Removed obsolete shaders

This commit is contained in:
enricoturri1966 2022-03-08 12:50:00 +01:00
parent 65b5af9561
commit 31c3952e2d
4 changed files with 0 additions and 74 deletions

View file

@ -1,8 +0,0 @@
#version 110
uniform vec4 uniform_color;
void main()
{
gl_FragColor = uniform_color;
}

View file

@ -1,22 +0,0 @@
#version 110
uniform bool use_fixed_screen_size;
uniform float zoom;
uniform float point_size;
uniform float near_plane_height;
float fixed_screen_size()
{
return point_size;
}
float fixed_world_size()
{
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}
void main()
{
gl_Position = ftransform();
gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
}

View file

@ -1,22 +0,0 @@
// version 120 is needed for gl_PointCoord
#version 120
uniform vec4 uniform_color;
uniform float percent_outline_radius;
uniform float percent_center_radius;
vec4 calc_color(float radius, vec4 color)
{
return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
vec4(0.5 * color.rgb, color.a) : color;
}
void main()
{
vec2 pos = (gl_PointCoord - 0.5) * 2.0;
float radius = length(pos);
if (radius > 1.0)
discard;
gl_FragColor = calc_color(radius, uniform_color);
}

View file

@ -1,22 +0,0 @@
#version 120
uniform bool use_fixed_screen_size;
uniform float zoom;
uniform float point_size;
uniform float near_plane_height;
float fixed_screen_size()
{
return point_size;
}
float fixed_world_size()
{
return (gl_Position.w == 1.0) ? zoom * near_plane_height * point_size : near_plane_height * point_size / gl_Position.w;
}
void main()
{
gl_Position = ftransform();
gl_PointSize = use_fixed_screen_size ? fixed_screen_size() : fixed_world_size();
}