Tech ENABLE_MOVE_MIN_THRESHOLD set as default
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42939e76a3
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334b5a82a6
@ -33,8 +33,6 @@
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// Changed algorithm to extract euler angles from rotation matrix
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#define ENABLE_NEW_EULER_ANGLES (1 && ENABLE_1_42_0_ALPHA4)
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// Added minimum threshold for click and drag movements
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#define ENABLE_MOVE_MIN_THRESHOLD (1 && ENABLE_1_42_0_ALPHA4)
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// Modified initial default placement of generic subparts
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#define ENABLE_GENERIC_SUBPARTS_PLACEMENT (1 && ENABLE_1_42_0_ALPHA4)
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// Bunch of fixes related to volumes centering
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@ -716,18 +716,14 @@ float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
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const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
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const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX);
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#if ENABLE_MOVE_MIN_THRESHOLD
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const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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GLCanvas3D::Mouse::Drag::Drag()
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: start_position_2D(Invalid_2D_Point)
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, start_position_3D(Invalid_3D_Point)
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, move_volume_idx(-1)
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#if ENABLE_MOVE_MIN_THRESHOLD
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, move_requires_threshold(false)
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, move_start_threshold_position_2D(Invalid_2D_Point)
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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{
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}
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@ -5059,13 +5055,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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int view_toolbar_contains_mouse = m_view_toolbar.contains_mouse(m_mouse.position, *this);
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#endif // !ENABLE_CANVAS_GUI_REFACTORING
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#if ENABLE_MOVE_MIN_THRESHOLD
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if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos))
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{
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m_mouse.drag.move_requires_threshold = false;
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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if (evt.ButtonDown() && wxWindow::FindFocus() != this->m_canvas)
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// Grab keyboard focus on any mouse click event.
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@ -5206,13 +5200,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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bool add_as_single = !already_selected && !shift_down;
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m_selection.add(m_hover_volume_id, add_as_single);
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#if ENABLE_MOVE_MIN_THRESHOLD
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m_mouse.drag.move_requires_threshold = !already_selected;
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if (already_selected)
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m_mouse.set_move_start_threshold_position_2D_as_invalid();
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else
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m_mouse.drag.move_start_threshold_position_2D = pos;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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}
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if (curr_idxs != m_selection.get_volume_idxs())
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@ -5249,10 +5241,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown)
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&& (m_mouse.drag.move_volume_idx != -1) && m_gizmos.get_current_type() != Gizmos::SlaSupports /* don't allow dragging objects with the Sla gizmo on */)
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{
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#if ENABLE_MOVE_MIN_THRESHOLD
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if (!m_mouse.drag.move_requires_threshold)
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{
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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m_mouse.dragging = true;
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Vec3d cur_pos = m_mouse.drag.start_position_3D;
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@ -5300,9 +5290,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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wxGetApp().obj_manipul()->update_settings_value(m_selection);
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m_dirty = true;
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#if ENABLE_MOVE_MIN_THRESHOLD
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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}
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else if (evt.Dragging() && m_gizmos.is_dragging())
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{
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@ -5371,11 +5359,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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#endif // ENABLE_CANVAS_GUI_REFACTORING
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{
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// if dragging over blank area with left button, rotate
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#if ENABLE_MOVE_MIN_THRESHOLD
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if ((m_hover_volume_id == -1) && m_mouse.is_start_position_3D_defined())
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#else
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if (m_mouse.is_start_position_3D_defined())
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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{
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const Vec3d& orig = m_mouse.drag.start_position_3D;
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m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
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@ -297,17 +297,13 @@ class GLCanvas3D
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{
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static const Point Invalid_2D_Point;
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static const Vec3d Invalid_3D_Point;
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#if ENABLE_MOVE_MIN_THRESHOLD
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static const int MoveThresholdPx;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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Point start_position_2D;
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Vec3d start_position_3D;
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int move_volume_idx;
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#if ENABLE_MOVE_MIN_THRESHOLD
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bool move_requires_threshold;
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Point move_start_threshold_position_2D;
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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public:
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Drag();
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@ -326,19 +322,15 @@ class GLCanvas3D
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void set_start_position_2D_as_invalid() { drag.start_position_2D = Drag::Invalid_2D_Point; }
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void set_start_position_3D_as_invalid() { drag.start_position_3D = Drag::Invalid_3D_Point; }
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#if ENABLE_MOVE_MIN_THRESHOLD
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void set_move_start_threshold_position_2D_as_invalid() { drag.move_start_threshold_position_2D = Drag::Invalid_2D_Point; }
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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bool is_start_position_2D_defined() const { return (drag.start_position_2D != Drag::Invalid_2D_Point); }
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bool is_start_position_3D_defined() const { return (drag.start_position_3D != Drag::Invalid_3D_Point); }
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#if ENABLE_MOVE_MIN_THRESHOLD
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bool is_move_start_threshold_position_2D_defined() const { return (drag.move_start_threshold_position_2D != Drag::Invalid_2D_Point); }
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bool is_move_threshold_met(const Point& mouse_pos) const {
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return (std::abs(mouse_pos(0) - drag.move_start_threshold_position_2D(0)) > Drag::MoveThresholdPx)
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|| (std::abs(mouse_pos(1) - drag.move_start_threshold_position_2D(1)) > Drag::MoveThresholdPx);
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}
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#endif // ENABLE_MOVE_MIN_THRESHOLD
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};
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public:
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