Code refactored to allow for multiple infill types
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@ -53,6 +53,7 @@ our $flow_width;
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# print options
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# print options
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our $perimeter_offsets = 3;
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our $perimeter_offsets = 3;
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our $solid_layers = 3;
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our $solid_layers = 3;
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our $fill_type = 'rectilinear';
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our $fill_density = 0.4; # 1 = 100%
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our $fill_density = 0.4; # 1 = 100%
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our $fill_angle = 0;
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our $fill_angle = 0;
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our $temperature = 200;
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our $temperature = 200;
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@ -1,6 +1,60 @@
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package Slic3r::Fill;
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package Slic3r::Fill;
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use Moo;
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use Moo;
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use Slic3r::Fill::Base;
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use Slic3r::Fill::Rectilinear;
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use Slic3r::Fill::Rectilinear;
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has 'print' => (is => 'ro', required => 1);
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has 'fillers' => (is => 'rw', default => sub { {} });
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our %FillTypes = (
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rectilinear => 'Slic3r::Fill::Rectilinear',
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);
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sub BUILD {
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my $self = shift;
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$self->fillers->{$_} ||= $FillTypes{$_}->new(print => $self->print)
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for ('rectilinear', $Slic3r::fill_type);
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}
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sub make_fill {
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my $self = shift;
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my ($layer) = @_;
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my $max_print_dimension = $self->print->max_length * sqrt(2);
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for (values %{$self->fillers}) {
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$_->layer($layer);
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$_->max_print_dimension($max_print_dimension);
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}
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printf "Filling layer %d:\n", $layer->id;
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foreach my $surface_collection (@{ $layer->fill_surfaces }) {
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my @path_collection = ();
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SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) {
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Slic3r::debugf " Processing surface %s:\n", $surface->id;
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my $filler = $Slic3r::fill_type;
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my $density = $Slic3r::fill_density;
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next SURFACE unless $density > 0;
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# force 100% density and rectilinear fill for external surfaces
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if ($surface->surface_type ne 'internal') {
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$density = 1;
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$filler = 'rectilinear';
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}
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push @path_collection, $self->fillers->{$filler}->fill_surface($surface,
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density => $density,
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);
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}
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# save into layer
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push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
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paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ],
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);
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$layer->fills->[-1]->cleanup;
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}
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}
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1;
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1;
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56
lib/Slic3r/Fill/Base.pm
Normal file
56
lib/Slic3r/Fill/Base.pm
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@ -0,0 +1,56 @@
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package Slic3r::Fill::Base;
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use Moo;
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use XXX;
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has 'layer' => (is => 'rw');
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has 'max_print_dimension' => (is => 'rw');
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use constant PI => 4 * atan2(1, 1);
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sub infill_direction {
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my $self = shift;
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my ($polygons) = @_;
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# set infill angle
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my (@rotate, @shift);
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$rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle);
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$rotate[1] = [ $self->max_print_dimension / 2, $self->max_print_dimension / 2 ];
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@shift = @{$rotate[1]};
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# alternate fill direction
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if ($self->layer->id % 2) {
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$rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2;
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}
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# TODO: here we should implement an "infill in direction of bridges" option
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@shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] };
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return [\@rotate, \@shift];
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}
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sub rotate_points {
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my $self = shift;
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my ($polygons, $rotate_vector) = @_;
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my @rotate = @{$rotate_vector->[0]};
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my @shift = @{$rotate_vector->[1]};
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# rotate surface as needed
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@$polygons = map [ Slic3r::Geometry::move_points(\@shift, @$_) ],
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map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ], @$polygons if $rotate[0];
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}
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sub rotate_points_back {
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my $self = shift;
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my ($paths, $rotate_vector) = @_;
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my @rotate = @{$rotate_vector->[0]};
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my @shift = @{$rotate_vector->[1]};
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if ($rotate[0]) {
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@$paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ],
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map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @$paths;
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}
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}
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1;
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@ -1,7 +1,8 @@
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package Slic3r::Fill::Rectilinear;
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package Slic3r::Fill::Rectilinear;
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use Moo;
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use Moo;
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use constant PI => 4 * atan2(1, 1);
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extends 'Slic3r::Fill::Base';
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use constant X1 => 0;
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use constant X1 => 0;
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use constant Y1 => 1;
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use constant Y1 => 1;
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use constant X2 => 2;
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use constant X2 => 2;
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@ -11,48 +12,20 @@ use constant B => 1;
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use constant X => 0;
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use constant X => 0;
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use constant Y => 1;
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use constant Y => 1;
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use POSIX qw(ceil);
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use XXX;
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use XXX;
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sub make_fill {
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sub fill_surface {
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my $self = shift;
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my $self = shift;
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my ($print, $layer) = @_;
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my ($surface, %params) = @_;
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printf "Filling layer %d:\n", $layer->id;
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my $max_print_dimension = $print->max_length * sqrt(2);
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my $n = 1;
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foreach my $surface_collection (@{ $layer->fill_surfaces }) {
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my @path_collection = ();
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SURFACE: foreach my $surface (@{ $surface_collection->surfaces }) {
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Slic3r::debugf " Processing surface %s:\n", $surface->id;
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my $polygons = [ $surface->p ];
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my $polygons = [ $surface->p ];
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# set infill angle
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# rotate polygons so that we can work with vertical lines here
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my (@rotate, @shift);
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my $rotate_vector = $self->infill_direction($polygons);
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$rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle);
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$self->rotate_points($polygons, $rotate_vector);
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$rotate[1] = [ $max_print_dimension / 2, $max_print_dimension / 2 ];
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@shift = @{$rotate[1]};
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# alternate fill direction
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density};
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if ($layer->id % 2) {
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my $number_of_lines = int(0.99999999 + $self->max_print_dimension / $distance_between_lines); # ceil
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$rotate[0] = Slic3r::Geometry::deg2rad($Slic3r::fill_angle) + PI/2;
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}
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# TODO: here we should implement an "infill in direction of bridges" option
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# rotate surface as needed
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@shift = @{ +(Slic3r::Geometry::rotate_points(@rotate, \@shift))[0] };
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@$polygons = map [ Slic3r::Geometry::move_points(\@shift, @$_) ],
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map [ Slic3r::Geometry::rotate_points(@rotate, @$_) ], @$polygons if $rotate[0];
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# force 100% density for external surfaces
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my $density = $surface->surface_type eq 'internal' ? $Slic3r::fill_density : 1;
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next SURFACE unless $density > 0;
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my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $density;
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my $number_of_lines = ceil($max_print_dimension / $distance_between_lines);
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#printf "distance = %f\n", $distance_between_lines;
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#printf "distance = %f\n", $distance_between_lines;
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#printf "number_of_lines = %d\n", $number_of_lines;
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#printf "number_of_lines = %d\n", $number_of_lines;
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@ -161,20 +134,9 @@ sub make_fill {
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}
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}
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# paths must be rotated back
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# paths must be rotated back
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if ($rotate[0]) {
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$self->rotate_points_back(\@paths, $rotate_vector);
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@paths = map [ Slic3r::Geometry::rotate_points(-$rotate[0], $rotate[1], @$_) ],
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map [ Slic3r::Geometry::move_points([map -$_, @shift], @$_) ], @paths;
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}
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push @path_collection, @paths;
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return @paths;
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}
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# save into layer
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push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
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paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ]), @path_collection ],
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);
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$layer->fills->[-1]->cleanup;
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}
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}
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}
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# this function will select the first contiguous block of
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# this function will select the first contiguous block of
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@ -169,10 +169,10 @@ sub extrude_perimeters {
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sub extrude_fills {
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sub extrude_fills {
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my $self = shift;
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my $self = shift;
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my $fill_extruder = Slic3r::Fill::Rectilinear->new;
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my $fill_extruder = Slic3r::Fill->new('print' => $self);
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foreach my $layer (@{ $self->layers }) {
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foreach my $layer (@{ $self->layers }) {
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$fill_extruder->make_fill($self, $layer);
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$fill_extruder->make_fill($layer);
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Slic3r::debugf " generated %d paths: %s\n",
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Slic3r::debugf " generated %d paths: %s\n",
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scalar @{ $layer->fills },
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scalar @{ $layer->fills },
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join ' ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug;
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join ' ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug;
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