Simplified shader printbed.vs

This commit is contained in:
enricoturri1966 2021-08-19 11:54:41 +02:00
parent c08b4be0e6
commit 316d38807d

View File

@ -1,12 +1,12 @@
#version 110
attribute vec4 v_position;
attribute vec3 v_position;
attribute vec2 v_tex_coords;
varying vec2 tex_coords;
void main()
{
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * v_position;
gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0);
tex_coords = v_tex_coords;
}