has_points = (cache_size != 0);
bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
const bool has_points = (cache_size != 0);
const bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh()
&& ! m_c->selection_info()->model_object()->sla_drain_holes.empty());
if (! has_points && ! has_holes)
@ -147,9 +147,9 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
float z_shift = m_c->selection_info()->get_sla_shift();
const float z_shift = m_c->selection_info()->get_sla_shift();
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, z_shift));
@ -158,7 +158,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
ColorRGBA render_color;
for (size_t i = 0; i < cache_size; ++i) {
const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i];
const bool& point_selected = m_editing_mode ? m_editing_cache[i].selected : false;
const bool point_selected = m_editing_mode ? m_editing_cache[i].selected : false;
if (is_mesh_point_clipped(support_point.pos.cast<double>()))
continue;
@ -198,7 +198,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
glsafe(::glPushMatrix());
glsafe(::glTranslatef(support_point.pos(0), support_point.pos(1), support_point.pos(2)));
glsafe(::glTranslatef(support_point.pos.x(), support_point.pos.y(), support_point.pos.z()));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
if (vol->is_left_handed())
@ -213,12 +213,11 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_cache[i].normal.cast<double>());
Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
const Eigen::AngleAxisd aa(q);
glsafe(::glPushMatrix());
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
const double cone_radius = 0.25; // mm
const double cone_height = 0.75;
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale));
glsafe(::glRotated(180., 1., 0., 0.));
glsafe(::glScaled(cone_radius, cone_radius, cone_height));
@ -226,11 +225,9 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
glsafe(::glPopMatrix());
}
glsafe(::glPushMatrix());
const double radius = (double)support_point.head_front_radius * RenderPointScale;
glsafe(::glScaled(radius, radius, radius));
m_sphere.render();
glsafe(::glPopMatrix());
if (vol->is_left_handed())
glFrontFace(GL_CCW);
@ -264,7 +261,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * (-drain_hole.normal).cast<double>());
Eigen::AngleAxisd aa(q);
const Eigen::AngleAxisd aa(q);
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis().x(), aa.axis().y(), aa.axis().z()));
glsafe(::glTranslated(0., 0., -drain_hole.height));
glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength));